Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Slade on November 11, 2017, 09:12:11 AM

Title: Proxy Awarding
Post by: Slade on November 11, 2017, 09:12:11 AM
Could proxy awarding of kills be changed such that one does not get one unless you actually landed at least single hit on the given plane?

Perhaps with the exception of bomb and bails.
Title: Re: Proxy Awarding
Post by: Zoney on November 11, 2017, 10:41:49 AM
-1
Title: Re: Proxy Awarding
Post by: lunatic1 on November 11, 2017, 11:28:51 AM
the guy who gets the proxie doesn't get any points for it so what difference does it make, it just shows when he lands that he got more kills than he actually did. usually when I land kills with 1 or 2 proxies and get a wtg I tell countrymen how many were proxies. :airplane:
Title: Re: Proxy Awarding
Post by: Chalenge on November 11, 2017, 01:51:24 PM
I believe the spirit of proxy kills is to give a kill for excellence in escape maneuvers, so -1
Title: Re: Proxy Awarding
Post by: Slade on November 11, 2017, 04:13:39 PM
Quote
I believe the spirit of proxy kills is to give a kill for excellence in escape maneuvers, so -1

I'm not a newbie as to all the colorful ways proxies are awarded.  Some of my favorite include:


Shall I can keep going?  The facts are clear.  There are ample instances where no skill, effort, ACM let alone a single hit are experienced.  Those are the Proxies I'd like not to be given out.

If your plane CAUSES me to hit a tree or your amazing ACM in escape maneuvers CAUSES me to die yes.  You should get a proxy for that.

Is this a reasonable request?




Title: Re: Proxy Awarding
Post by: Lusche on November 11, 2017, 04:53:06 PM
  • Another is flying for 3-5 sectors looking for something red to engage with, finding nothing then bailing to re-up to find a fight in another part of map only to see:  "you have been killed by ____" etc.


And how would AH tell the difference between this and a bomb'n'bail or someone just bailing to avoid giving you a kill?

I'm quite happy with the recent increase of proxy range to icon showing distance.  :aok
Title: Re: Proxy Awarding
Post by: Slade on November 11, 2017, 05:29:04 PM
Quote
And how would AH tell the difference between this and a bomb'n'bail or someone just bailing to avoid giving you a kill?

My guess is via C or C++.  What is your guess?

Edit:
Quote
I'm quite happy with the recent increase of proxy range to icon showing distance.

Me too.

Thanks.  :salute
Title: Re: Proxy Awarding
Post by: bustr on November 11, 2017, 06:47:03 PM
See rule #4
Title: Re: Proxy Awarding
Post by: Slade on November 12, 2017, 05:54:13 AM
See rule #4
Title: Re: Proxy Awarding
Post by: 100Coogn on November 12, 2017, 10:39:08 AM
For quote of quote of rule #4
Title: Re: Proxy Awarding
Post by: Ramesis on November 12, 2017, 01:14:49 PM
-1
Title: Re: Proxy Awarding
Post by: hitech on November 13, 2017, 03:59:48 PM
Could proxy awarding of kills be changed such that one does not get one unless you actually landed at least single hit on the given plane?

Perhaps with the exception of bomb and bails.

Then it would not be a proxy kill, but a normal kill would be awarded.

HiTech
Title: Re: Proxy Awarding
Post by: Slade on November 13, 2017, 08:49:14 PM
Thanks for your posts.  I'll try to laser into the crux.

Could proxy awarding of kills be changed such that one does not get one unless you actually did something, anything to influence the kill other than being in the sector?

Otherwise I vote to give all proxy kills to Cybro.   LOL!  Why not use humor in this wish too.  :banana:

Thanks all.
Title: Re: Proxy Awarding
Post by: DubiousKB on November 14, 2017, 09:34:46 AM
(https://media.sticker.market/gif/dave-chappelle-chappelles-show-tyrone-biggums-585d890b7119815c879f515a-g.gif)

Ya'll got any more of them proxies!?



-1

OP is asking that "kills" not be awarded if no effort is put in to "achieve" the kill, but within the same post, wants to still be awarded kills for a bomber bailing out...   :bhead

The same reason you get a proxy "kill" on those bombers that bailed out, is the same reason ANYONE else gets a proxy when you die... They were THERE, IN GAME, AND CLOSE TO THE ACTION.



Just put the proxies up in lights... KB got 1 kill and 14 proxies  <--- everyone laugh! :devil

Title: Re: Proxy Awarding
Post by: Slade on November 14, 2017, 10:00:02 AM
Quote
wants to still be awarded kills for a bomber bailing out

I think I called it an exception.  Not sure how best to deal with that.  I was trying to recognize that that is a very debated topic.

I think all proxy kills from bomber bails should go to Cybro too though!  :rofl

Hey this might sound weird but how about giving away the points for a proxy (yes I know there are none usually) but not the kill?
Title: Re: Proxy Awarding
Post by: popeye on November 14, 2017, 10:10:45 AM
If your plane CAUSES me to hit a tree or your amazing ACM in escape maneuvers CAUSES me to die yes.  You should get a proxy for that.

Not sure how the system would know if someone CAUSED you to hit a tree, or you just hit the tree and they happened to be nearby.
Title: Re: Proxy Awarding
Post by: Wiley on November 14, 2017, 10:16:22 AM
Not sure how the system would know if someone CAUSED you to hit a tree, or you just hit the tree and they happened to be nearby.

Magic.

Pretty sure the current proxy settings are there because of bomb and bailers.  I for one welcome that change.  The downside is as Slade said, sometimes a guy gets a free proxy because somebody messed up.  Oh well.  Can't please everybody all the time.

Wiley.
Title: Re: Proxy Awarding
Post by: Slade on November 14, 2017, 02:23:45 PM
Quote
Not sure how the system would know if someone CAUSED you to hit a tree, or you just hit the tree and they happened to be nearby.

Popeye, I think C or C++.
Title: Re: Proxy Awarding
Post by: Wiley on November 14, 2017, 03:03:45 PM
Popeye, I think C or C++.

What rules specifically would they use to determine if it was a bomb and bail, an accident, or if someone "caused" it?  You're essentially saying "magic".  If you think about that for a minute or two you'll see why it's not tremendously feasible compared to the amount of effort it would take to do something, that still wouldn't work a reasonable amount of the time.

Wiley.
Title: Re: Proxy Awarding
Post by: Devil 505 on November 14, 2017, 03:23:59 PM
What rules specifically would they use to determine if it was a bomb and bail, an accident, or if someone "caused" it?  You're essentially saying "magic".  If you think about that for a minute or two you'll see why it's not tremendously feasible compared to the amount of effort it would take to do something, that still wouldn't work a reasonable amount of the time.

Wiley.

This.
Title: Re: Proxy Awarding
Post by: The Fugitive on November 14, 2017, 05:59:37 PM
By definition, a proxy is awarded to the person who DOES NO Damage. So your asking to get rid of all proxy kills?
Title: Re: Proxy Awarding
Post by: 100Coogn on November 15, 2017, 02:36:52 PM
I'm on the other end of the stick.
I do not like to be awarded a kill when I have not fired a shot.

Coogan
Title: Re: Proxy Awarding
Post by: Slade on November 15, 2017, 05:50:52 PM
Quote
What rules specifically would they use to determine if it was a bomb and bail, an accident, or if someone "caused" it?

This: C or C++.

Part of what I do is writing books on programming.  Its NOT how.  How is the easy part.  Thats just basic boolean logic.  AH are going to be writing code with or without this feature going in.  In this context the hard part is getting to yes.  Is it really better to get credit, a kill, for an object you did not influence in any way.  Some would say yes! 

The other side of the coin is BAM!  You hit a tree by mistake (or one of another myriad ways) and just gave a free kill to someone for doing nothing.

I'm not bent outta shape on this wish.  I dont think it is unreasonable either.

Cheers  :cheers:

Title: Re: Proxy Awarding
Post by: hitech on November 16, 2017, 08:48:17 AM
This: C or C++.

Part of what I do is writing books on programming.
Ok you have pretty much have lost the argument  by trying to use your credentials to improve the argument.
Quote
Its NOT how.  How is the easy part.  Thats just basic boolean logic. 
Actually not, your first post is impossible to implement. By definition you can not award a proxy kill to someone you already hit with a bullet.
Quote
AH are going to be writing code with or without this feature going in.  In this context the hard part is getting to yes.  Is it really better to get credit, a kill, for an object you did not influence in any way.  Some would say yes! 
This is the easy part, it is simply subjective opinion.

Quote
The other side of the coin is BAM!  You hit a tree by mistake (or one of another myriad ways) and just gave a free kill to someone for doing nothing.
I believe you stated the same side of the coin again not the opposite. Both ways you assume the person getting credit for the kill did nothing.

Quote
I'm not bent outta shape on this wish.  I dont think it is unreasonable either.

Cheers  :cheers:

You seem to completely miss the case of being chased, and hence die in a collision do to that being chased.

You seem to ignore how your idea promotes miss use by simply colliding to prevent awarding a kill.

P.S.
The answer is no to your wish.



HiTech
Title: Re: Proxy Awarding
Post by: Vraciu on November 16, 2017, 11:29:09 AM
Thanks for your posts.  I'll try to laser into the crux.

Could proxy awarding of kills be changed such that one does not get one unless you actually did something, anything to influence the kill other than being in the sector?

Otherwise I vote to give all proxy kills to Cybro.   LOL!  Why not use humor in this wish too.  :banana:

Thanks all.

-1

If your presence caused a kill it counts in the real world.   Maneuver.  Bail.  Over-G into a ball of spare parts.   Whatever the case.   There's no way to determine intent so proximity is as good as you're gonna' get to replicate that. 
Title: Re: Proxy Awarding
Post by: Slade on November 16, 2017, 05:05:39 PM
HiTech,

Thanks for considering the wish.  :salute

Just a side note on the C\C++ thing.  I rarely let a coding obstacle influence an objective.  Sometimes the hardware might not be there yet so you have to accept that.  If it comes down to finding a programmatic way to do something, it gives me a sense of mission.  I admit I blew off "the how" because there is always a way to make it happen.  For starters just achieving the coding objective.  Working out all the logic, data types and high level routines.  Then seeing if it can be done without sacrificing performance.  Standard SDLC.

I dont think I'm the best coder by any means.  I LOVE to code though.  Like getting paid to play your stereo kinda thing to me.  Graced to make a living at doing this.

Cheers  :cheers:
Title: Re: Proxy Awarding
Post by: lunatic1 on November 17, 2017, 01:38:47 PM
 on the C\C++ thing./<-- are you trying to say the C & C music factory has something to do with this-can't touch this. :bolt:
Title: Re: Proxy Awarding
Post by: Becinhu on November 17, 2017, 02:18:02 PM
on the C\C++ thing./<-- are you trying to say the C & C music factory has something to do with this-can't touch this. :bolt:

Lol at least Nucleus isn’t going to take the fall. Yes I’m old.


Sent from my iPhone using Tapatalk
Title: Re: Proxy Awarding
Post by: Slade on November 17, 2017, 04:33:35 PM
Quote
on the C\C++ thing./<-- are you trying to say the C & C music factory has something to do with this-can't touch this.

Yep you got me.  Oh well.  :salute
Title: Re: Proxy Awarding
Post by: Ramesis on November 18, 2017, 01:41:53 PM
Could proxy awarding of kills be changed such that one does not get one unless you actually landed at least single hit on the given plane?

Perhaps with the exception of bomb and bails.

Why would u want proxy kills to add to ur score?
-1