Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: thndregg on January 30, 2018, 12:06:40 PM

Title: Gave It a Go, But Gotta Go
Post by: thndregg on January 30, 2018, 12:06:40 PM
I have had serious difficulty sticking with AH3 for quite a while after giving it some effort since last July. Lots of things are happening in real life, and a lot has happened that has changed my perception and opinion of the game, which has ultimately caused me to become very disinterested.

Without going into the rehash of details, I will just say that Aces High 2 (back in the day) was where it was at for me in my particular niche of heavy bombing with my group and the large community of knowledgeable and patient folks I associated with (friends and foes alike  <S> ).

So, I just thought I'd throw it out there that, while certain aspects were fun, there is just not enough of a draw to make me stick with it. I've always felt that there was something that was "tinkered" right out of the game that we had before.

So, to those folks I've known, fought with and against, thanks for the good times.

<S>




Title: Re: Gave It a Go, But Gotta Go
Post by: Ciaphas on January 30, 2018, 12:10:42 PM
<S> Egg


Sent from my iPhone using Tapatalk
Title: Re: Gave It a Go, But Gotta Go
Post by: Nefarious on January 30, 2018, 12:43:11 PM
Pm sent <S>
Title: Re: Gave It a Go, But Gotta Go
Post by: Electroman on January 30, 2018, 02:23:25 PM
<S> Egg! We'll miss ya bud. The game has definitely changed...

Cheers!
Elec1
Title: Re: Gave It a Go, But Gotta Go
Post by: Hajo on January 30, 2018, 03:40:42 PM
With all due respect the game hasn't changed.  The people playing the game now have changed.  The game itself offers the same opportunities, even more so since the addition of more aircraft, vehicles etc.

It's not the game, it's the people.
Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on January 30, 2018, 03:53:16 PM
Its not me it’s you
Title: Re: Gave It a Go, But Gotta Go
Post by: thndregg on January 30, 2018, 04:02:48 PM

It's not the game, it's the people.

I will agree.
Title: Re: Gave It a Go, But Gotta Go
Post by: Lusche on January 30, 2018, 04:04:02 PM
With all due respect the game hasn't changed.  The people playing the game now have changed.  The game itself offers the same opportunities, even more so since the addition of more aircraft, vehicles etc.

It's not the game, it's the people.


The game has changed, too. For example, the huge strat complex and large maps have gone, which did in fact had a very immediate and notable impact on gameplay opportunities. Or the destruction of what we used to call "tank towns", that's also not something caused by players but game design. Or the fact that you simply can't run any variety of missions when there are simply not enough players online.

There are not the same opportunities there anymore, and it's just not all because of the different players.
Title: Re: Gave It a Go, But Gotta Go
Post by: bustr on January 30, 2018, 04:15:03 PM
Why do you think I keep changing terrain configurations as I learn more about how the "current people" utilize the resources? I have some concern over the strat and HQ not really being a prime target as much as before but, it's the "how" of attracting the current people to want to attack something. This game is not the game of 10 years ago nor are the players. And nor do the ideas of ten years ago resonate with the players of today when it comes to terrain building. It's a different laboratory I'm experimenting in from our glory days of a decade ago. We no longer have the numbers today of holdovers from our glory days to make the arena work like then. And some of them don't seem willing to let go of the past and build a present.
Title: Re: Gave It a Go, But Gotta Go
Post by: oboe on January 30, 2018, 05:05:09 PM
 :salute  thndregg

Before you go- have you flown in a scenario, or FSO?   
Title: Re: Gave It a Go, But Gotta Go
Post by: Vraciu on January 30, 2018, 05:20:07 PM
Its not me it’s you

It's not you, it's me.

Oh wait.    :rofl
Title: Re: Gave It a Go, But Gotta Go
Post by: thndregg on January 30, 2018, 05:27:21 PM
:salute  thndregg

Before you go- have you flown in a scenario, or FSO?

Ages ago in AH2, yes. I believe the Schweinfurt raid was one of them. It's been a while.
Title: Re: Gave It a Go, But Gotta Go
Post by: APDrone on January 30, 2018, 05:49:58 PM
I have a couple openings in III/KG51   JU88s...   

Could use a heavy driver!

Come join us!

 :salute
Title: Re: Gave It a Go, But Gotta Go
Post by: 19zac on January 30, 2018, 05:55:30 PM
It's not the game, it's the people.

or lack thereof.
Title: Re: Gave It a Go, But Gotta Go
Post by: RELIC on January 30, 2018, 08:50:32 PM
Sorry to hear this.  I hope someday you will return.   :salute
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on January 31, 2018, 12:02:50 AM
I have had serious difficulty sticking with AH3 for quite a while after giving it some effort since last July. Lots of things are happening in real life, and a lot has happened that has changed my perception and opinion of the game, which has ultimately caused me to become very disinterested.

Without going into the rehash of details, I will just say that Aces High 2 (back in the day) was where it was at for me in my particular niche of heavy bombing with my group and the large community of knowledgeable and patient folks I associated with (friends and foes alike  <S> ).

So, I just thought I'd throw it out there that, while certain aspects were fun, there is just not enough of a draw to make me stick with it. I've always felt that there was something that was "tinkered" right out of the game that we had before.

So, to those folks I've known, fought with and against, thanks for the good times.

<S>

I am are going to make the same decision in June....... and I'm pretty much in the same line you were in. I promised 8thjinx I would see how the changes are but I am tired of spending money on a game, as it is, I don't like to play. <S>
Title: Re: Gave It a Go, But Gotta Go
Post by: SAJ73 on January 31, 2018, 01:04:18 AM
Being pushed closer to the edge each day that passes myself, clinging onto the good memories but the frustration is growing..

Sent fra min SM-G935F via Tapatalk

Title: Re: Gave It a Go, But Gotta Go
Post by: RODBUSTR on January 31, 2018, 01:59:44 AM
     Why aren't the numbers here?  why are people dissatisfied? What are The complaints? what worked in the past? and what can be done to make play more enjoyable for the veterans and new subscribers?   Do You have a questionnaire for cancelled subscribers? Do You try any suggestions?  Do You take criticism of game set up. realism and playability?   
     It would be interesting to see what an Ah 2 arena . and see what the player split would be  between  the two.
Title: Re: Gave It a Go, But Gotta Go
Post by: save on January 31, 2018, 04:21:27 AM
To see 70 people in a map with ~200 bases, the number of bases itself does not bother me, but a frontline longer than the eastern front 1943 does....they don't promote fights, but they promote big squad capture-vanish-grab next unattended field.

I try a mission or so, trying to stir up some trouble, if i get met at a field with manned guns and wirbys only, I simply log out and spend my time somewhere else.
Title: Re: Gave It a Go, But Gotta Go
Post by: Threeup on January 31, 2018, 05:58:06 AM
Why do you think I keep changing terrain configurations as I learn more about how the "current people" utilize the resources? I have some concern over the strat and HQ not really being a prime target as much as before but, it's the "how" of attracting the current people to want to attack something. This game is not the game of 10 years ago nor are the players. And nor do the ideas of ten years ago resonate with the players of today when it comes to terrain building. It's a different laboratory I'm experimenting in from our glory days of a decade ago. We no longer have the numbers today of holdovers from our glory days to make the arena work like then. And some of them don't seem willing to let go of the past and build a present.

Well said and well played on the tinkering. You probably don't  get enough kudos for the work done. The fields without a vehicle spawn are a good idea. Last weekend  a furball just kept ebbing  and flowing. Thanks for keeping it real and new.

I paused for a year and saddled up again, but cut down on time and expectations. The end result is a happy camper.

Keep well, play nicely.
Title: Re: Gave It a Go, But Gotta Go
Post by: Max on January 31, 2018, 09:06:28 AM
     Why aren't the numbers here?  why are people dissatisfied? What are The complaints? what worked in the past? and what can be done to make play more enjoyable for the veterans and new subscribers? 

Well since you asked....
~ I find it frustrating to find one country (morning hours EST zone) with more players than the other two countries combined, rolling map, after map, after map.

~ I find it frustrating to find a few players from said above winning country, gathered together for the sole purpose of establishing a superior advantage, numbers and altitude wise. The hunt begins for prey. Once the superior odds are minimized and advantage is lost, said players run like hell (usually in Doras, Ki-84's or 109 K4's) back to their home fields/ack safety net. Essentially, most air combat now only exists at levels of non-parity.

~ As an occasional GV'r, I find the new vehicle radar not really to my liking. This is echoed vehemently by folks I know who GV most of the time.

~ I find the tiny town map icons very difficult to see, unless zoomed in considerably; and then that doesn't even work if friendly GV's are in town.

I've been around since 2002 and still find enjoyment playing the game...just seem to be enjoying it less and less. In the past year or two there seems to be more of a "street gang" mentality amongst some of the players. It's not about fun; it's about winning..at all costs.


Title: Re: Gave It a Go, But Gotta Go
Post by: Bushmills on January 31, 2018, 10:59:48 AM
     Why aren't the numbers here?  why are people dissatisfied? What are The complaints? what worked in the past? and what can be done to make play more enjoyable for the veterans and new subscribers?   Do You have a questionnaire for cancelled subscribers? Do You try any suggestions?  Do You take criticism of game set up. realism and playability?   
     It would be interesting to see what an Ah 2 arena . and see what the player split would be  between  the two.

I think they do have a questionnaire for players deleting their accounts.

I haven't played in well over a year and not seriously in perhaps 2 years, I don't ever see myself returning to the game to be fair. Cannot comment on AH3 as haven't really played it.

I expect eventually that the last 'fight' in the MA before it closes will be a battle of fuel consumption.  :lipsrsealed:




Title: Re: Gave It a Go, But Gotta Go
Post by: Vraciu on January 31, 2018, 11:42:30 AM
I think they do have a questionnaire for players deleting their accounts.

I haven't played in well over a year and not seriously in perhaps 2 years, I don't ever see myself returning to the game to be fair. Cannot comment on AH3 as haven't really played it.

I expect eventually that the last 'fight' in the MA before it closes will be a battle of fuel consumption.  :lipsrsealed:

Mustang for the win.
Title: Re: Gave It a Go, But Gotta Go
Post by: DmonSlyr on January 31, 2018, 08:36:11 PM
To see 70 people in a map with ~200 bases, the number of bases itself does not bother me, but a frontline longer than the eastern front 1943 does....they don't promote fights, but they promote big squad capture-vanish-grab next unattended field.

I try a mission or so, trying to stir up some trouble, if i get met at a field with manned guns and wirbys only, I simply log out and spend my time somewhere else.

This.

Fronts are too long in many cases. There should be some ability to attack un occupied bases, but shorter fronts would pin point the action and create rather large engaging fights.


Going back to the OP. Sucks to see old guys lose interest. We lost many people in squads and that is why there are more individual flyers rather than squad /mission typers. Hopefully that can change...it's sucks that more old timers don't all come back at once. I don't know why so many of yall let "people" get to you. Just squelch then. I don't think the overall game has really changed all that much. People just get frustrated because it's a hard game. Nothing wrong with taking a break!  :salute
Title: Re: Gave It a Go, But Gotta Go
Post by: TequilaChaser on January 31, 2018, 09:51:21 PM
I enjoy the game still.... It is up to each individual to make his own fun... and everyone can do it if they really do want to

Even after playing these games for 25 years, I still have the desire and I know how to find fun in Aces High!

These games are forever evolving and will be until the light is turned off...

Stop looking at yesteryear through Rose Colored Glasses (to quote NB/ NoBaddy)

Damned if you do, no fun if you don't!

Edit: before someone comes in and makes a post that is something like " but we seldom even see you in the MA anymore TC!"

Just understand that if I was physically able to, I would be playing all the time and in my current condition, I am forcing myself/ my body to log on even though I don't feel like I can... I show up at times in the MA, FSO, Scenarios and KOTH events... But I have to mentally force myself to fight through the pain just to be able to fly with my friends

~S~

TC
Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on February 01, 2018, 12:20:29 AM
I think they do have a questionnaire for players deleting their accounts.

I haven't played in well over a year and not seriously in perhaps 2 years, I don't ever see myself returning to the game to be fair. Cannot comment on AH3 as haven't really played it.

I expect eventually that the last 'fight' in the MA before it closes will be a battle of fuel consumption.  :lipsrsealed:

Why are you posting in OUR game?
Title: Re: Gave It a Go, But Gotta Go
Post by: 1stpar3 on February 01, 2018, 12:24:18 AM
I enjoy the game still.... It is up to each individual to make his own fun... and everyone can do it if they really do want to

Even after playing these games for 25 years, I still have the desire and I know how to find fun in Aces High!

These games are forever evolving and will be until the light is turned off...

Stop looking at yesteryear through Rose Colored Glasses (to quote NB/ NoBaddy)

Damned if you do, no fun if you don't!

Edit: before someone comes in and makes a post that is something like " but we seldom even see you in the MA anymore TC!"

Just understand that if I was physically able to, I would be playing all the time and in my current condition, I am forcing myself/ my body to log on even though I don't feel like I can... I show up at times in the MA, FSO, Scenarios and KOTH events... But I have to mentally force myself to fight through the pain just to be able to fly with my friends

~S~

TC
i UNDERSTAND ALL TO WELL,SIR! Thank God, I am still able to play this game! I know, even saying that seems odd,but its true. Its just a game, you know? Its MY ESCAPE from Multiple Sclerosis too. I miss some of you guys when you arent around as much. Personally, I dont know what I would do with out this Game/Community. Was talking just this evening to an old friend. He was like "Damn,Parsons, you dont have to work any more...why the heck are you not fishing instead of playing a silly game." Well for one, you have to feel like going,let alone getting your stuff in the boat and getting her hitched up. Usually by then, I am too tired to drive to the lake. I traded one LOVE, for a NEW LOVE...you guys keep it "Interesting" yes thats a good word for it :D  Hope you can get yourself back together soon, TC.  :rock
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 01, 2018, 02:38:14 AM
     Why aren't the numbers here?  why are people dissatisfied? What are The complaints? what worked in the past? and what can be done to make play more enjoyable for the veterans and new subscribers?   Do You have a questionnaire for cancelled subscribers? Do You try any suggestions?  Do You take criticism of game set up. realism and playability?   
     It would be interesting to see what an Ah 2 arena . and see what the player split would be  between  the two.

I agree, when you consider they had to shut off AH II to get people to leave and come to AH III. I would have thought they would have seen that people were not interested in leaving AH II for AH III... I'm thinking there would be more players if the two arena's were up and running....more people just in different arenas..I don't know that customers like thing forced down their throats...and the numbers bare that out
Title: Re: Gave It a Go, But Gotta Go
Post by: TequilaChaser on February 01, 2018, 03:20:12 AM
when you consider they had to shut off AH II to get people to leave and come to AH III. I would have thought they would have seen that people were not interested in leaving AH II for AH III... I'm thinking there would be more players if the two arena's were up and running....more people just in different arenas..I don't know that customers like thing forced down their throats...and the numbers bare that out

FAKE NEWS!!!

HTC did not force anybody when they switched off AH2 and AH3 went live....

Those of us that care and support the game (note: this includes all players through the time span) we're each offered the chance to get registered and access to the closed Alpha of AH3, then moving into the closed beta testing of AH3 and finally Open  Beta testing for AH3 running simultaneously with AH2 until AH3 went Live and AH2 was retired....

It is/was done the exact same way when Aces High first launched back in '99,  then repeated when AH2 was being designed to replace AH!

HTC has never forced different game  versions, but they do give about a 3 years time lead in going from AH1 to AH2 and then again AH2 going to AH3.... 3 years time is plenty of time, hell 2 years more than enough really to allow players to make sure their Gaming PC's are capable to play the newest version smoothly.....

Just telling it like it happens....

TC
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 01, 2018, 03:47:01 AM
FAKE NEWS!!!

HTC did not force anybody when they switched off AH2 and AH3 went live....

Those of us that care and support the game (note: this includes all players through the time span) we're each offered the chance to get registered and access to the closed Alpha of AH3, then moving into the closed beta testing of AH3 and finally Open  Beta testing for AH3 running simultaneously with AH2 until AH3 went Live and AH2 was retired....

It is/was done the exact same way when Aces High first launched back in '99,  then repeated when AH2 was being designed to replace AH!

HTC has never forced different game  versions, but they do give about a 3 years time lead in going from AH1 to AH2 and then again AH2 going to AH3.... 3 years time is plenty of time, hell 2 years more than enough really to allow players to make sure their Gaming PC's are capable to play the newest version smoothly.....

Just telling it like it happens....

TC

" HTC did not force anybody when they switched off AH2 and AH3 went live...."
that is a true statement.... The REAL NEWS is they shut it off about 6 week later but there were still around 60 die hard playing the game in AH II I should know I was one of them who showed up one day and AH  II is as dead as it is now. They shut the AH II arena off

" hell 2 years more than enough really to allow players to make sure their Gaming PC's are capable to play the newest version smoothly...."

Sadly were all not as rich or as computer savvy as you are, But then again your closely connected with the folk that run the game. And your statement "allow players to make sure their Gaming PC's are capable to play the newest version smoothly....." You need to direct your attention to this thread http://bbs.hitechcreations.com/smf/index.php/topic,391561.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,391561.0.html) The DX 11 still has an obvious problem with stability....and just because it runs fine on your machine..... doesn't mean it good for everybody.

If everything was rainbows and unicorns there would be a ton of people in this game.......... especially with the game being offered and show cased in Steam.. I wish you would explain the reason the numbers are still flat, I really would enjoy reading your perspective on that




Title: Re: Gave It a Go, But Gotta Go
Post by: TequilaChaser on February 01, 2018, 04:01:42 AM
Dundee, Sir!
 
Just because I have AH tags under my name does not mean that I am closely connected to the folks that run AH. It only means that I volunteered my time for over 12+ years as an official AH trainer!

I don't remember the last time I spoke to Skuzzy or HiTech on the phone, probably a good 4 years ago

I have called numerous times to talk to Carrie to help players out and pay their subscription...

.more later, time for my morning Bible study

BTW I'm disabled, retired and barely above poverty....
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 01, 2018, 04:26:32 AM
Dundee, Sir!
 
Just because I have AH tags under my name does not mean that I am closely connected to the folks that run AH. It only means that I volunteered my time for over 12+ years as an official AH trainer!

I don't remember the last time I spoke to Skuzzy or HiTech on the phone, probably a good 4 years ago

I have called numerous times to talk to Carrie to help players out and pay their subscription...

.more later, time for my morning Bible study

BTW I'm disabled, retired and barely above poverty....

And out of touch with the people playing the game ........still waiting for your perspective on why the numbers are not here
Title: Re: Gave It a Go, But Gotta Go
Post by: TWCAxew on February 01, 2018, 05:11:52 AM
And out of touch with the people playing the game ........still waiting for your perspective on why the numbers are not here

Well I can't answer what his perspective is but I know the answer to these problems and it has little to do with the trivial problems individuals have with the game. Like oh there is a horde or ENY socks!

It is far more likely that long time players get bored with the same concept. And that is normal. Any long time game needs a new steady influx of new players to replace the ones that get bored or feel let down for any number or reasons.

We have a few problems here why new players are not considering AH to play.

The first will be that thy just not know about AH. But stop looking further after they found a popular games like war thunder.

Second there are free alternatives. Why bother to play 15 bucks a month when you have no love for AH yet and there is free stuff around.

thirdly while I love the open world concept. It has a massive impact on the graphics in AH. There are other games that look better.

And the last problem we have is when we do have a new player trying AH. They will fall victim to any of the following things that will discourage them from continueing to play. negative community, skill level way to high, compared to other games a complicated interface, not what they expected, low numbers > no action. and I am probably missing a few.

Those are the real reasons the game is short in numbers. Nothing to with how the strats work or anything like that. That's just grieving from long time players like myself.

DutchVII

edit:spelling
Title: Re: Gave It a Go, But Gotta Go
Post by: Oldman731 on February 01, 2018, 06:14:38 AM
Those are the real reasons the game is short in numbers.


There is much wisdom in this analysis.

- oldman
Title: Re: Gave It a Go, But Gotta Go
Post by: Arlo on February 01, 2018, 07:34:27 AM
Dundee, Sir!
 
Just because I have AH tags under my name does not mean that I am closely connected to the folks that run AH. It only means that I volunteered my time for over 12+ years as an official AH trainer!

I don't remember the last time I spoke to Skuzzy or HiTech on the phone, probably a good 4 years ago

I have called numerous times to talk to Carrie to help players out and pay their subscription...

.more later, time for my morning Bible study

BTW I'm disabled, retired and barely above poverty....

TC, you're good people. I've always thought so.  :salute :cheers:
Title: Re: Gave It a Go, But Gotta Go
Post by: TequilaChaser on February 01, 2018, 08:31:32 AM
Sorry bout that, took a nap afterwards....

Dundee, Sir...

You  can search every single one of my public posts on these boards and I doubt that you can find a. Single post by me offering perspective or criticism on how people might or might not participate....

I hope that you do realize that less than 10% of the subscribing customers actually read/post to these message boards

As far as saying I am out of touch, look at the thread links to in the thread that you linked to... I'm all in it offering help....hard to back up your claim that I'm out of touch...

Think about this one thing, I'm the CO of the Damned, this year will be our 30th year of existence since we were founded by Ptero back in AW in 1988, at one time we were over 300+ strong with members and over 100+ strong in Aces High having to use four different wings because of the 32 limit..... I know that the Damned have had about 8 members pass away since we came to AH.... Stuff like that will knock the wind right out of your sails, and it still does even when good longtime friends like Pipz suddenly passing,  which is still on my mind....

Edit: the Damned are down to only 2 or 3 still flying....

It is what it is, you not going to see me complaining about anything....

Have a Blessed Day!

~S~

TC
Title: Re: Gave It a Go, But Gotta Go
Post by: TequilaChaser on February 01, 2018, 09:05:24 AM
TC, you're good people. I've always thought so.  :salute :cheers:

~S~ Arlo, my brother! The feeling is mutual respect

~S~ 1stpar3, I'll keep you in my thoughts and prayers

TC
Title: Re: Gave It a Go, But Gotta Go
Post by: Bushmills on February 01, 2018, 10:46:59 AM
Why are you posting in OUR game?

Probably for the same reason you live under a bridge, because I CAN.  :old:
Title: Re: Gave It a Go, But Gotta Go
Post by: Ciaphas on February 01, 2018, 11:39:13 AM
All the bickering is another reason why it’s hard to keep people. It’s like this on the forums and in game so why would anyone stick around for community?


Sent from my iPhone using Tapatalk
Title: Re: Gave It a Go, But Gotta Go
Post by: Dace on February 01, 2018, 11:52:58 AM
Those are the real reasons the game is short in numbers. Nothing to with how the strats work or anything like that.

DutchVII


QFT
Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on February 01, 2018, 12:56:30 PM
Probably for the same reason you live under a bridge, because I CAN.  :old:

You have not played for a year?

So why the opinion?

If anyone does not want to play AH leave?

Title: Re: Gave It a Go, But Gotta Go
Post by: Ack-Ack on February 01, 2018, 03:19:02 PM

" HTC did not force anybody when they switched off AH2 and AH3 went live...."
that is a true statement.... The REAL NEWS is they shut it off about 6 week later but there were still around 60 die hard playing the game in AH II I should know I was one of them who showed up one day and AH  II is as dead as it is now. They shut the AH II arena off

" hell 2 years more than enough really to allow players to make sure their Gaming PC's are capable to play the newest version smoothly...."

Sadly were all not as rich or as computer savvy as you are, But then again your closely connected with the folk that run the game. And your statement "allow players to make sure their Gaming PC's are capable to play the newest version smoothly....." You need to direct your attention to this thread http://bbs.hitechcreations.com/smf/index.php/topic,391561.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,391561.0.html) The DX 11 still has an obvious problem with stability....and just because it runs fine on your machine..... doesn't mean it good for everybody.

If everything was rainbows and unicorns there would be a ton of people in this game.......... especially with the game being offered and show cased in Steam.. I wish you would explain the reason the numbers are still flat, I really would enjoy reading your perspective on that

Do you realize how much money it would cost to have AH2 and AH3 running?  Not to mention the development costs that would be needed to support both versions of the game?  Sure, to you it might look like much because it isn't your business nor your money.  From a development standpoint, it's not worth the money to do what you wish.
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 02, 2018, 12:26:22 AM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: FESS67 on February 02, 2018, 01:31:28 AM
Your squad did a fair bit of griefing to make the game play unsatisfactory for many Dundee.  How does that bed you made smell now that you have to lie in it?
Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on February 02, 2018, 02:00:49 AM
 :)

The majority of people crying are those who cause the grief  :old:
Title: Re: Gave It a Go, But Gotta Go
Post by: lunatic1 on February 02, 2018, 02:23:16 AM
everybody keeps talking about how great AH2 was-and for me it was- first game on a computer I ever played. I played war type games on ps ps2 and ps3. saw a commercial on TV for a computer game called Aces High-right there I went in debt and bought a computer to play it, and man did I have a great time-I worked 40hrs a week and still managed to play it  100 to 150hrs a month, if I wasn't working I was playing AH2, morning before I went to work, at lunch time, got off work at 5:30pm 5:45 I was playing AH2 until 11pm. and now I'm retired I play even more.

I love this game-but in the last 2 years of AH2 I heard a lot of complaining about how the games graphics weren't as good as other games or how the maps the same maps that were there before I joined in 08 were either too big or too small, same complaints as we have now, it's hard to satisfy. so HiTech comes out with AH3 with better graphics, pretty much everything better except all the trees :D, and people are still sweetying about the game. new players come and go because they are to lazy to take the time to learn a game that's harder than any war game out there except for maybe DCS-plus they are basically free unless you don't want to use the basic assets, then you have to pay for up grades but even they are a 1 time fee for each upgrade.

now to satisfy some whiners about gv's being or not being found-HiTech has added a gv dar  and and possibly a few other things that are Making AH3 a little gamey-arcadish in fact-but at least he's trying. putting a back door on the spawn vh and the current wall structure is great. fixing the tree grabbing problem and fixing the clouds and the water are great, he's bringing back the trains-he came out with a new tile with a new look for the roads and train tracks etc.

but I/we have gotten off the OP's subject-I hope he comes back. sounds like real life problems have surfaced for him as well as game problems.

but today actually Thursday-I sat in the tower as the bish were beating up 1 of our bases which we lost, and it occurred to me that they weren't hording our base but as a country they were all working for a common goal and it was to take a base- now rooks pretty much do the same thing, they are not hording they are taking a base, Knights haven't really learned that yet-even after all these years, yes they usually have more players then the rest, but that's not there fought- they just have more retires than we have lol.

thunderegg I do hope to see you again, take some time off-a year come back for a tour see if you like it-good luck and so long :salute
Title: Re: Gave It a Go, But Gotta Go
Post by: lunatic1 on February 02, 2018, 02:34:58 AM
telling people there griping and complaining is not the way to solve problems.

oh and I forgot- all the maps/terrains except for oceania, bowlma, and buzzsaw are from AH2 that were modified-but the one map that was drastically changed for the worse is the CraterMA map- I really miss the big tanktown in the center.


Sorry Thunderegg I had to put that in there-- so long.
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 02, 2018, 01:11:24 PM
telling people there griping and complaining is not the way to solve problems.

oh and I forgot- all the maps/terrains except for oceania, bowlma, and buzzsaw are from AH2 that were modified-but the one map that was drastically changed for the worse is the CraterMA map- I really miss the big tanktown in the center.


Sorry Thunderegg I had to put that in there-- so long.

You forget we are customers buying a product....as well as players. Most of the gripes are not with other players,but with the adjustments made to enhance one element of the game.
Title: Re: Gave It a Go, But Gotta Go
Post by: Arlo on February 02, 2018, 01:22:38 PM
You forget we are customers buying a product....as well as players. Most of the gripes are not with other players,but with the adjustments made to enhance one element of the game.

You lean on being a 'customer' way too much and not enough being part of a player community. The gripes I see posted are most definitely about player behavior more than anything else. Suggested 'fixes' to the game are almost always meant to make other players do something the poster wants them to do. Even asking terrain designers to design toward one player's likes or dislikes is asking the terrain designer to be complicit it making other players do what you want them to do. The funny thing about that is the nature of players not doing what you want them to do is pretty much always related to how much you try to make them.

Community is the key. Players either will or won't make the sand box more pleasant for everyone. The 'I'm a paying customer, dammit' attitude is not really community oriented (no matter how much one claims that they're demanding something that all the other paying customers want).

The sandbox ain't broken. Quitchersqueakin'. :)
Title: Re: Gave It a Go, But Gotta Go
Post by: Ciaphas on February 02, 2018, 01:52:55 PM
This all day


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Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 02, 2018, 02:10:49 PM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: Wiley on February 02, 2018, 02:19:52 PM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 02, 2018, 02:28:23 PM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: Max on February 02, 2018, 02:34:38 PM
You forget we are customers buying a product....as well as players. Most of the gripes are not with other players,but with the adjustments made to enhance one element of the game.

Says you.
Title: Re: Gave It a Go, But Gotta Go
Post by: Wiley on February 02, 2018, 02:40:00 PM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: Ack-Ack on February 02, 2018, 02:56:08 PM
Well bleeding players isn't good for the cash flow either AckAck .......pretty much it's been an anti GV model to the game...I mean come on Tank Icons... no icons for GV's in AH2  bomber and fighter icons....is it really worth your while to chase an fighter at your strat.....GV dar......... biggest factor leading to loss of players. Maps designed to contain GV movements on the map.....the list goes on.

The new changes to the game have taken all the surprise out of the game, and commanders in WW II strove to do most operation with the element of surprise. It's just a game....like so many others out there competing for my business. We'll stick around until June and make a decision then...

If the game doesn't meet my expectations, I'll be one of the many who will have left the game for other endeavors

Running both AH2 and AH3 on separate servers is not the way to "save the game."  The costs alone is cost prohibitive, taking into account the money needed to run the servers for both versions of the game and the money and manpower needed to make sure both versions of the game are regularly updated.  It is just not viable.
Title: Re: Gave It a Go, But Gotta Go
Post by: 1stpar3 on February 02, 2018, 03:31:45 PM
ALL these issues that you/Dundee have mentioned, I dont see as being responsible for any game play changes. While TRUE about only GV action I like is Wirb, or MAYBE M4 in a group rampaging a strat. NOT OFTEN I DO THE LATER. I for life of me dont get your issues. Gv ICONS....ok, your side knows where you are- Trees---slow down and pick your way through(I have NEVER been stopped by a tree for longer than a back up turn...off again) I will hit one if game minimizes now and then, most of those issues have been fixed for months now. GV DAR---IS NOT AUTO SMOKE ON TOP OF YOUR TANK....guys can stay hidden almost indefinitely under a tree, just shut off your engine.Happens EVERY DAY, and I look non stop,I love bombing gvs,its what I do. Even in AH2, if a strat was flashing all you would hear was "49ers at our strat in tanks again!" Wasnt like it was a great big secret. Except for the maps where you guys got on hills half a sector away and didnt flash the strat. :furious Can still happen....it doesnt though, because your own side disliked the grieving and would call you out to someone. Like CYBRO, his effects are in the eyes of the beholder. I think he does it just to po those who dont like it,nothing more. True, run a mission and it gets spotted...LORD HELP US..spies spies spies. As I understand it, Gvs were added to enhance the air game? AH will never be an GV prioritized game and I never expect it to be. I hate seeing anyone upset enough to leave, you guys are family! I spend more time with some of you THAN I DO SPEND WITH FAMILY :x Being abrasive about things you dont like will most definitely rub others wrong and wont yield anything positive. I never got to play with you "49ers" much. Maybe 1 tour when squad rotated and 1 when you guys played Bishop for a tour but still love you guys...you play MY game :cheers:
Title: Re: Gave It a Go, But Gotta Go
Post by: bustr on February 02, 2018, 03:45:30 PM
And here I thought posting on going production screen shots of what it takes over time to produce a new terrain was a good thing to help the "community" understand it ain't all walking in the daisies. All it got me until I used a hammer named "Look Don't Touch" on people to shut down the drive by knee cappings, was people trying to derail my production under the the edge of the rule#s. While inferring I didn't know what I was doing, while trying to take over my design work to make me build their terrain, while trying to gin up lynch mobs when I said no, and Hitechs "force" to make me do what they wanted even after the the projects went into production. I'm not even one of Hitech's employees just like TC isn't.

And the forums on average are only maybe 10% of the actual playing community of this game. :rolleyes:

 

Title: Re: Gave It a Go, But Gotta Go
Post by: wil3ur on February 02, 2018, 03:51:32 PM
Bring back 6K GV Icon range and get rid of GV dar.  They want it the way it used to be!!!   :ahand  :devil  :bolt:
Title: Re: Gave It a Go, But Gotta Go
Post by: Arlo on February 02, 2018, 04:13:07 PM
See Rule #4

(http://blog.praiseworthy.co/wp-content/uploads/2017/10/0512.jpg)
Title: Re: Gave It a Go, But Gotta Go
Post by: DmonSlyr on February 02, 2018, 09:41:17 PM
I think you'll actually find that you'll have more fun burning all of your perks and not giving a ch1t about any one else and tearing it up, than you think.





Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on February 03, 2018, 02:07:51 AM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: Copprhed on February 03, 2018, 03:26:52 AM
You lean on being a 'customer' way too much and not enough being part of a player community. The gripes I see posted are most definitely about player behavior more than anything else. Suggested 'fixes' to the game are almost always meant to make other players do something the poster wants them to do. Even asking terrain designers to design toward one player's likes or dislikes is asking the terrain designer to be complicit it making other players do what you want them to do. The funny thing about that is the nature of players not doing what you want them to do is pretty much always related to how much you try to make them.

Community is the key. Players either will or won't make the sand box more pleasant for everyone. The 'I'm a paying customer, dammit' attitude is not really community oriented (no matter how much one claims that they're demanding something that all the other paying customers want).

The sandbox ain't broken. Quitchersqueakin'. :)
Well said.
Title: Re: Gave It a Go, But Gotta Go
Post by: Copprhed on February 03, 2018, 03:28:14 AM
I think you'll actually find that you'll have more fun burning all of your perks and not giving a ch1t about any one else and tearing it up, than you think.
Perks? What are perks? Never use them...the planes I fly don't require them to fly...guess I just don't need the crutches of an uber ride to have fun.
Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on February 03, 2018, 05:30:09 AM
Rarely use perks Yak9T does not need them
Title: Re: Gave It a Go, But Gotta Go
Post by: molybdenum on February 03, 2018, 06:55:50 AM
Your squad did a fair bit of griefing to make the game play unsatisfactory for many Dundee.  How does that bed you made smell now that you have to lie in it?

You trying to score debate points or something, FESS? The only "griefing" the 49ers ever did that I saw was take down HQ unnecessarily, thus denying dar to a lot of players for no good reason except because they could. But that was in AH2, years ago. So how are the 49ers at all responsible for declining players numbers? Except for leaving the game themselves because they, like I, found a lot of the fun of the game went away when the GV dar appeared?

PS--Dundee, what are you hoping will have changed in June that will keep you playing? 8thJinx alluded to some new maps but I don't see how those would make a difference.
Title: Re: Gave It a Go, But Gotta Go
Post by: Drano on February 03, 2018, 08:30:52 AM
You trying to score debate points or something, FESS? The only "griefing" the 49ers ever did that I saw was take down HQ unnecessarily, thus denying dar to a lot of players for no good reason except because they could. But that was in AH2, years ago. So how are the 49ers at all responsible for declining players numbers? Except for leaving the game themselves because they, like I, found a lot of the fun of the game went away when the GV dar appeared?

PS--Dundee, what are you hoping will have changed in June that will keep you playing? 8thJinx alluded to some new maps but I don't see how those would make a difference.
It wasn't like taking down HQ was a one off thing for them. They did it day after day after day AFTER DAY! It wasn't a cool thing to do. Hell they even had guys that stayed online while they went to work or whatever, hiding in barns and getting resupplied to do it again the next day. Or literally as soon as it'd come back up! Don't try to spin that as yeah they took down HQ what's the big deal. They did it as a pattern of behavior and their attitude was hee hee hah hah sukitloozers! Maybe you missed it but it was kind of a thing here and for too long of a time. People were pissed. People logged. People left over it. So something was done about it. They abused the system so the system was changed. Plain and simple. If any of the gv crowd wonder why, there's your reason. A few knuckleheads were screwing up everybody else's experience - - "because they could". Problem solved.

Personally while not a gv guy I have not the slightest gripe with guys that are. Hell I admired the effort put into finding that whole HQ thing and the gunnery behind it. Very well done! But using that to grief an entire arena for surely it was weeks on end, maybe longer, violated Skuzzy's one simple rule, which I find easy to follow : don't be a dick.

Sent from my Moto Z (2) using Tapatalk

Title: Re: Gave It a Go, But Gotta Go
Post by: DmonSlyr on February 03, 2018, 11:15:40 AM
Perks? What are perks? Never use them...the planes I fly don't require them to fly...guess I just don't need the crutches of an uber ride to have fun.

Not really my point. Flying perk planes recklessly to burn perks is actually pretty fun, if you are struggling with finding fun in the game.
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 03, 2018, 02:21:28 PM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 03, 2018, 02:28:29 PM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: Arlo on February 03, 2018, 02:39:32 PM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: molybdenum on February 03, 2018, 04:51:08 PM
It wasn't like taking down HQ was a one off thing for them. They did it day after day after day AFTER DAY! It wasn't a cool thing to do. Hell they even had guys that stayed online while they went to work or whatever, hiding in barns and getting resupplied to do it again the next day. Or literally as soon as it'd come back up! Don't try to spin that as yeah they took down HQ what's the big deal. They did it as a pattern of behavior and their attitude was hee hee hah hah sukitloozers! Maybe you missed it but it was kind of a thing here and for too long of a time. People were pissed. People logged. People left over it. So something was done about it. They abused the system so the system was changed. Plain and simple. If any of the gv crowd wonder why, there's your reason. A few knuckleheads were screwing up everybody else's experience - - "because they could".

I agree with all of that (with one exception, which I will get to in a minute). All I was saying was that HQ downage had nothing to do with the declining numbers in AH3, and so FESS was out of line to mock dundee with something that a reasonably functional imbecile could have seen was incorrect.

Here's the exception.

"If any of the gv crowd wonder why, there's your reason."

The GV dar has less than nothing to do with the 49er abuse of HQ 2+years ago. HT himself said it was implemented to help players find a fight. It was unnecessary (base flash, SB flash, town flash, red end sortie/green end sortie, and sound pinned down GV location almost as well as the GV dar currently does) but that's what he thought when he created it. I'm sure he didn't realize what the severity of the unintended consequences would be, which is why dundee's point previously (get opinions from a variety of players before you do a paradigm shift) was a good one. Maybe that will be a lesson learned, I don't know.



Title: Re: Gave It a Go, But Gotta Go
Post by: Drano on February 03, 2018, 05:09:48 PM
I'd guess it was more like now the gv guys can find the gv fights like the air guys can find theirs. But that's just how my mind works. See I WANT to find a good fight, not avoid it. What a kook right?

Sent from my Moto Z (2) using Tapatalk

Title: Re: Gave It a Go, But Gotta Go
Post by: FESS67 on February 03, 2018, 07:05:31 PM
I agree with all of that (with one exception, which I will get to in a minute). All I was saying was that HQ downage had nothing to do with the declining numbers in AH3, and so FESS was out of line to mock dundee with something that a reasonably functional imbecile could have seen was incorrect.

The constant taking down of the dar did push people out of the game.  Even when the 49ers were asked to stop they continued and mocked the community.  Sure, there are many other reasons for the decline however Dundee is no innocent caught in the crossfire.
Title: Re: Gave It a Go, But Gotta Go
Post by: 230G on February 03, 2018, 07:33:46 PM
  I can't help but wonder why people think they need to announce their leaving.  :huh

  Something I've learned in last half century:

 People leave various activities, functions, organizations, etc. because they want to leave, and any excuse will do. That's OK....no need to announce. Go, and be well.

 
With all due respect the game hasn't changed.  The people playing the game now have changed.  The game itself offers the same opportunities, even more so since the addition of more aircraft, vehicles etc.

It's not the game, it's the people.

 Agree 100%.

  But, there are simple, effective solutions:

  Never tune to Channel 200. Too much drama and BS.

  To deal with those who like to talk about how their day went, how their kids are doing in school, or how drunk or high they are. <SQUELCH>

  To deal with those on the range channel who think they need to comment on every twist and turn of their dogfight. <SQUELCH>
 
  To deal with those who'd rather scream "SIX! SIX! SIX! BREAK LEFT!!" instead of just using the Check Six function. <SQUELCH>

  Eliminate the people who bother you! See how easy that is??

   35 Whelen

 
 

 
Title: Re: Gave It a Go, But Gotta Go
Post by: wil3ur on February 03, 2018, 08:18:36 PM
I'm so drunk and high right meow... :bolt:
Title: Re: Gave It a Go, But Gotta Go
Post by: Zener on February 07, 2018, 03:58:54 AM
All the talk about what the game has become and why is interesting but not much of that reflects what ThunderEGG was trying to say.  It's not the graphics, it's not the game mechanics so much as it is the attitude of people playing.  Used to be when most folks logged into the arena they'd salute or say hello to the "country" and usually there was a gaggle of salutes right back.  People played together in ways they no longer do, and the sort of "forming" of that culture in the game is no longer prevalent like it once was.  It was almost like a "game etiquette" sort of thing, where when you were learning the game the more experienced guys not only played in a way that set an example, but talked to the new guys and in many cases stopped them from doing stupid things that would grief other players, particularly if it griefed opponents.  Call it what you will, a kind of code of honor, just simple good gamesmanship, whatever, it was something infused in new players and most would follow it.  Naturally, there's always the few who don't and would be a PITA to everyone, but most seemed to work together.

It was VERY common for people to announce what they were going to work on... bomb a strat, cap a field, go after a CV, go kill some tanks, and of course there were far more missions.  I know the numbers aren't what they once were, but that doesn't explain lack of missions now, only lack of really big ones.  It's that kind of difference in game play that EGG was talking about and I know that because we flew together every week for the last 5-6 months and we both identified this factor as what we see as the biggest change in the game.

I don't know what the answer is, to try and recover that, but I know this: size matters little.  In the past, the same thing took place at night when the numbers were lower, lower even than a normal late date/evening population in the MA now.  Now it seems we have small groups start something, maybe a base take, and 6 or 7 planes head to the base.  5 minutes later half of them are gone and don't come back to keep helping the effort... they simply go to another part of the map and do something else.  I don't know why, I just don't understand all the bouncing around without saying a word. 

Part of it I suspect was because squads seemed more dominant back in the day and worked together.  Now, squads are mostly one or two guys on at once and even they don't fly together.  That's the mystery for me.  I can remember if you didn't have a squad you couldn't fly for an hour without someone inviting you to join theirs they were so prevalent, but now not so much.

Is it the people?  Maybe, maybe some.  Is it the game itself?  Well, maybe parts of it take more work than before or parts don't work the same, but fun can still be had if you're determined, so I don't think it's much of that.  I just think it's how people play the game now versus before.  The espirit de corps tank seems to be on empty.  The country channel chatter is all but dead compared to before, and most of it has nothing to do with what action is going on where.  There used to be furballs that went on all night long between a couple of bases, and though they could get huge, they often weren't more than a dozen planes and we still have a dozen planes, but rare is the furball that continues so long except over central islands with close bases.  The current game just feels strange, like watching a rock concert from inside a phone booth where you don't get the experience of the crowd around you.  That's what's missing now that was there before.  There used to be a willingness to help that's missing.  Help used to show up when someone asked; now you're lucky if can get a set of troops to a flattened field with a flattened town with all the guns down.  It's just strange, and it doesn't feel at all like the game we once knew.

A word about ThunderEGG: many of you already know this, but the EGG is one of the finest players I've ever had the pleasure to share some sky with.  He loves the game, and likes the people who play it, no matter what side they are on, you can see it in his postings here in the forum and many have experienced it in game play.  Behind that microphone and "A-tailed" B-17 is one excellent human being that I am glad to call a friend.  I sure will miss our conversations and mission chit-chat.  He's opening a new chapter in his life, I am happy for him and wish him a great deal of success.  <RD> ThunderEGG, and all the best, sir! 
Title: Re: Gave It a Go, But Gotta Go
Post by: oboe on February 07, 2018, 07:10:39 AM
<S> Zener.  That was a well-written piece and its hard to disagree with what you say.  I remember too logging in and greeting the country on channel, and saying "G'night" on country when logging off.    Something has changed over time for sure - I don't know if the character of the community has shifted because of the loss of some key players who had the ability to organize and get people to take part in missions?  Or if the community changing is just a reflection of all online communities changing - I don't play any other games so I can't compare. 

Best wishes to ThndrEgg.   He will be missed.

 
Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on February 07, 2018, 07:25:52 AM
I disagree totally

PM people and make the effort to communicate with people :old:

Title: Re: Gave It a Go, But Gotta Go
Post by: oboe on February 07, 2018, 10:39:06 AM
This thread and Zener's post especially has inspired me.  I'm going to try to make a change in the way I play.   

My belated New Years' resolution:  From now on, I'm going to greet the country when I login, and ask where I might help out.  If there is a country that is clearly the low-numbered country and I am able to switch, I'm going to the low-numbered country to help out.

<S> all.


Title: Re: Gave It a Go, But Gotta Go
Post by: Arlo on February 07, 2018, 01:12:50 PM
I'm gonna limit my in game conversation to fellow squadie's, by and large, and pretend I'm in a war.  :D
Title: Re: Gave It a Go, But Gotta Go
Post by: bustr on February 07, 2018, 03:44:43 PM
Squads(groups of friends who work together) are what is missing from the good old days of the different community Zener is trying to put his finger on. My squad POTW on squad night does not put up missions. Waystin sometimes announces POTW is going to a field to break everything, feel free to meet there, and players show up. Once there, players no longer are as good as 10 years ago at precision bombing, taking out what needs to be down, and suppressing fighters. Forget telling them what has to happen, they get offended. They want the action and fun of the situation but don't want to be responsible to the situation. The action is more important than any personal sacrifice or delayed gratification. And why you suddenly are alone, with them at some other location on the map when things require a little reaching deep to go the last foot.

I know both the knights and rooks suffer from the same issue becasue POTW was knight until about 2 years ago, I'm not sure the bish do because they always have M3 hidden under every bush and a seemingly endless supply of greify tactics to abuse the combat zone with. They remind me of group tactics popular in xbox games by younger players. After everyone finally "stumbles" through breaking everything, the same question is asked. Did anyone bring troops?

Ten years ago during the height of squads in the MA, troops were always on the check list becasue of competent coordinated precision bomber pilots who were going to accomplish their mission. There were constant verbal contests by bomber pilots on the exact way to fly over targets to shut down fields and towns in the minimum number of passes. And they did it like clockwork coordinated with the local initiatives. Today, I watch bomber pilots show up, drop their load and move on. There may be coordination on squad channel, I suspect there is none becasue of how out of sync the run is to the actual needs on the ground.

I keep watching attacks where 10 years ago two or three bomber pilots would work out flattening a field and town, then do it very often in a single pass. Today the whole affair of attacking a field to take it is like watching soccer. Eleven prima donnas who happen to be kicking the ball in the same direction against eleven other prima donnas kicking it the other way. An oversight, many of our younger players in the game today grew up with soccer and not baseball or football. Then years ago the primary demographic grew up with those two sports which promote teamwork as the highest virtue. And many were ex-military.

I get the impression that the remnants still in the game of the squads that led the MA ten years ago are not leading today. It was the squads that were the community then while today the MA operates like an arena full of individuals. They don't seem to be interested in being organized by anyone including up to being offended if you try to get them involved with things. But, they will happily show up on their own terms and feel no responsibility to stay if things get tough. Another saying that is becoming popular in the MA, never trust a green guy. 
Title: Re: Gave It a Go, But Gotta Go
Post by: TheBug on February 07, 2018, 06:47:57 PM
See Rule #4
Title: Re: Gave It a Go, But Gotta Go
Post by: bustr on February 07, 2018, 07:22:01 PM
Only one symptom, I've lived long enough to have played many sports including soccer, and of all the American sports, for kids, it is the least organized other then 11 kids kicking a ball one direction against 11 kids the other way. I have a nephew who works as a coach and sports medicine for college soccer. Yes by that point, there finally is something more but, it's still 11 prima donnas kicking a ball. 
Title: Re: Gave It a Go, But Gotta Go
Post by: thndregg on February 07, 2018, 09:12:02 PM
<S> Zener.. thanks for the good word. Pretty well stated.

I'm here in the Philippines now.. I'll have a San Miguel or Red Horse for ya. ;)  :cheers:

<S>
Title: Re: Gave It a Go, But Gotta Go
Post by: Dundee on February 08, 2018, 10:28:54 AM
I think you'll actually find that you'll have more fun burning all of your perks and not giving a ch1t about any one else and tearing it up, than you think.


I've always wanted to do NOE 29's..... I have 8,500 fighter perks that have to be burned as well, mostly from deacking Vbase.. be a ton of 262 sortee's and other High end perk birds. Figured I would have some fun with it.
Title: Re: Gave It a Go, But Gotta Go
Post by: Zener on February 08, 2018, 01:37:07 PM

I'm here in the Philippines now.. I'll have a San Miguel or Red Horse for ya. ;)  :cheers:

<S>

I'll pass on the Red Horse.  (San Miguel) Sam Magoo, now that's the brew.  Few of those and a couple skewers of that street vendor pork (we hope it's pork :eek:) and life is good.  Enjoy yourself, Thunder.  I'll watch the news in case you try and sneak a base while you're there. <RD>
Title: Re: Gave It a Go, But Gotta Go
Post by: icepac on February 08, 2018, 07:39:12 PM

Back in the day, PM stayed PM and wasn't loudly answered on 200.

Purpose of PM is to not burden the rest of the arena.
Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on February 09, 2018, 01:25:03 AM
I am going to PM you every leap year :old:
Title: Re: Gave It a Go, But Gotta Go
Post by: Arlo on February 09, 2018, 07:19:22 AM
I am going to PM you every leap year :old:

Guess that's better than jumping him every leap year (or when he's not looking).  :eek:
Title: Re: Gave It a Go, But Gotta Go
Post by: zack1234 on February 09, 2018, 08:24:56 AM
Try anything once....twice if I like it :banana:
Title: Re: Gave It a Go, But Gotta Go
Post by: Solar10 on September 05, 2019, 09:05:41 PM
I have had serious difficulty sticking with AH3 for quite a while after giving it some effort since last July. Lots of things are happening in real life, and a lot has happened that has changed my perception and opinion of the game, which has ultimately caused me to become very disinterested.

Without going into the rehash of details, I will just say that Aces High 2 (back in the day) was where it was at for me in my particular niche of heavy bombing with my group and the large community of knowledgeable and patient folks I associated with (friends and foes alike  <S> ).

So, I just thought I'd throw it out there that, while certain aspects were fun, there is just not enough of a draw to make me stick with it. I've always felt that there was something that was "tinkered" right out of the game that we had before.

So, to those folks I've known, fought with and against, thanks for the good times.


Thunderegg... It was a pleasure flying with you waaaaay back.  Always fun and I even remember our Mossie v Yak battles when I caught you flying that little sports car.
I too have moved on and am currently sailing away in World of Warships.   Send my regards to Flaydone (spelling) is you ever read this <S>

<S>
Title: Re: Gave It a Go, But Gotta Go
Post by: Vraciu on September 05, 2019, 09:06:58 PM
Try anything once....twice if I like it :banana:

ANYTHING?   :O

 :bolt:
Title: Re: Gave It a Go, But Gotta Go
Post by: The Fugitive on September 05, 2019, 09:15:01 PM
WOW! year and a half bump, nice! :rolleyes:
Title: Re: Gave It a Go, But Gotta Go
Post by: hitech on September 06, 2019, 08:40:48 AM
See rule #10