Aces High Bulletin Board
General Forums => Wishlist => Topic started by: RODBUSTR on May 05, 2018, 10:23:30 PM
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The noise turrets and the 88 flak make are not like anything I ever experienced in reality. Here They sound more like the dragging of a huge piece of concrete over the top of another that is suspended off the ground. AH 2 sound options would let Us silence it. Have a blast.
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The noise turrets and the 88 flak make are not like anything I ever experienced in reality. Here They sound more like the dragging of a huge piece of concrete over the top of another that is suspended off the ground. AH 2 sound options would let Us silence it. Have a blast.
So you're a former 88 flak gunner?
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The noise turrets and the 88 flak make are not like anything I ever experienced in reality. Here They sound more like the dragging of a huge piece of concrete over the top of another that is suspended off the ground. AH 2 sound options would let Us silence it. Have a blast.
You’ve fired an 88 before? :O
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What experience do you have in reality? How many recordists are you aware of that have actually recorded real turrets?
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What experience do you have in reality? How many recordists are you aware of that have actually recorded real turrets?
Hand him a screwdriver, Chalenge. :salute
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Hand him a screwdriver, Chalenge. :salute
Based on all the nonsense he posts here, I'd say he's had more than enough. :devil
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Based on all the nonsense he posts here, I'd say he's had more than enough. :devil
The OTHER kind. The number one choice for tightening screws that are loose. :D
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T-34/85 https://www.youtube.com/watch?v=SuiNsy42SFI
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T-34/85 https://www.youtube.com/watch?v=SuiNsy42SFI
https://www.youtube.com/watch?v=opjR9hTn5DE :rofl
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Yeah, I have a feeling the bell is intentional? Not absolutely sure about that.
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The noise turrets and the 88 flak make are not like anything I ever experienced in reality. Here They sound more like the dragging of a huge piece of concrete over the top of another that is suspended off the ground. AH 2 sound options would let Us silence it. Have a blast.
You can simply go: clipboard > options > preferences > game sounds > click on advanced button > highlight actuators > reduce volume to where you want it.
One-eye
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Man and here all I wanted is the paint tool in the terrain editor that can be set so only a percentage of pixels inside of the brush circle will be painted. That Hitech would set that function to the raise hill tool so one click at 1ft per second would create a micro terrain area of random tiny hills around a spawn for GVs.
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You can simply go: clipboard > options > preferences > game sounds > click on advanced button > highlight actuators > reduce volume to where you want it.
One-eye
Are you sure that works one-eye? It used to in AH2 however I gave up trying to do it in AH3. I admit I have not tried in quite some time.
Whilst Rodbustr may not always come across to us in the best way we have to admit the sounds in AH3 are pretty average.
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No but I have experience tinkering with several types of anti aircraft artillery, armor and work with heavy equipment which has much of the same design and technology that turreted armor does and none sound like that. They are precision instruments. Keep the troll wagon rolling though... Have a blast.
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I understand your frustration with the sounds. I went back and listened to them and I agree that the default sounds are not the same as the actual gun. I was not able to handle an 88 myself, but I did record one firing several shots. Also, the 40mm Bofors, which I really loved and was able to fire. I think probably the 88 doesn't have much sound. It's a bit like the Storch flaps, or the F4F landing gear being hand cranked most of the sound comes from the operator. Plus, I bet the 88 takes a lot less power than either airplane I mentioned, so there wouldn't be much effort.
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The 88 traverse sound appears to be a looped best estimate sound of some kind of hand gear rotating a large object around a lubed pinon. Exactly what you see in the maintenance manual for the 88. Wonder if some museum in Texas has an 88 and allowed HTC to rotate it? Always thought the wheel break noise would get this treatment since it sounds exactly like a time I had to drag a load of defunct washing machines across a concrete pad by hand. And then the 88 when it goes off sounds like a tympani player tuning his drum. I have listened to that process.
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So you're a former 88 flak gunner?
No but he did stay at a Holiday Inn Express last night
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The 88 traverse sound appears to be a looped best estimate sound of some kind of hand gear rotating a large object around a lubed pinon. Exactly what you see in the maintenance manual for the 88. Wonder if some museum in Texas has an 88 and allowed HTC to rotate it? Always thought the wheel break noise would get this treatment since it sounds exactly like a time I had to drag a load of defunct washing machines across a concrete pad by hand. And then the 88 when it goes off sounds like a tympani player tuning his drum. I have listened to that process.
American Aero, New Smyrna Beach, Florida. They have restored tons of these guns.
http://americanaeroservices.com/german-flak-88-cannons/
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Dammit Jim! I'm a doctor not a WW2 German 88mm flak gunner!
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The 88 traverse sound appears to be a looped best estimate sound of some kind of hand gear rotating a large object around a lubed pinon. Exactly what you see in the maintenance manual for the 88. Wonder if some museum in Texas has an 88 and allowed HTC to rotate it? Always thought the wheel break noise would get this treatment since it sounds exactly like a time I had to drag a load of defunct washing machines across a concrete pad by hand. And then the 88 when it goes off sounds like a tympani player tuning his drum. I have listened to that process.
About the 26 second mark you can just hear the rotation sound among the other noises for about a second.
https://www.youtube.com/watch?v=DCNrIgCA8v0
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No but he did stay at a Holiday Inn Express last night
:rofl :aok
Dammit Jim! I'm a doctor not a WW2 German 88mm flak gunner!
:rofl :aok
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I can post the sound, but it would spoil things. The way the game is right now the turrets are always powered. If we could have events set for unpowered turrets, then we could add "multisounds" for powered and unpowered (plus polyphony and 3D offsets). The 88mm is obviously unpowered, but there are a few tanks that have manual cranks as well. I would be tempted to use the same sound for all manual turrets, because that is the whole point of FMOD.
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No but I have experience tinkering with several types of anti aircraft artillery, armor and work with heavy equipment which has much of the same design and technology that turreted armor does and none sound like that. They are precision instruments. Keep the troll wagon rolling though... Have a blast.
(http://www.timjamesscience.com/uploads/7/0/3/8/70381823/published/riiight.jpg)
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American Aero, New Smyrna Beach, Florida. They have restored tons of these guns.
http://americanaeroservices.com/german-flak-88-cannons/
One phone call and a polite request to record 30sec of traverse sound.
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One phone call and a polite request to record 30sec of traverse sound.
+1 - yep. And ask them to time it how long it takes to traverse 360° ... :p
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+1 - yep. And ask them to time it how long it takes to traverse 360° ... :p
We know that.
http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/88mm-antiaircraft-gun-introduction.html
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We know that.
http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/88mm-antiaircraft-gun-introduction.html
Good info there Lyric... still, ours is on the low gear, or SLOW gear. The video I posted shows a MUCH faster transverse rate - guess it depends on how 'motivated' the gun crew is... (i.e. not hung over from previous night, arms not tired from sand bagging or digging latrines, spanking the monkey, that kind of stuff). :D
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Good info there Lyric... still, ours is on the low gear, or SLOW gear. The video I posted shows a MUCH faster transverse rate - guess it depends on how 'motivated' the gun crew is... (i.e. not hung over from previous night, arms not tired from sand bagging or digging latrines, spanking the monkey, that kind of stuff). :D
That was just one part of the entire document.
http://www.lonesentry.com/manuals/88mm-antiaircraft-gun/index.html
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It is not frustration. It is a comment. and It matters not what I state akak will most likely always dispute it. Anything with bearings that are in proper working order don't sound like the turrets or other precision equipment like the traverse and elevation controls of a large gun like the Flak 36.
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Rod, you're not making sense. What you just said is that the Flak 36 doesn't sound like itself?
Anyway, the sound is, I believe, like many other sounds in the game. It is intended to satisfy more than a single slot for sound. That helps to keep the download size for the game small, and also keeps the game speedy. I am not even close to having all of the sounds finished, and the sound pack size is already getting to be substantial. That is the inevitable consequence of having individual sounds for every gun, vehicle, and aircraft.
If you really don't like the sound just get yourself a copy of FMOD, record some gears going "clack-clack-clack" and make your own sound pack.
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Rod,
Contact American Aero Services and see if they can record one being traversed or ask them what it sounds like. No one in this conversation has been next to one when it was traversed including yourself. Hitech goes with his data until you can provide better real data. That has always been how it works here.
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Rod,
. . . No one in this conversation has been next to one when it was traversed including yourself. . . .
Not quite true.