Aces High Bulletin Board
General Forums => Wishlist => Topic started by: AAIK on July 06, 2017, 02:32:45 PM
-
I wish the game would assign different colour texts to people of different rank/skill.
The purpose is so that you can assess situations quicker and decide if a friendly probably needs help or not.
-
And how precisely does one determine skill?
Wiley.
-
And how precisely does one determine skill?
Wiley.
I suppose, K/d ratio or rank might work? Any ideas?
-
I suppose, K/d ratio or rank might work? Any ideas?
The scoring and ranking in the game is too easy to manipulate. If your wish was ever granted, I fear most players would hunt down lesser-skilled players for easy kills.
-
I wish the game would assign different colour texts to people of different rank/skill.
The purpose is so that you can assess situations quicker and decide if a friendly probably needs help or not.
-1
The game isn't performing as well as it had in the past (less numbers). People are trying to figure out why, but are left with idle ideas and perspectives that only show a shred of the real happenings.
It would be best to reflect on ideas and see if they add actual value/interest/novelties to the game before posting.
-
The scoring and ranking in the game is too easy to manipulate. If your wish was ever granted, I fear most players would hunt down lesser-skilled players for easy kills.
I forgot to mention, it would only be visible to country-members.
Thanks for reminding me.
-
-1
And how exactly is this not well reflected on?
-
.
-
I suppose, K/d ratio or rank might work? Any ideas?
That's pretty much my point. It's not something that can be automatically quantified really. K/D doesn't mean much and generally the higher the K/D the more the guy has a tendency to scream for help on channel when he's in over his head.
Rank generally doesn't mean much either.
Now maybe a color code the player can set that says "leave me alone I don't want your help" or "Yes! Always help me because I just want the red guys dead!" might have some merit. Although the leave me alone guy is going to whine if someone kills whatever enemy he's picked out of the furball to try to kill. Just seems like another thing to whine at people over channel about.
Wiley.
-
That's pretty much my point. It's not something that can be automatically quantified really. K/D doesn't mean much and generally the higher the K/D the more the guy has a tendency to scream for help on channel when he's in over his head.
Rank generally doesn't mean much either.
Now maybe a color code the player can set that says "leave me alone I don't want your help" or "Yes! Always help me because I just want the red guys dead!" might have some merit. Although the leave me alone guy is going to whine if someone kills whatever enemy he's picked out of the furball to try to kill. Just seems like another thing to whine at people over channel about.
Wiley.
That sounds like a good implementation.
I am just sure there that is some telemetric way of gauging it.
-
I just don't understand why the game needs all these changes that keep getting wished for...it doesn't make any sense to me...
-1
-
I just don't understand why the game needs all these changes that keep getting wished for...it doesn't make any sense to me...
-1
Well, from the original idea, its just another extension of the achievement system already in place.
-
That sounds like a good implementation.
I am just sure there that is some telemetric way of gauging it.
Not real easy to implement "somehow". And just because I can handle the situation I'm in at the moment doesn't necessarily mean I don't want help.
Wiley.
-
Once you finish all the achievements then get with me and we will push for more achievements.... :aok
-
And how exactly is this not well reflected on?
1. This would single out new guys, many players would immediately drop everything to go after an easy kill.
2. This would single out very good sticks know to be difficult to kill and invite guys to pile on to take him down.
3. I don't think it would make the game more fun.
4. Your idea on how to judge the "elite" from the "newbie" are vacuous.
5. Part of the fun is the anonymity, not knowing how good those around you are.
-
1. This would single out new guys, many players would immediately drop everything to go after an easy kill.
2. This would single out very good sticks know to be difficult to kill and invite guys to pile on to take him down.
3. I don't think it would make the game more fun.
4. Your idea on how to judge the "elite" from the "newbie" are vacuous.
5. Part of the fun is the anonymity, not knowing how good those around you are.
1-2. It would be country visible only, as I have said.
3. Achievement is the motivation of all games, wether its a personal or a global one.
4. I am looking for input on how it would be judged.
5. You learn that by watching the kill/damage buffer anyways or check score.
-
I wish the game would assign different colour texts to people of different rank/skill.
The purpose is so that you can assess situations quicker and decide if a friendly probably needs help or not.
You can just ask if they need help. It's probably a more accurate system.
-
Rank is way too easy to manipulate. If you don't entirely stink in a fighter, can at least hit a town with a bomber, and snag a m3 capture or two you will easily rank top 150 or better. A majority of the really good fighter sticks don't have a really high rank. And those that do will have only 2 or 3 bomber sorties in order to hit a town to up their hit %. I consistently rank around 100 and I'm way below average in a fighter. So I have a decent rank without decent skill. So -1.
Sent from my iPhone using Tapatalk
-
You can just ask if they need help. It's probably a more accurate system.
This works for me! :)
I can see his point tho. Many a time Im fighting a few and I looking for the friendly flying close to clear my six only to see him HO some other guy and die a glorious death leaving me with out any help. Its hard to know who you can trust to help out..... other than squadmates. Those guys shoot them off my 12!
-
Implement the Elo rating system. The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess.
The better the player, he would have a higher Elo, then his ENY gets lower for all of his planes, so it's not so easy for him to acquire the better planes. This way a worse player could acquire even a better plane than the old vet, becuase if a vet has the advantage in skill, give the bad player advantage in plane, or just equal them out so the 'vet' does not have a very big advantage.
The Elo would be calculated on how the player performs vs other fighter pilots on the number of kills and damage he makes. (even without returning to base).
it would only go down if your plane takes damage and if you die by another fighter plane player, if you crash or bail without taking damage it would not go down.
And make it so the 'going down' ELO activates after 3 minutes or 5 minutes of flight, so players upping from a field under attack cannot do that to constantly lower their rating.
And a fun feature to complement this, have the top 10 ELO rated players have a 'ACE' next to their name, and other ratings can have different colors.
(https://acebarevents.com/wp-content/uploads/2016/06/ace_favicon_v1.png)
-
and for those desperate to raise their ELO you will encourage more runners and timid play than we already have.
-
Two things- Punishing people by restricting plane access will lead to gaming the system ad nauseum. Terrible idea.
Also if I read right, doesn't ELO only apply to two party competitions like chess or football? If so it's a wee bit laughable to apply it to a multiplayer melee. I've killed a lot of guys who are "better" than me at opportune moments, doesn't mean I'm more skilled than they are.
And finally... what's ELO got to do with anything?
https://www.youtube.com/watch?v=21VeAmPOBzI (https://www.youtube.com/watch?v=21VeAmPOBzI)
Wiley.
-
Implement the Elo rating system. The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess.
The better the player, he would have a higher Elo, then his ENY gets lower for all of his planes, so it's not so easy for him to acquire the better planes. This way a worse player could acquire even a better plane than the old vet, becuase if a vet has the advantage in skill, give the bad player advantage in plane, or just equal them out so the 'vet' does not have a very big advantage.
The Elo would be calculated on how the player performs vs other fighter pilots on the number of kills and damage he makes. (even without returning to base).
it would only go down if your plane takes damage and if you die by another fighter plane player, if you crash or bail without taking damage it would not go down.
And make it so the 'going down' ELO activates after 3 minutes or 5 minutes of flight, so players upping from a field under attack cannot do that to constantly lower their rating.
And a fun feature to complement this, have the top 10 ELO rated players have a 'ACE' next to their name, and other ratings can have different colors.
(https://acebarevents.com/wp-content/uploads/2016/06/ace_favicon_v1.png)
-1
-
The scoring and ranking in the game is too easy to manipulate. If your wish was ever granted, I fear most players would hunt down lesser-skilled players for easy kills.
that's what I was going to say. that's why there are no names on the icons as well.
-
-1
and what the heck does ELO stat for?
-
Arpad Elo
the name of the man that invented the rating system for chess players.
-
-1
and what the heck does ELO stat for?
Electric light orchestra.
Semp
-
I don't see any benefit to this wish. Sounds like it would be a terrible waste of resources without any improvement to the current game play.
-
It seems to me that every situation is different. A newbie might feel that he is in control of a fight and not want help -- at that moment. A veteran might take damage that handicaps him and could use help -- at that moment.
As someone suggested, just ask.
-
Electric light orchestra.
:rock :aok :x
Semp
-
-1000
-
:blank:
-
not sure if this fits here, but I do think newbs need a designator to identify them as new. it should only be seen be friendly country. that would be a good way for them to get advise, help, maybe a better guy wing up with him. it would be optional to turn off if say they were a returning player or maybe some one that was a not a "true noob". I was on the rooks when I first started and was there for about 5 months, great guys then moved to knights. after half way figuring out what was going on I realized much like slip knot is doing there ought to be a starter group or guys that can help in game. I have noticed being on the knights when there is a new guy, and we figure it out there are about 5 guys that jump in to help them. I just feel if there was a designator to a new guy it may help get them sorted out quicker. I think most new guys are from others games and are a little more with drawn from asking for help, as I have learned in the other games I have tried new guys are not really accepted like in this game.
-
not sure if this fits here, but I do think newbs need a designator to identify them as new. it should only be seen be friendly country. that would be a good way for them to get advise, help, maybe a better guy wing up with him. it would be optional to turn off if say they were a returning player or maybe some one that was a not a "true noob".
+1
-
-1 to the Electric Light Orchestra and colored call signs based on players perceived or real skill level in game