Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lazerr on August 16, 2018, 11:58:48 PM
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I know we tested the m3 without troops for awhile.. Any chance there would be a test without supplies in the future? Asking for a friend...
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Why?
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Why was it added in the first place?
Have you ever had bad ideas on things, and later realized it was stupid and corrected it? :D
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As in slowing down the Resupply? That would be ok...but I think the solution that would work better...you pretty much said as much in another post...Change Hardness levels for some Base/Town structures. If it wasnt so easy for 1 fighter to deack a field or kill hangers along with retarding the One Bomber formation from white flagging in 1 pass...the RESUP wouldnt be NEAR as necessary. You would have THE TIME to lift from a rear base and get there in time to defend. Might even get more folk involved in these Takes/Defenses situations. Thats the only thing I see, that would possibly work to "FORCE" contact/fights...just my thinking :cheers: Plus...it would be a simple setting change in Arena Flags..HT wouldnt have to come up with new programming..may not even need to put it in a "Patch". Win win It also would stifle the "HT only cares about one side ect etc" It can be done in a way that doesnt leave such an impression of HT taking sides of "Vocal Minority" chit. It doesnt NERF any one side, defenders OR Attackers the way I see it :cheers:
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Why was HQ ever added in the first place? At a time when shade players were using 2nd accounts to spy on other countries just to derail missions and grief it was then after nothing was done about this style of play that a certain group of players all but brought this game down to its knees over and over and over again until somethi g had to be done about it.
Thats when hq was modified to its current state and gv dar came after. HQ system was a great but failed idea that showed just how perfect the game balance was until it became a necessary target to draw attention to the real problem in the game.
Resupply used to mean something until strats became so difficult and meaningless to attack that unless your on certain maps have fun spending an hour actually doing something outside of the horde withoit it immediately popping right back up.
I understand bustr's concept on the new maps that only large forces should be able to inflience such key assets that affect the game but the two elements that were not accounted for were lack of numbers and the shear number of defenders that defend against such missions.... And score!
Every action to "make the game fair for all" has backfired to such a degree that it promotes the horde which imho kills gameplay for all parties involved.
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Why was HQ ever added in the first place? At a time when shade players were using 2nd accounts to spy on other countries just to derail missions and grief it was then after nothing was done about this style of play that a certain group of players all but brought this game down to its knees over and over and over again until somethi g had to be done about it.
Thats when hq was modified to its current state and gv dar came after. HQ system was a great but failed idea that showed just how perfect the game balance was until it became a necessary target to draw attention to the real problem in the game.
Resupply used to mean something until strats became so difficult and meaningless to attack that unless your on certain maps have fun spending an hour actually doing something outside of the horde withoit it immediately popping right back up.
I dont think HQ discussion was brought up here, are you in the right thread?
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Hit the strats=reduce effectiveness of m3 resups .. That's why I cursed the 49ers so much.. (in a friendly way) .. you won't find allot of dedicated m3 drivers (except me) willing to put the time into resupping strats and town plus being very few it will take plenty of time for you to take base
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I dont think HQ discussion was brought up here, are you in the right thread?
laying a foundation to my point in regards to resup. Sometimes have to write short clips due to connection issues or i lose the post when i send it through.
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Hit the strats=reduce effectiveness of m3 resups .. That's why I cursed the 49ers so much.. (in a friendly way) ..
ya but due to all the changes without any real solutions to the real problems the 49ers are gone now never to return.
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Hit the strats=reduce effectiveness of m3 resups .. That's why I cursed the 49ers so much.. (in a friendly way) .. you won't find allot of dedicated m3 drivers (except me) willing to put the time into resupping strats and town plus being very few it will take plenty of time for you to take base
You been reading the stories of strats being resupped before the guys hitting them can land? Kind of like pissing in the wind scotty.
So basically, they spend and hour plus to hit a strat, and cant enjoy the fruits of their labor.
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As in slowing down the Resupply? That would be ok...but I think the solution that would work better...you pretty much said as much in another post...Change Hardness levels for some Base/Town structures. If it wasnt so easy for 1 fighter to deack a field or kill hangers along with retarding the One Bomber formation from white flagging in 1 pass...the RESUP wouldnt be NEAR as necessary. You would have THE TIME to lift from a rear base and get there in time to defend. Might even get more folk involved in these Takes/Defenses situations. Thats the only thing I see, that would possibly work to "FORCE" contact/fights...just my thinking :cheers: Plus...it would be a simple setting change in Arena Flags..HT wouldnt have to come up with new programming..may not even need to put it in a "Patch". Win win It also would stifle the "HT only cares about one side ect etc" It can be done in a way that doesnt leave such an impression of HT taking sides of "Vocal Minority" chit. It doesnt NERF any one side, defenders OR Attackers the way I see it :cheers:
Used to be you had to make 4 legitimate passes on town in order to wf/deack it in 1 set of lancs. Now it only takes 3.... Who needs a fighter to deack it?
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You been reading the stories of strats being resupped before the guys hitting them can land? Kind of like pissing in the wind scotty.
So basically, they spend and hour plus to hit a strat, and cant enjoy the fruits of their labor.
That is one of the saddest aspects of todays aces high.
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Why was HQ ever added in the first place? At a time when shade players were using 2nd accounts to spy on other countries just to derail missions and grief it was then after nothing was done about this style of play that a certain group of players all but brought this game down to its knees over and over and over again until somethi g had to be done about it.
Thats when hq was modified to its current state and gv dar came after. HQ system was a great but failed idea that showed just how perfect the game balance was until it became a necessary target to draw attention to the real problem in the game.
Resupply used to mean something until strats became so difficult and meaningless to attack that unless your on certain maps have fun spending an hour actually doing something outside of the horde withoit it immediately popping right back up.
I understand bustr's concept on the new maps that only large forces should be able to inflience such key assets that affect the game but the two elements that were not accounted for were lack of numbers and the shear number of defenders that defend against such missions.... And score!
Every action to "make the game fair for all" has backfired to such a degree that it promotes the horde which imho kills gameplay for all parties involved.
BUT..For the Fighter guys..wouldnt it solve their "cant find a fight" problem? Make it so that even just a horde would be in jeopardy unless they were disciplined and on task? I am not talking about the HQ Super Natural Hardness...just enough to allow a MODICUM of hope in a defense while also supporting the TEAM PLAY asspect
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Used to be you had to make 4 legitimate passes on town in order to wf/deack it in 1 set of lancs. Now it only takes 3.... Who needs a fighter to deack it?
True some guys can do this...I know for a FACT YOU CAN. Saw it TOO many times! Immelman a Lanc and STILL KILL ME :furious I am talking harden the TOWN building and Auto Guns...JUST enough to give other than M3 support a chance in a defense. Yes..changing Town layouts would help too. My line of thinking is..Just hardening the layout as we have now would be easier than writing NEW Code? Its already programmed in, for this, just a simple Arena Flag change :uhoh PLUS...if one plane wasnt enough to kill a hanger, but took 2....Thats one moreRED in a location.. Makes it like Chumming Sharks for some. 2 bomber formations for WF..and ack being harder to kill, would almost REQUIRE a Jabo support system= more reds in the air, for the NON win da war guys. Yes..that might hurt you a bit, as I know you took pride in being able to do it by yourself..but I believe it could bring back the Missions and Team Work :aok
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True some guys can do this...I know for a FACT YOU CAN. Saw it TOO many times! Immelman a Lanc and STILL KILL ME :furious I am talking harden the TOWN building and Auto Guns...JUST enough to give other than M3 support a chance in a defense. Yes..changing Town layouts would help too. My line of thinking is..Just hardening the layout as we have now would be easier than writing NEW Code? Its already programmed in, for this, just a simple Arena Flag change :uhoh
No, because folks will already be on the way with supps when the town is hit.. be it 10% down or 90% down
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As it stands now..sure. Most of the guys I see running sups, would PREFER to be in a Plane. So MAYBE something like I wrote would at least get THOSE FOLK back in a plane? If your gonna change the Hardness..just change the Resup time for objects. If resup is really the problem...this would go ALONG way into nullifying the need for RESUP FIRST. Most resup because its faster..and best defense as it stands now. So mitigate the choosing of this method. Shoot if taking down towns had similar properties as Strats as more is killed the longer the down times/neuters the effectiveness of resupping over DEFENDING= more REDS. Not every one would be ok with this..but those have squeakED about anything and everything so let them gripe
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You been reading the stories of strats being resupped before the guys hitting them can land? Kind of like pissing in the wind scotty.
So basically, they spend and hour plus to hit a strat, and cant enjoy the fruits of their labor.
If other players coordinate with the strat runner to kill the strat-linked objects on bases, the effect can last for a very long time.
I'm guessing that few players want to spend their time resupplying strat or bases. But when the choice is to babysit a de-acked base for 2 hours, or run supplies to it for 40 minutes, resupply can seem the lesser of two evils.
My opinion is that the strat system creates some of the most tedious aspects of the game -- resupply, long high altitude bomber missions, CAP for strats, and watching for sneaks.
Maybe the new trains and convoys will change the resupply dynamic.
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I like having strats and towns. I agree with Lazer though that resupping in M3s is not good for the game. C47s only would be a better option. Infact it should probably cost you perks to be able to resupp a base or strat.
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I like having strats and towns. I agree with Lazer though that resupping in M3s is not good for the game. C47s only would be a better option. Infact it should probably cost you perks to be able to resupp a base or strat.
While I agree also that m3's should be out and c47 as the only option.
I would throw out also strats and towns and leave only airfields...... this is not ww2ol, we don't need the supply, AH is closer to arcade than a ww2 simulation, and that's a good thing, so why not go all the way?
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I like having strats and towns. I agree with Lazer though that resupping in M3s is not good for the game. C47s only would be a better option. Infact it should probably cost you perks to be able to resupp a base or strat.
If I was a CYNIC...Sure you want only C47s...easy kills. :uhoh I think I know you better than that, just playing the devil's advocate...Some one would say this and believe that was your motivation :confused: It would however REINVORCE this us/them cross fighting..HT only cares about this, or hates Gvs or whatever. It ALWAYS shows up. I dont think the change will ever happen WITHOUT a solution that doesnt favor one side or the other...WHICH IS THE RUB. Noone likes change. there HAS TOO be some settings that could be tweaked, Hardness of Buildings,Guns, Downtimes ect that could help out and not be too complicated or require new COMPUTING CODE, or new terrains :uhoh
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If I was a CYNIC...Sure you want only C47s...easy kills.
Hehe, think about the noobs,,,, they would have something to shoot at. win-win for everyone.
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While I agree also that m3's should be out and c47 as the only option.
I would throw out also strats and towns and leave only airfields...... this is not ww2ol, we don't need the supply, AH is closer to arcade than a ww2 simulation, and that's a good thing, so why not go all the way?
I agree with that...the Oceana map has Maprooms on Base /NO TOWN. I would love the Guns be hardened up a bit..just enough to PROLONG the fight. I have YET to try a DEFENSE OR TAKE of one of these fields, that did NOT end up being a hell of a fight. Dont want the arcade though..just tweak what we have would sufice IMO
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As it stands now..sure. Most of the guys I see running sups, would PREFER to be in a Plane.
Probably, there's some truth in that. However, hardening stuff doesn't help. I don't know what the average player is using to kill town buildings today, but it works nicely with 1klbs or 2klbs bombs (for the big splash radius). The heavy damage doesn't matter today, but it shows that hardening to anything below 2klbs is pretty much meaningless. Hardening beyond that would be somewhat ridiculous as Jabos couldn't even take down single buildings, and tanks would spend half their ammo on one building.
The problem with defending over resupplying is that these days its hard to catch an M3 with troops from slipping through. While GVs (especially unarmored ones) are easy to take down, it requires at least a certain degree of air superiority. During a capture attempt it is even at best, which allows both sides to slip through (with troops and supplies respectively). If the attacking side has air superiority (pretty common during a capture attempt), catching M3s from the air is pretty tough, but there's still a good chance to get through with supplies, as they can be dropped from half a mile out.
With a time from spawn to town of about 5 minutes or so - its not even possible to get there from another field, and absolutely impossible to get rid of the attackers (in the air) in time to create the situation needed to kill M3s.
(the only alternative is waiting in tower, to start defense early. and then only to take off to "defend" against light fighters that don't even intend to capture anything.)
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Probably, there's some truth in that. However, hardening stuff doesn't help. I don't know what the average player is using to kill town buildings today, but it works nicely with 1klbs or 2klbs bombs (for the big splash radius). The heavy damage doesn't matter today, but it shows that hardening to anything below 2klbs is pretty much meaningless. Hardening beyond that would be somewhat ridiculous as Jabos couldn't even take down single buildings, and tanks would spend half their ammo on one building.
The problem with defending over resupplying is that these days its hard to catch an M3 with troops from slipping through. While GVs (especially unarmored ones) are easy to take down, it requires at least a certain degree of air superiority. During a capture attempt it is even at best, which allows both sides to slip through (with troops and supplies respectively). If the attacking side has air superiority (pretty common during a capture attempt), catching M3s from the air is pretty tough, but there's still a good chance to get through with supplies, as they can be dropped from half a mile out.
With a time from spawn to town of about 5 minutes or so - its not even possible to get there from another field, and absolutely impossible to get rid of the attackers (in the air) in time to create the situation needed to kill M3s.
(the only alternative is waiting in tower, to start defense early. and then only to take off to "defend" against light fighters that don't even intend to capture anything.)
Right, I can see your point with hardness es. Need to find something if for just PROLONGING the chance for a defense to form. True the sneakers would hate this, but IF the COMBAT is what they want it can only help. Those players will just change tactics and find a way to continue sneaking. I dont believe it would kill any ONE aspect of game play..but COULD improve all styles :uhoh
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I like having strats and towns. I agree with Lazer though that resupping in M3s is not good for the game. C47s only would be a better option. Infact it should probably cost you perks to be able to resupp a base or strat.
Well if C47s become the only option we definitely need an upgrade and some protection.
(https://i.pinimg.com/originals/78/8e/78/788e786f8fcd8f0271b09e574b6bfb9e.jpg)
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Well if C47s become the only option we definitely need an upgrade and some protection.
(https://i.pinimg.com/originals/78/8e/78/788e786f8fcd8f0271b09e574b6bfb9e.jpg)
you would need a nam plane set for such c47
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On the defense side, there's another alternative to resupply. Usually when resupply is not an option. Its launching something, and bailing, then walking to the map room to kill a single troop. Its a much more viable defense strategy (at least for a certain time) than trying to defend by flying.
Its also pretty ugly from the attackers point of view. Having achieved superiority over the target area, and then... no capture.
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While I agree also that m3's should be out and c47 as the only option.
I would throw out also strats and towns and leave only airfields...... this is not ww2ol, we don't need the supply, AH is closer to arcade than a ww2 simulation, and that's a good thing, so why not go all the way?
Nahh!
It makes for nice scenery!
Strats give the bombers something to do
It gives tanks something to do.
Makes the game more war like
I don't think it's really arcady at all.
Every single plane flies differently
You have to fly or tank extremely strategically in the MA. It's all about advantages.
If you had to taxi and press 89 buttens to take off it would just make it tiring. I'd rather fly the real thing if I have to go thru that much trouble.
FSOs and special events are about as real of a war simulation experiencee as you can get.
This is still an extremely hard game without pressing 89 buttons to turn on the engine.
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Used to be you had to make 4 legitimate passes on town in order to wf/deack it in 1 set of lancs. Now it only takes 3.... Who needs a fighter to deack it?
it takes 1 pass from lanc's or one pass from B24's. and if you take lancs you can de ack in 2 passes WF with the 3rd pass and still bomb the VH. Or for B24's you can WF bomb VH and then deack in the second pass with the .50's if your good enough, and low enough and slow enough. but that's not really the point of this thread ill go to bed now.
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I wish I really didn't care about the map and base takes/ defense.. then all iI would care about is the fighting and not the strategy part.. then m3 or goons or wouldn't even matter you could take away all manned guns or resupplying anything.. and if I couldn't find a fight iI would just log and find something else to do like others