Aces High Bulletin Board
General Forums => Wishlist => Topic started by: caldera on October 05, 2018, 04:56:19 PM
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I logged on for a quick sortie and upped at the only spot on the map with a fight going on. Spawned in an FM-2 and promptly crashed into the island because the ship was doing donuts.
This made me think that a new player would find this very frustrating and wouldn't know how to correct it. "Auto takeoff" should be just that, get you off the ground.
Call it easy mode, lazy people or whatever, but the with the current (and very major) problem of losing players within a few minutes of trying out the game, it seems that it should be just as easy taking off from a boat as on land, even if it's not in real life. This game doesn't need to frustrate potential customers. It's hard to learn how to fight. Making it difficult to even get airborne is not an endearing feature and adds nothing to the game.
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I see what you mean...given how CVs can turn back and forth somewhat erratically I'm not sure if the game could be coded to compensate for that...especially with a fully loaded plane like a F4U or something...
At the least, would it be possible to put up some sort of warning while in the tower and hangar of the CV that it is turning and to beware on takeoff?
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Just airspawn them 300 feet over the CV. In fact, to make it uniform, just do that regardless of whether it's a CV or a base.
Wiley.
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I see what you mean...given how CVs can turn back and forth somewhat erratically I'm not sure if the game could be coded to compensate for that...especially with a fully loaded plane like a F4U or something...
At the least, would it be possible to put up some sort of warning while in the tower and hangar of the CV that it is turning and to beware on takeoff?
That would work. At least they would know what is going on.
Just airspawn them 300 feet over the CV. In fact, to make it uniform, just do that regardless of whether it's a CV or a base.
Wiley.
I wouldn't mind that really. It takes long enough to get to the action as it is. After the first few times, the excitement wears off and becomes a necessary tedium.
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I wouldn't mind that really. It takes long enough to get to the action as it is. After the first few times, the excitement wears off and becomes a necessary tedium.
Yep. Same with landing. Fly through a ring at the edge of the radar ring and it will consider you autolanded and put you back in tower. RTBing takes too long.
Really, there should be airspawns halfway between all the fields at around 10k. That'll speed things up.
Wiley.
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I logged on for a quick sortie and upped at the only spot on the map with a fight going on. Spawned in an FM-2 and promptly crashed into the island because the ship was doing donuts.
This made me think that a new player would find this very frustrating and wouldn't know how to correct it. "Auto takeoff" should be just that, get you off the ground.
Call it easy mode, lazy people or whatever, but the with the current (and very major) problem of losing players within a few minutes of trying out the game, it seems that it should be just as easy taking off from a boat as on land, even if it's not in real life. This game doesn't need to frustrate potential customers. It's hard to learn how to fight. Making it difficult to even get airborne is not an endearing feature and adds nothing to the game.
+1 Should be the same as auto takeoff on land.
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Make it realistic and code the CV to blow the horn once or twice before a turn to port or star...
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Maybe override the Captain temporarily to straighten out when a plane is rolling on deck?
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Talent and skill will overcome that. Knowledge will help. If ship is turning. shut throttle down, go full flaps, ease throttle forward and give generous rudder application the opposite direction of turn. pull back on stick and You are up. The Zekes are easiest to lift from a turning CV. They air airborne in 2 or 3 seconds. Have a blast.
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Talent and skill will overcome that. Knowledge will help. If ship is turning. shut throttle down, go full flaps, ease throttle forward and give generous rudder application the opposite direction of turn. pull back on stick and You are up. The Zekes are easiest to lift from a turning CV. They air airborne in 2 or 3 seconds. Have a blast.
I think his concern is a new user trying the game.
To him, it will just appear the game is broken.
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Correction steer rudder same direction as CV is turning.
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Correction steer rudder same direction as CV is turning.
^^^ exactly what he^ said, full flaps even past what is automatically set, wep and turn in direction CV is turning. :airplane:
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Talent and skill will overcome that. Knowledge will help. If ship is turning. shut throttle down, go full flaps, ease throttle forward and give generous rudder application the opposite direction of turn. pull back on stick and You are up. The Zekes are easiest to lift from a turning CV. They air airborne in 2 or 3 seconds. Have a blast.
But a new player trying to up for the first time wouldnt KNOW that. They would try to up 2, 3, 4, times and then say "Screw this!" and that would be the last we see of them.
Todays players are more of a just jump in and wing it type or players. They do no research, they read no instructions, they arent going to listen to anyone else for the most part. While to most of us this is a poor way to jump into this game it is what it is. If HTC is going to keep this game up and running they are going to have to adjust to how new players play, how new players react to things which is all far different than the way we were when we started.
Its a different world, time to admit it and make some adjustments.
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perhaps a "can't turn CV while aircraft are on the flight deck" warning would be best here providing that the warning is active, CV lateral movement is nulled.
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perhaps a "can't turn CV while aircraft are on the flight deck" warning would be best here providing that the warning is active, CV lateral movement is nulled.
This is a good way to get your CV killed. Often it is turned to avoid an attack. Turning the CV to avoid attack is an effective tactic, no matter what some people believe.
Best to make auto takeoff really auto and correcting for turning carriers.
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This is a good way to get your CV killed. Often it is turned to avoid an attack. Turning the CV to avoid attack is an effective tactic, no matter what some people believe.
Best to make auto takeoff really auto and correcting for turning carriers.
Yeah, you're right. I think that is the better answer.
:salute
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This is a good way to get your CV killed. Often it is turned to avoid an attack. Turning the CV to avoid attack is an effective tactic, no matter what some people believe.
Best to make auto takeoff really auto and correcting for turning carriers.
I agree with you, I love it when people keep their CV straight as an arrow. less work for me haha
I was just offering a compromise.
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If not a totally auto take off, a really big friggin sign that says "CV IS TURNING!!! BE PREPARED FOR A TOUGH LAUNCH!!!"
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Yes, it is easy to take off from a turning cv if you know how. I think it's a fun challenge. This is for noobs.
How about a sign or message in the text "auto take off will not engage when the cv is turning."
That would obviously require a new function that disables the auto take off when the cv is turning.
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Yes, it is easy to take off from a turning cv if you know how. I think it's a fun challenge. This is for noobs.
How about a sign or message in the text "auto take off will not engage when the cv is turning."
That would obviously require a new function that disables the auto take off when the cv is turning.
How about adding three Island lights, three lights horizontally aligned. (playing on the airfield light signal concept)
If the carrier is not turning the center light is green and the right and left lights are not illuminated, if it's turning left the center light turns red and the left light turns amber, right light not illuminated, if turning right the center light turns red and the right light turns amber and the left light is not illuminated.
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As a new player I figured It out on My third try. 1 issue , Most new players go right into the Melee instead of spending a few weeks offline learning. The offline flight school should be emphasized and probably isn't. I see quite a few veteran players who can't land or take off and cuss the player who turns the ship to avoid bombers of shelling when They are landing or attempting a takeoff, but back to the simulator part. You are not supposed to do It anyway. Right, This is a game..... Right? Here is a though about take offs..... Catapults.