Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: Vinkman on August 27, 2018, 04:14:57 PM

Title: self shadowing resolution bug
Post by: Vinkman on August 27, 2018, 04:14:57 PM
HiTech,
As promised here is the best I could do to show the issue I described in a previous thread.


 (https://farm2.staticflickr.com/1874/29373646467_613706a9a9_b.jpg) (https://flic.kr/p/LKDBJt)109 shadow sharp (https://flic.kr/p/LKDBJt) by Vinkman (https://www.flickr.com/photos/57694078@N08/), on Flickr

(https://farm2.staticflickr.com/1896/43403617545_47fc6e2acf_b.jpg) (https://flic.kr/p/298qTkx)109 Shadow half sharp half Blurry (https://flic.kr/p/298qTkx) by Vinkman (https://www.flickr.com/photos/57694078@N08/), on Flickr

(https://farm2.staticflickr.com/1893/29373646837_d9a863d762_b.jpg) (https://flic.kr/p/LKDBQR)109 Shadow all blurry (https://flic.kr/p/LKDBQR) by Vinkman (https://www.flickr.com/photos/57694078@N08/), on Flickr

The above Three phots show the cockpit shadow on the Wing of a 109. As the plan rolls right the shadow moves further out on the wing. As it does  the image goes from very sharp on the inboard part of the wing (pic#1) to a point where it transitions to blurry at the wing mid point. Pic#2 it is half Blurry on the outboard part and half sharp on the inboard part. Pic#3 it is all blurry on the outboard part of the wing.
Title: Re: self shadowing resolution bug
Post by: hitech on August 28, 2018, 08:27:37 AM
I'll take a look if I can better optimize the cascading shadow splitting planes. How it works are 4 shadows are drawn, Each is used for a different distance. I.E. 0-x feet shadow 1, x to y feet shadow 2. Your simply seeing the first split.

HiTech
Title: Re: self shadowing resolution bug
Post by: Vinkman on August 28, 2018, 12:19:25 PM
I'll take a look if I can better optimize the cascading shadow splitting planes. How it works are 4 shadows are drawn, Each is used for a different distance. I.E. 0-x feet shadow 1, x to y feet shadow 2. Your simply seeing the first split.

HiTech

I knew you were working on this some time ago. I remember that in the older versions, and on my old rig, the self shadowing was a big FR hit. I think the new routine is better  but my new rig is so good, I think it could run higher resolution through all the splitting planes.

Currently running max sliders, all options on, at 4096 res and running v-synch pegged at 60 FPS. so I think I have some head room.  :salute