Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: BBQsam on July 26, 2018, 02:32:48 PM
-
Get in MA ASAP we have a NEW map!
-
UH OH. I'M OMW!!!!!!!!!!!!!!!!!!!!!!!! :bolt:
-
Screenshot before it gets rolled by the day crew?
Wiley.
-
Its Bustr's new one, "Rift Valley"
-
Ah. Thanks. There *might* happen to be a pic or two on the board. :devil
Wiley.
-
Ah. Thanks. There *might* happen to be a pic or two on the board. :devil
Wiley.
:neener:
-
(https://i.imgur.com/PEI7vaD.png)
:D
-
(https://i.imgur.com/PEI7vaD.png)
:D
Lies! Deception! Everyday more lies!!! :x
-
Ah. Thanks. There *might* happen to be a pic or two on the board. :devil
Wiley.
Someone please post a link or a pic here if the new map.
-
Congrats Bustr. I know how much work you have put into this one!
-
Congrats Bustr. I know how much work you have put into this one!
Yes indeed.
Thanks Bustr.
:salute
-
Well done Bustr, its a beautiful map. Thanks for all your hard work.
-
(http://arabian-knights.org/forum/download/file.php?id=2185)
-
Is there some secret code to log into this newmap? I get kicked out saying server not responding. :noid
(http://arabian-knights.org/forum/download/file.php?id=2185)
-
Well done Bustr. I hope to see it soon.
-
Just left the arena, common guys capture some feilds so you can experience all the other micro terrain I put in for GVs and the scaled topography from the air. The center pond is so small you can spit on the other two CV if you just run a course out into the center. It's only 2:30pm pacific, the night crew will be in shortly.
People keep asking where the trains and convoys are. All trains are running in the giant strat complex. The convoys are on the road system I put in to each country. Both are constantly running down a 10mile segment that takes 10 minutes. You will have to figure at the feilds which road is the supply convoy road and which is a dummy road.
-
Thanks for your hard work Bustr.
:salute
-
Bustr can come out of the programming dungeon! How's the light of day treating that piggy-skin? :)
Can't wait to check it out sir; and you won't hear me complain about it, even WHEN the terrain killz me. :salute
-
Looks like a fun map!
Hitech! Y'all need to post this map on the front page!!!
-
Good map !
WTG Bustr
-
Looks like a fun map!
Hitech! Y'all need to post this map on the front page!!!
...... and all social media accounts!
-
Looks like a fun map!
Hitech! Y'all need to post this map on the front page!!!
These kinda things need to be hyped up through all possible mediums. Like flippz did on FB I find it odd that HTC doesn't do this on there own. Maybe give a media student an internship so he/she can promote the game trough these kinda channels. So it doesn't add to the workload.
DutchVII
-
Looks fantastic, but I won't be flying much until you guys are done running your Philadelphia experiments. :bolt:
-
Flew it last night, but them bish/knights didn't want to share... I didn't putter around the map as much as I would have liked but what I did see was nice.
Anyone else have any stutter issues though? I experienced it only once so coulda been the inter-nets..
<S> Bustr, Looks great!
-
I have seen some reports of a faint bacon smell on the terrain.... hmmmm
:devil
-
I have faith Hitech will get the current issues fixed with the terrain and then you guys can expand your captured territories and run into the rest of what I did to the terrain.
-
i really like how all the strats are back close together :aok
-
i really like how all the strats are back close together :aok
It seem like a good map, I did some filming to study it more
-
It seem like a good map, I did some filming to study it more
Me too. Did your film viewer play it?
-
Me too. Did your film viewer play it?
Mine did...for about 6 minutes. Terrain was ALL JACKED up(when it was playing), the trees-clutter were floating above the surface, with large squares showing up under the floating trees. Looked like water under that, almost like the trees and terrain details were reflections :uhoh Tried the film 10 times at different times and always crashed at 6 min 34 sec into play back :uhoh Nvidia Shadow Play filmed it just fine though
-
Mine did...for about 6 minutes. Terrain was ALL JACKED up(when it was playing), the trees-clutter were floating above the surface, with large squares showing up under the floating trees. Looked like water under that, almost like the trees and terrain details were reflections :uhoh Tried the film 10 times at different times and always crashed at 6 min 34 sec into play back :uhoh Nvidia Shadow Play filmed it just fine though
I really like the shadow play feature.
-
Played on the map last night!
Had a really great time. Great CV fights. Fights on all 3 sides of the map. Wasn't too big and bases werent too far. There was an area for all 3 sides to fight each other without it being a furball island.
Got about 20 kills in 2 hours.
I think it's a good one!
Nice job Bustr! :aok
-
I like this new map a lot. I too saw some of the minor graphical glitches, but it was only occasional, and not disruptive at all. Gameplay-wise though, this map seems to work really really well for a variety of play styles. Thumbs up!
-
Two years of listening, watching, and experiments across the first two terrains I submitted.
Please don't make me watch anymore Mario Brothers versus the Keystone cops with shotguns videos from the competition's tank arenas. I watched too many just to look at their terrains at the tank combat micro level. They may have incredible graphics but the game play is greiferastic kiddy time becasue two sides are "forced" at each other who for the most part are not playing a tank game as a WW2 recreation SIMM. Our tank game needed realistic terrain scaled to a tanker's perspective which the competition excels at. That adds about a month or so onto the build process on top of the months creating topographically themed and scaled terrain for the air combat players to fly over.
I'm hoping AH terrain builders will follow suit with scaling terrain from the local micro 6mile diameter around feilds to the macro level as part of a unified theme. The competition has been doing that all along as a product standard to compete for our community's customers. They could not compete with our numbers at one time so our terrains could be a tad rough, Greebo began stepping outside of that and inspired me that it was possible to go farther. Our numbers today and the expectations of newer customers require some amount of graphics quality to compete with the competition's tiny but realistic looking terrains.
Riftval was my experiment to see if it can be done with the tools, trees\clutter tiles and terrain polygon limitations Hitech gives us. It can be done but, it won't matter what program or method you use to get a landmass into the AH terrain editor. The hard part is making it look as real as possible and play well from the micro terrain for tanks, to the macro terrain for airplanes flying over it. That took my building the first two MA terrains from scratch using only the AH terrain editor so I could eventually create riftval.
Without numbers to keep customers distracted, they will pay attention to what their surroundings look like and how that makes them feel about being in our game.