Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: RODBUSTR on December 14, 2017, 11:08:36 AM

Title: Clouds, ....Trees of the sky.
Post by: RODBUSTR on December 14, 2017, 11:08:36 AM
     As stated before with trees, If increased interaction  and better play is sought on the ground, minimizing trees is a good start.  I   observe  a lot more negative  comments about Them than positive.  lack of mobility. tree magnets, visability issues and slowed frame rate.      many of the same issues  voiced and stated about trees are the same with clouds.  especially frame rate issues.   I don't know if Hitech has  or could correlate stat  with dropped subscriptions to slow frame rate issues do to such problems.     I was working as a mechanic and auto body tech as a teen and my best friend and coworker learned how to paint flames.  He put flames on everything he could find.  his car the owners race cars, His motorcycle, helmet , gas cans, tool boxes, shop refrigerator and water heater, bikes of the neighborhood kids.  Even  a pet Chester White pig.   They looked good, even on the pig, but there were far to many of them around... Maybe the logic of the tree and clouds are similar to the flame story.... Have a blast.
Title: Re: Clouds, ....Trees of the sky.
Post by: popeye on December 14, 2017, 11:12:07 AM
Latest version of clouds look great to me, with minimal frame rate hit.  The occasional cloud fight is fun.  I think they enhance the game. 
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 14, 2017, 11:12:37 AM
 :headscratch:
Title: Re: Clouds, ....Trees of the sky.
Post by: Bizman on December 14, 2017, 11:44:41 AM
Hiding in the clouds is fun now that they don't flicker and kill the frame rate any longer. I like trees for the same reason.

Then again, I come from a country whose warfare tactics always have been based on hiding from the much bigger enemy and do sneak attacks. At least that's what they taught us in the army. We aren't prepared to fight in deserts or prairies where you can see and be seen for miles and miles. Truth to be said, the AH woods have always looked very sparse to me. Also, the weather is as bright and calm as the summers of my childhood memories.
Title: Re: Clouds, ....Trees of the sky.
Post by: 8thJinx on December 14, 2017, 04:31:23 PM
I never thought to ask this until now, but does everyone see the same cloud in the same position during their sorties?  Is there a variance in position or configuration that two separate pilots would see?  Reason I ask is fleets can be out of position relative from one player to another, by 50 to 100 feet sometimes.
Title: Re: Clouds, ....Trees of the sky.
Post by: SPKmes on December 14, 2017, 04:57:50 PM
I want to know how to stop my plane in a cloud bank to hide.....
Title: Re: Clouds, ....Trees of the sky.
Post by: Pluto on December 14, 2017, 05:31:47 PM
HISTORICALLY THERE WERE LESS CLOUDS IN THE SKY
Title: Re: Clouds, ....Trees of the sky.
Post by: Pluto on December 14, 2017, 05:40:17 PM
I love a good cloud fight but unfortunately there are ways to game it
Title: Re: Clouds, ....Trees of the sky.
Post by: CAV on December 14, 2017, 05:50:39 PM
Quote
If increased interaction  and better play is sought on the ground, minimizing trees is a good start.

The trees are great the way they are, 100% better than AH2.

If you want to fix game play for GV's, do something about the open field spawn points.  Make them so they cannot be camped.  If I was Hitec, I would make  spawn points so that you never spawn in any  closer than three kilometers from the nearest enemy vehicle.  That way the vehicle spawning would always have plenty of room to maneuver and the defenders would actually have to setup battle positions and not just a surround the spawn.

Cav

Oh... and remove the GV Dar    It is a combat simulation --- Combat is hard work. All this easy mode stuff is killing AcesHigh
Title: Re: Clouds, ....Trees of the sky.
Post by: Zoney on December 14, 2017, 05:56:36 PM
HISTORICALLY THERE WERE LESS CLOUDS IN THE SKY

Except on cloudy days.
Title: Re: Clouds, ....Trees of the sky.
Post by: Pluto on December 14, 2017, 06:06:16 PM
 :rofl
Title: Re: Clouds, ....Trees of the sky.
Post by: 8thJinx on December 14, 2017, 06:24:10 PM
If you want to fix game play for GV's, do something about the open field spawn points.  Make them so they cannot be camped.  If I was Hitec, I would make  spawn points so that you never spawn in any closer than three kilometers from the nearest enemy vehicle. 

That's not doable.  You can adjust the randomized spawn-in circle radius, but not move the center point based on a player's location.


That way the vehicle spawning would always have plenty of room to maneuver and the defenders would actually have to setup battle positions and not just a surround the spawn.

The battle positions idea is a good one.  In AH2, we had spawn areas where a single vehicle couldn't cover the entire spawn area due to the roll of the terrain or features on the terrain.  Compello was great in that aspect.  The spawn in circle seemed to straddle either the crest of a hill, or a wooded area with berms.  It was tough for one single vehicle to control the spawn area.  Grinder was another one.  Montis, with the field 34 spawn area, and the 28 spawn on the hill with the barn.  Even with 135/136 on Ozkansas, one or even two vehicles couldn't hold a camp down for long.  Those were fun spawn areas.  The closest thing we have to that now is when the spawn is placed at the edge of or inside of the little villages, but it's just not the same as having a good tanking area.

Give it some time, a bunch of folks are working on these little details.  Maybe we'll see something different in 2018.   
Title: Re: Clouds, ....Trees of the sky.
Post by: CAV on December 14, 2017, 06:41:24 PM
Quote
That's not doable.  You can adjust the randomized spawn-in circle radius, but not move the center point based on a player's location.

 But can the code be written? That is what we pay Hitech to do... is it not.
Title: Re: Clouds, ....Trees of the sky.
Post by: bustr on December 14, 2017, 06:59:11 PM
In the terrain editor when you lay down a spawn, it shows as a white circle the diameter of the random spawn area. When you paint the spawn area, just paint the random spawn area to favor blocking the view of tanks waiting in ambush to give the spawned in tank a chance to get his bearings and fight back. Some of the tile sets have agrarian tiles with farmland and villages, I used those villages on BowlMA as the spawn area so the houses protected the just spawned in GVs. On Oceania the agrarian tile had some good spots and some bad spots so I ended up adding trees at some locations. On those two terrains it's now very hard to spawn camp and more fun for the guy who just spawned in.

Hitech doesn't need to reprogram anything, in AH2 the trees were less dense than in AH3 and the terrain builders chose to make spawns death traps. When the AH2 terrains were converted to AH3 the conversion assigned the new tile sets to replace the AH2 tile sets. That's how the original nightmare with thick trees came about. It's up to the terrain builder how he wants to configure each spawn location on a new terrain like I did. The spawn locations on most of the converted terrains could have used a bit more thought by whom ever did the touch up.
Title: Re: Clouds, ....Trees of the sky.
Post by: RODBUSTR on December 14, 2017, 11:46:24 PM
  I have frame rate issues when a lot of clouds are around... And this game to me is about combat not hide and seek. One reason or place It would be nice to have cloud cover though is at Strats above 25,000 feet.That would make the Buffs attack from a lower altitude.   No WW2 bomber could hit anything but the ground with a bomb at that height anyway.   Even the B29s.  I think It was Haywood Hansell the Comander of 21 bomber command. And Comander of the B29 Joltin Josie. Tried bombing from 25 to 30,000 feet and couldn't hit anything.... In comes Curtiss Lemay and stopped that technique.   also the only way a B17 could get to 36,500 feet was if It weighed 40,000 pounds or less.
Title: Re: Clouds, ....Trees of the sky.
Post by: Dundee on December 15, 2017, 12:16:36 AM
See Rule #4
Title: Re: Clouds, ....Trees of the sky.
Post by: lunatic1 on December 15, 2017, 09:50:02 AM
I want to know how to stop my plane in a cloud bank to hide.....
I can make 1 almost float
but I can definitely make a plane hide in the trees the hard way and it won't be useful anymore.
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 15, 2017, 10:13:25 AM
I'm enjoying the clouds.
 :airplane:
Title: Re: Clouds, ....Trees of the sky.
Post by: Wiley on December 15, 2017, 10:17:11 AM
I like them.  I like chasing people through them.  I particularly like them in FSO/Scenarios.  My only gripe with them is the way they pirouette when you come over the top.  I haven't noticed a frame rate hit from them in a long time.

I just wish they were random.  It would be nice to never know what you're going to get, but I understand why they don't do that.

Wiley.
Title: Re: Clouds, ....Trees of the sky.
Post by: Bizman on December 15, 2017, 01:32:26 PM
See Rule #4

Tell that to the armchair generals whining about how we should play the game in order to a) win or b) lose so we can get another map. If the happiness of a furballer were the most important thing we should also get rid of the sun. Like clouds, it can hide the enemy until it's too late for you! For a perfect furball arena I'd also remove the ground, too often have I crashed in the middle of a fight. A never ending space with a clear view and ambient light, now wouldn't that be fun!  :rolleyes:
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 15, 2017, 02:08:12 PM
Tell that to the armchair generals whining about how we should play the game in order to a) win or b) lose so we can get another map. If the happiness of a furballer were the most important thing we should also get rid of the sun. Like clouds, it can hide the enemy until it's too late for you! For a perfect furball arena I'd also remove the ground, too often have I crashed in the middle of a fight. A never ending space with a clear view and ambient light, now wouldn't that be fun!  :rolleyes:

It wouldn't take HT long to develop a space combat arena (other than modeling the 'space planes').
Title: Re: Clouds, ....Trees of the sky.
Post by: Bizman on December 15, 2017, 02:31:44 PM
It wouldn't take HT long to develop a space combat arena (other than modeling the 'space planes').

And since this is a WW2 game (with a WW1 twist), wouldn't it be suitable to have a storyline about Nazis hiding on the dark side of the Moon and the Allied being transferred by aliens to fight them?  :x
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 15, 2017, 02:53:52 PM
(https://cdn.crowdfundinsider.com/wp-content/uploads/2014/05/Iron-Sky-Nazi-Woman.png)
Title: Re: Clouds, ....Trees of the sky.
Post by: Vraciu on December 15, 2017, 03:16:25 PM
The clouds are pretty, but they often interfere with good fights.  I could do without them save for the very high stuff which is visually immersiv but basically unreachable. 

I have noticed my graphics settings cause close to pirouette or spin in place sometimes.   Wish I knew what that was caused by if it’s something I can change. 
Title: Re: Clouds, ....Trees of the sky.
Post by: Wiley on December 15, 2017, 03:24:54 PM
The clouds are pretty, but they often interfere with good fights.  I could do without them save for the very high stuff which is visually immersiv but basically unreachable. 

I have noticed my graphics settings cause close to pirouette or spin in place sometimes.   Wish I knew what that was caused by if it’s something I can change.

I personally think that interference adds to the fight, but YMMV.

It's the way they're done, I'm sure it's to do with efficiency.  They were the same in WBs.

Wiley
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 15, 2017, 03:40:51 PM
With all the books/stories/accounts of WWII pilots diving/flying into clouds as a tactics when the odds were against them, I can't see how having them in AH is anything less than more immersion (especially since they aren't hitting the frame rate as hard anymore. I think HT and co. have done a wonderful job. (I have to admit, sometimes I take a longer route to combat just to enjoy the clouds around 11-14k.)
Title: Re: Clouds, ....Trees of the sky.
Post by: wil3ur on December 15, 2017, 03:57:31 PM
My frame rate drops to 0 diving into thick clouds.  No frame rate spike outside of them... but for whatever reason inside when the whole screen is just gray my FPS goes to crap.
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 15, 2017, 04:05:41 PM
My frame rate drops to 0 diving into thick clouds.  No frame rate spike outside of them... but for whatever reason inside when the whole screen is just gray my FPS goes to crap.

I'm not sure what to say. What's your FR outside of clouds?
Title: Re: Clouds, ....Trees of the sky.
Post by: wil3ur on December 15, 2017, 04:09:21 PM
Steady 60 FPS in most instances.  I get some drops over large air fields with a lot of autoack firing or over CV's with a lot of autoack.
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 15, 2017, 04:25:16 PM
Steady 60 FPS in most instances.  I get some drops over large air fields with a lot of autoack firing or over CV's with a lot of autoack.

A lot of people have told me that experiences can vary, greatly, with the type and model of video card you use. My fr runs about 40-60 and clouds do not affect me. I have an Asus Strix R9 380.
Title: Re: Clouds, ....Trees of the sky.
Post by: RODBUSTR on December 15, 2017, 04:34:23 PM
 I don't want the elimination of clouds, but I think  like trees, there are way to much of It.
Title: Re: Clouds, ....Trees of the sky.
Post by: DmonSlyr on December 16, 2017, 05:27:49 PM
I don't want the elimination of clouds, but I think  like trees, there are way to much of It.

I'd personally like to see less trees and more towns, buildings, and factories. I'm sure it wouldnt help people frame rates but it would look purty on the map.
Title: Re: Clouds, ....Trees of the sky.
Post by: scott66 on December 16, 2017, 07:44:51 PM
I'd personally like to see less trees and more towns, buildings, and factories. I'm sure it wouldnt help people frame rates but it would look purty on the map.
I think they did reduce the trees once with one update I felt like I was tanking in Oregon lol but I would like to see violators 109 automatically burst into flames when he gets with in 1.5k of me :devil when can I expect that update hitech?
Title: Re: Clouds, ....Trees of the sky.
Post by: Dundee on December 17, 2017, 12:36:56 AM
I never had a cloud stop me dead in my tracks.....
Title: Re: Clouds, ....Trees of the sky.
Post by: Vinkman on December 19, 2017, 04:09:50 PM
Since I built the new Rig, I have no FR issue with all graphics set to max.

Love the clouds.... (Best new thing added to the game...ever)

Love lots of trees.  Makes the dive bombers work for a living. Makes tanking more of a fight on the move, then a long range shooting gallery.  they are pretty too.


 :salute
Title: Re: Clouds, ....Trees of the sky.
Post by: TWCAxew on December 20, 2017, 09:32:28 AM
I love clouds! The clouds are much improved since they introduced them (framerate wise). For me the more clouds the better (not always of cours). Fighting in them and losing your opponent. It gives so much more depth to the game. Besides they also flesh out the sky. I understand some ppl there computers are not that great, but to run AH it already doesn't really take a very good computer.

DutchVII
Title: Re: Clouds, ....Trees of the sky.
Post by: RODBUSTR on December 29, 2017, 06:15:38 AM
     Clouds may be costing customers, or new subscribers.  A lot of laptops being sold this xmas season have had  mediocre performance. I wonder how many older  retirement age owners of these laptops may try AH# and have it work ok initially, but then have issues after It gets cloudy and give up.
Title: Re: Clouds, ....Trees of the sky.
Post by: popeye on December 29, 2017, 07:03:21 AM
I have a mid-level graphics card, and clouds have very little effect on frame rate -- except when inside the cloud and then frame rate doesn't mean much since all I see is gray.

Of all the graphics changes with AH3, I like the clouds best.
Title: Re: Clouds, ....Trees of the sky.
Post by: Bizman on December 29, 2017, 07:24:21 AM
     Clouds may be costing customers, or new subscribers.  A lot of laptops being sold this xmas season have had  mediocre performance. I wonder how many older  retirement age owners of these laptops may try AH# and have it work ok initially, but then have issues after It gets cloudy and give up.

Buying a mediocre laptop for gaming is like expecting a family car score in a race. It's not clouds only, it's the entire graphics. That's why they publish minimum and preferred requirements for every single game on the market. If people don't read them, it's their fault. If you want to blame someone else than the buyer, blame the ones selling a mediocre computer without carefully checking what the customer wants to do with it.
Title: Re: Clouds, ....Trees of the sky.
Post by: Wiley on December 29, 2017, 03:25:17 PM
Buying a mediocre laptop for gaming is like expecting a family car score in a race. It's not clouds only, it's the entire graphics. That's why they publish minimum and preferred requirements for every single game on the market. If people don't read them, it's their fault. If you want to blame someone else than the buyer, blame the ones selling a mediocre computer without carefully checking what the customer wants to do with it.

The blame really seems to me to rest on both sides.  People have a tendency to assume a new computer means it will run everything they want without thinking about what they're actually going to use it for.  I've seen quite a few people say, "Oh, I just want a basic computer."  Then they want to play Fallout 4 or something along those lines and wonder why they can't.

If you're going to game on PC, you need to educate yourself on what it takes to run games.

Wiley.
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 29, 2017, 03:28:28 PM
http://www.pcgamer.com/best-graphics-card-deals-today/
Title: Re: Clouds, ....Trees of the sky.
Post by: icepac on December 29, 2017, 09:35:25 PM
The GTX1060 will drop around 80 bucks in price (maybe more) once bitcoin miners realize their total system power consumption cost more than they make "mining".
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 29, 2017, 09:43:25 PM
This whole bitcoin thing is beyond me. All I know is I intend to protect my property (even if it's getting almost impossible to do so).  :old:
Title: Re: Clouds, ....Trees of the sky.
Post by: 8thJinx on December 29, 2017, 10:31:47 PM
This whole bitcoin thing is beyond me. All I know is I intend to protect my property (even if it's getting almost impossible to do so).  :old:

If you can't put it in an ammo box and bury it in your backyard, it ain't money.
Title: Re: Clouds, ....Trees of the sky.
Post by: Arlo on December 29, 2017, 10:37:44 PM
If you can't put it in an ammo box and bury it in your backyard, it ain't money.

 :rofl :aok
Title: Re: Clouds, ....Trees of the sky.
Post by: TwinBoom on December 30, 2017, 01:01:51 PM
clouds we have are fine

(http://i.imgur.com/5qhWJXr.jpg)