Aces High Bulletin Board

General Forums => Wishlist => Topic started by: JimmyD3 on July 19, 2017, 05:03:49 PM

Title: Flak Accuracy/ENY
Post by: JimmyD3 on July 19, 2017, 05:03:49 PM
With all the heart burn about eny vs the planes available, why not tie the accuracy of auto ack to eny and leave the plane selection alone? :joystick:
Title: Re: Flak Accuracy/ENY
Post by: Zimme83 on July 19, 2017, 05:09:54 PM
ENY 29 - a Patriot battery rolls out on each field  :D
Title: Re: Flak Accuracy/ENY
Post by: BowHTR on July 19, 2017, 05:14:08 PM
Increased auto ack accuracy wouldn't encourage balancing teams.
Title: Re: Flak Accuracy/ENY
Post by: Wiley on July 19, 2017, 05:15:24 PM
Well, it might encourage people to log much like it does now.

Wiley.
Title: Re: Flak Accuracy/ENY
Post by: Zoney on July 19, 2017, 05:26:11 PM
-1
Title: Re: Flak Accuracy/ENY
Post by: JimmyD3 on July 19, 2017, 07:27:03 PM
Increased auto ack accuracy wouldn't encourage balancing teams.
The current system doesn't either.
Title: Re: Flak Accuracy/ENY
Post by: BowHTR on July 19, 2017, 08:43:42 PM
The current system doesn't either.

Please explain how the current system doesn't encourage swapping teams. People are making problems out of things that they can control. If eny is a problem, swap countries.
Title: Re: Flak Accuracy/ENY
Post by: Volron on July 19, 2017, 09:29:45 PM
Please explain how the current system doesn't encourage swapping teams. People are making problems out of things that they can control. If eny is a problem, swap countries.

"But my squad/friends are here...", or, "I'm not flying for Rook/Bish/Nit...", or, "<insert random x/y/z reason>", etc, etc.

On the other side of the coin:

"You filthy rotten spy!  You sold us out!!!"

It's a double-edged sword.
Title: Re: Flak Accuracy/ENY
Post by: JimmyD3 on July 19, 2017, 11:56:49 PM
Please explain how the current system doesn't encourage swapping teams. People are making problems out of things that they can control. If eny is a problem, swap countries.

If "eny" is intended to create an "equalization" of all three sides, it has failed. Not due to the intent of the methodology, but due to the human factor as stated by Volron. Most of the complaints about "eny" on the forum are about not being able to "fly" what the user wants to fly. I don't know anyone that changes sides because of "eny", not saying there aren't any, but I have never seen any switch for that reason. I know "eny" is NOT a reason for me to switch.
Title: Re: Flak Accuracy/ENY
Post by: lunatic1 on July 20, 2017, 12:54:00 AM
Well, it might encourage people to log much like it does now.

Wiley.

field ack doesn't make people log off.
Title: Re: Flak Accuracy/ENY
Post by: lunatic1 on July 20, 2017, 12:59:15 AM
Please explain how the current system doesn't encourage swapping teams. People are making problems out of things that they can control. If eny is a problem, swap countries.
swap countries.

oh yeah, when was the last time the Black widows switch sides because Bish had real high ENY
Title: Re: Flak Accuracy/ENY
Post by: lunatic1 on July 20, 2017, 01:02:53 AM
-1 sorry kenai
Title: Re: Flak Accuracy/ENY
Post by: Randy1 on July 20, 2017, 05:43:03 AM
+1 Very interesting idea.

A lot of time with hording comes field vulchers as well that have nothing to do with base capture.
Title: Re: Flak Accuracy/ENY
Post by: BowHTR on July 20, 2017, 05:44:21 AM
"But my squad/friends are here...", or, "I'm not flying for Rook/Bish/Nit...", or, "<insert random x/y/z reason>", etc, etc.

On the other side of the coin:

"You filthy rotten spy!  You sold us out!!!"

It's a double-edged sword.

Sadly, this is how it is now. It's a problem with the community, not the game.

If "eny" is intended to create an "equalization" of all three sides, it has failed. Not due to the intent of the methodology, but due to the human factor as stated by Volron. Most of the complaints about "eny" on the forum are about not being able to "fly" what the user wants to fly. I don't know anyone that changes sides because of "eny", not saying there aren't any, but I have never seen any switch for that reason. I know "eny" is NOT a reason for me to switch.

The reason ENY is there is to help encourage side swapping to even the number of players. If players can't fly their ride of choice due to ENY, they have an option to change that. Again, it's not a problem with the game.

Please explain how you think that increasing the accuracy of auto ack would help encourage balancing the teams.

swap countries.

oh yeah, when was the last time the Black widows switch sides because Bish had real high ENY

Never, because we don't have complaints about ENY. If we did, we would swap.
Title: Re: Flak Accuracy/ENY
Post by: JimmyD3 on July 20, 2017, 09:19:07 AM

Please explain how you think that increasing the accuracy of auto ack would help encourage balancing the teams.


It would not, but it would impact the effectiveness of the larger group, while still allowing the players to use their "ride" of choice. I understand the purpose of eny, and Hitechs reasoning for its implementation (as best as one can remotely), and it is HIS game to do as he sees fit. :cheers:
Title: Re: Flak Accuracy/ENY
Post by: Zener on July 20, 2017, 09:49:07 AM
Maybe it's just me but in those times when ENY takes all the good planes away it gets kind of interesting.  Trying to figure out a way to get a decent bomb load somewhere or how to fly one of those klunky earlier model planes I almost never fly.  I die often enough in the good planes, what difference is it going to make if I die in some hangar queen?  Way I see it, if the really skilled pilots can do me in when they're flying some inferior plane, then I have something to learn and nothing to be afraid of flying the old planes.



Title: Re: Flak Accuracy/ENY
Post by: Wiley on July 20, 2017, 10:01:56 AM
field ack doesn't make people log off.

It's the only thing ENY does, it sure doesn't make many switch sides.

My point was, if field ack went up to instakill levels because of ENY as suggested in the OP, people would likely log rather than switch sides, much like they do now when they get ENY.

Wiley.
Title: Re: Flak Accuracy/ENY
Post by: EagleDNY on July 20, 2017, 01:56:49 PM
ENY rarely has any effect on what I fly anyway.  Flak accuracy should be increased - much more puffy over strats and more ack towers.  Much more puffy over CV and BB groups - and it needs to be able to target multiple aircraft at once.   All it takes is one buff box to do a CV which is really ridiculous -- I should be facing a storm of AAA coming into a high-value asset like a CV or BB.  All those 5" are proximity fused and should be firing at me the second I get into range.  Every DD should be blasting away with 5" as well.  A single aircraft (or box) should be slaughtered by AAA - that is what would normally happen.   
Title: Re: Flak Accuracy/ENY
Post by: Zener on July 20, 2017, 08:13:01 PM
Theres nothing wrong with the CV/BB group ack.  Fly in under 5K and you will get slaughtered.  5-8K you're taking fuel or eng oil hits and maybe structual if its not a fast ride.  Over 8 you have a good chance of no damage but more chance the boat will turn before the bombs reach sea level.  Thats a pretty good replication of real life where even the best proximity fused shell was aimed by sight.  People turning cranks and levers in two axes at once were most of the AA component in those groups.

Manning the guns makes the odds for the buffs go way down which is also more realistic than simply making the CV/BB a floating ack base.
Title: Re: Flak Accuracy/ENY
Post by: thndregg on July 21, 2017, 06:20:39 AM
I die often enough in the good planes, what difference is it going to make if I die in some hangar queen? 

YES!  :aok May as well have fun at it.  :D
Title: Re: Flak Accuracy/ENY
Post by: Scca on July 21, 2017, 09:37:30 PM
Please explain how the current system doesn't encourage swapping teams. People are making problems out of things that they can control. If eny is a problem, swap countries.
It's of he switch back timer that kills switching over to another country in my opinion. There are plenty of folks that would switch, if they knew they would be able to switch back when ENY climbs on the side they switched to.
Title: Re: Flak Accuracy/ENY
Post by: Zygote404 on July 24, 2017, 04:16:55 AM
Please explain how the current system doesn't encourage swapping teams. People are making problems out of things that they can control. If eny is a problem, swap countries.
People don't swap countries regardless of any, well the majority don't anyway.

This means its not working to encourage swapping I guess.

As a Rook I'm often at the lower end of the population which means I get to up 262 for 40 perks love like today but also often don't get a fight for hours while the sides with 3 x the numbers fight it out for the chance to reset the map.

I could swap to another side but then that's just increasing the imbalance problem.

I'd much prefer getting rid of ENY, set the perk planes to set values and harden bases and objects based on ENY.

Current ENY doesn't work because 30 Bish + 30 Knits vs 10 Rooks means irrespective of what those 60 are flying / driving they're going to win.
Title: Re: Flak Accuracy/ENY
Post by: popeye on July 24, 2017, 09:25:06 AM
Another option might be to have number balance affect downtimes.

So 35 Bish, 25 Knit, 10 Rook:

Normal object (radar, ack, etc.) downtime is 30 minutes.
 
Bish hits Rook, downtime is 10/35 * 30 minutes = 8.6 minutes.
Bish hits Knit, downtime is 25/35 * 30 minutes = 21.4 minutes.
Rook hits Bish or Knit, downtime is 30 minutes (the normal time).

This would mitigate the number imbalance without depriving anyone of their favorite ride.
But, still wouldn't encourage swapping, or address LOCAL number imbalance or 2v1 ganging.
Title: Re: Flak Accuracy/ENY
Post by: Zener on July 26, 2017, 09:24:02 AM
I'd like to see some sort of effect once a given country has achieved its 20% capture of another country's fields.  Maybe make object hardness double on further fields, or make it somehow more difficult to completely overrun a particular country.  I believe that would go a long way toward making double-teaming effective only so far, then it becomes not worth it to continue and tends to force the fight along a different front.  Still allows map win objectives to be met with normal parameters but keeps a weaker side from being pushed so far back behind their own strats that any offensive attempts are effectively nullified by the distance you have to fly with something under your wings besides air.
Title: Re: Flak Accuracy/ENY
Post by: caldera on July 26, 2017, 09:54:53 AM
People don't swap countries regardless of any, well the majority don't anyway.

This means its not working to encourage swapping I guess.

As a Rook I'm often at the lower end of the population which means I get to up 262 for 40 perks love like today but also often don't get a fight for hours while the sides with 3 x the numbers fight it out for the chance to reset the map.

I could swap to another side but then that's just increasing the imbalance problem.

I'd much prefer getting rid of ENY, set the perk planes to set values and harden bases and objects based on ENY.

Current ENY doesn't work because 30 Bish + 30 Knits vs 10 Rooks means irrespective of what those 60 are flying / driving they're going to win.

Hardening targets for the higher numbered countries guarantees they will fly the uberest of the uber.  They will have to, in order to win.
Getting rid of ENY means 30 + 30 Tempests vs 10 Tempests.  Doesn't seem like a solution.
Title: Re: Flak Accuracy/ENY
Post by: JimmyD3 on July 26, 2017, 11:03:46 AM
Does anyone know if the ack accuracy is an Arena Table setting, or is it hard coded? :headscratch:

If its an Arena Table setting, we could create an arena to check it out.
Title: Re: Flak Accuracy/ENY
Post by: Zoney on July 26, 2017, 11:27:41 AM
I'd like to see some sort of effect once a given country has achieved its 20% capture of another country's fields.  Maybe make object hardness double on further fields, or make it somehow more difficult to completely overrun a particular country.  I believe that would go a long way toward making double-teaming effective only so far, then it becomes not worth it to continue and tends to force the fight along a different front.  Still allows map win objectives to be met with normal parameters but keeps a weaker side from being pushed so far back behind their own strats that any offensive attempts are effectively nullified by the distance you have to fly with something under your wings besides air.

-1
Title: Re: Flak Accuracy/ENY
Post by: BowHTR on July 26, 2017, 08:41:53 PM
Does anyone know if the ack accuracy is an Arena Table setting, or is it hard coded? :headscratch:

If its an Arena Table setting, we could create an arena to check it out.

You can change the lethality. I don't think you can change the accuracy.
Title: Re: Flak Accuracy/ENY
Post by: Zygote404 on July 27, 2017, 04:02:46 AM
Hardening targets for the higher numbered countries guarantees they will fly the uberest of the uber.  They will have to, in order to win.
Getting rid of ENY means 30 + 30 Tempests vs 10 Tempests.  Doesn't seem like a solution.
Not really.  Hardness of targets has very little to do with uber planes.

Its not like a Tempest can take down a VH or FH any faster than a Tiffie and its much slower than a ME 410 or P47 D25.

The other thing is a lot of pilots out there with thousands and thousands of Perks but you very rarely even see them even on the side being overrun by numbers.

What it would mean however is you won't be getting Lancs flying over towns and WFing them in one pass like you see often, at least by the big numbers side.  If it was 3 times hardened you'd needed 3 times the 47, ME 410 and bombers.