Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SlipKnt on August 08, 2017, 10:21:48 AM

Title: Add Manned Guns to Town
Post by: SlipKnt on August 08, 2017, 10:21:48 AM
Having seen a request regarding manned guns I have to put this on the wish list. 

Add Manned guns to town along the ridge of the hills surrounding the town.

For example:
x4 AT
x4 37mm

No need for 88s in town.

Quantities don't really matter to me.  I just want to start a conversation on this and see how people would feel about this?  It would add a new element to the game.  Defense of town would be easier, however, if the attackers do their job correctly, it won't be a factor.

Thoughts?
Title: Re: Add Manned Guns to Town
Post by: ImADot on August 08, 2017, 10:52:06 AM
I think that would make a certain few players' heads explode.
Title: Re: Add Manned Guns to Town
Post by: Lazerr on August 08, 2017, 11:02:42 AM
Put em everywhere as long as the person occupying them is credited with a death, and the guy that kill him is awarded a kill.

As widely used as they are in the game these days,  there should be some downside to being shot in one.

Might be cool to have on supply convoys when we get those back.
Title: Re: Add Manned Guns to Town
Post by: AAIK on August 08, 2017, 11:05:56 AM
It would certainly make base taking that bit harder.
Title: Re: Add Manned Guns to Town
Post by: Ramesis on August 08, 2017, 01:24:02 PM
Having seen a request regarding manned guns I have to put this on the wish list. 

Add Manned guns to town along the ridge of the hills surrounding the town.

For example:
x4 AT
x4 37mm

 :aok
Title: Re: Add Manned Guns to Town
Post by: popeye on August 08, 2017, 01:39:26 PM

Add Manned guns to town along the ridge of the hills surrounding the town.

For example:
x4 AT
x4 37mm


Thoughts?

Those guns would be useless on the ridge of the hills since neither can depress below horizontal and wouldn't be able to hit anything in town.
Title: Re: Add Manned Guns to Town
Post by: Sabre on August 09, 2017, 01:01:03 PM
+1
Title: Re: Add Manned Guns to Town
Post by: Arlo on August 09, 2017, 01:05:04 PM
Guns guns guns .... all over the map. Right next to enemy spawns.  :old:
Title: Re: Add Manned Guns to Town
Post by: DmonSlyr on August 09, 2017, 03:19:43 PM
Sigh. Let's all figure out more ways to ruin the game and get people to stop playing. Great job fellas!!

Less people in airplanes and tanks and more people in point and shoot garbage boring gameplay. So much fun!! Keep it up guys!!
Title: Re: Add Manned Guns to Town
Post by: AAIK on August 09, 2017, 03:34:28 PM
Sigh. Let's all figure out more ways to ruin the game and get people to stop playing. Great job fellas!!

Less people in airplanes and tanks and more people in point and shoot garbage boring gameplay. So much fun!! Keep it up guys!!

This would delay hordes and attacks a little more, allowing for more dogfights in the area.
Title: Re: Add Manned Guns to Town
Post by: DmonSlyr on August 09, 2017, 03:50:40 PM
This would delay hordes and attacks a little more, allowing for more dogfights in the area.

No, it will cause more people to log in bordem
Title: Re: Add Manned Guns to Town
Post by: AAIK on August 09, 2017, 03:53:39 PM
No, it will cause more people to log in bordem

*sigh* I don't like to admit it, but this kind of thing is happening.
Title: Re: Add Manned Guns to Town
Post by: Alpo on August 09, 2017, 04:11:35 PM

Add Manned guns to town along the ridge of the hills surrounding the town.

For example:
x4 AT
x4 37mm

Thoughts?

Hmmmmm... guns on the hills.  Would they allow everyone to drive around in town with impunity as they won't be able to fire at a downward angle like a few of the other AT gun positions?  I believe certain ports have an AT gun which can basically fire into either trees, water (ok for LVTs), or the opposite side of the base.  That gun is only on a small hill, town hills would be interesting  :rofl
Title: Re: Add Manned Guns to Town
Post by: Wiley on August 09, 2017, 04:19:41 PM
I think we need AA guns in a checkerboard pattern every 500 meters over the entire map.

Wiley.
Title: Re: Add Manned Guns to Town
Post by: bustr on August 09, 2017, 04:30:56 PM
There is a new bridge object I've been testing and reporting back in the Bugs forum. When the bugs get worked out I intend to use them in one way or another to create choke points for GV driving to the town or other objectives. It will lessen the exploding heads over using an M3 to dictate a whole nights efforts to take a base. One defender in a tank can perceivable sit on the town hills and snipe a bridge to slow down a group of GV's. Or up a HurriD and pick them on the bridge. Or a tank can sit at the bridge to deny crossing to town resupply M3.

And no Mabel, they can't be destroyed. Hitech said he likes the idea of choke points for GV's that create combat over that position.


(https://s20.postimg.org/set2gmakt/oceania170.jpg)


Title: Re: Add Manned Guns to Town
Post by: Biggamer on August 09, 2017, 05:36:28 PM
Town needs manned guns IMO after all they are what you gotta hit to take a field.
Title: Re: Add Manned Guns to Town
Post by: 715 on August 09, 2017, 08:13:50 PM
The extra large airfield on some maps already have two manable guns in town.  They are almost entirely useless:  they are on small rises and can't hit close ground targets because they can't depress, and they can't see ground targets somewhat further out because there are trees or buildings in the way.  Manable guns on the tops of hills of normal towns would be entirely useless due to the inability to depress.
Title: Re: Add Manned Guns to Town
Post by: SlipKnt on August 10, 2017, 10:25:32 AM
I love the idea of choke points outside town. 

I never thought about the inability to shoot down from a hill top.

Perhaps the 37s on the hills tops and maybe AT near the bridges into town? 

Thing is this...

V Bases have autos and manned guns.  Even when you drop hangers, it is a challenge to knock down all of the manned guns,  Same as port.  So where ever there is a map room, should have some manned gun system IMHO.  Then you have to account for not only the 8 AAAs but also up to 7 manned guns. 

Currently, a single set of lancs can WF a town in a single pass if you know what you are doing.  That is not an exaggeration.  Then you have a single fighter make 2 passes and you are deacked. 

Adding manned guns in town adds to the difficulty of taking an airfield.  Plus even when the manned guns are down for a period of time, the manned guns will pop after a bit.  And it would stop someone going in and deacking a town, getting it white flagged, then bailing and coming back with troops unopposed. 
Title: Re: Add Manned Guns to Town
Post by: Zimme83 on August 10, 2017, 10:41:36 AM
Would be easier to counter sneak attempts with a few man guns in town.
Title: Re: Add Manned Guns to Town
Post by: DmonSlyr on August 10, 2017, 10:51:37 AM
I love the idea of choke points outside town. 

I never thought about the inability to shoot down from a hill top.

Perhaps the 37s on the hills tops and maybe AT near the bridges into town? 

Thing is this...

V Bases have autos and manned guns.  Even when you drop hangers, it is a challenge to knock down all of the manned guns,  Same as port.  So where ever there is a map room, should have some manned gun system IMHO.  Then you have to account for not only the 8 AAAs but also up to 7 manned guns. 

Currently, a single set of lancs can WF a town in a single pass if you know what you are doing.  That is not an exaggeration.  Then you have a single fighter make 2 passes and you are deacked. 

Adding manned guns in town adds to the difficulty of taking an airfield.  Plus even when the manned guns are down for a period of time, the manned guns will pop after a bit.  And it would stop someone going in and deacking a town, getting it white flagged, then bailing and coming back with troops unopposed.

You guys got it all wrong. Making bases harder or even easier to take (to a degree) literally does not make people want to stop playing. If someone's takes my base, I'm not going to rant and quit the game because I lost a base. There is another chance at the next base. In 2 hours the tide will change and your team will recapture it. On the other hand, you think that adding 7 manned guns will make it more harder to capture a base. My question to you is, how fun is it fighting against 7 manned acks? Does getting puffed out of the sky bring more anger than if your base was taken? Why is there so little emphasis on defenders? Should they not have to risk something to compete? Are you going to have fun when no one rolls, but only sits in a manned gun as you get closer to an enemy field. Where are you suppose to go, and what are you suppose to do? Manned acts take player action out of the game, and instead of 8 players rolling to defend a base and providing action, they will sit in a manned gun and cower as to not have to take any risk or skill or time to puff someone out of the sky. More and more people will log off in anger after wasting 30 minutes for that crap. More people will get bored because there will simply be no fights anymore. Is that what y'all truely want?
Title: Re: Add Manned Guns to Town
Post by: Greebo on August 10, 2017, 10:57:54 AM
Rather than having manned guns in the town I would like to suggest removing the vehicle hangar from airfields and putting it in the town, protected with a ring of AT guns to make camping difficult. Alternatively the town VH could have several random spawn positions around town, rather than just the one in the hangar.

This would alter the balance of game play in favour of defence so to even things up I'd either remove or at least reduce the effectiveness of town resupply at the same time. The idea is to move tank battles away from spawn points, reduce the time GVers spend driving to battles as well as encouraging players to be in combat vehicles and not in manned guns and M3s. More combat = more fun and so more players playing.
Title: Re: Add Manned Guns to Town
Post by: Zimme83 on August 10, 2017, 11:02:22 AM
People put a lot of effort in avoiding combat, the attackers even more so than the defenders. The first thing to kill is The VH, and ofter goes FH and/or base guns so the field can be vulched and no one can up and defend. And when the defenders put up a fight the attackers leaves for another base.
A few guns in town would not change anything..
Title: Re: Add Manned Guns to Town
Post by: Lazerr on August 10, 2017, 12:38:45 PM
It would also be cool to see m3 supply majorly nerfed once we get convoys back in the game.  That combined with greebos ideas might take a lot of pressure off a field and like he said.. balance things out a bit.
Title: Re: Add Manned Guns to Town
Post by: JimmyD3 on August 10, 2017, 01:32:13 PM
It would also be cool to see m3 supply majorly nerfed once we get convoys back in the game.  That combined with greebos ideas might take a lot of pressure off a field and like he said.. balance things out a bit.

What difference would convoys make?? Structures still come up based on the regulated downtime, convoys will add another aspect for the attackers to use to keep structures down longer (kill a convoy truck adds 1.93 minutes to the down times).

Manned guns in town are a good idea.
Title: Re: Add Manned Guns to Town
Post by: Zoney on August 10, 2017, 01:53:41 PM
-1

I don't think this will make the game better in any way.  Frankly, this is a horrible idea.
Title: Re: Add Manned Guns to Town
Post by: bustr on August 10, 2017, 02:52:53 PM
Right now after verifying how far to place the new bridge object from towns and feilds, I can cut streams blocking access to towns from the spawn with a bridge for each spawn path to town to get the M3 there. This will work in the interim to slow down M3 and tanks while giving defenders a choke point to pitch a battle or pick off M3's. I'm including this in my new terrain to some percentage of feilds, but not all of them. It's already been in place with the super large airfield village with the river running around it since AH3 went live. That village also has 2 man able gun positions in it which get taken out quickly by fighters or a tank from the other side of the river on a hill added into that 4x4 tile next to a bridge.

I think bridges acting as a choke point is a better solution to defending a town if you still want players to make themselves available to shoot at. When the field starts flashing, the defender will have time to run a tank to the town or a tank buster to the bridge. The bridge objects cannot be destroyed in the Melee arena.
Title: Re: Add Manned Guns to Town
Post by: Lazerr on August 10, 2017, 03:14:43 PM
What difference would convoys make?? Structures still come up based on the regulated downtime, convoys will add another aspect for the attackers to use to keep structures down longer (kill a convoy truck adds 1.93 minutes to the down times).

Manned guns in town are a good idea.

I wonder what 600-800 players did online before peek a boo m3s with supplies came into the equation.

They fought.

The convoy system you are describing is old.  Hopefully the new ones have more of an effect on a base and make them more involved.
Title: Re: Add Manned Guns to Town
Post by: lunatic1 on August 10, 2017, 03:54:43 PM
Rather than having manned guns in the town I would like to suggest removing the vehicle hangar from airfields and putting it in the town, protected with a ring of AT guns to make camping difficult. Alternatively the town VH could have several random spawn positions around town, rather than just the one in the hangar.

This would alter the balance of game play in favour of defence so to even things up I'd either remove or at least reduce the effectiveness of town resupply at the same time. The idea is to move tank battles away from spawn points, reduce the time GVers spend driving to battles as well as encouraging players to be in combat vehicles and not in manned guns and M3s. More combat = more fun and so more players playing.

I would like to see ah  in town and on the airfield
Title: Re: Add Manned Guns to Town
Post by: lunatic1 on August 10, 2017, 03:56:53 PM
It would also be cool to see m3 supply majorly nerfed once we get convoys back in the game.  That combined with greebos ideas might take a lot of pressure off a field and like he said.. balance things out a bit.

m3/m3 supply time needs to stay same.

the supply trucks only run every 15 minutes-you can loose a base in 15 minutes
Title: Re: Add Manned Guns to Town
Post by: Mister Fork on August 10, 2017, 04:18:37 PM
+1. Conversely, you could just drive a M16 or Whirly over to your town (a short 5 minute drive away) and park there.
Title: Re: Add Manned Guns to Town
Post by: EagleDNY on August 10, 2017, 07:08:31 PM
I'd say NO to manned guns in town as unnecessary.  It falls to the defenders to drive GVs to town to defend if that is necessary, plus they have a nearby airfield.