Aces High Bulletin Board
General Forums => Wishlist => Topic started by: waystin2 on July 31, 2018, 07:30:25 PM
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Please add a large downdraft at 30k to keep bombers at reasonable interception alts for prop planes.
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So what would fighters do? :headscratch:
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So what would fighters do? :headscratch:
Well they would bounce off the same downdraft wouldn't they? :headscratch:
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Well they would bounce off the same downdraft wouldn't they? :headscratch:
And drive through dead six to get blasted.
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Please do this lol no more rocket ships!
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Absolutely not.
Let them take all day to get up there. With the right aircraft and the right set of skills that means they just have farther to fall before they hit the ground.
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-30,000
Coogan
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Make an Icaros layer - if you fly too high your wings melt.
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And drive through dead six to get blasted.
Exactly. The fraidy-cat astronauts will be safer than ever before at 29,990 ft .
A better idea would be to decrease bombing accuracy as the altitude goes up.
Make bombs have an incrementally greater dispersal for every 1k in altitude, starting at 15k. That's assuming there is a dispersal rate and if there isn't, there should be.
15k = 90% of current dispersal rate
16k = 85%
17k = 80%
... and so on.
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Chem trails made below 30,000' just aren't worth making.
I think the OP should just swallow his prize and work to improve his high altitude fighting.
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Chem trails made below 30,000' just aren't worth making.
I think the OP should just swallow his prize and work to improve his high altitude fighting.
It's pride Bob. And I have no lack of high altitude fight skills. Work to improve your typing skills Sir! :aok
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Exactly. The fraidy-cat astronauts will be safer than ever before at 29,990 ft .
A better idea would be to decrease bombing accuracy as the altitude goes up.
Make bombs have an incrementally greater dispersal for every 1k in altitude, starting at 15k. That's assuming there is a dispersal rate and if there isn't, there should be.
15k = 90% of current dispersal rate
16k = 85%
17k = 80%
... and so on.
I like this. Another thought I had was placing heavy cloud layers at 25k above all strats.
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It's pride Bob. And I have no lack of high altitude fight skills. Work to improve your typing skills Sir! :aok
You made a couple of valid points there. :cheers: :salute
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Exactly. The fraidy-cat astronauts will be safer than ever before at 29,990 ft .
A better idea would be to decrease bombing accuracy as the altitude goes up.
Make bombs have an incrementally greater dispersal for every 1k in altitude, starting at 15k. That's assuming there is a dispersal rate and if there isn't, there should be.
15k = 90% of current dispersal rate
16k = 85%
17k = 80%
... and so on.
+1
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Force manual calibration above 20k?
An alt cap will just make them safer.
Wiley.
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Force manual calibration above 20k?
An alt cap will just make them safer.
Wiley.
Exactly my thinking...unless somehow it would affect bombers but not fighters. 30K alt cap means fighters gain no advantage.
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I like this. Another thought I had was placing heavy cloud layers at 25k above all strats.
Hitech won't allow that or placing the cirrus layer low enough to whiteout the scope from sun glare.
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Great ideas folks. Wish there was a way to only apply to bombers not fighters. My whole intention was to encourage those who choose to fly bombers at 30k+ and avoid interaction or virtual danger in the melee to... well interact a bit with those of us that breathe a little bit more oxygen. :D
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I see this in a few ways.
1) If a bomber pilot took the time to fly to 30k, he deserves to live. He has chosen to avoid combat and avoid he combat he just may.
2) If a fighter pilot takes the time to fly to 30k to kill a bomber pilot who took the time to fly to 30k, may the best pilot win.
3) Aircraft have ceilings, they are of no use to us if we have a virtual alt cap.
4) Some aircraft were built to perform at extremely high altitudes. If we deny them of those altitudes, why are they in the game?
Result: Let them climb.
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Great ideas folks. Wish there was a way to only apply to bombers not fighters. My whole intention was to encourage those who choose to fly bombers at 30k+ and avoid interaction or virtual danger in the melee to... well interact a bit with those of us that breathe a little bit more oxygen. :D
'New' wish.
Require oxygen above 10k. Make oxygen a damageable system. When it goes hypoxia, blackout sets in (the higher, the faster). Wakey-wakey starts at 10k. If your craft is intact, try spin recovery (or bail). :D
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Great ideas folks. Wish there was a way to only apply to bombers not fighters. My whole intention was to encourage those who choose to fly bombers at 30k+ and avoid interaction or virtual danger in the melee to... well interact a bit with those of us that breathe a little bit more oxygen. :D
Maybe not everybody has as much virtual bravery as you do!
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The best tactic for fighters to kill bombers at 30K is real easy. Get a scout to follow the 30K bomber and report location and direction. Grab your best plane for high altitude and climb well in advance and get in front of bombers for a head on pass. 30K jousting event is now open for combat.
Bring two friends and take all 3 bombers down in one pass.
When the players who take the bombers to 30K and start getting blown out of the sky, either they choose to fly and fight or find something else to do.
Written by a bomber pilot who only enjoys flying and fighting.
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The best tactic for fighters to kill bombers at 30K is real easy. Get a scout to follow the 30K bomber and report location and direction. Grab your best plane for high altitude and climb well in advance and get in front of bombers for a head on pass. 30K jousting event is now open for combat.
Bring two friends and take all 3 bombers down in one pass.
When the players who take the bombers to 30K and start getting blown out of the sky, either they choose to fly and fight or find something else to do.
Written by a bomber pilot who only enjoys flying and fighting.
Step 1 isn't even all that necessary. Most of the time you can up in front of them and then play BarDar Mastermind and figure out where they are by where they aren't. Unless they go off the map.
Wiley.
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It takes about 4 sectors or more to get a B-17 loaded with bombs and 75% fuel to around 30k. Many fighter planes can get to that alt in much less time. I have fought many planes at 30k plus in a B-17 formation and I am moving at a speed that is slow. That is where the fighters can hit and travel on to come back for another pass. The B-17 is a sitting duck with only his gunnery ability to make it home safely. I believe some of the enemy fighters get impatient and make careless moves that ends in their death. Many bomber targets are deep into enemy territory. That means long flights and a lot of time for the enemy to up an intercepting plane. At 30k or more, I have encountered P47s, P51s, spits, 110s, mossies, 262s, 163s, 109s, 152s, etc.. They all fly faster than the B-17 at that alt. I would rather not penalize a bomber pilot. The b-17 does have a ceiling alt. 37k to 38k and you are barely moving at 120 +/- speed. That's without eggs and a not a lot of fuel.
One-eye
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Good luck getting to 30k in a bomber during the radar test!
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Tonight I saw 2 sets of bombers above 35k. They are graduating from Alt Monkeys to Alt Baboons, though they are still a ways from being Alt Gorillas.
Wiley.
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Tonight I saw 2 sets of bombers above 35k. They are graduating from Alt Monkeys to Alt Baboons, though they are still a ways from being Alt Gorillas.
Wiley.
Alt sasquatch is after alt gorilla
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This is one of the worst wishes in AH history!
I vote -eleventykrusties
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Please add a large downdraft at 30k to keep bombers at reasonable interception alts for prop planes.
If you feel that the buffs are too high, well you don't have to chase them now do you.
Find something else to do.
Coogan
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If you feel that the buffs are too high, well you don't have to chase them now do you.
Find something else to do.
Coogan
Your Sir are an Idiot..
Coogan
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It takes about 4 sectors or more to get a B-17 loaded with bombs and 75% fuel to around 30k. Many fighter planes can get to that alt in much less time. I have fought many planes at 30k plus in a B-17 formation and I am moving at a speed that is slow. That is where the fighters can hit and travel on to come back for another pass. The B-17 is a sitting duck with only his gunnery ability to make it home safely. I believe some of the enemy fighters get impatient and make careless moves that ends in their death. Many bomber targets are deep into enemy territory. That means long flights and a lot of time for the enemy to up an intercepting plane. At 30k or more, I have encountered P47s, P51s, spits, 110s, mossies, 262s, 163s, 109s, 152s, etc.. They all fly faster than the B-17 at that alt. I would rather not penalize a bomber pilot. The b-17 does have a ceiling alt. 37k to 38k and you are barely moving at 120 +/- speed. That's without eggs and a not a lot of fuel.
One-eye
Jac this was never directed at your play style. You are a scrapper. I have fought with and against ya. Your input is appreciated!
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'New' wish.
Require oxygen above 10k. Make oxygen a damageable system. When it goes hypoxia, blackout sets in (the higher, the faster). Wakey-wakey starts at 10k. If your craft is intact, try spin recovery (or bail). :D
That’s an interesting realistic real word idea. +1
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Add a strong jet stream that would degrade bombing accuracy significantly. If buff pilot “A” wants to climb to 30k to avoid interception by all means. With that being said, make it so a single set of 30k bombers could not do appreciable damage.
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If the radar stays, then a 30k bomber box traveling a front dropping only vhangers at feilds will be a superior strategic asset to field captures. Seems in AH2 when field captures were the prime activity, guys did just that across several feilds around the target field along with a bomb for the radar. That shut down flak wagons from getting into town or defending the field. And the attackers always killed the truck convoys becasue don't they have some effect on how long it takes the vHanger to come back up? Or was it the town.....
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And the attackers always killed the truck convoys becasue don't they have some effect on how long it takes the vHanger to come back up? Or was it the town.....
It only affects town and field. The only thing that would affect hanger down times if the option in the arena setup is changed, otherwise nothing in game will affect any hanger down time.
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I don't care how high someone flies a bomber. I will intercept them.
Just because the whiners want the game to play itself doesn't mean they are the majority........they are just the loudest.
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While flying we the 91st back in AH2 almost all of our missions were 25k and above and they were some of the best sorties I’ve ever flown. We fought our way in and we fought our way out. More times than none, cons were staggered below, co-alt and above our formations.
We would have long range and a few short range (egress route) escorts. There were never any complaints about altitude.
Sent from my iPhone using Tapatalk
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I see this in a few ways.
1) If a bomber pilot took the time to fly to 30k, he deserves to live. He has chosen to avoid combat and avoid he combat he just may.
2) If a fighter pilot takes the time to fly to 30k to kill a bomber pilot who took the time to fly to 30k, may the best pilot win.
3) Aircraft have ceilings, they are of no use to us if we have a virtual alt cap.
4) Some aircraft were built to perform at extremely high altitudes. If we deny them of those altitudes, why are they in the game?
Result: Let them climb.
Correct.. alt cap is why i don't fly in Brooke's fairytale scenarios. Alt caps are implemented for people who don't read enough books to care. Now some people will argue that it promotes fights but if you make an alt cap all you are truly doing is saying "im too lazy". It does nothing but take an aircraft's distinct personal advantage away. TA-152 P47M P47N ME262 ME163 all get max speed over 30K several more AT or just below 30k.
So if your going to have an Alt cap in the MA it will be at 56k or higher. :noid
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Tonight I saw 2 sets of bombers above 35k. They are graduating from Alt Monkeys to Alt Baboons, though they are still a ways from being Alt Gorillas.
Wiley.
That makes no sense. Baboons live on the ground, not really tree climbers. Gorillas are too heavy to climb trees up to any significat height.
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The best tactic for fighters to kill bombers at 30K is real easy. Get a scout to follow the 30K bomber and report location and direction. Grab your best plane for high altitude and climb well in advance and get in front of bombers for a head on pass. 30K jousting event is now open for combat.
Bring two friends and take all 3 bombers down in one pass.
When the players who take the bombers to 30K and start getting blown out of the sky, either they choose to fly and fight or find something else to do.
Written by a bomber pilot who only enjoys flying and fighting.
Too difficult.
Instead, follow the bombers from a safe distance till they land, then vulch them on the runway.
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That makes no sense. Baboons live on the ground, not really tree climbers. Gorillas are too heavy to climb trees up to any significat height.
The metaphor is size, not actual tendencies. Also they're both technically Apes. Alt Ape just doesn't have the same flow, although it does have the advantage of being alliterative.
Wiley.
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Don't tell the baboons they are not tree climbers.
https://natureontheedge.com/2016/01/09/baboons-climb-trees/
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-1
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Virtually no B17 or B24 "bombing" missions were flown above 25,000 feet. It was hard on the engines and bombing accuracy suffered and They were too heavily laden with fuel, ords, and the weapons created too much drag. The max ceiling for a B17 was 36,500 feet'BOEING AIRCRAFT STAT. The USAAF stats are 32,500 feet alt for a 50,000 pound B17 take off weight-under 22,000 for 1 weighing 65,000 take off weight- and under 26,000 for 1 weighing take off weight 60,000, but that is for one weighing 50,000 pounds take off weight. The 21st Bomber command tried using b29s at 30,000 but They couldn't be sure of hitting anything with a bomb except for the ground and it was very hard on the engines. Other planes like the Mossy16 had good alt performance, but didn't have the ability to accurately bomb from very High alt. A modification in modeling would make it more realistic,but the strato sortie bufftards would not like It. I'm sure They don't like the new All Seeing Eye either. But a layer of clouds at 26-27k covering the strats would be a step in the fairer direction. Have a blast. I don't really mind the fantasy bombing alts when a spit14 is available. Mjug My second choice. Anyway , Have a blast.
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The problem is one of combat avoidance and the lack of consequence for it. It's all well and good if someone wants to fly at 35k, but bombing accuracy should not be anywhere near as good as it is in the game. Flight models are made to be accurate as possible, as are the physics for bullets and shells. Why aren't bombs?
A bomber pilot can hit a target from 35k as easily as from 5k. Does nobody see the problem in that? Players that have hours to burn going AFK on climb out are rewarded over ones that fly at altitudes where they might actually run into other players. Bombers should be more accurate from lower altitudes, just like La-7s perform better at lower altitudes.
If a bomber pilot climbs into low earth orbit, he should not also enjoy the same accuracy as he does at 10k. There is no trade off for altitude and there should be.
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The problem is one of combat avoidance and the lack of consequence for it. It's all well and good if someone wants to fly at 35k, but bombing accuracy should not be anywhere near as good as it is in the game. Flight models are made to be accurate as possible, as are the physics for bullets and shells. Why aren't bombs?
A bomber pilot can hit a target from 35k as easily as from 5k. Does nobody see the problem in that? Players that have hours to burn going AFK on climb out are rewarded over ones that fly at altitudes where they might actually run into other players. Bombers should be more accurate from lower altitudes, just like La-7s perform better at lower altitudes.
If a bomber pilot climbs into low earth orbit, he should not also enjoy the same accuracy as he does at 10k. There is no trade off for altitude and there should be.
+1
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The problem is one of combat avoidance and the lack of consequence for it.
This was the point for my wish. However with the new radar changes Hitech is making with his tests the wish in this thread has lessened substantially. Bombers are easier to spot early and track & intercept.
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It's all well and good if someone wants to fly at 35k, but bombing accuracy should not be anywhere near as good as it is in the game.
So true.
We remember that formations were introduced at the same time as the calibrated bomb sight. The notion was that, if you were going to have the extra bombs carried by the two additional planes, you would have to compensate by using a less-accurate bomb sight. I thought this was a great idea - much more accurate historically. But the "you fighter dweebs hate us bomber afficionados" became so loud that the laser bomb sights were re-enabled - yet the formations didn't disappear.
- oldman
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We remember that formations were introduced at the same time as the calibrated bomb sight. The notion was that, if you were going to have the extra bombs carried by the two additional planes, you would have to compensate by using a less-accurate bomb sight. I thought this was a great idea - much more accurate historically. But the "you fighter dweebs hate us bomber afficionados" became so loud that the laser bomb sights were re-enabled - yet the formations didn't disappear.
There were not 2 but 3 changes. Manual calibration, formations, and reduced precision. The manual calibration can provide the same accuracy as the automatic calibration. Reduced precision (bombs scattered all over the place) was countered by formations dropping trice the bombs.
With a bad calibration there could be a 12-ship formation, and it would still achieve nothing.
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With a bad calibration there could be a 12-ship formation, and it would still achieve nothing.
True, true. You'd think that the people who value the simulation experience would approve of that.
- oldman
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Bombs should scatter just as they did in reality.
(https://78.media.tumblr.com/b51c084a73df57270745a0b27109ac26/tumblr_n2uv0haDw11t51d3to1_1280.jpg)
Just like a shotgun blast, longer range=more spread between hits.
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If that were added, then the structure hitpoints would need to be adjusted accordingly. A 1k bomb would knock any wwII (typical) hangar out of the fight.
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A single 1k bomb would knock out a hangar and all the hangars adjacent to it destroying all planes inside.
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Look at the new variables.
August 1
For the next patch I am writing some new radar option flags so configurations can change and I can test some different combinations.
Enemy Vehicles On Radar
Friendly Vehicles On Radar
Show Bombers as Fighters
Also the BelowRadarAlt will remain active even if full radar is enabled.
It can be set to 0 to disable it.
HiTech
August 3
My current thinking is it will change Tuesday with a new test consisting of full radar in tower (with the exception of below radar), and different settings when in flight.
HiTech
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They all ready do scatter.
HiTech
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They all ready do scatter.
HiTech
:cheers:
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With a bad calibration there could be a 12-ship formation, and it would still achieve nothing.
"An example of the difficulties of precision bombing was a raid in the summer of 1944 by 47 B-29's on Japan's Yawata Steel Works from bases in China. Only one plane actually hit the target area, and only with one of its bombs. This single 500 lb (230 kg) general purpose bomb represented one quarter of one percent of the 376 bombs dropped over Yawata on that mission."
:O
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Something changed between AH2 and AH3. Can't kill hangars as reliably as with 2 now in 3. Either bomb damaged reduced, bomb radius reduced (sometimes not close enough to hangar), or hangar size reduced. Or something messed up with the calibration.
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"An example of the difficulties of precision bombing was a raid in the summer of 1944 by 47 B-29's on Japan's Yawata Steel Works from bases in China. Only one plane actually hit the target area, and only with one of its bombs. This single 500 lb (230 kg) general purpose bomb represented one quarter of one percent of the 376 bombs dropped over Yawata on that mission."
:O
Part of why LeMay switched tactics to low- and medium-altitude raids...
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The problem is one of combat avoidance and the lack of consequence for it. It's all well and good if someone wants to fly at 35k, but bombing accuracy should not be anywhere near as good as it is in the game. Flight models are made to be accurate as possible, as are the physics for bullets and shells. Why aren't bombs?
A bomber pilot can hit a target from 35k as easily as from 5k. Does nobody see the problem in that? Players that have hours to burn going AFK on climb out are rewarded over ones that fly at altitudes where they might actually run into other players. Bombers should be more accurate from lower altitudes, just like La-7s perform better at lower altitudes.
If a bomber pilot climbs into low earth orbit, he should not also enjoy the same accuracy as he does at 10k. There is no trade off for altitude and there should be.
This !
Dropping bombs at 30k should be like me trying to level bomb (at any altitude), I hit within a sector.