Aces High Bulletin Board

General Forums => Wishlist => Topic started by: nkp514 on September 13, 2017, 05:51:22 AM

Title: Buzz Saw Map
Post by: nkp514 on September 13, 2017, 05:51:22 AM
Can we please get rid of this stupid xbox map already.  I thought this was supposed to be a WWII sim game.  This is the worst map that has ever been on the game in the last 10 years.  Numbers suck already.  Lot of people log on see this stupid map and log off. 
Title: Re: Buzz Saw Map
Post by: haggerty on September 13, 2017, 06:30:12 AM
I dont think its going anywhere, I plan to take up learning the terrain editor and flooding the market with better maps so its seen less on rotation.
Title: Re: Buzz Saw Map
Post by: TWCAxew on September 13, 2017, 07:14:18 AM
I dont think its going anywhere, I plan to take up learning the terrain editor and flooding the market with better maps so its seen less on rotation.

Maybe we can crowdfund a learning cursus for you so you will be able to do that quicker  :rofl
(I also dislike the map, sorry creator i know you put allot of time into it)


DutchVII
Title: Re: Buzz Saw Map
Post by: Vraciu on September 13, 2017, 08:25:54 AM
+1 OP. 

Title: Re: Buzz Saw Map
Post by: bustr on September 14, 2017, 02:43:17 PM
Waffle did me a great service by how bad buzzsaw is, then making adjustments to it inspired by player feed back. Gave me more insight into how players utilize the environment from their complaints. If you ask players to tell you what they think will make a good terrain, it will be a disaster because it will end up a Frankenstein by a committee of blind sculptors. If you read their conversations about how they use different terrains and their complaints, that is the truth of what they are looking for. Those become your guidelines as you setup the environment. Then what the terrain looks like won't matter. Right now I have the problem that shore battery guns shoot 18miles while my feilds are mostly 19miles. I have to get creative with this last phase of setting up shore battery's and PT spawns. There are 6 feilds in the center that I have to worry about. And that will be a lesson Haggerty will have to learn about.

 Haggerty,

Terrains for the Melee arena will do everything they can to beat your brain to a pulp, depress you, and make you want to quit. Better get started so you can at least go through the learning curve. Easyscor will help you but, your imagination is all that will sustain you while it will lead you to some stark truths about the real limitations of the terrain editor application. For airfields, think in terms of triangles of association to other airfields. And for GV activity, use a stop watch and drive your assumptions along with being free and loose with painting grass to open up areas. Tankers in this game want their cake, eat it, and be able to throw it at other tankers. They want trees to hide in but, they want to see for miles at the same time without being lost in the trees. Three miles is about it for a tankers transit patience these days, while it makes M3's a target if you are paying attention. I'm testing the new bridges on this terrain, you will get to see how that works out and decide for your future terrain production avalanche we all will be looking forward to. 


Almost there with this one to pester Hitech into taking a look at it for rotation. I know he has better things to do with his time, so I still have the grand tour of upping from every airfield in a plane, spawning every spawn and testing every task group. At least at this point it has passed the error checker for uploading to the Host. Did I tell anyone again how much I hate creating mountain ranges? I'm still thinning the tops of the ranges on the blue country's islands. That's another one for you Haggerty, it gets away from you in the terrain editor. What you think last month when you put in all the mountains was a good standard for all of the terrain, sucks big time the moment you put down a few airfields and start moving around in your new universe. In the terrain editor you are a 50,000ft giant building a universe, while in the same terrain offline, you are a flea wondering how you got the scale so wrong. Don't be afraid to revisit the whole terrain to fix things like that. If it looks clunky to you in offline mode, it will look clunky to other players respective to the limitations of the terrain editor. The terrain editor will not make some things look good and those you just live with. 


(https://s20.postimg.org/f8go5pz4d/oceania252.jpg)


 
Title: Re: Buzz Saw Map
Post by: cav58d on September 14, 2017, 10:54:47 PM
Buzzsaw is garbage, I got when I see it.
Title: Re: Buzz Saw Map
Post by: bustr on September 14, 2017, 11:46:38 PM
You want garbage, try building a terrain and going through what you are doing to Waffle. They are boxes of chocolates, you never really know what you are getting until you get into the box and look around. By that point everyone with an AX to grind gets to kick you for your reward. I feel sorry for anyone who wants to stick his hand in that grinder trying to do something for our community. You don't see a lot of terrain builders letting you know who they are in these forums, do you...

Why not build your terrain and show Waffle and the rest of us a "not garbage terrain"? Otherwise, it's a craps game and the dice have really strange effects on otherwise nice people in this community I've come to experience. You have not lived until someone decides to tell you everything wrong with your terrain after an hour of playing on it. Following you around to make sure you hear every single thing he decided is wrong with it. While appearing to try and convince you to ask Hitech to delete it from rotation or admit you are some kind of a game killing monster for reasons I could not fathom. Or people knowing you built the terrain blaming you for things beyond your control that they won't report in the Bug forum after you politely listen to them to understand if it's a bug or I really goofed up. And Hitech eventually fixed what they were saying was my fault and they have forgotten they ripped me a new one over game bugs. It is a very strange dice game building terrains, and none of the resident experts passing judgment will show us the right way to build a perfect Melee arena terrain. Gotta wear titanium underwear building terrains.

Easyscor will be happy to hook you up and get you going on your perfect AH3 Melee arena terrain. He can probably recommend a good brand of titanium underwear. It will be nice to have someone else taking flak over a terrain, I feel sorry for Waffle some days. He was trying to do a good deed for the community, then did what they asked once again and modified the terrain. What's that old saying about good deeds......
Title: Re: Buzz Saw Map
Post by: haggerty on September 15, 2017, 12:45:10 AM
the map itself isnt terrible, its the strat placements that need to be fixed.  When the map starts and vehicles are already in your strats, thats bad design.  When you go to bomb them, they tower and come back when you RTB.
Title: Re: Buzz Saw Map
Post by: Biggamer on September 15, 2017, 03:56:45 AM
The map is not trash please leave it in rotation. The whiners that log off because of this map is the only ones missing out on fun. it is so much easier to blame the map then it is them self for not having fun.  be glad you got a map to play on.   Thanks for your time making the map waffle
Title: Re: Buzz Saw Map
Post by: SlipKnt on September 15, 2017, 09:06:05 AM
The map is not trash please leave it in rotation. The whiners that log off because of this map is the only ones missing out on fun. it is so much easier to blame the map then it is them self for not having fun.  be glad you got a map to play on.   Thanks for your time making the map waffle

 :aok :aok :aok :aok
Title: Re: Buzz Saw Map
Post by: Wiley on September 15, 2017, 09:40:18 AM
the map itself isnt terrible, its the strat placements that need to be fixed.  When the map starts and vehicles are already in your strats, thats bad design.  When you go to bomb them, they tower and come back when you RTB.

No no.  You're supposed to get into a tank and go get into their strats.  Allegedly it is fun.

Wiley.
Title: Re: Buzz Saw Map
Post by: lunatic1 on September 15, 2017, 10:34:56 AM
dang it bustr, must you always bring your maps into an OP's conversation, yes we know you build maps-Bowlma was a good one except the lack of Shore BAtteries-the ease at which a BattleShip can destroy SB's-

sorry Hijacking
Title: Re: Buzz Saw Map
Post by: lunatic1 on September 15, 2017, 10:36:48 AM
Waffle did me a great service by how bad buzzsaw is, then making adjustments to it inspired by player feed back. Gave me more insight into how players utilize the environment from their complaints. If you ask players to tell you what they think will make a good terrain, it will be a disaster because it will end up a Frankenstein by a committee of blind sculptors. If you read their conversations about how they use different terrains and their complaints, that is the truth of what they are looking for. Those become your guidelines as you setup the environment. Then what the terrain looks like won't matter. Right now I have the problem that shore battery guns shoot 18miles while my feilds are mostly 19miles. I have to get creative with this last phase of setting up shore battery's and PT spawns. There are 6 feilds in the center that I have to worry about. And that will be a lesson Haggerty will have to learn about.

 Haggerty,

Terrains for the Melee arena will do everything they can to beat your brain to a pulp, depress you, and make you want to quit. Better get started so you can at least go through the learning curve. Easyscor will help you but, your imagination is all that will sustain you while it will lead you to some stark truths about the real limitations of the terrain editor application. For airfields, think in terms of triangles of association to other airfields. And for GV activity, use a stop watch and drive your assumptions along with being free and loose with painting grass to open up areas. Tankers in this game want their cake, eat it, and be able to throw it at other tankers. They want trees to hide in but, they want to see for miles at the same time without being lost in the trees. Three miles is about it for a tankers transit patience these days, while it makes M3's a target if you are paying attention. I'm testing the new bridges on this terrain, you will get to see how that works out and decide for your future terrain production avalanche we all will be looking forward to. 


Almost there with this one to pester Hitech into taking a look at it for rotation. I know he has better things to do with his time, so I still have the grand tour of upping from every airfield in a plane, spawning every spawn and testing every task group. At least at this point it has passed the error checker for uploading to the Host. Did I tell anyone again how much I hate creating mountain ranges? I'm still thinning the tops of the ranges on the blue country's islands. That's another one for you Haggerty, it gets away from you in the terrain editor. What you think last month when you put in all the mountains was a good standard for all of the terrain, sucks big time the moment you put down a few airfields and start moving around in your new universe. In the terrain editor you are a 50,000ft giant building a universe, while in the same terrain offline, you are a flea wondering how you got the scale so wrong. Don't be afraid to revisit the whole terrain to fix things like that. If it looks clunky to you in offline mode, it will look clunky to other players respective to the limitations of the terrain editor. The terrain editor will not make some things look good and those you just live with. 


(https://s20.postimg.org/f8go5pz4d/oceania252.jpg)



Yeah Great, all we need is another NDisles map
Title: Re: Buzz Saw Map
Post by: Rebel28 on September 15, 2017, 11:32:21 AM
The map shown is an example of what I don’t understand about the maps. How can GV’s spawn on another island across open water? You should first have to establish a foothold on that island then be able to spawn at will on that island.
Title: Re: Buzz Saw Map
Post by: Lusche on September 15, 2017, 11:35:05 AM
When you go to bomb them, they tower and come back when you RTB.


I don't even need to tower. The new terrain combined with the clipboard hostiles detector is great for annoying people, I tried it.
You go to the edge of the strats and start to take down buildings from under some trees. You keep an eye on the clipboard and once the landing button turns red you simply go into hiding. That way you detect an enemy tank long before you even can hear him incoming.
Now it's extremely difficult for anyone to find you. You can go for a coffee while keeping the factory flashing. At some point nobody will care about that anyore, the button is green and you can happily decimate the buildings again.

Players looking for players without engaging in combat. Actual GV combat has become a rarity compared to AH2.

/rant
Title: Re: Buzz Saw Map
Post by: NatCigg on September 15, 2017, 11:38:49 AM
The map shown is an example of what I don’t understand about the maps. How can GV’s spawn on another island across open water? You should first have to establish a foothold on that island then be able to spawn at will on that island.

gv spawns cross mountains but do not connect two coastal airfields on the same plain?

also, gv spawns are to low lands.  each airfield is on the coast.  most gv fights will be in a similar flat town base spawn triangle.
Title: Re: Buzz Saw Map
Post by: bustr on September 15, 2017, 12:59:24 PM
Lunatic,

Contact Easyscor to get you started and show us how to make maps since you have such a keen insight to terrains. Or are you a frustrated realism aficionado who wants WW2 realistic topographic regions of the planet tortured into a three sided combat arena out of scale and balance? The island of Mindanao still had to be tortured to fit into a 10x10 and have land mass for 3 countries. And there are obvious good, average and horrible sides off the rotation. A 10x10 arena has a slightly smaller area then the real Mindanao. Do the math, and check a geo map of the region, I did doing the research for building the islands on this terrain.

You gentlemen are long on carping, you don't even post a mock up design and try to sell anyone on your ideas considering how much time and effort it really takes to create these things. Do you need help with the design work? Easyscor and anyone on the AvA terrain team can easily help you do a mockup to present your superior designs. As for building them, sometimes I get the impression the fun is in taking the pot shots. Still, I put that energy into the terrain and not into figuratively kicking shins.

So lunatic, you must have a bunch of new terrains ready to show us with all that energy you display. Oh, and Waffle didn't make any berm tiles for AH3 like in AH2, as you asked me to put into my terrain. I went through all of the objects looking for them. Still he did create Bridges....

AH reminds me of government road crews. One guy digs and fills the holes while the rest of the crew tells him how to hold the shovel between sips of coffee. So lunatic, how do you hold your shovel......
Title: Re: Buzz Saw Map
Post by: Arlo on September 15, 2017, 03:42:25 PM
So lunatic, how do you hold your shovel......

You said, yourself. Between sips of coffee. Like most of us.  :D
Title: Re: Buzz Saw Map
Post by: bustr on September 15, 2017, 04:30:16 PM
In honor of Arlo, I name these little splatters, Arloipelago. The results of mounts Ar and Lo blowing their coffee on the water 100 million years ago...... :O

Yes Mabel, your bombers can fly between the two islands fully loaded NOE with beer barrels for the carrier just off shore.

Arlo it took forever to get the coffee stains off those little suckers......


(https://s20.postimg.org/ehee64231/oceania254.jpg)
Title: Re: Buzz Saw Map
Post by: Arlo on September 15, 2017, 04:43:56 PM
In honor of Arlo, I name these little splatters, Arloipelago. The results of mounts Ar and Lo blowing their coffee on the water 100 million years ago...... :O

Yes Mabel, your bombers can fly between the two islands fully loaded NOE with beer barrels for the carrier just off shore.

Arlo it took forever to get the coffee stains off those little suckers......


(https://s20.postimg.org/ehee64231/oceania254.jpg)

:D Best honor ever.  :D
Title: Re: Buzz Saw Map
Post by: Vraciu on September 15, 2017, 06:06:02 PM
:D Best honor ever.  :D

Winning.  :cheers:
Title: Re: Buzz Saw Map
Post by: bustr on September 15, 2017, 06:42:58 PM
ARLO!!!!!

Dude, no more coffee for yu...........!!


Hours of finish trimming these mountains and and my brain just turns to gibberish. This island is only halfway finished.


(https://s20.postimg.org/kuh0jkhhp/oceania255.jpg)
Title: Re: Buzz Saw Map
Post by: Arlo on September 15, 2017, 10:47:55 PM
My 15 minutes of fame. :(
Title: Re: Buzz Saw Map
Post by: DmonSlyr on September 16, 2017, 03:21:51 AM

I don't even need to tower. The new terrain combined with the clipboard hostiles detector is great for annoying people, I tried it.
You go to the edge of the strats and start to take down buildings from under some trees. You keep an eye on the clipboard and once the landing button turns red you simply go into hiding. That way you detect an enemy tank long before you even can hear him incoming.
Now it's extremely difficult for anyone to find you. You can go for a coffee while keeping the factory flashing. At some point nobody will care about that anyore, the button is green and you can happily decimate the buildings again.

Players looking for players without engaging in combat. Actual GV combat has become a rarity compared to AH2.

/rant


If no one dies, no one gets their feelings hurt.... welcome to 2017.

The only solutions are the ones that fail the gameplay the most...
Title: Re: Buzz Saw Map
Post by: bustr on September 16, 2017, 01:15:57 PM
My 15 minutes of fame. :(

Don't worry, the terrain is full of little Arlo's, I was burnt out by that last screen shot and my imagineering went all Goofy....  hehehehe.

Violator,

I removed GV spawns to strats on this terrain and 21 airfields have GV combat choke points called bridges that are indestructible blocking the way to the airfield. The vast majority of airfields are 19 miles apart to cut down on transit time while keeping to the spacing rules. And how do you encourage GVers to get into the same fight for an airfield you are at? Don't fill up the terrain with vBases all connected to each other. Fill up the terrain with spawns between airfields. Even Gvers want to go where everyone else is.

Hmmmm, I see room for antoher Arloipelago......


(https://s20.postimg.org/f8go5pz4d/oceania252.jpg) 
Title: Re: Buzz Saw Map
Post by: Vraciu on September 16, 2017, 02:14:20 PM
1) Is there a requirement that all country bases must start out as contiguous?

Can you have R / B / K / R / B / K going around the horn or is that a no no?


2) Do all bases have to be "owned" at the start of the map?    Could you have uncapturable-only bases "owned" with the rest of the map neutral to spur a base race?

I guess the victory % formula would need a tweak for that to work.   
Title: Re: Buzz Saw Map
Post by: DmonSlyr on September 16, 2017, 02:49:09 PM
Don't worry, the terrain is full of little Arlo's, I was burnt out by that last screen shot and my imagineering went all Goofy....  hehehehe.

Violator,

I removed GV spawns to strats on this terrain and 21 airfields have GV combat choke points called bridges that are indestructible blocking the way to the airfield. The vast majority of airfields are 19 miles apart to cut down on transit time while keeping to the spacing rules. And how do you encourage GVers to get into the same fight for an airfield you are at? Don't fill up the terrain with vBases all connected to each other. Fill up the terrain with spawns between airfields. Even Gvers want to go where everyone else is.

Hmmmm, I see room for antoher Arloipelago......


(https://s20.postimg.org/f8go5pz4d/oceania252.jpg)

I actually like the layout you got there. 19 miles is a lot better. I don't like FTs that much, but I think it will help with off hours. I don't really know a lot about tanking, but I think scattered spawns are the best option. There are better peeps to discuss tanking with.  The camping is tough. I honestly think the focus needs to be on air combat, that's where AH really shines, and what most players find AH to do. It's been the lack of air combat furballs that severally hurt the #s. There are seeming other small nuance adjustments that can be made in game which would just promote a little better action. Hitech at this point I think needs to hire more map makers. Many players are just tired of the same maps after 16 years. I do appreciate you building maps Bustr. We need it!
Title: Re: Buzz Saw Map
Post by: bustr on September 16, 2017, 03:07:46 PM
1) Is there a requirement that all country bases must start out as contiguous?

Can you have R / B / K / R / B / K going around the horn or is that a no no?


2) Do all bases have to be "owned" at the start of the map?    Could you have uncapturable-only bases "owned" with the rest of the map neutral to spur a base race?

I guess the victory % formula would need a tweak for that to work.

Flesh it out and wish list it. You know Hitech will comment quickly if he likes it or as most wishes like this go, it becomes a conversation piece.

I just give everyone an even playing field from the moment the terrain pops up. What they choose to do with that is the essence of sandbox worlds. Ever worry as you get older your imagineering organ stops making lemonade when your trees are only dropping lemons? You should really try building a terrain, most players pay to have their hand held or it's all Hitech's or my fault as the terrain builder if they choose not to make the most of their imagineering organ's potential. It's easier to entertain a room full of preschoolers with a bouncing ball.   
Title: Re: Buzz Saw Map
Post by: BuckShot on September 16, 2017, 04:26:02 PM
Am I the only one who has liked buzzsaw since it came out?

I liked it even better in its original form, before the squeeky-wheel field alt update.
Title: Re: Buzz Saw Map
Post by: bustr on September 16, 2017, 06:37:52 PM
I liked it because everyone talked about it from their real time game playing perspective and not from their fantasy football perfect team of the century perspective.

It has been an excellent post mortum to understand what is and is not interesting to the different game play style of players.