Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: 8thJinx on December 15, 2017, 11:46:22 PM
-
AC3D lets you import a grayscale bitmap for a heightmap, and automatically generates the mesh. There's a website in Europe that will generate a color heightmap of anywhere on the continent, so I had to color over in grayscale. I haven't tried it in the raw color heightmap, too tired right now. Here's the first pass on a 2 mile square object centered on the bridge area. My grayscaling needs work.
(https://farm5.staticflickr.com/4633/39052381662_484e34569f_h.jpg)
-
I tried something a little different in the second try this morning.
The following process took me 12 minutes:
1. Go to Terrain.party and generate the heightfield for the area around Remagen.
(https://farm5.staticflickr.com/4730/25227162028_32b4c2bdbc_b.jpg)
2. Load the heightfield into L3DT Pro.
(https://farm5.staticflickr.com/4686/38383638654_a7c7ac5133_b.jpg)
3. Look at the mesh in L3DT and make adjustments.
(https://farm5.staticflickr.com/4646/39093662591_54f73e625f_b.jpg)
4. Export the file as .OBJ format, and import it into AC3D.
(https://farm5.staticflickr.com/4599/38383599974_b7a9274dac_b.jpg)
-
These software packages are awesome. All I need to do is clean up the perimeter vertices to 660 spacing, and this terrain can get dropped into the Terrain Editor as-is.
-
that looks like it worked out really nicely!!! :aok