Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: Spikes on June 29, 2017, 07:57:56 PM

Title: Tree branches
Post by: Spikes on June 29, 2017, 07:57:56 PM
Tree branches still stop 10 ton tanks.
Title: Re: Tree branches
Post by: iikie on July 25, 2017, 11:15:00 AM
Yep, pretty stupid and very unrealistic. :mad:
Title: Re: Tree branches
Post by: Zener on July 25, 2017, 03:17:03 PM
I think maybe those lemons hanging on the tree have more mass than meets the eye.  Ten ton tank crashing into twenty tons of lemons...
Title: Re: Tree branches
Post by: Electroman on July 25, 2017, 04:26:15 PM
As much as it is unrealistic and we HATE it...it's how the programming is set on certain tree types and the distance to the tree (or part of it i.e. branch) why it happens....not a bug.
Title: Re: Tree branches
Post by: Zener on July 25, 2017, 04:48:53 PM
Well then, what is the point of having that distance set to value that hangs up vehicles in the trees?  I think it would work fine IF the branches did not hang so low that even in the driver position you cannot see what you are driving into.  It appears to be a few thin branches and as you go through them you find there are two trees set at a sharp angle in front of you that was not possible to see and line up for.

If the whole point is to delay gv approaches to a field or town, why not just move the spawn points instead of erecting a wall of "I can't see through" in the way?

Reading these forums I see a lot of players that have expressed dissatisfaction with how these trees "work," and haven't seen a single explanation of why the way it is is good for the game or enhances game play.  Can anyone provide one?

Title: Re: Tree branches
Post by: Bizman on July 26, 2017, 02:08:12 AM
I can somewhat understand the logic behind tank stopping trees: They effectively stop planes, too.

The easy solution would be to make all trees penetrable in the same way the flowers are. For tanks that would work to a degree, just drive through the trees. The problem is, how to make the same trees not to allow planes fly through them. That would allow hiding a bunch of C47's into the trees which definitely would add an unrealistic effect. Not to mention surface fighting and NOE attacks. Also, that would allow shooting through trees by simply pushing the barrel through, the rest of the tank being hidden. Talk about spawn point camping!

So holographic trees are not the solution here.

Another solution would be to have a scale of hardness for every type of object in the game. Thus a house wall should be harder than a tank, which should be harder than a tree, which should be harder than a plane. That would work if all objects had a simple "bubble" for damage modeling. However, there's variables like armour angle and thickness, speed and direction. Planes and tanks in AH have a realistic damage modelling, the strong and weak spots being as realistic as possible for a game. Thus it's possible to kill a tank with the 9 mm pistol of a bailed pilot by shooting the tank driver through the peeping gap.

Of course everything can be coded to simulate the real world. There's a reason why real pilot training simulators are beyond reach of the average cartoon pilots.
Title: Re: Tree branches
Post by: popeye on July 26, 2017, 07:22:39 AM
I can somewhat understand the logic behind tank stopping trees: They effectively stop planes, too.

It seems that if the "stop radius" of the tree were reduced so that a tank could drive through the branches but be stopped by the trunk, planes would still be unable to fly between the trunks.
Title: Re: Tree branches
Post by: JimmyD3 on July 26, 2017, 10:57:11 AM
While I am frustrated with the tree "situation" also, there has been improvements since AH3 came out. Originally almost ANY plant would stop a tank, also the saturation of trees has been reduced. Just more needs to be done, I'm sure Hitech has it on his "to do" list. :aok
Title: Re: Tree branches
Post by: hitech on July 26, 2017, 01:21:47 PM
To change this, I would need a report with a .psave because i have no idea which tree you are referring to.

HiTech
Title: Re: Tree branches
Post by: Spikes on July 26, 2017, 01:54:22 PM
To change this, I would need a report with a .psave because i have no idea which tree you are referring to.

HiTech

Got it, I will try to do some driving around tonight to get some info.
Title: Re: Tree branches
Post by: JimmyD3 on July 27, 2017, 10:33:09 AM
as will I. :aok
Title: Re: Tree branches
Post by: Zener on July 28, 2017, 01:46:55 PM
To change this, I would need a report with a .psave because i have no idea which tree you are referring to.

HiTech

What is a .psave and how does one use it?  Are you wanting instances where we hang up on a branch or instances where we're forced to drive blindly through trees we can pass through and end up stuck in the trees we were unable to see?

Title: Re: Tree branches
Post by: The Fugitive on July 28, 2017, 03:41:19 PM
.psave is a dot command. It stands for Position Save

I dont remember where it save the data, in the game folder some place. Copy and paste the "position" data and paste it in this thread. Hitech can then go strait to that place on that terrain and see which tree is causing the issue.
Title: Re: Tree branches
Post by: Randy1 on July 28, 2017, 04:04:47 PM
The citrus branches are not as bad as they use to be.
Title: Re: Tree branches
Post by: 1stpar3 on July 28, 2017, 04:20:14 PM
The only time I hit a tree, anymore, is when I am in M3 and just try to zip through. We have brakes  :uhoh It doesnt take much time to figure out where these trees, with stopping branches are and what they look like. Turn up tree detail, you can see them coming. Drive around one and there is another,all or most(except for the citrus hedges) have routes that move you around the trees. You cant drive through the citrus....why you still trying it :bhead  Just saying. I like tanking NOW, the trees stopped a lot of the 2 mile shooting, spawn campers. Yes this also makes it harder to spot said spawn campers(my first true love in AH) but its a give and take thing. Adapt, learn and over come. The trees dont move guys, come on... :old:
Title: Re: Tree branches
Post by: Zener on July 29, 2017, 03:06:53 PM
Not sure where you get the idea I'm trying to drive through the citrus trees.  Those trees have branches that stick out from the main part of the tree and its been my experience that if you so much as brush them you'll come to a dead stop regardless of what kind of GV you're in.  Obviously I do drive around them but there are some sections where it's a very close shave between one of those trees and the trunk of another tree.

It sort of defeats the purpose if we're going to have to ride the brakes while transiting in a GV. 

I do use zoom and try to get in lanes that allow me to use the full speed of the vehicle.  The big issue I have is with SOME types of trees, the branches hang so low that no matter what position you view from, you cannot see past those branches, thus you have no way to know what's on the other side of them.  So you line up to avoid the trunks, blast through the low-hanging branch and end up stuck in the next set of trees you had no way to see.

But now that I know about the .psave thing I'll gather the info next time I run into that situation.


Title: Re: Tree branches
Post by: JimmyD3 on July 29, 2017, 05:16:36 PM
Had a couple in BowlMA

-596183,44,-8838,0.7,2.6,75.8
bowlma
FOV = 69.6

and

-145486,510,293255,-0.0,1.3,79.6
bowlma
FOV = 69.6

Hope this helps
Title: Re: Tree branches
Post by: 1stpar3 on July 29, 2017, 05:29:09 PM
Not sure where you get the idea I'm trying to drive through the citrus trees.  Those trees have branches that stick out from the main part of the tree and its been my experience that if you so much as brush them you'll come to a dead stop regardless of what kind of GV you're in.  Obviously I do drive around them but there are some sections where it's a very close shave between one of those trees and the trunk of another tree.

It sort of defeats the purpose if we're going to have to ride the brakes while transiting in a GV. 

I do use zoom and try to get in lanes that allow me to use the full speed of the vehicle.  The big issue I have is with SOME types of trees, the branches hang so low that no matter what position you view from, you cannot see past those branches, thus you have no way to know what's on the other side of them.  So you line up to avoid the trunks, blast through the low-hanging branch and end up stuck in the next set of trees you had no way to see.

But now that I know about the .psave thing I'll gather the info next time I run into that situation.
It wasnt personal towards you, was just saying. We know WHAT we CAN and CANT drive through, why try to drive so close that the low branches grab you? All of the trees that have these limbs are different from the ones that dont. I dont GV much but I have no problem differentiating the trees. I know, because it doesnt happen to me, doesnt mean its not an issue. Just putting my experience out there :old:
Title: Re: Tree branches
Post by: Zener on July 30, 2017, 10:15:42 AM
...why try to drive so close that the low branches grab you?

Because there is not enough room between the edges of the offending branch and the trunk of another tree.  So I either hit the trunk and stop or get far enough away from the trunk to avoid it and end up having the little branches stop me with a force that would deploy airbags (if GVs had them).  I know how to drive and how to avoid trees; I'm saying that there are SOME places where best efforts don't work and I have to back up and go around that spot.  I am guessing that's either due to the tree density or the settings because the exact same driving technique works everywhere else. 

Title: Re: Tree branches
Post by: 1stpar3 on July 30, 2017, 08:26:02 PM
 :aok Thus the .psave. Guess I have just been lucky so far. Have yet to find those little "EASTER EGGS". Thats why I GV from the air :devil
Title: Re: Tree branches
Post by: Zener on July 31, 2017, 10:33:29 AM
Here is some data from yesterday, 7/30.  Two of us were driving tanks base-to-base.  There was a stretch of the small trees with hanging fruit, and I aimed between what appeared to be two stands of trees.  There was enough room between the trunks for a tank to easily pass through yet just the branch edges stopped me cold.

-240765,2239,401805,2.5,0.2,-170.8
smpizza
FOV = 84.0
Title: Re: Tree branches
Post by: Scca on August 02, 2017, 07:21:55 AM
With the added tree density, and low hanging branches, GV'ing is way more frustrating than in AH2.  My guess is it's a feature, not a bug, but a huge dissatisfier for me. 
Title: Re: Tree branches
Post by: Zimme83 on August 02, 2017, 07:51:14 AM
More trees means easier to hide from planes but also slows you down so it goes both way, but i agree, the branches could be a little less aggressive.
Title: Re: Tree branches
Post by: popeye on August 05, 2017, 06:47:14 PM
Trees much better since the last patch.   :aok
Title: Re: Tree branches
Post by: JimmyD3 on August 05, 2017, 07:12:34 PM
Trees much better since the last patch.   :aok
Agreed, much better. :aok
Title: Re: Tree branches
Post by: Randy1 on August 06, 2017, 08:03:12 AM
Yes much better.
Title: Re: Tree branches
Post by: Zener on August 07, 2017, 02:30:02 PM
They sure are... they act like real trees now.  Thank you for fixing this, HTC.
Title: Re: Tree branches
Post by: iikie on August 14, 2017, 01:33:11 PM
Thank You for fixing this :-)