Aces High Bulletin Board

Help and Support Forums => All things VR => Topic started by: Tonyrese1 on March 15, 2018, 08:55:58 PM

Title: GV's In VR
Post by: Tonyrese1 on March 15, 2018, 08:55:58 PM
Have a problem where everything is moving with goggles in gv .. Help please need setting for GV ING it suck with VR.. Also when in ship guns .. almost make ya throw up .. how do i get rid of the crosshairs.. Not enjoying aces high too much anymore.. Need setting help.. I am computer stupid please it dimple if you can ... :lol
Title: Re: GV's In VR
Post by: 1stpar3 on March 16, 2018, 02:45:27 AM
Yes,GVing with VR is pretty sucky. To be honest, I am not sure there is a fix for this? Well besides VR being improved down the road. I slowly got use to it but for a long time I just didnt GV. Think its just the nature of the current beast :furious
Title: Re: GV's In VR
Post by: Randy1 on March 16, 2018, 06:29:10 AM
Not sure why but GVing in VR is not a problem at all for me.  Matter of fact Whirbel and VR is a deadly combination.  Now that being said.  The 17 pound'er field gun calls for the chunky discharge. 

I assume your problem is in the gun sight of a tank.  Try holding your head still while in the gunsight.
Title: Re: GV's In VR
Post by: 1stpar3 on March 16, 2018, 12:06:48 PM
Right, wirb is still fine. You got it Randy!SOME TIMES...TOO GOOD  :furious :aok The wirb however DOES NOT have a sighting system like Tanks and 17lbers. You can fire tank guns from Commander position(#2)view? Maybe #3 in Tanks... but I havent put in the time to feel that out,obviously  :D Even the bomb sight can seem off putting,till you get used to it. I believe its a 1 eye tube we are putting 2 eyes through,thing. :O We do however have a VR SWAP MODE that can be used for GVs. It puts game back onto 2D monitor upon removal of headset.When done or frustrated...put headset on and shoot something down! :devil
Title: Re: GV's In VR
Post by: Tonyrese1 on March 16, 2018, 06:39:28 PM
when i am in the tower everything is close and cant see clipboard .. it was never like that til now ... and the tank itself never moved when looking around thing its setting. what settings are the best for vr oculus
Title: Re: GV's In VR
Post by: Skuzzy on March 17, 2018, 06:05:21 AM
Might try renaming the "settings" folder and see if everything goes back to normal.  That is a brute force way to get the game back to acting like a fresh install.

Then you can copy the configuration files (a few at a time) from the original "settings" folder to the new folder.

The configuration files are named pretty logically and the extension of the file name is also a clue.

The "planes" folder contains the "pwl" (Plane World Loadout), and "hps" (Head PoSition) files.  These files use the games plane name for the name of each file.

The "settings" folder contains:

cfg: configuration files
kmp: Keyboard Mapping files.  One for each section of the keyboard mapping (chute, global, gunner, plane, vehicle, and view).
jsm: Joystick Mapping files.

There are others.

There are also configuration files for VR/MR headsets.  These configuration files all mirror the regular configuration files and start with the letters "VR" attached to them.

Hope that helps.
Title: Re: GV's In VR
Post by: Randy1 on March 17, 2018, 06:35:43 AM
when i am in the tower everything is close and cant see clipboard .. it was never like that til now ... and the tank itself never moved when looking around thing its setting. what settings are the best for vr oculus

Look up and around.  The clipboard may be there but not in normal position.
Title: Re: GV's In VR
Post by: hyzer on March 19, 2018, 12:36:22 PM
When I lose a window, it's usually a tiny black dot straight up.   :bhead
Title: Re: GV's In VR
Post by: Randy1 on March 20, 2018, 06:55:10 AM
HTC has worked with VR users.  The interface is really good now.
Title: Re: GV's In VR
Post by: gpcustom on June 28, 2018, 08:54:32 AM
Well I read the warning that this topic has been quite for 30 days but I have been away for a while. What I noticed is that I did not see a fix to the gun sight view in VR. No I am not a computer savvy guy so naming files etc.. is out of my league. I have however been playing this game for 10 plus years of loyal subscriptions so I ask most humbly is this an issue that is going to be resolved soon?
I simply cannot play the game with an unusable reticle  :bhead
Some feedback would be much appreciated if there is a real fix that does not require a PHD for an old fart to apply.
Best regards
Mark
Title: Re: GV's In VR
Post by: hitech on June 28, 2018, 10:03:46 AM
Well I read the warning that this topic has been quite for 30 days but I have been away for a while. What I noticed is that I did not see a fix to the gun sight view in VR. No I am not a computer savvy guy so naming files etc.. is out of my league. I have however been playing this game for 10 plus years of loyal subscriptions so I ask most humbly is this an issue that is going to be resolved soon?
I simply cannot play the game with an unusable reticle  :bhead
Some feedback would be much appreciated if there is a real fix that does not require a PHD for an old fart to apply.
Best regards
Mark

Please describe the "Gun sight issue"?

HiTech
Title: Re: GV's In VR
Post by: Easyscor on June 28, 2018, 11:57:31 AM
...What I noticed is that I did not see a fix to the gun sight view in VR.
...
I simply cannot play the game with an unusable reticle  :bhead

Are you saying you can't center the reticle? or can't see it, or...
To center it, you probably already have a hatswitch view (forward) that will do that unless you've remapped them.
Title: Re: GV's In VR
Post by: flippz on June 28, 2018, 04:55:37 PM
I am not sure what he means but I know I don’t get in ship guns due to the white reticle that swings around with your head. If we could delete that I could use the ship guns. It is very neasuating to watch it swing around and I have adhd so sitting like a manquin is out of the question.
Title: Re: GV's In VR
Post by: 1stpar3 on June 29, 2018, 01:06:12 AM
I am not sure what he means but I know I don’t get in ship guns due to the white reticle that swings around with your head. If we could delete that I could use the ship guns. It is very neasuating to watch it swing around and I have adhd so sitting like a manquin is out of the question.
White reticle? Are you talking about the circle that appears with rapid movement of the guns? I havent experienced this..I dont think. I have however had every thing a bit messed up, WHEN using the mouse to move guns. Just not clear about what you are talking about
Title: Re: GV's In VR
Post by: flippz on June 30, 2018, 08:38:24 AM
Yeah the white cross that moves with the gun. Like in the 8 16 inch guns. Not the steady yellow one
Title: Re: GV's In VR
Post by: 1stpar3 on June 30, 2018, 10:18:51 AM
Yeah the white cross that moves with the gun. Like in the 8 16 inch guns. Not the steady yellow one
Got ya. That is a Mil scale/measuring reticle, I really never noticed it or had issue with it. It stays with the Mouse Dot and I usually keep clipboard up, so I am just use to having the Dot moving around. Just never bothered me I guess. I never use the "White Cross" and so never had to keep head steady anyway. That could possibly be an option which could be turned off like Mouse Dot(disappears when Clip board is down)? If its an issue, would be a good wish list suggestion  :cheers:
Title: Re: GV's In VR
Post by: gpcustom on July 09, 2018, 05:56:50 AM
Please describe the "Gun sight issue"?

HiTech

Okay,..See activity. Here is the issue. Every time I enter the gunner position in any tank I have to try like all hell to fix my head in some locked position. This had not been an issue at all in VR but alas it was part of some unknown update and now is absolutely unusable if you intend to snipe a target off in the distance because of the inability to control the stability of the reticle.
I made an attempt to cut and paste the e-mail in the contacts list for support but that bounced back :O
I have gone from being a daily regular on the game to a once in perhaps two months try to see if there is an improvement player.
Knights knew me as Bro06562 or Bro and I am looking forwards to some light in my favorite GV tunnel :old:
Title: Re: GV's In VR
Post by: hitech on July 11, 2018, 05:05:20 PM
There is an option to disable head movement in gun sights I'm on vacation at the moment so I can't look where but it's either flight or View options.

Title: Re: GV's In VR
Post by: Vulcan on July 22, 2018, 06:05:43 PM
There is an option to disable head movement in gun sights I'm on vacation at the moment so I can't look where but it's either flight or View options.

Would be nice to have a mapable toggle option.
Title: Re: GV's In VR
Post by: gpcustom on August 07, 2018, 03:18:26 PM
There is an option to disable head movement in gun sights I'm on vacation at the moment so I can't look where but it's either flight or View options.
Any feed back gang. Thought about giving it another try later on today but dread the status quo.
Title: Re: GV's In VR
Post by: gpcustom on August 07, 2018, 05:23:12 PM
Just in from a long vacation from the game. Saw some changes after a try today after visiting the forum and was able to fix the vehicle targeting so I thank you AH its nice to be back :cheers: