Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Mister Fork on August 17, 2018, 08:57:28 AM
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The noisy minority convinced Hitech to lower it years ago to like 60 feet, which destroyed any initiative or interest in running missions. Running a mission now is like clubbing seals for the opposing side. Put it back to the way it was with Aces High V1.0 in 2000 before lowering the radar level to the current skull knocking height of 60 feet.
Before lowering the radar height...
- attack NOE missions almost every hour
- players were engaged in capturing fields with sudden attack strategy
- the counter-strategy for NOE attacks meant some squads would fly patrol missions along their borders
So, bring up the radar height to say... 200 feet. And watch the base capture missions return with glory! :x
(https://cdn.theatlantic.com/assets/media/img/photo/2011/10/world-war-ii-the-fall-of-imperial-japan/w02_234P-088/main_1200.jpg)
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The noisy minority convinced Hitech to lower it years ago to like 60 feet, which destroyed any initiative or interest in running missions. Running a mission now is like clubbing seals for the opposing side. Put it back to the way it was with Aces High V1.0 in 2000 before lowering the radar level to the current skull knocking height of 60 feet.
Before lowering the radar height...
- attack NOE missions almost every hour
- players were engaged in capturing fields with sudden attack strategy
- the counter-strategy for NOE attacks meant some squads would fly patrol missions along their borders
So, bring up the radar height to say... 200 feet. And watch the base capture missions return with glory! :x
(https://cdn.theatlantic.com/assets/media/img/photo/2011/10/world-war-ii-the-fall-of-imperial-japan/w02_234P-088/main_1200.jpg)
I rarely ever saw a mission ran low. Missions in which I participated did not get clubbed like seals.
Maybe those running low missions were much newer inexperienced folks.
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Does anyone know what the lowest accurate radar detection altitude was during WWII? If so, why isn’t it set to an accurate historical level.
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The reason it was changed back then was because 9 out of 10 missions were NOE. Made finding and defending against attack a game of "wack a mole". Many people logged and or quit because of it.
The only problems with missions these days are lack of skill. Gamers are too tied up in just racing from base to base to be bothered by tactics or the use of strategy. Squads are nothing like they were and so training is nothing like it was. Comradeery is a thing of the past. Now 5he best you can hope for is a few guys to get rolling which of course just turns into a horde that will not be defended against and so you roll undefended bases.
Sure, change the radar height back to what it was. Gamers won't have to learn how to climb in a plane either!
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Does anyone know what the lowest accurate radar detection altitude was during WWII? If so, why isn’t it set to an accurate historical level.
i too would like to see it more historically accurate just like the aircraft.. shouldn't dar be in locations away from airfields? does anyone know the history of dar that they can give an accurate description of how setups were in the war?
should we look more into this?
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Does anyone know what the lowest accurate radar detection altitude was during WWII? If so, why isn’t it set to an accurate historical level.
You have to remember that radar was not the only method of detection. There were listening post, coast watchers, etc.
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You have to remember that radar was not the only method of detection. There were listening post, coast watchers, etc.
Yeah, well aware of those assets also. So, how about the historical accuracy of radar in WWII since that’s the only one of those listed above that we have in the game?
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Yeah, well aware of those assets also. So, how about the historical accuracy of radar in WWII since that’s the only one of those listed above that we have in the game?
We simply call it radar, we use our "radar" as a method to display all aircraft intelligence. We do not in any way attempt to model real radar.
HITech
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We simply call it radar, we use our "radar" as a method to display all aircraft intelligence. We do not in any way attempt to model real radar.
HITech
Understand. Since some find the 65’ level too restrictive or undoable, how about relaxing it some to make NOE more doable?
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Understand. Since some find the 65’ level too restrictive or undoable, how about relaxing it some to make NOE more doable?
Ditto. 65' is really challenging for deep strike missions. The ones I used to run years ago need some flex, especially if you're flying Mossie's or B-26's NOE. 65' is a accidential 1mm deflection in your joystick. 150 or 200 feet would be ideal. You're not giving up on making a NOE attack 'work for it' yet the altitude is reasonable to run a mission.
As for realistic radar settings, I do have those. Being former Army Communications and Electronics, I did about a months of research back mid 2000 on radar systems used during WWII. I came up with a table to reflect in-game settings to match what radar systems were capable of from 1939-1945. The advancements in the last three years of the war were remarkable, especially for firing radar systems on ships and AAA for both detection and targeting. By the end of the war, most basic radar designs remained the same right up to the late 1970's until stealth and imaging technologies (thermal/infrared) forced a redesign of radar and targeting systems. Basically, until they could design computers small enough to fit into a ship and then airplanes, radar tech was not much different from 1945-1979.
In the AvA, radar height is dependant on the year of the setup. For most setups, I think we use anywhere from 200-500' for tower radar height depending year and number of fields on the map.
Here are my tables from the AvA settings post:
Radar Ranges
Large Map
Date_||_Tower_|_Sector
1939 || 079200 | 105600
1940 || 079200 | 132000
1941 || 079200 | 158400
1942 || 105600 | 237600
1943 || 132000 | 316800
1944 || 158400 | 343200
1945 || 237600 | 369600
Small Map
Date_||_Tower_|_Sector
1939 || 039600 | 052800
1940 || 039600 | 052800
1941 || 039600 | 079200
1942 || 079200 | 105600
1943 || 105600 | 132000
1944 || 132000 | 158400
1945 || 158400 | 237600
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We simply call it radar, we use our "radar" as a method to display all aircraft intelligence. We do not in any way attempt to model real radar.
HITech
This is an enlightening statement. This should be widely publicized so people will get what you are trying to do here. They think it is an ATC system with Mode S and ADS-B.
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They think it is an ATC system with Mode S and ADS-B.
Most wont know what this is nor care, since it has no WWII application.
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Most wont know what this is nor care, since it has no WWII application.
Hyperbole on the latter part...
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Ditto. 65' is really challenging for deep strike missions. The ones I used to run years ago need some flex, especially if you're flying Mossie's or B-26's NOE. 65' is a accidential 1mm deflection in your joystick. 150 or 200 feet would be ideal. You're not giving up on making a NOE attack 'work for it' yet the altitude is reasonable to run a mission.
Agree.
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Isn't attacking a base with no one defending more like just practice?
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Hyperbole on the latter part...
Only for the well informed.
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Only for the well informed.
The audience is what the audience is. Those who don't know can go look it up and learn something.
The point is, people think this is a radar system not an INFORMATION system. Hitech should change the name from radar to something else. "Early Warning System" or something.
Of course then we will hear catcalls about AWACS... :bhead
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i forget who it was in the mains, but he always ran NOE raids. i think it was dodger or dredger or something like that. i used to join up with them and they were great fun. what got really interesting was when the raid was discovered, which was easy by watching the darbar, all hell would break lose. i miss those raids. id be all for 200 feet. its high enough to go NOE, and low enough that someone cant sneak up behind you while you climbing and blast you!
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i forget who it was in the mains, but he always ran NOE raids. i think it was dodger or dredger or something like that. i used to join up with them and they were great fun. what got really interesting was when the raid was discovered, which was easy by watching the darbar, all hell would break lose. i miss those raids. id be all for 200 feet. its high enough to go NOE, and low enough that someone cant sneak up behind you while you climbing and blast you!
This. Those were a lot of fun.
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i forget who it was in the mains, but he always ran NOE raids. i think it was dodger or dredger or something like that.
Hey i remember that ! i'm usualy a lone wolf on the arena, but i jumped into one of his raids, good o'l times :rock
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Let's a assume for a second that all that aircraft intelligence makes it to a map in the pilots hand in zero time like it does in the game. That may be slightly too fast, but then the maps are smaller than in reality, and there's a fuel-burn multiplier, too. The game-world turns a bit quicker than the real one.
How does the position of ones own aircraft get on the map? Through a ground-based observer (maybe below 2000 feet being able to read the tail number) or radar, but without transponder for identification? If that was removed, all the realtime-updates of other aircraft probably would be much less of a problem.
In the old days, maps looked the same everywhere. Navigation may have been difficult on some maps. Today maps are sufficiently feature-rich to make the GPS feature of the map no longer necessary. Navigation is possible by looking outside of the window, the compass, speed indicator, the clock. With that removed it would allow for more other aircraft information to be displayed on the map without risking to turn it into an on-board intercept computer.
Although magnetic deviation is zero, the whiskey compass doesn't suffer from acceleration, and the DG doesn't drift, and the fully automated E6B shows ground speed - loss of GPS would probably cause too many whines. To avoid unified information about "self" and "other" for use as in-flight targeting computer, the only practical solution is to limit the information about "other".
An arena setting for "GPS off" (including hidden coordinates in the E6B tab) for scenarios might be nice?
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i forget who it was in the mains, but he always ran NOE raids. i think it was dodger or dredger or something like that. i used to join up with them and they were great fun. what got really interesting was when the raid was discovered, which was easy by watching the darbar, all hell would break lose. i miss those raids. id be all for 200 feet. its high enough to go NOE, and low enough that someone cant sneak up behind you while you climbing and blast you!
That gentleman was:
Fariz!
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Let's a assume for a second that all that aircraft intelligence makes it to a map in the pilots hand in zero time like it does in the game. That may be slightly too fast, but then the maps are smaller than in reality, and there's a fuel-burn multiplier, too. The game-world turns a bit quicker than the real one.
How does the position of ones own aircraft get on the map? Through a ground-based observer (maybe below 2000 feet being able to read the tail number) or radar, but without transponder for identification? If that was removed, all the realtime-updates of other aircraft probably would be much less of a problem.
In the old days, maps looked the same everywhere. Navigation may have been difficult on some maps. Today maps are sufficiently feature-rich to make the GPS feature of the map no longer necessary. Navigation is possible by looking outside of the window, the compass, speed indicator, the clock. With that removed it would allow for more other aircraft information to be displayed on the map without risking to turn it into an on-board intercept computer.
Although magnetic deviation is zero, the whiskey compass doesn't suffer from acceleration, and the DG doesn't drift, and the fully automated E6B shows ground speed - loss of GPS would probably cause too many whines. To avoid unified information about "self" and "other" for use as in-flight targeting computer, the only practical solution is to limit the information about "other".
An arena setting for "GPS off" (including hidden coordinates in the E6B tab) for scenarios might be
we have one sort of, its called axis vs allies. small maps and no enemy icons. we do leave radar on though, but with a 200ft minimum.
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we have one sort of, its called axis vs allies. small maps and no enemy icons. we do leave radar on though, but with a 200ft minimum.
Not what I was suggesting. I don't even think the game has a setting do disable GPS. With it disabled, the clip-board map would no longer show the "self" plane icon, and wouldn't zoom in on the location you're at (but to the center). It would just be a map. No more, no less. That means, the player has to keep track of his own position while flying. Field of departure is known, heading is known, speed is known, and of course the player needs a clock or stopwatch.
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Not what I was suggesting. I don't even think the game has a setting do disable GPS. With it disabled, the clip-board map would no longer show the "self" plane icon, and wouldn't zoom in on the location you're at (but to the center). It would just be a map. No more, no less. That means, the player has to keep track of his own position while flying. Field of departure is known, heading is known, speed is known, and of course the player needs a clock or stopwatch.
Disable Own-Ship Position is what you are asking for.
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Disable Own-Ship Position is what you are asking for.
Yes. And that's hidden where in the arena sttings?
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Yes. And that's hidden where in the arena sttings?
I cannot tell you if that even exists. Hopefully someone will come along with an answer.
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That gentleman was:
Fariz!
Ripsnort, Ghi and Reaper24 also come to mind.
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Flakhappy, was another I vaguely remember..was late to the gate for alot of his time. Reaper24 and GHI...they kept me here...well Skully helped too. Now THOSE TIMES were FUN. Skully had GHI's accent down to a T...the GHI and Skully Show ...with GHI riding in Skully's lap OMG ...eyes watering :eek:....must clear vision before :furious,,,,DAM TREES :banana:
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Indeed...Skully's GHI was better than GHI's GHI :devil :rofl