Aces High Bulletin Board

General Forums => Wishlist => Topic started by: gflyer on August 27, 2017, 11:37:16 PM

Title: Ability to select empty secondary weapon slot
Post by: gflyer on August 27, 2017, 11:37:16 PM
When you fire all of one of your secondary weapons then select a drop tank or other weapon, you cannot reselect the empty slot.  With a two stage trigger I often fire the secondary unintentionally. In my case after shooting all my cannon, I end up dropping a tank I don't necessarily want to drop yet.

Any chance it can be coded so that an empty slot can be selected?  Minor annoyance but thought I would ask.

Thanks,
Title: Re: Ability to select empty secondary weapon slot
Post by: FLS on August 27, 2017, 11:46:47 PM
If you aren't using all your modes you can do it by turning off secondary fire in a different mode.
Title: Re: Ability to select empty secondary weapon slot
Post by: haggerty on August 28, 2017, 05:56:16 AM
+1, its a minor quality of life upgrade.  On planes like the 110G, I dont want to fire my 30mm when strafing ack, but I also want to pull my main trigger.  What I'll do if I have rockets or bombs is select that as secondary so I don't fire the 30mm.  But if I've already fired or dropped the bombs i'm stuck with using another button to fire primary only.
Title: Re: Ability to select empty secondary weapon slot
Post by: ccvi on August 29, 2017, 04:05:47 AM
Don't map the 2nd stage of the trigger to "fire secondary" but "fire all". "Fire all" doesn't release bombs.

I would prefer an explicit selection of ordnance instead of a cyclic selection - something that can be used without looking at the selection display. Fixed cycling order would be a start though.
Title: Re: Ability to select empty secondary weapon slot
Post by: gflyer on August 29, 2017, 04:21:25 PM
Ahh, great recommendation CCVI, did not think of that as a solution.  The mode thing would work as well but I have not dabbled with that. Thanks!
Title: Re: Ability to select empty secondary weapon slot
Post by: EagleDNY on August 29, 2017, 08:14:43 PM
Actually just code a secondary option called "SAFE" that rotates through the weapon selections.   Would make sense - you take off with your bombs set on SAFE.
Title: Re: Ability to select empty secondary weapon slot
Post by: ccvi on August 30, 2017, 02:25:59 AM
Actually just code a secondary option called "SAFE" that rotates through the weapon selections.   Would make sense - you take off with your bombs set on SAFE.

Why stop at bombs? Once upon a time there also was a primary toggle (maybe still is?), being able to set primaries to SAFE would also be nice.