Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: Greebo on March 08, 2018, 04:04:47 PM
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Thanks to Lyric1 for finding me the info for this skin.
This D3A1 was flown by Takeo Yamasaki and was part of the carrier Soryu's air group in February 1942. Its upper surfaces had been given a field-applied coat of green paint over the original olive grey.
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=392110.0;attach=29357)
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=392110.0;attach=29359)
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Looks great.
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Really nice Greebo. Fantastic looking model too. The underside shot shows it off well.
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Outstanding! Thank you so much!
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Looks great!
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Hey Skuzzy, think you could squeeze this one in? :)
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:aok
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Hey Skuzzy, think you could squeeze this one in? :)
It would be a good trick if he can, as I haven't submitted it yet. :)
I am also hoping to get a Midway Kate and an SDB done before the next default skin turns up. There isn't a desperate hurry for these, they can all go into the next batch of skins.
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Not bad at all. The fuse stripe seems a tad...purple maybe?
Excellent work.
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It would be a good trick if he can, as I haven't submitted it yet. :)
I am also hoping to get a Midway Kate and an SDB done before the next default skin turns up. There isn't a desperate hurry for these, they can all go into the next batch of skins.
Foo. But yeah, I'd say Midway first. :aok
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Not bad at all. The fuse stripe seems a tad...purple maybe?
It is a bit purple but that's the colour I have for Japanese ID blue. Can't remember where I sourced that colour, maybe J-aircraft or the IPMS modelling site. Happy to change it if anyone has a better colour reference.
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Greebo, may I ask, what are your specular and power values for the black cowl?
Can you give me value as RGB hex values, where pure black is x'000000' and pure white is x'FFFFFF'? Pure red in this format is x'FF0000', pure green is x'00FF00' and pure blue is x'0000FF'. I asked about these values on your 64 GIAP Yak-3, and you said they were:
The average grey values for the painted areas are:
Specular: 63
Power: 22
Environment: 30
I''m not sure how to convert those values to hex RGB format. Skuzzy pointed me here as a good example of the correct power and spec values for flat paint.
Thank you!
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The values he gave you are the same for R,G, and B. So the Specular RGB is 63,63,63
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If you are going to use those for the entire skin, you might want to reduce the specular a bit. Play with it and see what works over the entire skin.
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The values he gave you are the same for R,G, and B. So the Specular RGB is 63,63,63
My first go, I figured 63 must be a decimal value based on 0 for black and 100 for white. My RGB max value is x'FF' or decimal 255. So I took 63% of 255 and converted the result to hex, giving x'A0'. I used x'A0A0A0', and as you might guess, it looked awful. I did try x'636363' also, but to me it looked more glossy than the B5Ns cowl, so I figured that wasn't right either.
I'll keep working at it.
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Did you try 3f3f3f?
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My first go, I figured 63 must be a decimal value based on 0 for black and 100 for white. My RGB max value is x'FF' or decimal 255. So I took 63% of 255 and converted the result to hex, giving x'A0'. I used x'A0A0A0', and as you might guess, it looked awful. I did try x'636363' also, but to me it looked more glossy than the B5Ns cowl, so I figured that wasn't right either.
I'll keep working at it.
In the color selector window, you should see the values for RGB for any given color. Those should be in editable text boxed. Just set R,G, and B to the same number to get a grayscale value
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I have never used hex to describe colours, I can read a numerical RGB code and visualise what colour it will be but not with hex. So the values I gave were the RGB values for the grey shades, where 0/0/0 is black and 255/255/255 is white. As all three numbers are always the same for a grey shade I shortened it to say 63 rather than 63/63/63. I greyscale my working spec, env and power map files before editing them, as it saves having to greyscale the bmp every time I make a change to one of the files. So as there are always just 256 shades of grey in these maps the precision of hex isn't needed anyway.
For the D3A the RGB values I used on the camo paint are as follows, divided by 256 to get the percentage of white, i.e white is 100%. I turned the environment down a bit for this skin after viewing it in-game.
Specular: RGB 58/58/58 (22.6%)
Power: RGB 32/32/32 (12.5%)
Environment: 22/22/22 (8.6%)
The black paint used on early war Japanese cowls was quite glossy, so I used lighter shades for these areas.
Specular: RGB 80/80/80 (31.2%)
Power: RGB 47/47/47 (18.3%)
Environment: 42/42/42 (16.4%)
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Thank you for the clarification Greebo; I apologize for my misunderstanding.
I think the finish on the black cowl would be too glossy for the U.S. olive green paint.