Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: ONTOS on November 21, 2017, 11:58:30 AM

Title: Tree's
Post by: ONTOS on November 21, 2017, 11:58:30 AM
Since tree's can stop a round from a tank's main gun, the tree should be blown up, destroyed just like a building. Just a thought.
Title: Re: Tree's
Post by: Wiley on November 21, 2017, 12:18:23 PM
The reason it's unlikely to happen is because every single tree (likely at least hundreds of thousands per map) would now need to be a unique identifier, with an "up" or "down" state.  It would make the map file huge, and transferring tree data as you moved into an area would bring your net connection to its knees.

Wiley.
Title: Re: Tree's
Post by: Bizman on November 21, 2017, 01:32:13 PM
Wiley is right. Another aspect is that Main Arena time isn't linear in the way we'd normally think. The trees should pop up whenever the tank that fell them has been shot to avoid people following empty tracks.

In a scenario where time is more linear, from a start to a finish, fallen trees showing the path of an enemy tank column might add something to the strategy. In that case the trees should stay down until reset.
Title: Re: Tree's
Post by: ONTOS on November 21, 2017, 03:06:38 PM
I knew it would not happen and Al Gore would have a fit if it did.