Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: LTCClark on March 12, 2018, 01:28:37 AM
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If you are in the naval guns and you fire at the same time someone else does the game just crashes
will try to provide a stack trace or debug
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there should be a dump file in the temp folder of AH, just zip it up and post it here.
HiTech
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here are 3 in a row
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While using the 8" guns on the task groups, my game crashed 4 times today. I don't get booted often, but it is usually when I'm in task group guns firing away with others.
Map: Buzzsaw (it has also happened on CraterMA in the past)
3 dmp files attached for the Buzzsaw map, along with my DXDIAG.
Thanks, One-eye
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The same issue happened on the map: CraterMA yesterday. .Dmp file attached below. Thanks
one-eye
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Game crashed on Oceana map while I was in the 16" guns on BB. I'm wondering if it has something to do with my computer configuration, but I don't think I have experienced on every map. DMP file and dxdiag attached below.
Thanks, One-eye
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been happening to me also.
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I don't know how the game programs the sound through FMOD (working on learning that aspect of it), but I think the number of voices may have something to do with it. If the explosions have polyphony added, it may be triggering the creation of a number of voices that exceeds the maximum supported for the audio device. I think Sound Blaster tips the scale at 128 simultaneous voices. Like I said, still learning but that seems like a possibility.
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Last night on Baltic, cruiser guns firing at another ship. When the second 8in turret opened up my sight picture started vibrating rapidly and the yellow range bar no longer calculated the correct range when I lined it up on the enemy ship. Suddenly during a loud salvo from the other battery, CTD to the desktop.
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What I found is that the crash happens when I am adjusting the gun elevation with key commands (w,s) while the gun loading sounds are happening. It crashes right at the end of the loading when the guns become available to fire. If I don't do anything till the guns are loaded and the sounds are done, I don't crash.
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Last night on Baltic, cruiser guns firing at another ship. When the second 8in turret opened up my sight picture started vibrating rapidly and the yellow range bar no longer calculated the correct range when I lined it up on the enemy ship. Suddenly during a loud salvo from the other battery, CTD to the desktop.
I experienced this "Stutter" as well last night... Couldn't move the naval guns using SEA mode... Didn't get any metrics for you guys, but thought I'd chime in as I had the same affect that bustr's describing happen to me. No CTD for me at any time, just unusable naval guns.
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Another problem is with VR...the default forward view is off by 90*. Almost like a fixed forward from battery location, so if gun moves to port,view is still slaved at starting battery location.
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CTD firing rear 8" guns.
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CTD while firing 16" guns.
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When EXACTLY did it crash, when pulling the trigger?
The CTD crashes in the fmod system which I do not have axis to the source code to debug, so I need to get some insight of where to look. Any other information about as an example (what is around you) will help me find it.
HiTech
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My crashes happen when I am pulling the trigger and the sound of the guns occur.
one-eye
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Dumped while zooming in on target in 8in guns. Other guns on ship were firing at the same time.
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I don't know how the game programs the sound through FMOD (working on learning that aspect of it), but I think the number of voices may have something to do with it. If the explosions have polyphony added, it may be triggering the creation of a number of voices that exceeds the maximum supported for the audio device. I think Sound Blaster tips the scale at 128 simultaneous voices. Like I said, still learning but that seems like a possibility.
Thinking more about it, seems like it happens to me when the sounds of the guns are going off.
one-eye
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It happened to me again after a couple of shots in the 8" gun on the rear of the cruiser. An enemy CV was within 3k of ours and I was not in Sea mode. I was dumped just after I pulled the trigger (on mouse) when the sounds occurred of the 8" guns firing. Other 8" guns were firing also. I hope this gives you some insight. Map was buzzaw, but again, it happens on other maps also. Is it possible that some of our sound cards can't handle the gun sounds at times? I have attached a Dxdiag.
Thanks, One-eye
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I doubt if it is a sound card issue. Other wise it would probably crash at other times also. The descriptions you guys is help full. Just try to continue to be precises.
Right now I am trying to figure out if it is your guns firing or other guns firing. And which gun is causing the issue,or if all of them are.
HiTech
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Well, I'll try to get a squaddie to help me and we'll try firing at the same time. I did have a squad member on yesterday and the same task group firing at the enemy cv and he told me today he got booted. I didn't know, because I never went back into the game. Probably would be best to try at the same time over and over. I'll let ya know.
One-eye
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CTD with Patch 11.
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I tried the 8" guns on task groups on craterMA today on never got booted. Others were shooting 8" rounds also from the task group also. Will keep trying.
One-eye
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Hitech, So far no crashes in the 8" guns. I'll keep trying them.
Cheers, One-eye