Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: BBQsam on November 02, 2017, 02:27:17 PM

Title: Brand spanking NEW map in MA!!!!!!
Post by: BBQsam on November 02, 2017, 02:27:17 PM
Hurry get in here!
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: BBQsam on November 02, 2017, 02:32:16 PM
Hurry get in here!

Who will get the FIRST WHINE achievement?

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Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 02, 2017, 03:46:01 PM
Hitech has a WICKED sense of humor, he enabled 163 at all three un-capturable airfields at each country's backfield strats. You strat runners and big mission guys be careful out there. Yes for you strat runners I did a classic backfield HQ\City and strat setup. With the 163, it's the defenders fault if they cannot defend their country. Hitech never fails to deliver something wicked...... :O 
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: oboe on November 02, 2017, 06:13:28 PM
This is the best map I've played on.  Lovin' it, and I haven't even got off the center island yet.  The roads in the center island actually lead somewhere and are useful.

Thank you, Bustr!
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Copprhed on November 02, 2017, 06:20:23 PM
I think it's great! Thanks Bustr!
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: JunkyII on November 02, 2017, 06:31:56 PM
Good stuff Bustr, I'm going to be on tonight for sure.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: nrshida on November 02, 2017, 06:34:19 PM
This will not please Violator. It's more than two football fields long  :eek:

Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Becinhu on November 02, 2017, 07:14:20 PM
Is ack lethality turned up? Seem to be getting vaporized 1st ping


Sent from my iPhone using Tapatalk
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Lusche on November 02, 2017, 07:15:35 PM
Is ack lethality turned up?

No.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: TequilaChaser on November 02, 2017, 08:51:10 PM
Just checked out your new MA oceania Map/terrain, bustr

I got to say, I really Like it, thanks for the time you put into it

<S>

TC
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Vraciu on November 02, 2017, 08:56:55 PM
Screenshot please!
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Spikes on November 02, 2017, 09:10:13 PM
Is ack lethality turned up? Seem to be getting vaporized 1st ping


Sent from my iPhone using Tapatalk
I got 1 pinged earlier while rocketing down ack. Thought it may have been a manned gun but who knows, was in a U4.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: 8thJinx on November 02, 2017, 09:18:43 PM
The tank area is great, btw.  In many ways, better than berms.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: thndregg on November 02, 2017, 09:29:24 PM
With the 163, it's the defenders fault if they cannot defend their country. Hitech never fails to deliver something wicked...... :O

Sounds like the 91st better bring a ***-ton of escorts.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: ghi on November 02, 2017, 09:39:24 PM
I joined at 8 pm ET, 123 players and 127 bases map; nice, i appreciate your work, but imo too large for this low MA#; there are 30-40 players in MA for most of the day outside of US evening hours, what fun can they have lost on large maps, huge front line like this?
 Imo, the number of bases should never exceed half the average number of players , to get a good population density, interaction, fight and fun.
 
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: JunkyII on November 02, 2017, 11:58:33 PM
I joined at 8 pm ET, 123 players and 127 bases map; nice, i appreciate your work, but imo too large for this low MA#; there are 30-40 players in MA for most of the day outside of US evening hours, what fun can they have lost on large maps, huge front line like this?
 Imo, the number of bases should never exceed half the average number of players , to get a good population density, interaction, fight and fun.
I think bustr did a good job mitigating the issue unlike maps like trinity...yea theres lots of bases but you are almost forced to fight in a certain order unless you are hitting a field with a CV.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: zack1234 on November 03, 2017, 01:24:26 AM
Its a disgrace what more will they do? Perk planes or some other outrage!
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: 1stpar3 on November 03, 2017, 01:51:40 AM
Who will get the FIRST WHINE achievement?

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Pretty sure it was Junkie...maybe GT. Did see Squat griping a bit as well...so its any ones guess on "the first" griper  :neener:
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: DubiousKB on November 03, 2017, 10:03:08 AM
....what fun can they have lost on large maps, huge front line like this?
 Imo, the number of bases should never exceed half the average number of players , to get a good population density, interaction, fight and fun.

Ummm... I logged on last night and the Rook "front" as you put was not very large as we had been pushed back to the point that the other two chess pieces were simply fighting each-other...

Took a few Hurri II's of doom to draw anyone out to fight :banana: But then it was on!

I like the map, but I'm an addict... MORE! I WANT MORE!

Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: 100Coogn on November 03, 2017, 10:09:30 AM
Jumped in the game last night to take a quick look at the map.  Damn nice job bustr.  :rock
Keep the big maps coming.  :cheers:

Coogan
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: TequilaChaser on November 03, 2017, 10:25:47 AM
Ummm... I logged on last night and the Rook "front" as you put was not very large as we had been pushed back to the point that the other two chess pieces were simply fighting each-other...

Took a few Hurri II's of doom to draw anyone out to fight :banana: But then it was on!

I like the map, but I'm an addict... MORE! I WANT MORE!



Fun times last night, KB!

Wished I had been able to keep playing, but had other RL stuff I needed to get done

~S~

TC
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: JunkyII on November 03, 2017, 10:30:18 AM
Pretty sure it was Junkie...maybe GT. Did see Squat griping a bit as well...so its any ones guess on "the first" griper  :neener:
I don't whine....ever. Y'all been saying that for a while over the M3 stuff but wait who was right??? Oh yea I was....later nerd.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Drano on November 03, 2017, 10:39:17 AM
Popped on last night to check it out. Fine job, Bustr! Thanks for putting in the time and effort. Big salute!

Sent from my Moto Z (2) using Tapatalk

Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 03, 2017, 10:42:42 AM
I joined at 8 pm ET, 123 players and 127 bases map; nice, i appreciate your work, but imo too large for this low MA#; there are 30-40 players in MA for most of the day outside of US evening hours, what fun can they have lost on large maps, huge front line like this?
 Imo, the number of bases should never exceed half the average number of players , to get a good population density, interaction, fight and fun.

The type of terrain you are describing will have to come from Hitech as a third MA approved terrain type. I understand the problem for off USA peak times because I have peeked in from time to time trying to understand how that few people are utilizing the arena. Since I cannot submit a design like you describe for the MA, I attempted on Oceania to compress distances and provide some unique venues. I saw you on during USA peak time last night, I hope you had fun with terrain.

I keep telling people to build a terrain as much to solve their own needs and frustrations as I would like them to experience mine in attempting to create these things for several hundred unique and different people. There are ways to cookie cutter this and slop it together, I've always hated the same old same old look of most terrains over the last 15 years. You may have noticed I tried to make this terrain have a sense of the real world while you were flying over it on the way to break things.

OH! A shout out to Junky and his sense of fair play, he was furballing in a TBM last night letting all the alt monkey ponies have a shot at him. If you DA him, do it in TBM's....
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Shane on November 03, 2017, 10:45:52 AM
I look forward to flying your map, bustr. It will be with what I return to the game.  :aok
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Vraciu on November 03, 2017, 10:47:12 AM
And still no screenshots........


 :noid
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: The Fugitive on November 03, 2017, 10:58:36 AM
look in the terrain threads, buster has been posting pictures of it over the last 6 months
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Shane on November 03, 2017, 11:11:35 AM
And still no screenshots........
 :noid

there's one on the AH FB page.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 03, 2017, 11:33:28 AM
And still no screenshots........


 :noid

All those constant screen shots leading up to the release of Oceania were as much to force me to complete it, as showing the community that something was being built for them, along with the stunning beauty possible with the AH3 terrain engine. Building a terrain is a long process that is not unlike doing a 26 mile marathon. You get bored, disheartened, and even run out of creative inspiration and want to walk away from it. You are the only one who can cross your finish line 6 months down the road. And the limitations of the polygon mesh force you to constantly compromise on your dreams when you always least expect to.

This is one of the reasons I suggest building a tiny test terrain like an island with a few feilds that you can only use offline on your own PC. Even the smallest island will show you the limitations of the polygon mesh and force you to make compromises. And then, you have to paint it and experience all of those compromises to achieve some illusion of the reality most players want out of terrains. Otherwise, it's simple just to slop something together that has feilds on it. The terrain editor is that easy to create something with.

Vraciu, I suspect you have already given this a shot and know what I'm talking about....
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Vraciu on November 03, 2017, 11:46:05 AM
there's one on the AH FB page.

I have boycotted FB just like the NFL.   :noid
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Vraciu on November 03, 2017, 11:47:07 AM
All those constant screen shots leading up to the release of Oceania were as much to force me to complete it, as showing the community that something was being built for them, along with the stunning beauty possible with the AH3 terrain engine. Building a terrain is a long process that is not unlike doing a 26 mile marathon. You get bored, disheartened, and even run out of creative inspiration and want to walk away from it. You are the only one who can cross your finish line 6 months down the road. And the limitations of the polygon mesh force you to constantly compromise on your dreams when you always least expect to.

This is one of the reasons I suggest building a tiny test terrain like an island with a few feilds that you can only use offline on your own PC. Even the smallest island will show you the limitations of the polygon mesh and force you to make compromises. And then, you have to paint it and experience all of those compromises to achieve some illusion of the reality most players want out of terrains. Otherwise, it's simple just to slop something together that has feilds on it. The terrain editor is that easy to create something with.

Vraciu, I suspect you have already given this a shot and know what I'm talking about....

I like the map so far.   The mountain ridges are really slick.   

Yeah, it's not easy.   I am grateful for your efforts.   :aok :cheers: :salute
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: 1stpar3 on November 03, 2017, 02:00:11 PM
I don't whine....ever. Y'all been saying that for a while over the M3 stuff but wait who was right??? Oh yea I was....later nerd.
Ok,maybe it was a GRIPE. Gripes and Whines are like some other things, like beauty for example. Difference is in the eye of the beholder..or reader in this case.  NERD? :uhoh OUCH :rofl
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Wiley on November 03, 2017, 02:15:53 PM
I don't whine....ever. Y'all been saying that for a while over the M3 stuff but wait who was right??? Oh yea I was....later nerd.

"Whining" is less about content than tone.  Dude, you whine.

Wiley.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: perdue3 on November 03, 2017, 03:04:23 PM
Great map, bustr. I only wish TT bases were un=capturable. Still, not much to complain about.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 03, 2017, 03:17:19 PM
I'm sorry, tried that on my last terrain in the TT caldera in the center. Once Hitech has the project files, the terrain is the sole property of HTC. He personally vetoed my setting the un-capturable attribute on those three TT vBases in my last terrain. Rules is rules unless you can convince him otherwise.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: DubiousKB on November 03, 2017, 03:43:50 PM
I'm sorry, tried that on my last terrain in the TT caldera in the center. Once Hitech has the project files, the terrain is the sole property of HTC. He personally vetoed my setting the un-capturable attribute on those three TT vBases in my last terrain. Rules is rules unless you can convince him otherwise.

Hmmm wonder how much "kragenmore?" would release the Kraken?  :devil
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: lunatic1 on November 03, 2017, 05:24:17 PM
I logged in then logged back out-2 hours later logged back out went. logged back in Friday morning logged back out 4 hrs later.
thank you for the shore batteries, which are still too easy and soft a target, and yes I'm looking at it from both sides.

seems like a good map-still need to explore TT.
but its another map which is what we need.
hopefully HT didn't pull SFMA from the rotation. :cheers:
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: molybdenum on November 03, 2017, 06:10:34 PM
The map looks nice and is clearly well thought out, and I certainly prefer it to Bowl. My one complaint (and for me unfortunately it's a big one) is that only one side has a realistic ability to hit a particular team's AAA strat. For example, right now the bish (zone 3) are dominating the rooks (zone 2) and hitting the currently 100% bish aaa strat would go a long way toward getting the rooks back on the offensive. But the nits aren't doing it and it's an 8 sector flight from the closest rook base, so that's simply not an option for me.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Mister Fork on November 03, 2017, 06:54:52 PM
This map is too good and too beautiful. There is nothing in the design, graphics, or base capture workflow that I can complain about.

I hatez it! I hatez it :furious
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: NatCigg on November 03, 2017, 07:01:41 PM
i flew only at two bases.  I really like the low elevation mountains, felt grate for fighter pilot game.  They were a bit sharp on the edges and one mountain reminded me of the head chair of the renovated dinning room in the movie beetlejuice (ya know the shrimp cocktail dance scene.  :D).  just kinda floating out the like a dead mans fingernail. The low elevation haze helped add to the effect.  The capturable airbase was nice, with the river and bridge. oh and shrubs that could be driven over and used for cover.

All in all, Way To Go Buster!  It is nice to look at different terrain! and its got character, like a distant land!  :aok

 :salute
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: BBQsam on November 03, 2017, 11:00:30 PM
And still no screenshots........


 :noid

some here:

http://bbs.hitechcreations.com/smf/index.php/topic,387817.25.html
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Vraciu on November 03, 2017, 11:07:01 PM
some here:

http://bbs.hitechcreations.com/smf/index.php/topic,387817.25.html

Thank you.   :salute
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: JunkyII on November 04, 2017, 10:35:37 AM
"Whining" is less about content than tone.  Dude, you whine.

Wiley.
You can say I do, doesn't make it true....because my typing tone comes off a certain way doesn't mean it's what I'm doing. Trust me, I'm calm as toejam while playing even when I'm in a discussion on 200 about someone's piss poor gameplay.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Randy1 on November 04, 2017, 11:02:08 AM
A superb effort by Bustr.  Interesting and original across the whole map.  Bustr when you get a chance post how many brain numbing hours you think you have in this map.

We have the same problem though.  Not so much of a map problem as the basis forr the game.  You sign in during prime time and ords are down for over an hour. 

Two nights in a row now at the beginning of prime time the knits and bish own a huge chunk of Rook land.  Not a big problem normally since it generates action but  a single plane can take out all of the ords surrounding the battle front stopping the action.

Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 04, 2017, 01:35:58 PM
April to October, MA terrain takes about 6 months. The gross land mass construction is simple, creating real worldish characteristics, mind numbing. It's like learning to sculpt a block of dried mud, then trying to do DaVinchie's David. You learn a bit more each terrain about the limitations of the polygon mesh called the terrain work space, and the limitations of the smallest unit being 1\8x1\8 mile. Then after loosing your mind fighting those limitations, you get to loose your mind trying to do something sort of realistic with the 16 tree and clutter tiles in the limited pallet.

All of the base and strat placements were on purpose, you noticed the knights and bish first off didn't all sit in the TT in tanks and let their country be taken away from them right off the first hour in rotation. The rooks always had the choice to go on the offensive and do the same to the other countries. So the rooks ended up with a stinky deal and had to live with it. I was there for the few big initiatives to take back rook territory and expand into knight and bish territory. Once the rook were on the exact same knight island, no one bothered to smash those same strats except for POW last night.

This terrain is an experiment in placing most of the feilds as close together as the rules allow. From what I observed over two days sitting there none stop watching except when I went to bed, it works to generate activity. What I saw is the knights and bish don't like the rooks and beat on them taking their bases for a long time before going at each other. And the rooks won't defend what they have. This was the morning and daytime crew of rooks who 10-15 of them took almost 4 hours to recapture a single field held by a smaller number of bish. The USA prime time shift of rooks would then start taking back territory while expanding into the knight and bish territory. Then the knight and bish shifts morning and day recaptured everything pushing the rook country back to 60% with the knights winning the reset about 30 minutes ago. Rook needs to recruit some fire breathers for the morning and daytime shifts.

Maps are boring if you try to make everything safe to help the underdog, this game is supposed to be about combat not about having safe spaces. With three teams someone will want to fight and take away land more than someone else. If you don't fight, or you are out numbered, you suffer. Making the transit time to fight shorter energizes players into doing things like breaking your strats, taking down your radar across a front and just killing your guys. There are a boat load of safe boring maps in the rotation queue.

If you want safe maps for the underdog, build them.   
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: RELIC on November 04, 2017, 02:42:21 PM
Really enjoyed the new map last night.  Thanks for your hard work!   :salute
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: The Fugitive on November 04, 2017, 02:47:05 PM
I liked it too. The fields without a town added a new element that made the base takes a different animal.

Great job Bustr!



..... whens the next one going to be ready?  :devil
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: nrshida on November 04, 2017, 02:52:20 PM
Two weeks  :old:

Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: icepac on November 04, 2017, 03:32:46 PM
Dang......gonna make me guy a new video card and resubscribe.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Puma44 on November 04, 2017, 03:55:02 PM
I used it last night.  It was a lot of fun with a lot of terrain masking options not found in other terrains.  Fantastic effort Buster!  Thanks!  :salute
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 04, 2017, 05:52:36 PM
A clutter tile test of the Mediterranean tile set in the terrain editor. It is a gooberdoodle tiel set and has only a single rock type tile. And the agrarian tiles are too thickly populated to make good tank combat areas. So I had to reduce the tree areas with grass and the road system is iffy for any realism. It appears there are no village buildings in this tile set. Farmland that thick in the med or Africa always has a village it supports, yeah the town. Who knows....... :rolleyes:

You can see how I had to thin out the agrarian tiles to favor tank combat. I did the same with Oceania and I've heard no complaints about being able to see or hide in cover or getting anywhere fast.


Med test of the landscape tiles in a test terrain. Biggest PITA of this tile set is how poorly the majority of tiles blend because of the color\texture choices other than the two closest in their row. Mountains in the Med and Africa don't erode like the ones in the Pacific and I only have sand stone to work with, WAAAAFFFFLLLLLEEEE. I keep expecting an elephant, some giraffe, a rhino and a zebra herd to walk by. I swear I heard a lion roar in the distance.

Waffle is there any chance you can swap out that strange green tile in the last row before the agrarian tiles for another stone tile like you have two in the Pacific tile set.... Otherwise this reminds me of the Rift valley and the Serengeti. Maybe a reddish brown textured stone so I can do Rift Valley Volcanic canyon walls 1000ft high that blend with the sandstone....Hmmmm, three rift valleys and all the stuff that goes with that. Crocodiles to attack LVT's yeah.......See my brains dribbled out of my ears and still won't get back in after 6 months of Oceania. 

(https://s20.postimg.org/syfxvfbvh/medtst01.jpg)

(https://s20.postimg.org/gwkk1apsd/medtst02.jpg)

(https://s20.postimg.org/a642rvacd/medtst03.jpg)

(https://s20.postimg.org/u0q4dz2el/medtst04.jpg)

(https://s20.postimg.org/hm3cdnim5/medtst05.jpg)
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Randy1 on November 05, 2017, 06:07:00 AM
Bustr no map can save the underdog country.   

Things that might help. Auto Weathering in the strats.  Auto Harden the starts of the underdog.  Auto Limit ack and town down time of the underdog.

Coming into to prime time with ought a big chunk of your country is not bad.   Trying to take it back without ords is.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Bruv119 on November 05, 2017, 06:20:06 AM
bustr is in the groove now. 

Thing with map making the more you learn the more you want to do again and perfect it.  Streamlining the process Bustr could have this next one done within the month :D

Are you retired??    :D
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Kanth on November 05, 2017, 08:13:43 AM

 :rofl


Streamlining the process Bustr could have this next one done within the month :D
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Puma44 on November 05, 2017, 08:40:57 AM
Buster, is it possible to make some or all of the bridges destructible?
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 05, 2017, 10:00:50 AM
Hitech told me for Oceania "No Destructable Bridges".

I can think of only one place I would want them after watching how Oceania has been utilized over two days about 8 hours each day, then playing on it with the prime time crew. Blocking GV access to strats for resupply runs. Any place else will be used to avoid combat by keeping the bridges down all the time. It won't be fair to everyone's $14.95. It would have to be the kind of thing running M3's gets to the strat ASAP versus c47 taking 2x-3x the time. Then putting in 3-5 bridges to make a jabbo run worth the NOE. I'm not sure about the down time or what object type I would have to assign to a bridge to let it be destroyed. The current bridge object type "barrier" is non-destructable and a bridge shouldn't be destructible with less than a 500lb bomb.

Hitech if you are reading this, will it work for you under this condition?

I need to test if I can make narrow "V" cracks across flat ground that will stop tanks while being narrow enough for bridges. Not all ravines in the rift valley have water running year round. Now I have to plan feild placements at 19 miles so I can set the GV spawns on the other side of a river or a ravine.


I'm looking at images from the rift valley. Waffle as you can see I could really use a reddish brown rock tile.

(https://c402277.ssl.cf1.rackcdn.com/photos/270/images/story_full_width/Madagascar_Hero_image_287222.jpg?1345518319)

(https://fthmb.tqn.com/4YrCVh7TRBi5fzycrj31xt0D7Ak=/768x0/filters:no_upscale()/ethiopia-rift-valley-aerial-view-sb10068596hq-001-5878cd753df78c17b65b7898.jpg)

(http://www.myinterestingfacts.com/wp-content/uploads/2016/06/The-Great-Rift-Valley-Images.jpg)

(http://www.myinterestingfacts.com/wp-content/uploads/2016/06/The-Great-Rift-Valley.jpg)

(http://m2.i.pbase.com/o4/93/329493/1/63450212.FuYpIc27.AddEbbApr06047.jpg)
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: AAIK on November 05, 2017, 10:12:28 AM
Bustr some advice from map making in other games (I don't know if it applies here): Don't try to look realistic, keep it symmetric and simple. Starcraft II and other games have a good philosophy to follow for map making! They have decades worth of technique put into them! Symmetry and functionality!
You will burn yourself out trying to make it look too realistic.  :old:
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: zack1234 on November 05, 2017, 11:23:24 AM
I used it last night.  It was a lot of fun with a lot of terrain masking options not found in other terrains.  Fantastic effort Buster!  Thanks!  :salute

Terrain masking option?
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 05, 2017, 12:39:10 PM
I do what I can with the limitations of the 1\8x1\8mile basic unit in the polymesh. The rift valley is an "inspiration", you saw on Oceania I worked within the limitations. AH is not Starcraft and all of the AH2 converted terrains except for CraterMA and Grinder are mostly visually boring because they used the Starcraft philosophy. A 10x10 terrain can only be sculpted so much and it quickly hits the polymesh limits. I'm creating an illusion not a real world, if you start bland with the goal of banging another terrain out for rotation, it will play like a bland terrain. That has been the hallmark of most terrains which makes them become boring and blur together in your memory.

AAIK, build a terrain and help out AH3, I've got this.....

I have a lot of experimentation to do to see how the Med tile set can be used to create the illusion of a real world and how far I can manipulate the limitations of the polymesh to do that. I have bridges now and had to experiment for several weeks to make those work out. I can drop in the Macro land mass for a 10x10 terrain in a day right now. I want to experiment on a mini terrain until I develop some techniques that look good and will speed up my Michelangelo style of AH terrain sculpting.

Some of the limitations of the 1\8x1\8 polymesh and strata stepped erosion walls. This experiment is about 2000ft tall and 2 miles wide. The last screen shot is a 9000ft high wall showing the limitations of not having a second rock textured tile type to blend strata. The tree and grass tile has no dimensional texture to help the rock wall illusion like the Pac tile set and it's two types of rock tile. These strata erosion walled structures lend themselves to being created like piping on layers of decoration on a cake. Just have to experiment with creating the minimum dimension ledges and steps laying down a few layers or after cutting out a canyon by cutting it wider than the finished canyon footprint. Then pulling thin strips up the canyon wall to produce steps. Since the goal is an illusion, I don't have to do miles of the rifts across a whole country. That step mesa from the ground looks like I need to use a slightly faster erosion effect and blend it down some. Then pull trees up a bit higher on the base. It's all about inspiration and the illusion you create from that inspiration. I need a red brown rock tile that will blend with the sand stone rock tile. It will pop the greens in everything else.

(https://s20.postimg.org/bkaeuwbjx/medtst06.jpg)

(https://s20.postimg.org/hxzhy4tal/medtst07.jpg)

(https://s20.postimg.org/nyx6v8arx/medtst08.jpg)

(https://s20.postimg.org/aurmij3al/medtst09.jpg)

(https://s20.postimg.org/uqnlxzcl9/medtst10.jpg)
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bozon on November 05, 2017, 12:41:59 PM
Excellent map bustr. Nice work  :aok
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: AAIK on November 05, 2017, 02:15:51 PM
You have amazing skills bustr, some that I don't have.

If I would of made a map for AH, I would of already: All I can do is comment on what little I know of it based on repeated experience philosophising/taking notes about the implementations that exist and have gone by.

Its like knowing the process of flying vs doing it. I am like a newbie who has read the instructions and watched other people fly and perform ACM despite never having pressed the spawn direction on the runway vs someone who has done it 100s or 1000s of times.




Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Puma44 on November 05, 2017, 03:07:12 PM
Terrain masking option?


Yes, the use of terrain irregularities and or trees/bushes to hide from the opponent.  Bustr’s terrain provides some great opportunity to skulk about without being seen.  I took advantage of it several times in a gv and was able to sneak around a tank that was camping the spawn.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 05, 2017, 06:16:51 PM
The terrain editor is about compromises and illusions.

Here I gave up and compromised which sped up finishing the topo feature. Steps are just too large once you make them with well defined treads and risers. But creating a base block with some stepped levels allowed for eroding into the current shape. Has an illusion of something you have seen in African nature documentaries. I still have to test deep cracks and some deep canyon features with rivers at the bottom. You can get halfway through a terrain and stumble on a simpler and faster way to achieve a feature leaving you having to revisit everything you created up to that point to even things out. I used the photos from the rift valley to help me create general shapes to go with the tree and clutter tiles. I swear a family of wart hogs ran past just before I did the screen shot.

This is a blending nightmare of requiring randomness with a biological purpose.


(https://s20.postimg.org/kn8zw28hp/medtst11.jpg)

(https://s20.postimg.org/l00e2ao7h/medtst12.jpg)

(https://s20.postimg.org/ytoqrbe7x/medtst13.jpg)
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 05, 2017, 07:43:03 PM
I wanted to prove this can be done with a dry canyon. There are limitations to land elevation so that "V" notch will have wall angles that steep to keep tanks at bay. I suppose I could create a shallow dry gulch with straight sides so a tank might drop off to the bottom but not be able to climb the straight side shoulders. This is just dramatic..... :O


I found I needed to be very careful at driving a tank around all of those "V" notches or my tank got flipped on it's side. This might really honk off some players if I duplicated it in the MA. Like I said just proof of concept and testing things to see what happens.

(https://s20.postimg.org/lhdmilj7h/medtst14.jpg)

(https://s20.postimg.org/jct9hhezx/medtst15.jpg)

(https://s20.postimg.org/p0zk8ee7h/medtst16.jpg)

(https://s20.postimg.org/f3ojfbr65/medtst17.jpg)

Terrains are one giant compromise with illusions. This ditch is the narrowest width you can make the top of a "V" notch, the bottom is the meeting line of two adjacent 1\8x1\8 polygon mesh bands pulled from 1000ft down to 300ft. On a production terrain I would ease the sharp edge down to give a weathered illusion. It's a lot of work cutting away everything that dosen't look like what you want.

(https://s20.postimg.org/n96ldhn4t/medtst18.jpg)
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Joker on November 05, 2017, 10:17:38 PM
Really nice map Bustr.
My new favorite.
Thank you for all the effort you put forth for us.
 :salute
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: BBQsam on November 06, 2017, 05:49:52 PM
This is fantastic work you are doing here bustr.  You are the HiTech of AHIII mapmakers.

 :salute

(https://s20.postimg.org/y45yexit7/medtst11.jpg)

I expect a couple of these to saunter by in your pic below.....


(https://puxccbo05z-flywheel.netdna-ssl.com/wp-content/uploads/2015/02/giraffe-1.jpg)
(http://naplesluxurytravel.com/wp-content/uploads/2017/07/topcropgiraffe1-940x300-940x293.jpg)
(http://www.loe.org/content/2014-12-05/RHINO--savannah.png)



I can even imagine some of these



(http://www.history.com/s3static/video-thumbnails/AETN-History_VMS/21/134/History_JFC_What_Did_Dinosaurs_Sound_Like_SF_HD_1104x622-16x9.jpg)
(http://media.lelombrik.net/t/9feba1aaef2602edfce2be0f2ca641db/f/9feba1aaef2602edfce2be0f2ca641db.jpg)

Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: bustr on November 06, 2017, 07:38:48 PM
I've got a Med test post going in the terrain editor forum that I'll update as I work on things I'm testing to create topo features for a rift valley. Once I finish my testing, it should be alot easier to drop in the land mass pre-setup in elevation blocks by creating a basic heightmap file. There are 3 key elevations I have to convert to gray scale values and I can convert that into a basic heightmap. Since it's created on a 4096x4096 workspace, it is 1x1 8pixel=1mile. Then sculpt, which the worst part of that is making it look random. Sometime because the smallest building block of the terrain editor is 1\8x1\8 mile, lego blocks come to mind.
Title: Re: Brand spanking NEW map in MA!!!!!!
Post by: Vraciu on November 06, 2017, 07:52:46 PM
Having lived in Africa for two years I can attest to the similarities.   Bustr has done a good job creating that look.   It's quite remarkable.