Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Mingus on January 11, 2018, 06:27:51 AM

Title: Ground aspect of the game questions
Post by: Mingus on January 11, 2018, 06:27:51 AM
Greetings again gents,  I'm starting to get the hang of the air game so far, though still getting my sea legs. But I wanted to ask about the whole town/ base damaging and taking business.

 Is there somewhere I can go to read up on what to do for that aspect? I've driven some vehicles around and figured out how to open the doors on the vehicle, but dont know how to drop troops or supplies or where to drop those troops or supplies for that matter.   

What is the difference between the two types of supplies in the ordinance list?   How do you know what buildings are what to bomb or strafe?  How does one repair a system on a friendly base that has been damaged or destroyed?    Anything else anyone would like to add about the base destroying, gaurding , taking or mechanics overall would be glorious.

Pardon all the questions, just tryin to learn all the features of this new to me universe.

          <S>   Appreciate it gentlemen. :rock
Title: Re: Ground aspect of the game questions
Post by: The Fugitive on January 11, 2018, 09:20:26 AM
On Hitechs main site there is a help section and a training section. The answers can all be found there, tho it is a bit difficult to find them.

Hangers are the only thing that can not be resupplied, they are down for 15 minutes . field objects can be resupplied by dropping field supplies with in a mile of the field, the same can be done for towns.

Vehicle supplies can be dropped to repair or resupply vehicles. Beware the enemy can grab them too.

To drop supplies or troops you must open the door by pressing O then hit the secondary fire button , the same as you use to drop bombs.
Title: Re: Ground aspect of the game questions
Post by: 8thJinx on January 11, 2018, 09:27:22 AM
Troop and supply carriers:
You can select troops, GV supplies, or base supplies from the hangar, just like you can select bombs or gun packages for a plane. You should check your options / controls / map keys to see what your "Doors Open/Close" command is.  I have the letter "O" set to open/close.  You have to be stopped to drop troops and base supplies, but you can be slowly rolling to drop GV supplies.  Use your Global / Fire Secondary key to drop the supply box or troops.

Supplies:
The big box of base supplies will re-supply a strat, field, or town to bring objects that are currently down (like auto guns, radar, ammo bunkers, town buildings) and take 10 minutes off their downtime for every box you drop.  The small box of GV supplies will allow a player with a damaged vehicle to repair his ride and get back to GV'ing.  The "Load Supplies" button will show up for everyone within 800 yards of your supply drop, and they can select the button with their mouse pointer and left mouse button.  I have my screen set up so that the "Load Supplies" button appears in the upper left corner whenever supplies are out.  Also, the boxes of GV supplies have a limited life of 15 minutes.  After that they disappear.  Use them or lose them.

Buildings and Structures:
A little complicated, but you have sources of info on what you can bomb/strafe. If it's on a base clipboard map and it's labeled, you can kill the structure.  If it's on a strat clipboard map and it's outlined, you can kill the structure.  Any structure in a town can be killed.  Non of the structures outside of the bases, towns, or strats are destructible.  Bridges cannot ("currently"  :devil) be destroyed. 

Random, basic tanking thoughts:
1. Tanks have hard areas and softer areas on their surfaces.  Sides and rears are softer.  Tops of the turrets are even softer.  I have seen a P-47 kill a tank in 4 passes by strafing the top of the turret from a near-vertical approach. 
2. If you have HE rounds in your load-out, you can track a tank by firing an HE round into the ground right next to the tread. 
3. The T-34/85 has fastest turret slew rate in the game. 
4. Fire a few times from a position of cover, and then relocate.  Fire and maneuver. 
5. Sound is your friend.  Shut your engine off to help yourself locate other tanks.  If you're rolling towards a town, base, or spawn, stop and cut your engine frequently (every 45-60 sec) to listen for enemy vehicles. 
6. In the AH3 environment, you should be looking for tank treads below the branch-line of the trees, or the tops of turrets at the bushes or along ridge lines.
7. You don't need to get closer than 1800 yards to kill another vehicle, but you'll probably have to get closer to find them.
8. HE rounds kill guns pits and structures quicker than AP rounds will. Gun pit = 1 HE round, town building = 2 rounds, bunker/radar = 2 rounds, hangars = about 21 rounds.
9. Use the terrain to your advantage.  Be in defilade as much as you can (hidden from your enemy's view by staying below ridge lines as much as possible).  And when I say as much as possible, I mean if you have a choice between a 2 mile straight-line path to a target, and a 4 mile "C"-shaped path to a target, take the 4 mile path.  In the same way altitude and speed are advantages for fighter planes, terrain features and stealth are advantages for tanks.  And don't confuse trees for cover.  A well-placed tank round will travel through a tree or bush.
10. Do most of your driving from the tank commander's position.  I have my position set so I'm standing up, as if I'm up chest-high in the hatch.  And I marked dead-center of my monitor with a black dot from a Sharpie pen, so I don't really need to jump to the gunner's position to take a shot.  I'll go to gunner for long-range stuff, but for the most part, most of my tanking is done from the commander's position, standing up and out of the hatch.

Other folks will weigh in, but that's what I can think of right now.
Title: Re: Ground aspect of the game questions
Post by: Mingus on January 11, 2018, 09:58:14 AM
Both of those responses helped immensely. Thanks guys.   <S>
Title: Re: Ground aspect of the game questions
Post by: Skuzzy on January 11, 2018, 03:58:33 PM
There are a lot of things which can be set specific to any given arena.

You can view all those things.

Options->Arena Setup->Objects->Object Settings

This page shows the down time, in minutes, and the amount of damage required to kill the object.

Hope that helps.
Title: Re: Ground aspect of the game questions
Post by: pembquist on January 11, 2018, 05:12:43 PM
A couple tips:

When it comes time to drop troops make sure you are in the drivers seat as that is the only position that lets you do it. (I've heard the panic in m3 drivers voices.)

Using a GV against buildings etc. the American 75mm HE rounds yield the most damage. If unmolested a single M4 75 with Rockets can bring down a town. A wirble is fast a bringing down buildings etc. but needs to have vehicle supplies standing by. I find shooting the tank rounds on the seam between buildings and in general trying to utilize the blast effects reduces the rounds per building ratio.

Gv controls default to #2 which is probably different from what you have set for flying, make sure you can fire your machine guns, (you need buttons for primary and secondary weapons not fire all guns.)

You will pretty quickly come to recognize the boundaries of the small and medium base towns, they are surrounded by some hills. The large airbase town is a horrible sprawling nightmare of featureless frame killing despair. Use the clipboard maps to help.

After serial provocation from People With Bombs try to retain a little grace and not PM them about their mothers. On a related note it is good to have the ordnance down on the field you are attacking.

From the "Advanced Combat Avoidance Handbook": for shelling or rocketing structures beyond the normal range of the gun sight the use of a combination of commander position a mark on your monitor and the F8 key will enable you to hit things far far away.

If engaged in GV on GV action prepare to die a lot and to feel unreasonably persecuted and discriminated against. If you are upset that your point blank Tiger 2 shots are bouncing off of a T34 76 while he kills you with one shot.....suck it up the game isn't perfect lets see you write a better one!