Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: zack1234 on February 12, 2018, 02:30:12 PM
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How many people do the the complaining crowd want in the game 200,300,400..2000?
Warblunder has 1000’s and it’s garbage so explain that one :old:
The IL2 BOS multiplayer is also garbage explain that one.
ROF 777 has been left to wither on the vine and they have sold out to IL2.
So what do you want a “small community” or the other garbage out there?
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300 for me.
Coogan
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You're right, this game would be much more fun without anyone playing it.
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500-600 on Gigantic Tuesday or Friday night.
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You're right, this game would be much more fun without anyone playing it.
What’s that supposed to mean?
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I think he means that if we stay small eventually we all gonna die and then there will be zero people to play the game.
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I think he means that if we stay small eventually we all gonna die and then there will be zero people to play the game.
Perhaps, but too many and I foresee complete chaos.
Folks complain they can't find a fair 1 vs 1 with the numbers we have now. If it gets crazy big there will be no fair fights at all.
Coogan
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I can only hate so many bish at one time. This number is good, or I'll go into overload.... :devil
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Isn't a fair 1 vs 1 a double negative and never possible in the MA? You know people lose there minds when the see there squaddies cartoon airplane explode and all. As someone has in there Signature "If you think you are having a 1 vs 1 in the MA then your SA has failed you".
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Isn't a fair 1 vs 1 a double negative and never possible in the MA? You know people lose there minds when the see there squaddies cartoon airplane explode and all. As someone has in there Signature "If you think you are having a 1 vs 1 in the MA then your SA has failed you".
Maybe it's more tense for those in a squad.
I will always ask a friendly if they need any help or not when they're engaged, instead of just jumping in. Most times they do not and I carry on my way.
Coogan
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I do the same alot of the time in the MA Coogan. Unless it is just a free for all.
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I like 3-12 on my side. the enemy count should be comparable. If I've got a 100 plane mission going, 100 enemy would be good.
If i have 500 in a arena and zero in a mission, i log off.
The mission with one gets old after a while. 1 vs. 1 is hard to find. 1 vs. 3 is easier to find, but then I have to fly back to the three in their ack. :old:
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I do the same alot of the time in the MA Coogan. Unless it is just a free for all.
Hehe, then that's a whole different entity. :cheers:
Coogan
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How many people do the the complaining crowd want in the game 200,300,400..2000?
Warblunder has 1000’s and it’s garbage so explain that one :old:
The IL2 BOS multiplayer is also garbage explain that one.
ROF 777 has been left to wither on the vine and they have sold out to IL2.
So what do you want a “small community” or the other garbage out there?
The MA is capped right now at 1,000, that was a 2 fold increase from 500 in the anticipation that Steam would pump droves of people to the game....... so to answer your question it's a moot point because the numbers are not here
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Numbers don't matter too much....so long as people playing the way :old: :rock
This would eleviate my issues around game play.... all play my way11111 or behold the wrath of cotton candy :old: :rock
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So...we all turn and burn in Ki 61s?
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FEAR THE MIGHTY STORCH............. :airplane:
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You're right, this game would be much more fun without anyone playing it.
:rofl :cheers:
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I think in the 400-500 area would be best. With those numbers you wouldn't be over crowded, and everyone would be able to find the action they are looking for. There would be enough GVers on to make for some good action, enough fighter guys for a furball or two, enough guys to run some missions, enough guys to pork bases and strats. Everyone would have "their" kind of action available.
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The MA is capped right now at 1,000, that was a 2 fold increase from 500 in the anticipation that Steam would pump droves of people to the game....... so to answer your question it's a moot point because the numbers are not here
Moot point, how clever
Its about the complaining about the game in general
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Steam wouldve pumped a ton of people into the game if it was in a condition to get good reviews. There were too many VR, UI, bait and switch, and control issues at Steam launch, its going to take forever to get the reviews out of the gutter for people to try the game. If I was an outsider reading the reviews I'd probably avoid the game too.
I want atleast 2,000 active players at all times of the day.
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It is not the numbers of players. It is game play satisfaction that matters. The decline of GV play is just another sign of dwindling game satisfaction.
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I want atleast 2,000 active players at all times of the day.
Why not 2 Million? ;)
By the way, the numbers required for having 'at least 2000' online would simply crush this game as is.
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It is not the numbers of players. It is game play satisfaction that matters.
A lot of perceived gameplay issues result from low numbers. The last time I logged in before canceling my account it was 15 players online. No way you can create a rich and varied, continuous battle environment with numbers that low. Even the 60-90 players total during Euro prime during the week are way too low for that.
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You no longer play?
I have printed all you charts out and laminated them :old:
It’s an outrage,
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I have printed all you charts out and laminated them
Shall I sign them? :old:
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:aok
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I think in the 400-500 area would be best. With those numbers you wouldn't be over crowded, and everyone would be able to find the action they are looking for. There would be enough GVers on to make for some good action, enough fighter guys for a furball or two, enough guys to run some missions, enough guys to pork bases and strats. Everyone would have "their" kind of action available.
Agreed. I think we have some maps big enough to hold even a couple hundred more than that too. I don't think anyone is sitting here hoping for 2000+ because even 200 can be difficult, and its not realistic to hope for numbers in the thousands. But 500... even 700.. That does not seem unreasonable or out of the question. And that would create a rich environment like fugitive explained here.
IMO, it would be okay to have 1500-2000 in theory. people complain that in this case there would not be any 1v1s. The way I think about it is with this many players, it would make squad v squad fights much more prevalent and defining. Afterall, I play the game for the squad and the community and not necessarily 1v1 action. Thats what the Match play is for, in my opinion. :salute
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Agreed. I think we have some maps big enough to hold even a couple hundred more than that too. I don't think anyone is sitting here hoping for 2000+ because even 200 can be difficult, and its not realistic to hope for numbers in the thousands. But 500... even 700.. That does not seem unreasonable or out of the question. And that would create a rich environment like fugitive explained here.
IMO, it would be okay to have 1500-2000 in theory. people complain that in this case there would not be any 1v1s. The way I think about it is with this many players, it would make squad v squad fights much more prevalent and defining. Afterall, I play the game for the squad and the community and not necessarily 1v1 action. Thats what the Match play is for, in my opinion. :salute
So for us that choose to not be in a squad we should go play some place other than the MA?
Coogan
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So far with the maps I've built based on observing how players utilize terrains, when average numbers are on for the evening and one of my terrains is up, they work for player utilization as planned. I've had 15 months of observing the MA community on my terrains and the converted AH2 terrains and I have one conundrum I cannot solve through all the direct observation over that time.
I erroneously thought solving game play utilization issues inherited from AH2 in terrain design would help players to want to logon more often. Because those were issues complained about since I did two years in the alpha\beta testing. When players are on my terrains, they enjoy the changes I've made from the AH2 design philosophy. Unlike 10 years ago, they don't have any sustained need to be on every night like the game back then was also a social media app. Even in the face of FSO Friday night warm ups in the MA when the roster at times breaks 200 players and everyone is pumped about all the action. Some ask why these same players don't show up the rest of the week to keep this going.
A more accurate question to ask about the current numbers: Why has AH stopped acting like an addictive social media application for it's community?
Games are designed to addict people because of how people interact with them, even back when AW was on top of the industry, it was obvious it was an addictive social media. The creators of our popular social media sites of today are now admitting how they engineered those apps to addict people. Much of it is subliminal in those apps while games do it overtly because that is the "hook" to keep players logging in.
You gents can scream that the sky is falling forever, how to get the hook working again is a realm for Hitech to solve at a level none of use are privy to becasue were are "only players". Very few of our numbers builds "anything" for the game and even for those from what I have now experienced, I suspect they have the same question about the "hook" with no answers.
Creating terrains has given me a momentary glimpse at the mountain Hitech has to climb every day to bring us this game. That is why I don't build terrains by asking all of you for your ideas which some of you have joined the lynch mobs about that. It would end up being a chimera stinker of a flop becasue your ideas have to be tested against the reality of creating a terrain and it's limitations. Most of you have no clue how to or what goes into building a MA terrain but, once your ideas are thrown out, you are convinced you have saved the day. I might have a better idea now why most wishes and saving the day ideas don't make it into the game. All of you can always build a terrain if you truly believe your ideas will make this game a utopia to play, but then that means you will have to face your idea and test against the road when you try to put it's rubber down.
Hitech has to work out the conundrum of the "hook" himself and I think we forum members all have the problem all anthropological observers do in the real world. Being an observer disqualifies us to observe the subject once we interact with the subject on a personal level. It changes both sides forever and the original subject will no longer ever be the original subject you started out to anonymously observe. Then the only observation of the original condition is to listen to oral memories from the elders of that group. The current generation has already responded to interacting with you and changed direction into it's future. Hitech has to do his own observation of that group to solve this problem.
Yelling at Hitech won't change anything he has not already decided to change.
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So for us that choose to not be in a squad we should go play some place other than the MA?
Coogan
I didn't say that at all. In this hypothetical scenario of 1500 people, I wouldn't imagine that every single person would be flying in / with their squad.
In the game's current state, it is probably those lone soldiers that are keeping the action alive. I don't know what I said for you to make this comment. But no, I would not agree with that statement. Afterall, at this point in time, I might as well be one of those that choose to not be in a squad when i fly on a weekday because my buddies don't get on until the weekend.
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I want as many people playing as it would take for there to be 500 guys flying FSO again.
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Off peak times really suck.. i work 2pm to 12am weekdays and dont bother logging in to find a fight much anymore after work.
Had monday off and logged into 91 folks online at 3pm cst. Not really enough folks to really kickstart any type of fight between map size and the fact we have a 3 country system.
The later of those variables seems to be the biggest problem. Switch countries and be stuck 6 hours? Nah, closed the game and fired up call of duty.. black ops 2.. isnt that game damn near 10 years old?
Ive heard the excuses as to why two countries doesnt work, i dont buy it. Especially with ENY part of the mix. I can literally log in and see it choking the life out of the game with current numbers, depending on the country you fly for.
Three countries doesnt seem that great either...
As to the number of players? I bet with 800 primetime, numbers.wouldnt drop below 150 during offpeak.
I had fun because i was interacting with folks in a video game.. even if half of them were tards. (In reference to call of duty).
Hell i didnt even have xbox live, and fired it up just to get the sense of online gaming.
Im not knocking the creators or players of this game, im just pointing out what some goofy mechanics are doing to gameplay, and what it caused me to do with my free time. To each their own, but dont expect a lot of folks to pay 15 bucks a month to have to beg to find action, with a backup choice of spending 2 hours to bomb a strat, or run around in a pixel halftrack dropping off supplies to internet buildings.
Will i keep my account and check it out now and again? Hell yes, especially when friends say they will be online. Otherwise, it wont be that high on my list of ideas to have fun.
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Ive heard the excuses as to why two countries doesnt work, i dont buy it. Especially with ENY part of the mix.
Three countries doesnt seem that great either...
well I see it as a three country war with 2 fronts. I was on the other day when you were logged on and other than the ONE incident it was fun, but yeah changing for 6 hours sucks.
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I have been watching AHC (old military channel) a good bit recently. I originally found AH on the military channel. What commercial did I see? Warbirds. Which looks like crap compared to AHIII.
Sent from my iPhone using Tapatalk
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I didn't say that at all. In this hypothetical scenario of 1500 people, I wouldn't imagine that every single person would be flying in / with their squad.
In the game's current state, it is probably those lone soldiers that are keeping the action alive. I don't know what I said for you to make this comment. But no, I would not agree with that statement. Afterall, at this point in time, I might as well be one of those that choose to not be in a squad when i fly on a weekday because my buddies don't get on until the weekend.
This
Afterall, I play the game for the squad and the community and not necessarily 1v1 action. Thats what the Match play is for, in my opinion. :salute
To me it came across as the MA is not the place for folks not in a squad.
Coogan
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I think there's a misconception at work. Being squadless doesn't necessarily mean one is looking for 1v1 exclusively - and on the other hand many of those 'duellists' are member of a squad.
I, for one, have never been member of a squad, but I also never roamed the MA skies in search of noble & undisturbed duels. The MA has always been fine for me as a lone sheep :old:
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The later of those variables seems to be the biggest problem. Switch countries and be stuck 6 hours? Nah, closed the game and fired up call of duty.. black ops 2.. isnt that game damn near 10 years old?
I still fire up the original Black Ops Zombie mode. Friggin' love that. Der Reise is the best map ever.
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Raising off peak numbers usually reflects the prime time numbers in a loose ratio. Chances are Hitech solves for prime time numbers and off peak will directly benefit. I'm still solving for activity levels in peak time with a new terrain targeting several aspects of game play. One is I'm increasing the number of airfields with the map room on the field to speed up base capture because it will remove the M3 interfering with the fight to capture or be repelled, and make it a pure fight over that field. It appears removing the M3 as the last moment super controller over the outcomes of a base capture wasn't even noticed on those 21 airfields I did this to. The energizer bunnies just piu, piu, piued at each other and fought for the field. :O
Most in these forums get a bit too complex in what they think will save the universe or feel that their idea is a gazillion% correct and everyone else is stupid to argue with it. Including Hitech for some reason... :rolleyes: While when you watch the average piu, piu, piuer, they just want to accomplish something and win even in a hoard setting. Winning in a team like game is well known to promote more winning becasue it feels good. Sure it can end up as a hoard tagging along to win but, they are having fun winning. Kind of simplistic, which seems to offend some people mightily who don't really have any ideas that simply get that kind of spontaneous activity out of our community.
Mindless winning offends the complexity types but, it keeps a larger number of customers happy and may well keep them coming back while Hitech crafts new things. The same complexity types were offended 10 years ago and complained about the same issues with the piu, piu, piu mindless win types. Today we is all woke and complex becasue of our smaller numbers and having to survive a fish bowl full of sharks. Funny per the complexity types for the last decade, that should have all of us now seeking each other out in an orgy of complexity, nuance, and ACM glory, per their experienced opinions. With the fields I setup on Oceania that have the map room on the field and no town to resupply with M3's. I watched an old spontaneous familiar pattern emerge of groups of players happily hoarding fields and defenders upping to be slaughtered or repeal the hoard.
Hitech did an experiment where he made something complex for the complexity opiners. The complexity caused players to stop using the process.
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I have been watching AHC (old military channel) a good bit recently. I originally found AH on the military channel. What commercial did I see? Warbirds. Which looks like crap compared to AHIII.
Sent from my iPhone using Tapatalk
Just went to the warbirds site and noticed they have a mobile version of their game!
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sometimes you remind me of nugetx older brother...... :rolleyes:
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This
To me it came across as the MA is not the place for folks not in a squad.
Coogan
hm. I was just stating what I play the game for, and that 1v1s are best sought after in the match play arena because in the MA not everyone respects the 1v1. As in it can be seen pretty often when people complain about someone else diving in and messing up their 1v1. To me, I can't complain about that because although I respect a fight when I see it, and ill only dive in when a teammate asks for it, I do not expect that everyone is going to do that because the MA is not inherently designed for 1v1 fights, but for team fights.
Props to the lone wolf. Sorry for the confusion.
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hm. I was just stating what I play the game for, and that 1v1s are best sought after in the match play arena because in the MA not everyone respects the 1v1. As in it can be seen pretty often when people complain about someone else diving in and messing up their 1v1. To me, I can't complain about that because although I respect a fight when I see it, and ill only dive in when a teammate asks for it, I do not expect that everyone is going to do that because the MA is not inherently designed for 1v1 fights, but for team fights.
Props to the lone wolf. Sorry for the confusion.
No sorry necessary. I read it the wrong way. No hard feelings. :cheers:
Coogan
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A lot of perceived gameplay issues result from low numbers. The last time I logged in before canceling my account it was 15 players online. No way you can create a rich and varied, continuous battle environment with numbers that low. Even the 60-90 players total during Euro prime during the week are way too low for that.
I did not think global. You are right of course.
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I think there's a misconception at work. Being squadless doesn't necessarily mean one is looking for 1v1 exclusively - and on the other hand many of those 'duellists' are member of a squad.
I, for one, have never been member of a squad, but I also never roamed the MA skies in search of noble & undisturbed duels. The MA has always been fine for me as a lone falcon :old:
fixed! :old:
:salute snailman!
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I can only hate so many bish at one time. This number is good, or I'll go into overload.... :devil
this breaks my heart,coppr! :embarrassed: Miss flying with you in the testing....but I do get to shoot at ya now! No hard feelings? :devil Miss seeing ya around :neener:
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Did I make copperheads most hated bish list?? I fear I didn't.. We don't run into each other much :devil :neener:
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I was speaking to Coppr who said you were on a special list :old:
It’s the socks with sandles and the miniature poodle that has put you on this special list :)
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It’s the socks with sandles and the miniature poodle that has put you on this special list :)
It's considered bad manners to make fun of another players emotional support animal...
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It's considered bad manners to make fun of another players emotional support animal...
:furious
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I apologise that I mentioned Fifi tinkabelle the III :old: