Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Ciaphas on February 01, 2018, 07:23:05 PM

Title: Splat Maps
Post by: Ciaphas on February 01, 2018, 07:23:05 PM
How are splat maps assigned in AH3, meaning how di I assign specific textures to an RGB value?
Title: Re: Splat Maps
Post by: Easyscor on February 01, 2018, 08:59:11 PM
24 Bit rgb, no alpha

R   G   B   Big Tiles
0   0   255   farm1.bmp
0   64   255   farm2.bmp
0   128   255   farm3.bmp
0   192   255   village.bmp
         
R   G   B   Small Tiles
0   0   0   sand.bmp
16   0   0   dunes.bmp
32   0   0   dryscrub.bmp
48   0   0   drygrass.bmp
64   0   0   erosiongrass.bmp
80   0   0   grass1.bmp
96   0   0   decidforest.bmp
112   0   0   grassfeild0.bmp
128   0   0   grassfeilds.bmp
144   0   0   roughgrass.bmp
160   0   0   pineforest.bmp
176   0   0   highmeadow.bmp
192   0   0   rockgrass.bmp
208   0   0   rock.bmp
224   0   0   rocksnow.bmp
240   0   0   snow.bmp

You'll need to blend at most of the borders.
Title: Re: Splat Maps
Post by: Ciaphas on February 01, 2018, 11:01:21 PM
Thanks for the info, I really do appreciate it!

<S>



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Title: Re: Splat Maps
Post by: bustr on February 05, 2018, 12:44:03 AM
Hope this means you will be creating your vision of AH game play for the Melee arena. We need more AH3 generation new terrains.
Title: Splat Maps
Post by: Ciaphas on February 05, 2018, 09:18:11 AM
I am working on a map, but it’s just for me to get familiar with the TE. Once I feel comfortable with it I will start working on a couple of maps.

It is quite a bit different from what I am used to working with but I should be able to figure it out within a few weeks to a month. I also have a big move taking place within the next two weeks so I will be offline for a little while.

Perhaps I will follow your lead and create a thread displaying my map work.

<S>


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