Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: Rondar on January 05, 2018, 11:12:06 AM

Title: Monitor Resolutions
Post by: Rondar on January 05, 2018, 11:12:06 AM
I have a new computer on the way, and I have an old 24" monitor I have used for at least 2 other computers.  I was thinking of going to 28" but didn't know what resolution I would be most happy with.  My new processor and video card will be an Intel 8700k and NVidia 1070ti card.  Or if I am overlooking something let me know. 

Lol im getting older and I need more screen real estate.  Hoping this monitor will then last 5-10 years. 
Title: Re: Monitor Resolutions
Post by: popeye on January 05, 2018, 11:19:07 AM
I have a 27" 2560x1440 monitor and a GTX1060.  I get decent frame rates (60 - 120) with "medium" graphic settings -- shadows and reflections on, anti-alias off, max detail, 4096 texture.  The only issue is the fine pixel pitch makes distant aircraft "dots" difficult to see.  I'll often hear friendlies in my area reporting cons that I can't see.
Title: Re: Monitor Resolutions
Post by: The Fugitive on January 05, 2018, 11:29:40 AM
I use a 39 inch tv on a gtx1060 and get great frame rates with all the bells and whistles
Title: Re: Monitor Resolutions
Post by: TDeacon on January 05, 2018, 11:30:03 AM
I have a new computer on the way, and I have an old 24" monitor I have used for at least 2 other computers.  I was thinking of going to 28" but didn't know what resolution I would be most happy with.  My new processor and video card will be an Intel 8700k and NVidia 1070ti card.  Or if I am overlooking something let me know. 

Lol im getting older and I need more screen real estate.  Hoping this monitor will then last 5-10 years.

I recently bought a 1080p monitor running at 144 Hz (as my eyes aren't good enough for any greater resolution).  (In that context, I also reduced my texture size from 4K to 1K, which made a huge difference in my being able to see tracers, hit sprites, and distant plane dots).  https://www.newegg.com/Product/Product.aspx?Item=N82E16824236313&ignorebbr=1&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-PCPartPicker,%20LLC-_-na-_-na-_-na&cm_sp=&AID=10446076&PID=3938566&SID=

BTW, if you are getting a new Intel CPU, I assume you are aware of this issue?  https://www.theverge.com/2018/1/3/16844630/intel-processor-security-flaw-bug-kernel-windows-linux
Title: Re: Monitor Resolutions
Post by: Rondar on January 05, 2018, 11:38:34 AM
I recently bought a 1080p monitor running at 144 Hz (as my eyes aren't good enough for any greater resolution).  (In that context, I also reduced my texture size from 4K to 1K, which made a huge difference in my being able to see tracers, hit sprites, and distant plane dots).  https://www.newegg.com/Product/Product.aspx?Item=N82E16824236313&ignorebbr=1&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-PCPartPicker,%20LLC-_-na-_-na-_-na&cm_sp=&AID=10446076&PID=3938566&SID=

BTW, if you are getting a new Intel CPU, I assume you are aware of this issue?  https://www.theverge.com/2018/1/3/16844630/intel-processor-security-flaw-bug-kernel-windows-linux

I saw that processor issue the evening I bought my system from Newegg.  I looked long and hard at the Ryzen processors but just didn't pull the trigger, maybe I should have.  Hindsight etc.

And, haven't really thought about using a tv.  I guess I thought the response time would be very slow.
Title: Re: Monitor Resolutions
Post by: TDeacon on January 05, 2018, 11:46:44 AM
I just built a new system in February of 2017 for Star Citizen, so I'm kind of in the same boat (Win7 64-bit, i7-6700K 4.0 GHz, 32 GB RAM, GTX 1070 with 8MB, and the 24" 1080p 144 Hz monitor).  This system runs AH3 at max settings at over 100 fps.  I haven't buckled down to read the Google report, and so am getting my information from on-line tech writers.  FWIW, I saw something yesterday speculating that the effect might not be as bad on the most recent Intel CPUs (post-Haswell), but I'm waiting for benchmarks.  In the meantime, I need to update my ASUS BIOS, and (when avail) my 2 OSs. 
Title: Re: Monitor Resolutions
Post by: Bizman on January 05, 2018, 11:51:06 AM
The GTX1070Ti is capable of running even 4K at 60 Hz, or 1440p at 144 Hz, more or less. I'd assume with "most" eye candy on...

If you've been happy with the image quality of your 24" @ 1920x1080, then a 32" @ 2560x1440 should look roughly the same. Or a 48" @ 4K. At those measurements the size of a single pixel is mathematically the same. For aging eyes you might want to add an inch or four.

Here's a short description about pixels/inches/resolution/refresh rate:

My choice would be a 32" or slightly bigger @ 2560x1440, 144Hz.
Title: Re: Monitor Resolutions
Post by: Rondar on January 05, 2018, 06:38:23 PM
That's pretty nice information you listed there Bizman.  Using a yardstick (3 feet (91.44cm),  my eyes are approximately 30" (approx. 76.2 cm) from my present 24" screen. 
Title: Re: Monitor Resolutions
Post by: zack1234 on January 06, 2018, 01:59:15 AM
Just bought a AOC G2460PF, 1ms refresh 144hz, set gtx1060 to fast in nvidia setting disable V synch, getting 80 to 170 fps no tearing.

Really smooth game play now :)

Did not use monitor software provided just used monitor buttons to set colours etc
Title: Re: Monitor Resolutions
Post by: OldNitro on January 06, 2018, 06:31:51 AM
My 60+ eyes are getting weak too, so I like the images to be bigger..

I selected a 55" Sanyo 1080p/120hz and a GTX 1060.. Lots of bang for the $$$!
Everything maxed out, it runs glass smooth, FR 95-115..

The view is almost life sized.. With TrackIR5, it is a feast for my old eyes!
Higher res might give a smoother picture, but to me, the 1080p is plenty good enuf..
And the near life size image, makes all the difference..

I just bought a matching 32" Sanyo 1080p/120hz for our bedroom, after Christmas..
$139.00, a steal.. I was surprised at the Wow prices on the big TVs too..

Big ole screens that cost $1000+ a couple years ago, are about $400 now..
At those prices, a massive triple 55" Matrox set up is within reasonable cost..
 :cry if I only had the room..