Aces High Bulletin Board

General Forums => Wishlist => Topic started by: RODBUSTR on August 24, 2017, 05:36:55 AM

Title: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: RODBUSTR on August 24, 2017, 05:36:55 AM
     I see a lot of bomb truck drivers do It when trying to sneak in on a strat and when trying to avoid pursuit.  I propose   when a player exceeds the map border and hits the brown color of the clip board , like running into the ground.  To me running of map  is cheating.  I think fair play should take precedence over victory. shouldn't All.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: flippz on August 24, 2017, 06:47:14 AM
I agree with rod, frustrating when bombers do that.  there should be a time limit on it though.  there are two maps if I remember correct you HAVE to go off the map to hit/protect.  I also think HT should have fun with it.  put 90 mph winds at different directions at 1000 ft increments.  make a down draft so strong the bullets will go straight down if fired.  make the planes glow neon orange on the map as to indicate where they are and we can watch on the map as the planes is hurdled into a falling odyssey that is sure to make any one nauseous.   
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: ImADot on August 24, 2017, 08:17:11 AM
Is it all maps, or just the ones smaller than the max 512x512? Reason I ask is I think that I remember a discussion long ago that all maps are compiled as full 512 maps, even if the terrain was only built as a 256x256 map. This is why a player can fly "off the map". In FSO, we usually have full 512x512 maps, and there was at least one that players would actually explode if they bumped up against the edge of the map.

It would be nice if the game knew where the edge of the terrain is (not the empty space padding the perimeter of smaller maps), and gave a warning and a 1 minute countdown before exploding the player if he doesn't turn back.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: waystin2 on August 24, 2017, 09:24:44 AM
+1.  How about when a plane crosses the map edge it automatically discharges all bombs and bullets? Then they can fly all they want.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: Krusty on August 24, 2017, 09:44:16 AM
Interesting idea. On the surface, I rather like it! Give it a warning first just in case, like "turn back in 60 seconds"
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: wil3ur on August 24, 2017, 09:54:52 AM
Interesting idea. On the surface, I rather like it! Give it a warning first just in case, like "turn back in 60 seconds"

I would probably give a 3 or 5 minute window.  Sometimes it's hard to get buffs to turn that fast.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: ImADot on August 24, 2017, 09:57:27 AM
I would probably give a 3 or 5 minute window.  Sometimes it's hard to get buffs to turn that fast.

They would never do it again, though.  ;)
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: icepac on August 24, 2017, 11:42:06 AM
Waystin has authored the solution.

I'll still drop everything to get a guy who flew off map.

(http://farm1.staticflickr.com/297/32444168702_7a5fc5cd02_b.jpg)
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: bustr on August 24, 2017, 03:08:45 PM
Waffle can put in a 35k wall around the terrain just off the view port boundary of the CBM window. I did that with a 20k wall on my next terrain incorporated as part of an arena boarder mountain range. I might step it up to 35k x2miles wide now that I think about it and paint it with snow, that will be a blinding experience. Hitech has no rule barring a barrier mountain range as the boarder to a terrain. And the CBM map itself gets a picture boarder when it's finished for release to the Melee arena. You won't know it's there unless you fly into it off the clipboard map....

Hmmmm....35k and the width of that green strip of land...hmmm....I'm 50k over the top of that 20k boarder wall.


(https://s20.postimg.org/csq3sl5zh/oceania109.jpg)


Did a quick test just now, the terrain editor only allows 32k but, what a wall one mile wide completely around the terrain...I'll be nice and bevel the base so it looks like a 32k snow covered mountain range.


(https://s20.postimg.org/qbmx1xkp9/oceania208.jpg)
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: Krusty on August 24, 2017, 03:40:54 PM
Can you reverse bevel it? Make it stick inward the furthest at its max alt, and slop concavely backwards under that? If you slope upward they'll see it render at the bottom and maybe have enough time to climb over it. If the first part that pops into view range is the highest part... well maybe they won't have time to climb over, and maybe they'll go under it (and we all know where that leads).
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: Wiley on August 24, 2017, 03:53:27 PM
What good would a 32k wall do?  Most off map guys I've seen were above that, or at least they would be now if it was there.

I am a fan of go off map, it gives you x amount of time to get back.  If you don't, dumps all ammo and ords.  If you come back within that time and then go off map again, it dumps all ammo and ords instantly.

If you disco off map, it dumps all ammos and ords.

Works for me.

Wiley.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: bustr on August 24, 2017, 04:29:51 PM
I'm going to do this because everyone will know, to be off the map you need to be above 32k or riding the 32k face to the target, and  the 163 field is right next to the HQ\city. Makes it easier for the 163 guys to save fuel. Otherwise, I'll just saturate the area with Flak feilds and everyone can dance in the puffy for two sectors.

In this screen shot, the brown right angle lines are the actual border of the clipboard map while the border mountain wall is just past it defined by the gray line. Why don't you build your version of AH wonderfulness if you believe you have a better solution? Easyscor is happy to get you started from soup to nuts.


(https://s20.postimg.org/5g0mqooi5/oceania209.jpg)


Here is the total view of the terrain, the brown line in the previous screen capture is the edge of this CBM map which is the arena total area of 10x10 sectors. I clustered the main strats mostly together, so if I saturate that area with Flak bases, what fun will it be. The wall will keep 99% of the HQ\city raids honest and fun for everyone without a sea of puffy ack.

Only two island mountain ranges left to sculpt and paint in trees and other clutter. And those six little shamrock shaped islands looked like a great idea until I got on the ground level to sculpt in the GV combat area for two inbound spawns on the first one. Always something looks great from 50,000ft, and then you spawn out into it and it sucks big ones. At least I worked that out on the prototype. It just takes a few hours to build out that tiny island based on the first prototype I tested up at 10, 13 for about two days to get the terrain right for GV combat. I have three left to go.

And then, all those white squares are place holders for base\strat\port locations. I have to lay them in,  add towns, spawns and task groups, then micro sculpt the local GV combat terrain and even add bridges across streams to about 15 airfields off the GV spawns. So you should try your own terrain and build in your ideas, they sound good on paper.


(https://s20.postimg.org/6z57n59u5/oceania210.jpg)


Bridges for GV combat now work in this game, and the sniping will be leathal.


(https://s20.postimg.org/54hr49gr1/oceania199.jpg)


(https://s20.postimg.org/48l9ot72l/oceania202.jpg)


Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: bustr on August 24, 2017, 06:36:55 PM
Another hour of this and the border mountain will blend up to 32,000ft keeping 99% of the arena inside of the map. The other 1% will stand out like a neon sign. There is a reason no water extends off the map.... :O


(https://s20.postimg.org/uqittuv4d/oceania211.jpg)
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: icepac on August 24, 2017, 07:10:30 PM
The walls don't really need to be 30k high since the guys the original poster talks about are the ones who fly NOE off map so they can get to the strats without generating a dar arrow all the way there.

If they go off map and have to climb even 15 or 20k, they will leave an arrow that tracks their progress so you can be there waiting when they come back in.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: bustr on August 24, 2017, 08:09:07 PM
Work is finished, don't want to touch it again, got other terrain things to do now so I can get to laying down bases and such. From the inside it just looks like a mountain range that goes up to 32k just past the edge of the map......
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: hitech on August 25, 2017, 08:49:46 AM
I won't accept a wall like that bustr.

Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: Zener on August 25, 2017, 11:54:47 AM
Well, how about this for a possible solution?  If a player flies off the edge of the terrain map, they lose the ability to see the map.  It won't deter the dedicated off-map fliers, but they will have no visual guides for when to turn nor will they be able to see if any/how many cons might be in the very next sector.  When they open the clipboard, they just get a black square, no grid markings or anything.  They would be left to guess where they are or where they should start a turn.  All they'd have is their compass as a nav aid.  And, of course, the same would happen to anyone pursuing them off-map.

Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: Zoney on August 25, 2017, 11:59:46 AM
Well, how about this for a possible solution?  If a player flies off the edge of the terrain map, they lose the ability to see the map.  It won't deter the dedicated off-map fliers, but they will have no visual guides for when to turn nor will they be able to see if any/how many cons might be in the very next sector.  When they open the clipboard, they just get a black square, no grid markings or anything.  They would be left to guess where they are or where they should start a turn.  All they'd have is their compass as a nav aid.  And, of course, the same would happen to anyone pursuing them off-map.

+1


brillant
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: bustr on August 25, 2017, 12:34:27 PM
I won't accept a wall like that bustr.

Back to the 20k original.... :salute

I'm still not putting flak bases around the HQ\city area on this terrain, need something to entice bomber missions and NOE off task groups for players to shoot at. Squashing the border down to 20k is easier than pulling it up to 32k and blending it in. HQ is only down for 5 minutes, and at 180 minutes the city is easily resupplied by C47 from one of the near by un-capturable airfields. I'm making strat resupply c47 only so GV's don't hide at strats all night.

Or from looking at the CBM map Hitech, do you think flak bases are needed where I clustered the HQ\City\strats and three super large airfields?

 
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: wrench on August 25, 2017, 12:38:10 PM
Ok so when you go off map, an alien mothership sucks you up for some probing (probing could be a player choice option), then teleports you back to edge of map heading away from edge same alt and speed as you left the map. Similar to when the AI puts you back in flight.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: bustr on August 25, 2017, 02:40:13 PM
After the global squash down, clean up made the elevation on average about 19.5k. This pushed me to decide on how I would finish the outside looking in if anyone decided to fly off the map.


(https://s20.postimg.org/uy3pi4cgd/oceania213.jpg)
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: Wiley on August 25, 2017, 02:43:15 PM
I'd also be cool with all engines catching fire if you go off the edge.

Wiley.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: icepac on August 25, 2017, 06:30:05 PM
Would love to have a high altitude spawn for some crazy GV downhill.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: bustr on August 25, 2017, 06:40:24 PM
You had to put that image in my head.

Before I submit this terrain, I might put in a ski ramp off this corner, a GV spawn, and see how far an M3 will fly after it's run downhill for 15,000ft at 250mph. Seems the M3 and M8 don't fall apart going down hill if nothing gets in the way, they just go faster.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: lunatic1 on August 25, 2017, 06:52:32 PM
Back to the 20k original.... :salute

I'm still not putting flak bases around the HQ\city area on this terrain, need something to entice bomber missions and NOE off task groups for players to shoot at. Squashing the border down to 20k is easier than pulling it up to 32k and blending it in. HQ is only down for 5 minutes, and at 180 minutes the city is easily resupplied by C47 from one of the near by un-capturable airfields. I'm making strat resupply c47 only so GV's don't hide at strats all night.

Or from looking at the CBM map Hitech, do you think flak bases are needed where I clustered the HQ\City\strats and three super large airfields?

talk about clubbing baby seals---leaving the City Strat undefended is ridiculas-that just invites disaster-180 minutes=18 C-47 trips that's not reasonable. nobody wants to spend all that time resupping when they could be in a fighter or tank.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: RODBUSTR on August 26, 2017, 01:07:53 AM
 I  got a b29 to 38.500 feet yesterday. and spit 14s, p47s and p38s can go above 41,000 easily. I like the burst into flames scenario. and no warning 5 min is enough to evade many pursuits. and it really blows to see your team mates  going of map in buffs to avoid being shot down. they probably cheat at solitaire too.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: Zoney on August 26, 2017, 10:32:12 AM
.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: bustr on August 26, 2017, 12:32:45 PM
talk about clubbing baby seals---leaving the City Strat undefended is ridiculas-that just invites disaster-180 minutes=18 C-47 trips that's not reasonable. nobody wants to spend all that time resupping when they could be in a fighter or tank.

Last two maps in rotation have no Flak bases near the HQ\City. Last night when the rooks captured 18, a massive conga line of bombers and only 2 fighters went to the city NOE. A fighter sweep from 13 would have had a field day clubbing bombers at that honey pot called the city. It could have been a massive fighter sweep of 163 since on Baltic all airfields have the 163 enabled.

Every body wants their hand held these days, I want to create opportunities for people to fight each other in the air. Putting GV spawns next to strats just helps players hide in a tank all night at a strat and discourages large scale bomber missions. If anything, I've never read a definitive feedback discussion on how effective players in bombers have found the Flak bases to be at deterring their bombing. I know how effective having the 163 base next to the HQ\City is. That's my solution on this new terrain.

An idea that I throw out there for Hitech, what if I place flak bases on the back side or top of the barrier mountain to give off the map bombers a welcome for their trouble into the HQ\City areas?

After all, buzzsaw has shown us players do fine with all of their strats at "0". The clustering of strat on this new terrain with no GV spawns will make it very hard to degrade them only from the air.  On buzzsaw the primary destroyer of strats is tanks, POTW wipes out every strat our squad can spawn to, bombers are simply nuisances to our efforts. If you think about the terrain FesterMA that got us the HQ down time changed to 5 minutes, it was not because the 49er squad were geniuses at greifing countries back then. Fester created a capture line to the HQ that favored the attacker while creating a blind spot for defenders to have any clue what was going on. Fester I suspect thought everyone was like himself and looking for anything to up a fighter at and fight.

That is the biggest problem with building a terrain, not keeping control of your personal biases and preferences which Hitech just very kindly reigned me in on. Fester built FesterMA for three countries of Festers or super squads of muppets. The 49ers saw the flaw in the terrain design and made use of it to screw two other countries all night long. As is usual with our game, others caught on and it snow balled into a competition to single handedly screw everyone's fun because it could be done inside of the rules. Hitech responded with the 5 minute down time for the HQ and the Flak base object.

And now I'm curious to how really effective the Flak base object has been versus setting the down time for the HQ to 5 minutes.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: Mongoose on August 28, 2017, 09:44:46 PM
I also think HT should have fun with it.  put 90 mph winds at different directions at 1000 ft increments.  make a down draft so strong the bullets will go straight down if fired. 

I think bullets don't work when outside the map.   At least that's the way it used to be.
Title: Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
Post by: RODBUSTR on August 29, 2017, 11:12:50 PM
Having ammunition stop working would encourage the cheating bomber players to do it more. a fighter that pursued them couldn't shoot them down.