Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: 8thJinx on December 15, 2017, 11:46:22 PM

Title: Remagen Land Object
Post by: 8thJinx on December 15, 2017, 11:46:22 PM
AC3D lets you import a grayscale bitmap for a heightmap, and automatically generates the mesh.  There's a website in Europe that will generate a color heightmap of anywhere on the continent, so I had to color over in grayscale.  I haven't tried it in the raw color heightmap, too tired right now.  Here's the first pass on a 2 mile square object centered on the bridge area.  My grayscaling needs work.

(https://farm5.staticflickr.com/4633/39052381662_484e34569f_h.jpg)
Title: Re: Remagen Land Object
Post by: 8thJinx on December 16, 2017, 12:59:55 PM
I tried something a little different in the second try this morning.

The following process took me 12 minutes:

1.  Go to Terrain.party and generate the heightfield for the area around Remagen.

(https://farm5.staticflickr.com/4730/25227162028_32b4c2bdbc_b.jpg)

2.  Load the heightfield into L3DT Pro.

(https://farm5.staticflickr.com/4686/38383638654_a7c7ac5133_b.jpg)

3.  Look at the mesh in L3DT and make adjustments.

(https://farm5.staticflickr.com/4646/39093662591_54f73e625f_b.jpg)

4. Export the file as .OBJ format, and import it into AC3D.

(https://farm5.staticflickr.com/4599/38383599974_b7a9274dac_b.jpg)

Title: Re: Remagen Land Object
Post by: 8thJinx on December 16, 2017, 01:01:14 PM
These software packages are awesome.  All I need to do is clean up the perimeter vertices to 660 spacing, and this terrain can get dropped into the Terrain Editor as-is.
Title: Re: Remagen Land Object
Post by: Kanth on December 16, 2017, 01:20:46 PM
that looks like it worked out really nicely!!!   :aok