Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: pops04 on January 05, 2018, 04:50:37 AM

Title: what would be the possibiltiy of getting a Mod in WW1
Post by: pops04 on January 05, 2018, 04:50:37 AM
I am just curious what would be the possibility of getting a Mod in the WW1 arena on Sunday nights with the ability to eject people that continue to violate the rules that we have established. such as no vulching landing or aircraft taking off? Also aircraft sitting on the field using rear gunner?
Title: Re: what would be the possibiltiy of getting a Mod in WW1
Post by: ImADot on January 05, 2018, 06:28:24 AM
I doubt you'll get one. WW1 arena is an open arena and player-made "rules" are irrelevant. If you want to make up rules and enforce them, you'll have to do it in your own custom arena.
Title: Re: what would be the possibiltiy of getting a Mod in WW1
Post by: bustr on January 08, 2018, 04:28:05 PM
This is a Catch-22, you can get what you want with a custom arena but, even the best meaning players have been more willing to show up in the standard play arenas than custom arenas. If you are getting a turn out for your weekly event in the WW1 arena, don't mess with a good thing. If the players doing these things are not part of your regulars, it would only take once for all of you to switch sides and entertain your greifers. A positive thing could always be the next week they would bring friends to take all of you on.

I'm going to venture since the airfields no longer have auto ack, allowing rear gunning from a park aircraft is a compromise. The wish last year to disable that appears to have gone nowhere.
Title: Re: what would be the possibiltiy of getting a Mod in WW1
Post by: fuzeman on January 12, 2018, 03:44:19 PM
WW I is a HTC arena and player reports of others acting naughty are logged and will be dealt with I'd assume. Use your .report and .vreport features and film offending behavior.
Film is your best Perry Mason and what people say is pretty much incompetent, irrelevant and immaterial.
Title: Re: what would be the possibiltiy of getting a Mod in WW1
Post by: Rodent57 on January 13, 2018, 02:39:11 AM
I support the effort, but simple fact is that if it isn't against the HTC rules, how can we expect them to invoke a penalty?

 
Title: Re: what would be the possibiltiy of getting a Mod in WW1
Post by: Zardoz on January 15, 2018, 08:08:07 PM
I was on last night. Lots of people but mostly all I saw was a lot of vulching. One guy sat on our field and shot down planes as they took off. I finally rammed him, but someone else got the kill.

The bases are too close together. I doubt that I will be back.