Aces High Bulletin Board
General Forums => Wishlist => Topic started by: JunkyII on November 29, 2017, 04:35:14 PM
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I wish for a more competitive fighter rank scoring. I think to do this you award more kill points per kill of higher ranked pilots, less for low rank pillts, and lower kill points for consecutive killing of the same pilot so that high kill sorties of players who are vulching or picking the same baby seal over and over again are awarded less in Fighter Score making the score more competitive...also hoping to remove even a little bit of the picking on new pilots trying to get up from nearly vulched fields.
I have had plenty of 8+ kill sortie in the past killing one or two players.
:salute
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Personally, I think the Kills over Time is the big one that sucks. It definitely rewards the vulcher, and really has nothing to do with actual skill in most instances.
Another good one would be an additional bonus for ENY difference. If you're constantly owning people in 5ENY planes with 35-40ENY planes, it should count as higher.
I felt really bad with a 26 Kill streak in a single KI61 sortie -- 6 of which were from well placed bombs on two formations of bombers. It also is a bit crappy that if you shoot into the cockpit of a buff on the runway, the next one automatically jumps into that position, so one short burst can instakill all 3 buffs with very little use of ammo, or having to change your point of aiming.
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Personally, I think the Kills over Time is the big one that sucks. It definitely rewards the vulcher, and really has nothing to do with actual skill in most instances.
But if you would remove it, you would reward the pilots who only ever engage when they are absolutely sure there's no risk whatsoever. If you constantly run, your k/h is going to be abysmal.
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But if you would remove it, you would reward the pilots who only ever engage when they are absolutely sure there's no risk whatsoever. If you constantly run, your k/h is going to be abysmal.
Or if you up a 262 and go hunting for buffs, which doesn't always pan out.
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Personally, I think the Kills over Time is the big one that sucks. It definitely rewards the vulcher, and really has nothing to do with actual skill in most instances.
Another good one would be an additional bonus for ENY difference. If you're constantly owning people in 5ENY planes with 35-40ENY planes, it should count as higher.
I felt really bad with a 26 Kill streak in a single KI61 sortie -- 6 of which were from well placed bombs on two formations of bombers. It also is a bit crappy that if you shoot into the cockpit of a buff on the runway, the next one automatically jumps into that position, so one short burst can instakill all 3 buffs with very little use of ammo, or having to change your point of aiming.
Like Snailman said Kills to time does stop the runners a bit. But your ENY comment is what I'm looking for with Kill points...increase the reward with increased complexity of a kill. Kill a P51D with a 109G2 and the P51 is a top 10 pilot
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Another good one would be an additional bonus for ENY difference. If you're constantly owning people in 5ENY planes with 35-40ENY planes, it should count as higher.
Yes +1
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Or if you up a 262 and go hunting for buffs, which doesn't always pan out.
If you suck
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Or if you up a 262 and go hunting for buffs, which doesn't always pan out.
Word.
(http://www.xancrom.com/412th/2crispy2.jpg)
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More often than not their either at 30K+ or bail at the first sign of you so, not so much sucking as hoping for someone to be between 8-18K and willing to try and put guns on you.
The other good ones are the guys that purposely pull into you and try and ram rather than use guns or the guys that somehow can get their drones following at 3K without losing them, only to have them warp into position the second you're about to cross through on a guns run and crash into your plane.
But yeah, mostly just sucking.
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I wish for a more competitive fighter rank scoring. I think to do this you award more kill points per kill of higher ranked pilots, less for low rank pillts, and lower kill points for consecutive killing of the same pilot so that high kill sorties of players who are vulching or picking the same baby seal over and over again are awarded less in Fighter Score making the score more competitive...also hoping to remove even a little bit of the picking on new pilots trying to get up from nearly vulched fields.
-1
This is called micromanaging what isn't a problem
I have had plenty of 8+ kill sortie in the past killing one or two players.
:salute
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More often than not their either at 30K+ or bail at the first sign of you so, not so much sucking as hoping for someone to be between 8-18K and willing to try and put guns on you.
The other good ones are the guys that purposely pull into you and try and ram rather than use guns or the guys that somehow can get their drones following at 3K without losing them, only to have them warp into position the second you're about to cross through on a guns run and crash into your plane.
But yeah, mostly just sucking.
Lol good on you for having a sense of humor mate, well done.
Hunting buffs in a 262 at 30k is a skillset you have to practice and develop. It really is quite possible. Hint: Be at 34k when you encounter them (4k above the beginning of the "Zoneysphere")
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If you suck
I suck.
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nope
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Micro management :rofl :rofl :rofl
Oh wait he was serious.