Aces High Bulletin Board

General Forums => Wishlist => Topic started by: waystin2 on July 07, 2018, 08:22:34 AM

Title: Base/Town Continues to Flash After Troop Carrier Bails
Post by: waystin2 on July 07, 2018, 08:22:34 AM
Please have the base or town continue to flash after a troop carrier has towered after dropping troops and the troops are still running for the capture.
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: Devil 505 on July 07, 2018, 08:47:26 AM
are they bailing out in the true sense where the player is outside the vehicle or are they towering out after dropping their troops?

Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: The Fugitive on July 07, 2018, 08:55:14 AM
The players bails and sits in the tower waiting for the capture. The troops running do not flash the town or field and so the defenders have no warning and by all indications there is no threat so the defends move on. Meanwhile the base is captured under the defenders noses.
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: Devil 505 on July 07, 2018, 09:14:21 AM
Maybe a good solution would be to have any voluntary trip to the tower have a set delay and erases any bombs/torps/troops/supplies still in play at that point.

Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: The Fugitive on July 07, 2018, 09:42:20 AM
They already have one. As long as your in the tower what ever you dropped is good. As soon as you reup it disappears. Setting a timer really isnt the answer, I think keeping the town flashing is what is needed.
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: Devil 505 on July 07, 2018, 09:49:26 AM
What I mean is that there should be a delay between typing ".ef" and when you actually get to the tower.

If a player is killed by enemy fire, then the dropable items should stay in play until the player launches a new sortie. If a player tries to bail, then no dice.

The "path of least resistance" should be to face the enemy and the penalty for cowardice should be more harsh than death.
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: waystin2 on July 07, 2018, 10:51:40 AM
are they bailing out in the true sense where the player is outside the vehicle or are they towering out after dropping their troops?
Towering.  Thank you for the clarification question.
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: Zimme83 on July 07, 2018, 01:05:03 PM
I vote no - just because its fun. Doing a hail mary and drop the troops from 20k in a C-47 and see the base go green 10 mins later is awfully rewarding.  :D
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: guncrasher on July 07, 2018, 05:42:49 PM
I vote no - just because its fun. Doing a hail mary and drop the troops from 20k in a C-47 and see the base go green 10 mins later is awfully rewarding.  :D

only player that consistently dropped troops from 20k was a member of the 327th.  and that was back in aw.


semp
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: TWCAxew on July 08, 2018, 06:36:36 AM
only player that consistently dropped troops from 20k was a member of the 327th.  and that was back in aw.


semp

Nah seen it happen alot back in AH 2 ALOT. It was good fun and you guys bring back some great memories :t

DutchVII
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: Zimme83 on July 08, 2018, 08:27:09 AM
I tried it a few times. It takes some time and planning though. it takes ~25-30  mins to get the C-47 in position and another 10 for the troops to parachute down so someone have to deack while you are climbing. It also help to have AAA strat down and a busy front line with a lot of flashing bases, it decreases the risk of having someone sitting on the base and watching the Map room..
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: popeye on July 10, 2018, 12:47:12 PM
So, how long will troops run?  I've read 15 minutes.  Is that correct?

I'd like to know how long to watch the map room after getting the proxy of the guy who dumped troops and towered.
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: Volron on July 10, 2018, 12:49:18 PM
Please have the base or town continue to flash after a troop carrier has towered after dropping troops and the troops are still running for the capture.

You also forgot, "Please have it also flash the base when it, and/or it's town if it has one, is being shelled.".

 :)
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: Wiley on July 10, 2018, 01:08:39 PM
You also forgot, "Please have it also flash the base when it, and/or it's town if it has one, is being shelled.".

 :)

So much of this.

Wiley.
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: waystin2 on July 10, 2018, 03:17:22 PM
So, how long will troops run?  I've read 15 minutes.  Is that correct?

I'd like to know how long to watch the map room after getting the proxy of the guy who dumped troops and towered.
You have to be within a certain distance of the map room or else they will not run.  They will just stand there.  They either run or they do not.  Unsure of the exact distance but I sure the maximum run time is lot less than 15 minutes.
Title: Re: Base/Town Continues to Flash After Troop Carrier Bails
Post by: Mano on July 10, 2018, 04:13:30 PM
There is also a bug that renders the troops invisible when they tower out. I have been at the map-room watching and the base was captured.
I will send in a film the next time and note which map was up and what field. I always record my sorties.....I forgot to save that one the last time it happened.

 :salute