Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: 8thJinx on November 07, 2017, 04:29:26 PM
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Can you pull the following data:
All kills in a tank/all hours played in a tank
AP rounds fired/all hours played in a tank
From the data set you posted recently:
(https://farm5.staticflickr.com/4535/26475081679_3363810e25_b.jpg)
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All kills in a tank/all hours played in a tank
AP rounds fired/all hours played in a tank
This is not possible.
I use the public sources, i.e. Score pages, pilot and plane stats. I can only work with the data provided there.
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Wow, those stats show every tank took a big hit going from AH2 to AH3 except the T34/85. Any speculation what caused it? :headscratch:
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Stalin's Ghost.
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Wow, those stats show every tank took a big hit going from AH2 to AH3 except the T34/85. Any speculation what caused it? :headscratch:
harder to spawn camp
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Wow, those stats show every tank took a big hit going from AH2 to AH3 except the T34/85. Any speculation what caused it? :headscratch:
IIRC a combined loss in playerbase and much denser foliage not conducive to GV fighting 'the old way'.
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Wow, those stats show every tank took a big hit going from AH2 to AH3 except the T34/85. Any speculation what caused it? :headscratch:
Yes. I still drive the T34/85.
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We should reflect and let this sink in: productive GV play in AH3 has been cut by more than half.
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We should reflect and let this sink in: productive GV play in AH3 has been cut by more than half.
Right, because spawn camp whack-a-mole was "productive" :rolleyes:
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Trees. :aok
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It's cheaper to lose than a Panther and can take a lot more side hits. No point in using any of the german line anymore unless you're concrete camping, at least as far as I've seen.
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It's cheaper to lose than a Panther and can take a lot more side hits. No point in using any of the german line anymore unless you're concrete camping, at least as far as I've seen.
From what I remember, panthers were great in fixed emplacements or cover, but easy kills in open country.
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Wow, those stats show every tank took a big hit going from AH2 to AH3 except the T34/85. Any speculation what caused it? :headscratch:
Oddly enough the T34 takes more hits on the average than a Panther or it just seems that way.
The hunter is always at the disadvantage to the hidden-hunted. These newer maps has you traveling more. Add to that, with the new maps, it can be a long drive to land kills so it is just easier to stay in battle until you get taken out or the enemy stops showing up. The Panther is not perk expensive but it can go through a lot of perks in a hurry when compared with the T34.
Probably the T34 perks should go up just a bit in perks say 5, and let some of the other tanks go to zero.
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Where GVs and tank combat are concerned with the new AH3 tile sets, it will take 3-4 original AH3 terrains to understand the tiles and come up with strategies to work with the trees. Then terrain builders will be aware of those strategies by either tank combat on the terrains or community communication about the terrains. GV combat radius on any terrain is only about 3 miles, while tree density in those three miles can shut down that aspect of the game as everyone is so willing to complain about.
Very simple solution that has not been applied to most of the converted AH2-->AH3 terrains in rotation. Use a grass tile with a small brush and open spaces between tree lanes. I've been doing that with my terrains to open farmland tiles so trees don't cover all of the view-able area from the spawn into the town or airfield. As I observe my terrains being played on I watch for GVers in text or listening on country talk about issues to each other or, talk about what they like or have problems with the current tank combat environments I've constructed. Asking players directly is useless, it ends up them telling you how you have to build terrains to make their wishes come true. Not any useful information about how they utilize the current terrain.
The tiles in AH2 were not as densely tree populated as the speedtree realistic trees are in many of the AH3 tile sets tiles. There are far fewer people building new terrains for the Melee arena, so almost no one is aware of how simple the tree problem is to fix with new terrains. When I build a terrain one aspect that takes the most testing time is the tank combat areas around every spawn.
Why don't some of you master opinionaiters build a terrain instead and help AH3.
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I'm trying.
Quick question. The center of Oceania, was that all 100% from the Terrain Editor, or are there tiles/objects dropped in there (other than the bridges, I can see that).
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ttown2m0
It's a 2milex2mile object Waffle created. All of the support 2x2 objects that you see berms on become the sum of the total. There is no way to place it dead center of a terrain, it will default off the center line in one of the 4 quadrants. So you end up with a minute bias to what is the focus of the center of the terrain down to why one of the airfields on that island is not an equal distance from the TT like the two other. It's accepting the limitations of the polymesh(wire frame) and compromising.
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T34/85 is lightly armored compared with the Panther, specially the hull is very vulnerable to enemy antitank weapons of most types, its the same hull the T34/76 have.
Oddly enough the T34 takes more hits on the average than a Panther or it just seems that way.
The hunter is always at the disadvantage to the hidden-hunted. These newer maps has you traveling more. Add to that, with the new maps, it can be a long drive to land kills so it is just easier to stay in battle until you get taken out or the enemy stops showing up. The Panther is not perk expensive but it can go through a lot of perks in a hurry when compared with the T34.
Probably the T34 perks should go up just a bit in perks say 5, and let some of the other tanks go to zero.
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Oddly enough the T34 takes more hits on the average than a Panther or it just seems that way.
The hunter is always at the disadvantage to the hidden-hunted. These newer maps has you traveling more. Add to that, with the new maps, it can be a long drive to land kills so it is just easier to stay in battle until you get taken out or the enemy stops showing up. The Panther is not perk expensive but it can go through a lot of perks in a hurry when compared with the T34.
Probably the T34 perks should go up just a bit in perks say 5, and let some of the other tanks go to zero.
Yeah I have noticed that as well, especially short range. Within 1000 yds the Panther seems extremely soft IMHO.