Aces High Bulletin Board

General Forums => Wishlist => Topic started by: RODBUSTR on March 06, 2018, 09:26:31 PM

Title: WEP Gauge
Post by: RODBUSTR on March 06, 2018, 09:26:31 PM
    I learned about WEP not being resupplied on the rearm pad. the hard way going against Seano's pony and a 109 In a fifty perk point Tempest.  So how about a gauge to let Us know How much We have left. Maybe a bar type in the top right hand corner.  That way We will know when to get a new airplane instead of keeping  the seemingly perfectly good one We have.   


    Side Note. Not having WEP resupplied on the rearm pad. makes It very much more difficult to fulfill several plane victory achievements , that have become difficult enough with the loss of early and mid war arenas.  And Is an unfair Impairment when using a perk plane. especially when ENY begins to work against You.  I like to use the same plane until It gets shot to pieces and is truly war weary.  anyway   Have a blast.
Title: Re: WEP Gauge
Post by: Ack-Ack on March 07, 2018, 02:07:37 AM
Look at the manifold pressure gauge, it will show you what you're asking for.
Title: Re: WEP Gauge
Post by: Lusche on March 07, 2018, 03:09:08 AM
Look at the manifold pressure gauge, it will show you what you're asking for.


 :headscratch:
Title: Re: WEP Gauge
Post by: Zimme83 on March 07, 2018, 03:14:25 AM
One issue with wep is that on some planes its just an increase in manifold pressure, but most planes cannot deliver full manifold pressure at all altitudes and they should not lose wep time as long as they are not reaching the maximum manifold pressure. On some altitudes wep doesnt makes any difference at all in manifold pressure and thus it should not consume wep time even if wep is on...
Title: Re: WEP Gauge
Post by: lunatic1 on March 07, 2018, 10:35:21 AM
hmmm I thought the temperature gauge showed that-at least that's what I look at to judge wep use :airplane:
Title: Re: WEP Gauge
Post by: flippz on March 07, 2018, 11:32:15 AM
hmmm I thought the temperature gauge showed that-at least that's what I look at to judge wep use :airplane:
me too
Title: Re: WEP Gauge
Post by: Mister Fork on March 07, 2018, 01:06:35 PM
The temperature gauge indeed is a WEP indicator as well.

What the ask should be that rearm also resets WEP - is that correct Rod?
Title: Re: WEP Gauge
Post by: wil3ur on March 07, 2018, 01:28:37 PM
Use WEP only in emergencies and only as long as needed and you'll be fine.  With your other post, I'm thinking you just want to be able to keep the P key mashed on all the time.

I will use mine in a zoom climb, in a intercept climb staggered at usually 3-4K intervals depending on the planes climb tables, and maybe to get up to a decent speed if I've bled a lot of E, then the thing goes off.

If you're not using it for more than 30 seconds to a minute at a time, you never have to worry.    :old:
Title: Re: WEP Gauge
Post by: FBKampfer on March 07, 2018, 03:50:36 PM
For base defense, I used the K4 at 50% fuel with the WEP firewalled since the durations were about equal.

And at 75%, you know it's time to go land when the WEP let's off.
Title: Re: WEP Gauge
Post by: Scca on March 08, 2018, 07:09:25 AM
Some might say a wep gauge is a little gamey.  That said, wep time is plane dependent and closely associated to real life wep availability. 

HTC posted the breakdown of wep availability a while ago, here is the link http://bbs.hitechcreations.com/smf/index.php/topic,383002.msg5097338.html#msg5097338 (http://bbs.hitechcreations.com/smf/index.php/topic,383002.msg5097338.html#msg5097338)
Title: Re: WEP Gauge
Post by: Ack-Ack on March 08, 2018, 10:57:50 AM
hmmm I thought the temperature gauge showed that-at least that's what I look at to judge wep use :airplane:

Ahh...temp guage, that was what I meant, not the manifold pressure dial.
Title: Re: WEP Gauge
Post by: RODBUSTR on March 13, 2018, 10:18:41 AM
  It won't tell You how many minutes You have left AKAK.
Title: Re: WEP Gauge
Post by: ImADot on March 13, 2018, 10:30:29 AM
If you fly with WEP on as a norm, you need to learn how to fly. WEP is not meant to be used as if it was just another throttle position. If you are worried about not being fast enough, then get in a different plane.
Title: Re: WEP Gauge
Post by: atlau on March 13, 2018, 10:51:31 AM
Maybe put WEP remaining on the E6b clipboard would be easier.
Title: Re: WEP Gauge
Post by: RODBUSTR on March 27, 2018, 12:28:53 AM
 I don't think the temp gauge will tell You how many minutes You have left. or if It will recycle again. It would be nice to have because I sometimes refuel and rearm the same crate 6 or 7 times.
Title: Re: WEP Gauge
Post by: wil3ur on March 29, 2018, 02:20:45 PM
If you use it sparingly in emergencies only, you don't have to worry about it.  I never run out of WEP for this reason.
Title: Re: WEP Gauge
Post by: asterix on March 30, 2018, 10:50:19 AM
Some might say a wep gauge is a little gamey.

Yep


Title: Re: WEP Gauge
Post by: Devil 505 on March 30, 2018, 01:33:28 PM
Maybe a small red marker similar to the total fuel or true air speed indicators could be made to work as a WEP indicator.
Title: Re: WEP Gauge
Post by: bustr on March 30, 2018, 02:25:15 PM
Think maybe it's time again to have the bi-annual discussion about introducing a HUD that takes the place of the whole instrument package kind of like WT does? Leave the existing instruments and interiors. Aside from the  :O WoW :O visual factor and the feeling like Hitech gets it's the 21st century. I doubt it's going to suddenly turn everyone into an ACM master. Unless Hitech can be convinced to add the WT style aimbot. Our current neanderthal HUD is still on an off\on toggle, and so should this idea be.

Wonder how many of the Steam based players who rejected the game inside of 20 minutes were turned off by how old school everything is. In some ways our game is like being sent to summer camp where the camp only has Quonset huts with foldout cots, a slit latrine, washing in the lake, and a land line to the directors cabin for emergencies. Everything else is hands on to have fun old school style. I've noticed in parks around where I live, I don't see kids playing baseball, football or even soccer anymore. If I see any of them they are looking at smart phones. And from the comments of younger ex AH vets who drop in from time to time, AH is too retro to even be Hip retro. Even though the part of the game that gives them the "fix" is no different than exactly that moment in all the other Hip games when the gunsight is full of the enemy con going boom.

It's like wanting silk sheets, a modern bed cover instead of grandmas old hand made quilt, and the walls not wallpapered with 30's vintage doilie patterns even though your lady still loves you but likes her vintage 30's look to the bedroom. The bed is a bed and the magic don't care what the walls look like until the Steam generation of gamers came along. And they want their boudoir to look like their fantasies about the magic even though the magic don't care once it's in motion. And funny, they don't at that point either. Never try to sell a house with a 70's looking kitchen to a millenial, it's probably part of what gets the 20 minute quickies out of here euphemistically. 
Title: Re: WEP Gauge
Post by: 100Coogn on March 30, 2018, 03:57:33 PM
Think maybe it's time again to have the bi-annual discussion about introducing a HUD that takes the place of the whole instrument package kind of like WT does? Leave the existing instruments and interiors. Aside from the  :O WoW :O visual factor and the feeling like Hitech gets it's the 21st century. I doubt it's going to suddenly turn everyone into an ACM master. Unless Hitech can be convinced to add the WT style aimbot. Our current neanderthal HUD is still on an off\on toggle, and so should this idea be.

Wonder how many of the Steam based players who rejected the game inside of 20 minutes were turned off by how old school everything is. In some ways our game is like being sent to summer camp where the camp only has Quonset huts with foldout cots, a slit latrine, washing in the lake, and a land line to the directors cabin for emergencies. Everything else is hands on to have fun old school style. I've noticed in parks around where I live, I don't see kids playing baseball, football or even soccer anymore. If I see any of them they are looking at smart phones. And from the comments of younger ex AH vets who drop in from time to time, AH is too retro to even be Hip retro. Even though the part of the game that gives them the "fix" is no different than exactly that moment in all the other Hip games when the gunsight is full of the enemy con going boom.

It's like wanting silk sheets, a modern bed cover instead of grandmas old hand made quilt, and the walls not wallpapered with 30's vintage doilie patterns even though your lady still loves you but likes her vintage 30's look to the bedroom. The bed is a bed and the magic don't care what the walls look like until the Steam generation of gamers came along. And they want their boudoir to look like their fantasies about the magic even though the magic don't care once it's in motion. And funny, they don't at that point either. Never try to sell a house with a 70's looking kitchen to a millenial, it's probably part of what gets the 20 minute quickies out of here euphemistically.

Why are you so bitter?

Coogan
Title: Re: WEP Gauge
Post by: Vraciu on March 31, 2018, 09:46:45 AM
Why are you so bitter?

Coogan

 :cheers: :salute
Title: Re: WEP Gauge
Post by: colmbo on March 31, 2018, 12:48:35 PM

 ...turned off by how old school everything is...

Wow.  You know the game is set in a time 70 years ago with old school tech so maybe being "old school" is exactly where the game should be.

Dang cry baby whipper snappers!!
Title: Re: WEP Gauge
Post by: guncrasher on March 31, 2018, 02:35:43 PM
the irony of the op is that it doesnt really matter unless the reason you are requesting is so you can leave a combat area if your wep is gone. i fly the pony and usually rtb when low on fuel and use whatever wep i have.

semp