Aces High Bulletin Board
General Forums => Wishlist => Topic started by: atlau on March 06, 2018, 11:48:27 AM
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...currently defaults to down and forward. Thats confusing to new people. Heck took me a good day to figure out when i switched to ah3.
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The original reason we tested back in the alpha\beta was Hitech had chosen 85 as the default FOV when you first installed the game. Players like ourselves would not be the norm, while first timers would probably use a mouse. So the slight down angle was to allow those first timers with a mouse and 85 FOV to see the default instruments needed for flying. I will venture 100% of veteran AH players hit the HOME key and then F10. Now that the default FOV has been changed to 90, and you can drag a HUD display under the gunsight, I'm not even sure that light down angle matters and it may even contribute to turning off potential new customers trying to see out of their cockpits.
I wonder if for some new customers setting the default back and setting the default for the speed and direction HUD just under the gunsight will be more attractive and familiar.
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...currently defaults to down and forward. Thats confusing to new people. Heck took me a good day to figure out when i switched to ah3.
Agreed.
Coogan
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+1
I'll say most people I've talked to were much happier after hitting the home/F10 view. The current start view was not a good change IMO. It's bad for SA. Bustr, the view when you press home/f10 gives much better outside views and allows the player to feel like they are in a real cockpit. I think if they did that, with a 106 FOV, people would still have a view of all the instruments while being able to see out of the cockpit much easier.
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Worst part is skewed perspective. The further from center the worse it gets. With straight forward look the gun site is centered, with the down view it's not, adding an additional challenge to gunnery.
The down look makes it feel a bit like decades old MS flight simulator (top half of screen 3d, bottom half 2d instruments). There it did work because the center of the projection was at the center of the top half of the screen.
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You guys are comparing it to "what we use to have". The whole idea was for NEW players who have never seen it any other way. The view WITH gauges AND and forward view was thought to be a better setup for new players making it easier for them to get going.
Once they get acclimated, Im they will learn about the view adjustments and so set up the views the way THEY like them.
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You guys are comparing it to "what we use to have". The whole idea was for NEW players who have never seen it any other way. The view WITH gauges AND and forward view was thought to be a better setup for new players making it easier for them to get going.
Once they get acclimated, Im they will learn about the view adjustments and so set up the views the way THEY like them.
They would do that anyways, even if the view was straight ahead.
Coogan
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I think the straight ahead view is easier for new viewers to use and see whats going on.