Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: Devil 505 on April 18, 2018, 10:07:14 PM

Title: Skin Normal Maps Display in Reverse.
Post by: Devil 505 on April 18, 2018, 10:07:14 PM
This either caused in patch 7 or 8 as I noticed it before installing today's patch - which did not solve the issue.

It looks like bumps become depressions and vice versa.
Title: Re: Skin Normal Maps Display in Reverse.
Post by: Devil 505 on May 01, 2018, 02:16:13 PM
Has anyone at HTC looked into this yet?

I'm working on a new skin template and I'd really like this fixed so I can properly gauge my normal map.
Title: Re: Skin Normal Maps Display in Reverse.
Post by: hitech on May 02, 2018, 12:11:03 PM
I'll take a look but I bet it is BiNormal = Normal cross Tangent and should be BiNormal = Tangent cross Normal.

A change made when hands were added that the binormal i now computed in the shader.

HiTech
Title: Re: Skin Normal Maps Display in Reverse.
Post by: hitech on May 02, 2018, 12:35:17 PM
Yep that was it, fixed for the next patch.
Title: Re: Skin Normal Maps Display in Reverse.
Post by: Devil 505 on May 02, 2018, 12:52:37 PM
Glorious.

Thanks Hitech.