Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: Vraciu on January 04, 2018, 10:15:37 AM
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Does the use of normal mapping require a change in technique regarding the drawing of aileron/elevator gaps, etc.?
I’ve noticed the normal map will create a shine in the gap at certain angles that’s not there without it.
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You wouldn't usually have anything drawn for control surface gaps on your normal map as the 3D model generally creates those gaps for you. If you have a 3D model where these gaps do not exist, i.e. a continuous seamless plane between fixed and movable surfaces, then I suppose you might create a dip there on the normal map.
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You wouldn't usually have anything drawn for control surface gaps on your normal map as the 3D model generally creates those gaps for you. If you have a 3D model where these gaps do not exist then I suppose you might create a dip there on the normal map.
That’s what I’m getting at. It has a gap, yes, but it looks flush. So I tried it with the normal map and it looks okay except that from just the right angle you’ll see a reflection.
I guess it is best to delete it and use some trickery to create the effect.
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I'd just enhance the hinge line with a drop shadow on the diffuse and maybe also on the specular and environmental maps.
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Sounds good. Thanks. :salute
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The 109 and 190's have no gaps in the 3D model so I add the same gradient I use for the shadow on the Diffuse map to the Normal map. I've never noticed any odd reflections or glare from those areas.
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Could be a Mustang thing.