Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Krusty on August 31, 2017, 02:02:59 PM
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There's plenty to ooh and ahh about, but you know? The personal thing for me that really stands out that I love? The sloped angle of the nose. I think it just brings it out better than the old (ancient) 3D shape could.
:aok
:cheers:
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Nice! You guys are crankin em out!
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:aok
I haven't flown the B5N for ages but I recall thinking it was the sweetest, easiest handling airplane in all of AH.
I'm impressed with all the attention to detail!
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Very nice! :aok
Maybe this will entice Soulhunter back into the game. He was deadly in that plane. :D
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Got to say, I'm impressed with the pace of model reform. Looks great!
Wiley.
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Noice!
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I flew the B5N in a scenario that I can't remember what the name was. I flew with Brooks' squad.
Very nice job on the new B5N!
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Looks great. :aok
Now all we need is a TBD Devastator to have a proper counterpart to it for events.
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Huzzah!!!!!!!!!!!!!!! That's the way to do it! :aok :aok
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Looks great. :aok
Now all we need is a TBD Devastator to have a proper counterpart to it for events.
+1 :aok
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Kate is looking good! If you really want to treat her right though, how about a little work on those torpedoes??
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nicce!
:aok :aok :aok
i hope to see ki100 like this quality! :pray
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Kate is looking good! If you really want to treat her right though, how about a little work on those torpedoes??
They look updated to me? Or you talking about how they work?
http://www.hitechcreations.com/images/stories/screenshots/b5n2/b5n_kate3.jpg
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She's a beauty, well done. :aok
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Looks great. :aok
Now all we need is a TBD Devastator to have a proper counterpart to it for events.
:aok
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Guys, it's all a lie. In truth, we are getting a navy version (paper plane) of the B-52!
BN52 "Kate" Sneak Peek
It just happens to have the same nickname. :P
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They look updated to me? Or you talking about how they work?
How they work - drop altitudes and drop speeds. We are very much in the "early war" torpedo section, where the arena itself is very much late war. Late war torpedoes added things like breakway cones and tail assemblies that let you drop them from a much higher altitude at a much higher speed. Having updated launch parameters might get more people making torpedo attacks, and have the torpedo attacks being an actual threat instead of a turkey shoot for the defense.
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They work correctly and are time-appropriate, same as any other plane in the game.
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Looks as if there is a design issue with the rear gun. From what I have found in Japanese magazines & books the rear gun was not a fixed gun mounted on a single point. It was on a rail with roller bearings and has far more motion than what we have in game now.
Doing a quick translation of just two of the angles called out.
(https://i.imgur.com/xUg1HDY.jpg)
As of right now we have Zero downward ability. Plus a bunch more translating to see what all the angles listed are for. :aok
(https://i.imgur.com/QUlYer8.jpg)
(https://i.imgur.com/4Di6IWm.jpg)
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Theoretically it could flex more but at a certain point you couldn't aim down the way it was pointed.
You'll find that Aces High simplifies such gimbles often by giving the gun position a fixed mount but with a wider range of movement than that fixed mount would have to compensate for the likely range of motion. For example: The He111 gondola guns and the dorsal position.
This is to reduce complexity. I believe HT or Skuzzy has said before they COULD make it very complicated giving one set of controls to turn/rotate the run, one set to lift/raise the second ring, a third set to slide a gun position around the second ring, and then mouse/joystick to actually aim it there. The general response was that was super complicated, time consuming, and nobody would use it. They simplified the graphics to get the same practical effect.
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Theoretically it could flex more but at a certain point you couldn't aim down the way it was pointed.
You'll find that Aces High simplifies such gimbles often by giving the gun position a fixed mount but with a wider range of movement than that fixed mount would have to compensate for the likely range of motion. For example: The He111 gondola guns and the dorsal position.
This is to reduce complexity. I believe HT or Skuzzy has said before they COULD make it very complicated giving one set of controls to turn/rotate the run, one set to lift/raise the second ring, a third set to slide a gun position around the second ring, and then mouse/joystick to actually aim it there. The general response was that was super complicated, time consuming, and nobody would use it. They simplified the graphics to get the same practical effect.
Yep, and the Ki-67 rear turret is the same - simplified design. There is a huge thread (http://bbs.hitechcreations.com/smf/index.php/topic,376346.0.html) in the Aircraft and Vehicles (http://bbs.hitechcreations.com/smf/index.php/board,17.0.html) subform that goes into depth on this. You could spin the Ki-67 tail cannons horizontal bar to give yourself a better firing position at odd angles...the one in game is kinda limited. It's the trade-off for simplistic functionality versus complex turret design - and like Krusty-cream said, no one would use it. :P
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Yep, and the Ki-67 rear turret is the same - simplified design. There is a huge thread (http://bbs.hitechcreations.com/smf/index.php/topic,376346.0.html) in the Aircraft and Vehicles (http://bbs.hitechcreations.com/smf/index.php/board,17.0.html) subform that goes into depth on this. You could spin the Ki-67 tail cannons horizontal bar to give yourself a better firing position at odd angles...the one in game is kinda limited. It's the trade-off for simplistic functionality versus complex turret design - and like Krusty-cream said, no one would use it. :P
Seems strange to me that nearly every Axis bomber since AHI,has not the ability to defend its self to the manufacturers design.
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Theoretically it could flex more but at a certain point you couldn't aim down the way it was pointed.
You'll find that Aces High simplifies such gimbles often by giving the gun position a fixed mount but with a wider range of movement than that fixed mount would have to compensate for the likely range of motion. For example: The He111 gondola guns and the dorsal position.
This is to reduce complexity. I believe HT or Skuzzy has said before they COULD make it very complicated giving one set of controls to turn/rotate the run, one set to lift/raise the second ring, a third set to slide a gun position around the second ring, and then mouse/joystick to actually aim it there. The general response was that was super complicated, time consuming, and nobody would use it. They simplified the graphics to get the same practical effect.
The German perk ride tanks the changes made to the commanders machine gun to rotate is not that complicated.
Maybe the perk status was the reason they did that?
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Well done HTC, thanks!
The 6 little bombs made it fun de-acker when I tried it. I level bombed the first 2 and dive bombed the rest.
Does anyone know why at least one rifle caliber forward facing gun wasn't installed?
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I suspect the B5N2 is modeled and not the 'inferior' B5N1.
https://en.wikipedia.org/wiki/Nakajima_B5N