Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Krupinski on November 17, 2017, 07:16:04 AM

Title: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 17, 2017, 07:16:04 AM
It's not my intention to "advertise" or drag players away from AH, I just thought I'd share this news as this is a major announcement if you're a true flight sim enthusiast. (pls no flamerino)

https://forum.il2sturmovik.com/topic/32254-announcing-battle-bodenplatte-flying-circus-tank-crew-and-mo/#entry532738

Enjoy  :cheers:
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Kanth on November 17, 2017, 07:24:38 AM
I think many of us have or still do also fly IL2.

Bodenplatte will have the A8, that's reason enough for me :)

oh wait and Flying Circus will have the Dr1...holy cow..thanks for the heads up!!!!  :cheers:
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: AAIK on November 17, 2017, 07:29:05 AM
<3 anything WW1.   :banana:
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: oboe on November 17, 2017, 08:01:23 AM
Looks great, but so many fewer aircraft available than AH.

I thought IL-2 was working on a Pacific Theater title?  But no news of that here?

Finally, what is match play?  Same thing as War Thunder where you wait for a game to start and then are thrown in at random with 31 other players roughly at your own Battle Rating level?
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 17, 2017, 08:18:23 AM
Looks great, but so many fewer aircraft available than AH.

I thought IL-2 was working on a Pacific Theater title?  But no news of that here?

Finally, what is match play?  Same thing as War Thunder where you wait for a game to start and then are thrown in at random with 31 other players roughly at your own Battle Rating level?

They still plan on doing the Pacific, it's not cancelled, simply saved for a later date. When they have better resources and funding to properly recreate the Japanese side of the battle to their standards, it'll be out. https://forum.il2sturmovik.com/topic/32257-my-comments-delay-pto-development/

That's also why they don't release a huge amount of aircraft, they set their standards extremely high... you can't have everything at once and expect it to be top tier quality. It's a relatively small dev team just like AH with limited funding from their publisher. If everything goes to plan, and people keep buying the game, it could very well have as many aircraft as AH and the old IL2 1946 one day.

I don't know where you got "Match Play" from, there will be no such thing... their goal is to make multiplayer more like the old hyperlobby where you can join a server/lobby or easily create your own with friends. It's server based up to 84+ players, not join a qeue and wait.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: zack1234 on November 17, 2017, 08:27:04 AM
I play Stalingrad offline,the multiplayer is garbage :old:

ROF is very good even the online :old:
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Kanth on November 17, 2017, 08:31:09 AM


Ya its completely different imo.  You go there to fly some unique planes and it does also have pretty graphics but the multiplayer (at least back when i played it last) was super weak.

It's by no means a replacement or even in the same league as AH for multiplayer...but that doesn't mean it's not fun in it's own right.
Like most games it's fun to mess with for a period of time.

For me it's just something else to mess with in the variety of games out there.

Looks great, but so many fewer aircraft available than AH.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 17, 2017, 08:40:00 AM
The multiplayer used to have horrible performance, but its really come a long way since then... it's not as bad as you think now, but yes it could still use some improvement, and that's the goal to eventually make it just as good as RoF multiplayer/co-op was.

ROF is very good even the online :old:





Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: BFOOT1 on November 17, 2017, 09:21:26 AM
So first off I'm super excited about this. I played IL2 1946, and Cliffs of Dover, and loved them both.

I believe I read this correctly, and I quote, " On Steam, customers must first purchase Battle of Stalingrad if they wish to purchase Battle of Bodenplatte."

So for the digital copy I have to have BOS?

Also 1946 used to have the Dynamic Campaign Generator where it kept track of kills, medals, and a record of your fellow pilots who were KIA, or MIA. Is that still a thing? 
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 17, 2017, 09:38:05 AM
So first off I'm super excited about this. I played IL2 1946, and Cliffs of Dover, and loved them both.

I believe I read this correctly, and I quote, " On Steam, customers must first purchase Battle of Stalingrad if they wish to purchase Battle of Bodenplatte."

So for the digital copy I have to have BOS?

Also 1946 used to have the Dynamic Campaign Generator where it kept track of kills, medals, and a record of your fellow pilots who were KIA, or MIA. Is that still a thing?

You don't have to own Battle of Stalingrad, you can buy the expansions individually off their website, but the best way to do it IMO is to buy Battle of Stalingrad on Steam, then buy anything else you want off the website to support the devs. Everything is saved to your user account so you can access it all by launching BoS on Steam.

A completed Dynamic Campaign system just like 1946/RoF is going to release end of December in the Battle of Kuban update.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: BFOOT1 on November 17, 2017, 09:40:49 AM
You don't have to own Battle of Stalingrad, you can buy the expansions individually off their website, but the best way to do it IMO is to buy Battle of Stalingrad on Steam, then buy anything else you want off the website to support the devs. Everything is saved to your user account so you can access it all by launching BoS on Steam.

A completed Dynamic Campaign system just like 1946/RoF is going to release end of December in the Battle of Kuban update.

Thanks Krup! For those of you that have steam, shoot me a pm with your ID, I at least want to play this game with you guys.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 17, 2017, 09:47:49 AM
I'll just post it here in case anybody else picks it up and wants to play sometime. :P

www.steamcommunity.com/id/krupnski
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: oboe on November 17, 2017, 10:18:11 AM
They still plan on doing the Pacific, it's not cancelled, simply saved for a later date. When they have better resources and funding to properly recreate the Japanese side of the battle to their standards, it'll be out. https://forum.il2sturmovik.com/topic/32257-my-comments-delay-pto-development/

That's also why they don't release a huge amount of aircraft, they set their standards extremely high... you can't have everything at once and expect it to be top tier quality. It's a relatively small dev team just like AH with limited funding from their publisher. If everything goes to plan, and people keep buying the game, it could very well have as many aircraft as AH and the old IL2 1946 one day.

I don't know where you got "Match Play" from, there will be no such thing... their goal is to make multiplayer more like the old hyperlobby where you can join a server/lobby or easily create your own with friends. It's server based up to 84+ players, not join a qeue and wait.

Thanks Krupinsky -

Further down on the page in the link you gave it talks about a new "matchmaking" system:

Quote
As you can see we have ambitious plans for Sturmovik. No doubt you will have many questions and concerns about what we have announced. The bigger picture is that are now ready to try making parallel products for our WW2 fans, WW1 fans and possible new customers who enjoy tank battles. But beyond that, we hope to accomplish the following in our next development cycle.
 
-          New MP matchmaking system and lobby with chat
-          Improvements to aircraft fuel systems and add drop tanks
-          Oxygen masks for pilots at high attitude
-          Jet engine technology and associated physics of higher Mach numbers
-          Improvements to AI
-          Option for 4K skins by default and preview pics in the GUI for Custom skins
-          In-Game Model Viewer (hold over from Kuban)
-          Mods On/Off (hold over from Kuban)
-          More attractive GUI and better GUI optimization
…. and many other small, medium and large improvements to usability, functionality and performance.

4K skins - need a drooling emoticon...
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 17, 2017, 10:29:09 AM
Thanks Krupinsky -

Further down on the page in the link you gave it talks about a new "matchmaking" system:

4K skins - need a drooling emoticon...

"Matchmaking" probably isn't the correct wording, I think what Jason meant is that they're going to add a lobby to each server, and have it flow more smoothly as the mission/map rotates. I can't be certain tho I guess we'll find out in the upcoming dev diary's or when it releases. I can assure you it won't be anything like WT's garbage matchmaking.

As of right now when the mission ends it just kicks you out like AH does and you have to rejoin.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: bozon on November 17, 2017, 11:47:43 AM
No mosquitoes.... pfffff  :rolleyes:

When DCS or some other company comes out with a full blown, high detail, combat simulator for Mosquito VI, or Mirage IIIc, my credit card is going to come out so fast that the sonic boom will be heard all the way to the developers studio!  :rock
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: lunatic1 on November 17, 2017, 02:09:11 PM
would be nice to have another game to go to when a map comes up I don't like to play on like Buzzsaw. but I just don't know what games my system can play other than AH3-i can play wot-but I don't want to play any of those WO+ games
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 18, 2017, 02:16:02 PM
would be nice to have another game to go to when a map comes up I don't like to play on like Buzzsaw. but I just don't know what games my system can play other than AH3-i can play wot-but I don't want to play any of those WO+ games

You could probably run it, maybe not maxed out but on low settings I'm sure you could get a stable frame rate if you can play AH ok, it's optimized pretty well. What kind of video card do you have?

No mosquitoes.... pfffff  :rolleyes:

When DCS or some other company comes out with a full blown, high detail, combat simulator for Mosquito VI, or Mirage IIIc, my credit card is going to come out so fast that the sonic boom will be heard all the way to the developers studio!  :rock

Just over a day ago nobody thought they would ever do a late war scenario like they announced, at least not anytime soon. So who knows, maybe a Mosquito will be around sooner than you think.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: zack1234 on November 18, 2017, 04:42:31 PM
ROF was left to wither on the Vine by 777
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 18, 2017, 04:49:17 PM
ROF was left to wither on the Vine by 777

Maybe, but they haven't forgotten about those players.

(https://forum.il2sturmovik.com/uploads/monthly_11_2017/post-13-0-69566600-1511036585.jpg)
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: zack1234 on November 19, 2017, 02:40:52 AM
Maybe this is one of the reason we stay with AH the owner takes a interest in his customers :old:
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 19, 2017, 11:18:14 AM
Oh so that's why the IL2 devs post a developer diary every Friday, and host teamspeak sessions to answer questions, because they don't care, right?

You know nothing.  :rolleyes:

ps I'm not trying to compare HTC to IL2 devs, this has nothing to do with them we're just talking about games here, but that's what you're turning this into Zach.

Go be a troll somewhere else.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: BFOOT1 on November 19, 2017, 11:42:41 AM
Just sent you an invite on steam  :salute
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: zack1234 on November 19, 2017, 12:07:17 PM
Oh so that's why the IL2 devs post a developer diary every Friday, and host teamspeak sessions to answer questions, because they don't care, right?

You know nothing.  :rolleyes:

ps I'm not trying to compare HTC to IL2 devs, this has nothing to do with them we're just talking about games here, but that's what you're turning this into Zach.

Go be a troll somewhere else.

So jason from 777 has nothing to do with these developers then?
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: zack1234 on November 23, 2017, 07:55:33 AM
So ROF players will now have to buy the IL2 WWI flight sim as announced on 777 ROF

Wtg on your 7 kills your awesome
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: AAIK on November 23, 2017, 09:51:00 AM
The WW1 plane lineup is pretty lean, very akin to DOA's lineup.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 23, 2017, 10:13:16 AM
If we're lucky there will be a discount for previous RoF owners.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Kanth on November 23, 2017, 11:37:09 AM

Yep but still excited to try it out and hopefully they will add more as time goes. I"m not sure how they work in this regard.

The WW1 plane lineup is pretty lean, very akin to DOA's lineup.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on November 23, 2017, 12:38:39 PM
It's volume 1, if it's successful and people buy it there will be a volume 2 with possibly a 1917 plane set, or maybe an earlier one.. whichever is more popular.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Bruv119 on November 23, 2017, 04:24:29 PM
No mosquitoes.... pfffff  :rolleyes:

When DCS or some other company comes out with a full blown, high detail, combat simulator for Mosquito VI, or Mirage IIIc, my credit card is going to come out so fast that the sonic boom will be heard all the way to the developers studio!  :rock

 :rofl  would a beaufighter suffice??    :D
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on December 23, 2017, 09:16:51 AM
Hey dudes, I just wanted to say what that guy did up in the General section wasn't the right thing to do, but you already know that. While IL2 is my go to now, you don't see me here trying to force anybody to buy it.. I've had plenty of good times in AH and there's no reason to just bash the game and the community because I don't play it as much anymore. I just try to explain what it is and how it differs and is even similar to AH.

Just some misconceptions I noticed from that thread...

Somebody mentioned that player numbers are lower in IL2 in AH, this is not true. It is true that the prime times in both games occur at different times of the day, IL2s being earlier than AH. Often the player numbers will reach 300+ across the different servers during that time. Unfortunately I can't remember the last time we saw that in AH... perhaps during FSO but that's only one night a week. :/

While you can't fit those 300 people on the same server in IL2, the fact is.. it's not needed, the current player limit of 84 (more than any of the other competitors can handle in a server besides AH) is more than enough at the moment. This is because of the way the front lines are designed, many of the targets are purposely placed in a somewhat centralized locations, that way the action is also centralized and you're not flying across the whole map trying to find somebody to throw down with. With that said, they plan on doing net code improvements in the future which may raise the limit well above 100+. btw bustr, they announced recently that they're adding destructible trees, and collisions are still accurate.  :neener:

Lastly that thing about 1C (Battle of Stalingrad devs) and telling Team Fusion (Cliffs of Dover devs) to publish incomplete flight models, is absolutely false. Team Fusion isn't the community, it's an actual dev team. I'm not a fan of Cliffs of Dover to begin with, but all of their work is their own and is in no way influenced by 1C, it was only just a month or so ago that 1C even got the source code and full rights back to CloD from Ubisoft or whoever rightfully owned it. They immediately gave that source code to Team Fusion so they could do as they wish with it.
1C was planning on moving to the Pacific theatre for the next IL2 game, but it had to be delayed because they couldn't finish the flight model and technical research of the Japanese side in a reasonable time frame and up to their standards. They care far more about getting it "right" than they do eye candy.

At this point IL2 is probably one of the best WW2 Flight sims ever created, and so is Aces High. There's no reason to bash one or the other when you could easily play both.

Anyways, that's all I wanted to say... thanks to anybody that read this and isn't going to flame me afterwards.  :salute

Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: 100Coogn on December 23, 2017, 09:38:34 AM
No reason a person can't have both games.
AHIII, for those that like a real challenge and a great flight model. 
IL-2, for those that may eat paint-chips and do not care about accurate flight modeling at all.

Coogan   :airplane:
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on December 23, 2017, 09:44:01 AM
Have you played Battle of Stalingrad before man? The flight models are actually really good... I would go as far to say I get a better sense of flight from them over DCS and DCS has some pretty damn good fm's.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: expat on December 23, 2017, 09:53:17 AM
OH for gods sake .....'' IL-2, for those that may eat paint-chips and do not care about accurate flight modeling at all''.
The flight sim world is not the biggest  and this my game is better than yours will not help....
How the hell is Aces High flight model any better an anyone's  else's ???? Please tell me , Have you flown a Spitfire or Mustang for real ??? I'm guessing the answer is no ....in which case shut up .....So i would like to wish you all a merry christmas and a happy new year ...And may we all win the lottery to buy real Mustangs /Spitfires ..cos no one would want to but a 109 ..... ;)

Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: 100Coogn on December 23, 2017, 09:54:30 AM
Have you played Battle of Stalingrad before man? The flight models are actually really good... I would go as far to say I get a better sense of flight from them over DCS and DCS has some pretty damn good fm's.

Only tried it once.  I didn't like the fly-by-wire feel. 
Just saying, there's no need to abandon AHIII to play a F2P game. 

My comparison of IL-2 to AHIII and finding IL-2 to be a sub-par game is just my opinion.  I'm sure some others may prefer IL-2.  Me not so much.

Coogan
 
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: 100Coogn on December 23, 2017, 09:58:04 AM
OH for gods sake .....'' IL-2, for those that may eat paint-chips and do not care about accurate flight modeling at all''.
The flight sim world is not the biggest  and this my game is better than yours will not help....
How the hell is Aces High flight model any better an anyone's  else's ???? Please tell me , Have you flown a Spitfire or Mustang for real ??? I'm guessing the answer is no ....in which case shut up .....So i would like to wish you all a merry christmas and a happy new year ...And may we all win the lottery to buy real Mustangs /Spitfires ..cos no one would want to but a 109 ..... ;)

Touch a nerve, did I?   :rofl
You must not have tried IL-2 then.  When you do, you will see what I mean.

Good day.

Coogan

Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on December 23, 2017, 09:59:28 AM
Only tried it once.  I didn't like the fly-by-wire feel. 
Just saying, there's no need to abandon AHIII to play a F2P game. 

My comparison of IL-2 to AHIII and finding IL-2 to be a sub-par game is just my opinion.  I'm sure some others may prefer IL-2.  Me not so much.

Coogan

Woah, are you sure you aren't thinking about War Thunder? IL2 isn't F2P, and the flight models do not feel fly by wire at all... much like Hitech is, they have a real pilot working with them on the game. Cliffs of Dover does feel fly by wire for sure, but it uses a very dated physics engine and the developers aren't as experienced as 1C.

Please relax guys I'm not trying to get this thread locked. :/
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: 100Coogn on December 23, 2017, 10:11:47 AM
Woah, are you sure you aren't thinking about War Thunder? IL2 isn't F2P, and the flight models do not feel fly by wire at all... much like Hitech is, they have a real pilot working with them on the game. Cliffs of Dover does feel fly by wire for sure, but it uses a very dated physics engine and the developers aren't as experienced as 1C.

Please relax guys I'm not trying to get this thread locked. :/

It could have been Cliffs of Dover, it was a couple of years ago.
I only tried the single player, not the multi-player.  Just assumed it was F2P.

Agreed, this thread shouldn't get locked. 

Coogan
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: zack1234 on December 23, 2017, 11:51:31 AM
offline is very good, multiplayer is rubbish mainly because there are too many strangers who are online, you dont have time or the inclination to speak to then.

I am aware of the majority of noobs and oldtimers in AH.

The fact that the AH team are aware that it is me who is the most important person in the game is why i stay :)
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Skuzzy on December 24, 2017, 05:50:38 AM
OH for gods sake .....'' IL-2, for those that may eat paint-chips and do not care about accurate flight modeling at all''.
The flight sim world is not the biggest  and this my game is better than yours will not help....
How the hell is Aces High flight model any better an anyone's  else's ???? Please tell me , Have you flown a Spitfire or Mustang for real ??? I'm guessing the answer is no ....in which case shut up .....So i would like to wish you all a merry christmas and a happy new year ...And may we all win the lottery to buy real Mustangs /Spitfires ..cos no one would want to but a 109 ..... ;)

Ok, you asked the question.  Grab a set of actual test data for any given plane we model and you will find we are +/- 1% across the board on the flight model.  If you find we are not, then post the source of the data.  Note:  It must be a single source.  We do not cherry pick data and we do not use anecdotal expression.

Also note, HiTech has flown a P51D.  And note, he also happens to own two planes.  One of which is modeled in the game.  It represents how the flight model engine compares to the real world.  How many other games have their personal real world aircraft modeled to use as a basis for flight testing their game?  Legitimate question, as I have not idea who might.

Then there is our network stack.  Ours is superior to everything else out there.  It is why we can support 1,000 players in an arena.  It also allows us to show every plane/vehicle within a 17 mile diameter range, rather than dropping them out when there are too many (whatever than is).  Is IL2 still using DirectPlay for their network stack?
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Delirium on December 24, 2017, 06:12:07 AM
I know this sounds petty, but I would rather support an American based game company over a foreign one. Maybe if I had limitless time I could support both games, but I do not.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on December 24, 2017, 10:27:18 AM
Ok, you asked the question.  Grab a set of actual test data for any given plane we model and you will find we are +/- 1% across the board on the flight model.  If you find we are not, then post the source of the data.  Note:  It must be a single source.  We do not cherry pick data and we do not use anecdotal expression.

Also note, HiTech has flown a P51D.  And note, he also happens to own two planes.  One of which is modeled in the game.  It represents how the flight model engine compares to the real world.  How many other games have their personal real world aircraft modeled to use as a basis for flight testing their game?  Legitimate question, as I have not idea who might.

Then there is our network stack.  Ours is superior to everything else out there.  It is why we can support 1,000 players in an arena.  It also allows us to show every plane/vehicle within a 17 mile diameter range, rather than dropping them out when there are too many (whatever than is).  Is IL2 still using DirectPlay for their network stack?

Hi Skuzzy, anything within a +/- 5% margin for a flight sim I would consider reasonable, and I think that's what sims such as IL2 and DCS follow as well. The IL-2 devs have access to the Russian Ministry of Defense archives from WW2 as they are located in Moscow. They do not cherry pick data either. Though DCS you could argue against because many of the flight specs related to modern aircraft in that game are probably still "classified" in some way.

I do not know the scope of his experience, or what aircraft he may fly, but the IL2 team has a pilot working with them. They also had access to a real MiG-3, I16, and an IL2 for research before including them in the game, you can see this in these videos. (turn on close captions)

https://www.youtube.com/watch?v=_wTZjYGyl-4

https://www.youtube.com/watch?v=-Ah8PtBnHO8&t

https://www.youtube.com/watch?v=AdBDE_84l4w

About the net code, I do not know what they use, and if or not it's inferior/superior to AH, but aircraft in IL2 do not "drop out" when there's a bunch of players in the same vicinity. Collisions are very accurate there. If you ram somebody's right wing with your left wing, you will both lose the correct parts, not one of you will fly away unscathed. Aircraft movements are also very fluid, a player can throw the stick around and not worry about "don't move your controls so rapidly" or micro warping. When you throw the stick around or snap roll in Aces High, this is what it looks like to the other player https://www.youtube.com/watch?v=Jame7mb4Q7Y. Not very fluid.

This is all with an average of 100-250 ping between NA and EU/RU in IL2, where in AH the majority of players are in NA it's a 30-100 ping average. They've also found a way to implement destructible trees without a performance hit, something that you guys said is impossible to do here.

While Aces High can support 1,000 players, if you throw even 50 of those players into the same area, such as taking off or furballing in an FSO/Event, there will be significant frame drops for everybody. The same thing will happen in IL2, and many other games out there. With that said, nobody's net code is going to be perfect. Hopefully I answered some of your questions.  :salute

Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: pembquist on December 24, 2017, 10:32:29 AM
I'm sure it is complicated but AH never pulled a COD!
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: BFOOT1 on December 24, 2017, 03:24:50 PM
I fly CLOD for my Battle of Britain rush, and I’m very impressed with what Team Fusion has done. Well said Krup  :salute
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: zack1234 on December 24, 2017, 05:02:01 PM
Frame rate drop is due to your hardware, my 144hrz monitor and gtx1060 are not affected by player numbers, so Krup is talking gibberish.

Its the people in the game who make the game.

The fact that 777 has not put any input into ROF for the last 3 years and now is advertising you go over to the IL2 world war I flight sims sums it up.

The bloke is not having any more of my coin
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on December 24, 2017, 05:49:53 PM
Frame rate drop is due to your hardware, my 144hrz monitor and gtx1060 are affected by player numbers, so Krup is talking gibberish.

Its the people in the game who make the game.

The fact that 777 has not put any input into ROF for the last 3 years and now is advertising you go over to the IL2 world war I flight sims sums it up.

The bloke is not having any more of my coin

I have a superclocked 980 and a 144hz monitor also, if not the same or a bit better than the 1060.  :neener:

The fact is that it would require far too much effort to bring RoF up to the current IL2 standards, rather than just port the aircraft over to the new engine and update them. There is only one dev team for Rise of Flight and IL-2 Battle of Stalingrad, they are the same. To divert all of their efforts to upgrading RoF they would have to abandon their main income product for a year or more. Why would they ever do that?

You will not need to own any of the new IL2's to buy Flying Circus, it will be playable as a separate entity.

Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: bustr on December 24, 2017, 05:52:40 PM
This film is a bit more to the point of what the IL2 dev team is doing but, it's more for customer PR. Data from private air combat companies is available in many current two place aerobatic aircraft types like the Yaks used in this PR film. And digital wind tunnels are tools created by any good simm team to crunch 70 year old numbers on most of their offerings. Hitech has spoken about his tool from time to time over the years.

https://www.youtube.com/watch?v=d59wI2Uf6oA

I watched the interviews with the pilot who flew the I-16 and Mig-3, the info is "obviously invaluable up to a point" and then, are there any films of him doing air combat like in the dev team's Yak flight in the I-16 or Mig-3? He gave his opinion about the realm of flight for each plane based on the flight profile he was restricted to by the owners. While "understanding in his opinion" comments from WW2 pilots in their journals who had flown combat under an unrestricted profile to stay alive.

The dev team would have gotten more useful info if they had been flying two different plane types. Or had a third plane scheduled into the PR film to gain test data about air combat between dissimilar plane types. Still, it was a magnificent PR film to sell more copies of the game. They are lucky at the PR altitude they chose to show terrain and how this film looks like the game, that no one hit the trees.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on December 24, 2017, 06:48:17 PM
This film is a bit more to the point of what the IL2 dev team is doing but, it's more for customer PR. Data from private air combat companies is available in many current two place aerobatic aircraft types like the Yaks used in this PR film. And digital wind tunnels are tools created by any good simm team to crunch 70 year old numbers on most of their offerings. Hitech has spoken about his tool from time to time over the years.

https://www.youtube.com/watch?v=d59wI2Uf6oA

I watched the interviews with the pilot who flew the I-16 and Mig-3, the info is "obviously invaluable up to a point" and then, are there any films of him doing air combat like in the dev team's Yak flight in the I-16 or Mig-3? He gave his opinion about the realm of flight for each plane based on the flight profile he was restricted to by the owners. While "understanding in his opinion" comments from WW2 pilots in their journals who had flown combat under an unrestricted profile to stay alive.

The dev team would have gotten more useful info if they had been flying two different plane types. Or had a third plane scheduled into the PR film to gain test data about air combat between dissimilar plane types. Still, it was a magnificent PR film to sell more copies of the game. They are lucky at the PR altitude they chose to show terrain and how this film looks like the game, that no one hit the trees.

It didn't all go perfectly.

https://www.youtube.com/watch?v=C6Mm5Uyz4RI
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: pembquist on December 29, 2017, 08:21:21 PM
Well, I liked playing IL2 CLOD Team Fusion MOD, it was different than AH so I thought I'd spring for $25 to play Battle of Stalingrad and the thing that strikes me about it is how Looooooong every thing takes to download and set up and how it always forgets or reorders my controls and how LIMITED it is. I like the dreamy skies and terrain but I have to use track IR and it just isn't as easy to use right out of the box. By contrast with AH there is very little between you and being in the air shooting at things. The other thing is there is so much head movement, it is like you are drunk or something. I will say CLOD TF has a big update/new game which, after it finishes downloading sometime next week, I'll be interested in playing. I feel like you pay for what you get and if your not paying 15 a month server rent, where exactly is that money coming from???? Yeah and now I've got "gems" or something for some "what does this have to do with aircombat" market.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on December 30, 2017, 12:04:39 PM
Well, I liked playing IL2 CLOD Team Fusion MOD, it was different than AH so I thought I'd spring for $25 to play Battle of Stalingrad and the thing that strikes me about it is how Looooooong every thing takes to download and set up and how it always forgets or reorders my controls and how LIMITED it is. I like the dreamy skies and terrain but I have to use track IR and it just isn't as easy to use right out of the box. By contrast with AH there is very little between you and being in the air shooting at things. The other thing is there is so much head movement, it is like you are drunk or something. I will say CLOD TF has a big update/new game which, after it finishes downloading sometime next week, I'll be interested in playing. I feel like you pay for what you get and if your not paying 15 a month server rent, where exactly is that money coming from???? Yeah and now I've got "gems" or something for some "what does this have to do with aircombat" market.

I use TrackIR and I have zero issues. Disable "cinematic mode" and "head shake" in the camera options. Adjust the "camera smoothness" slider if you need to, and look up TrackIR profiles by DerSheriff or Karaya. Or you can just try mine here.

https://drive.google.com/file/d/1t3uhEOLEtpbhu69OGl9e75S6A5K57uti/view?usp=sharing

As for your controls resetting I've never had an issue with that either, perhaps you have an extra controller or something plugged in that is interfering.

Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: pembquist on December 30, 2017, 01:56:42 PM
I'm using Karaya's profile, didn't know about head shake, the control thing is a complaint others have had, pedals joystick throttle get re assigned because of some usb thing, they don't have singular identities just where they are plugged in. The easiest fix is to unplug everything and then plug it back in in a particular order, it will then at some point get scrambled again, maybe the next time you play maybe a few weeks later. It is a windows thing not so much an IL2 thing except that AH doesn't have this problem so is better made from this aspect. Also it is not clear from my post but the controls issue is in CLOD I haven't played BOS long enough to know whether it is an issue.

I don't have a problem with the track ir so much, (just not used to it,) I meant only to point out that out of the box AH works better view wise than IL2. Some people are fine without track IR in IL2 but they are just better, like the mouse people are better, I think for some of us, a lot of some of us maybe, Il2 without track ir is a drag where AH it doesn't really matter if you have track IR or not.

Another thing, I don't know if it is across all IL2 but in the ATAG servers there is no autopilot so your arm gets a workout. Especially if you are lazy with the trim. And the radiators and prop pitch are kinda fun but different from flying AH where you don't have think about it, I like both ways.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: Krupinski on December 30, 2017, 02:07:17 PM
The view system in IL2 works the exact same way as Aces High, you can move your head position wherever you'd like and save it as a snap view, so I don't understand how it could be worse.

Yes, there is auto pilot in BoS multiplayer. CloD lacks many features like this and you can't disable the ridiculously over exaggerated head shake in multiplayer. BoS is a better game in almost every way.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: pembquist on December 30, 2017, 02:19:38 PM
Well than maybe it is a lack of knowledge on my part, I'm just candidly saying that in AH with the page up page down buttons and the arrows and the F10 key it seemed really easy to set up views that worked, also the pan speed. Problem is it has been so long that maybe there isn't a difference but I do remember trying IL2, MSFS, Xplane, ROF, Warblunder and they never seemed as good/easy as AH. I'm not a video game player so it also might be that differences that seem large to me wouldn't to somebody more skilled with game interfacing.
Title: Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
Post by: 100Coogn on December 30, 2017, 02:24:59 PM
Well than maybe it is a lack of knowledge on my part, I'm just candidly saying that in AH with the page up page down buttons and the arrows and the F10 key it seemed really easy to set up views that worked, also the pan speed. Problem is it has been so long that maybe there isn't a difference but I do remember trying IL2, MSFS, Xplane, ROF, Warblunder and they never seemed as good/easy as AH. I'm not a video game player so it also might be that differences that seem large to me wouldn't to somebody more skilled with game interfacing.

I like the idea of having an adjustable pan-speed. 

Coogan