Aces High Bulletin Board

General Forums => Wishlist => Topic started by: caldera on October 05, 2018, 04:56:19 PM

Title: auto takeoff on cv
Post by: caldera on October 05, 2018, 04:56:19 PM
I logged on for a quick sortie and upped at the only spot on the map with a fight going on.  Spawned in an FM-2 and promptly crashed into the island because the ship was doing donuts.

This made me think that a new player would find this very frustrating and wouldn't know how to correct it.  "Auto takeoff" should be just that, get you off the ground. 

Call it easy mode, lazy people or whatever, but the with the current (and very major) problem of losing players within a few minutes of trying out the game, it seems that it should be just as easy taking off from a boat as on land, even if it's not in real life.  This game doesn't need to frustrate potential customers.  It's hard to learn how to fight.  Making it difficult to even get airborne is not an endearing feature and adds nothing to the game.
Title: Re: auto takeoff on cv
Post by: Spikes on October 05, 2018, 05:00:34 PM
I see what you mean...given how CVs can turn back and forth somewhat erratically I'm not sure if the game could be coded to compensate for that...especially with a fully loaded plane like a F4U or something...

At the least, would it be possible to put up some sort of warning while in the tower and hangar of the CV that it is turning and to beware on takeoff?
Title: Re: auto takeoff on cv
Post by: Wiley on October 05, 2018, 05:05:18 PM
Just airspawn them 300 feet over the CV.  In fact, to make it uniform, just do that regardless of whether it's a CV or a base.

Wiley.
Title: Re: auto takeoff on cv
Post by: caldera on October 05, 2018, 05:12:28 PM
I see what you mean...given how CVs can turn back and forth somewhat erratically I'm not sure if the game could be coded to compensate for that...especially with a fully loaded plane like a F4U or something...

At the least, would it be possible to put up some sort of warning while in the tower and hangar of the CV that it is turning and to beware on takeoff?

That would work.  At least they would know what is going on.

Just airspawn them 300 feet over the CV.  In fact, to make it uniform, just do that regardless of whether it's a CV or a base.

Wiley.

I wouldn't mind that really.  It takes long enough to get to the action as it is.  After the first few times, the excitement wears off and becomes a necessary tedium.
Title: Re: auto takeoff on cv
Post by: Wiley on October 05, 2018, 05:15:03 PM
I wouldn't mind that really.  It takes long enough to get to the action as it is.  After the first few times, the excitement wears off and becomes a necessary tedium.

Yep.  Same with landing.  Fly through a ring at the edge of the radar ring and it will consider you autolanded and put you back in tower.  RTBing takes too long.

Really, there should be airspawns halfway between all the fields at around 10k.  That'll speed things up.

Wiley.
Title: Re: auto takeoff on cv
Post by: Puma44 on October 05, 2018, 05:53:52 PM
I logged on for a quick sortie and upped at the only spot on the map with a fight going on.  Spawned in an FM-2 and promptly crashed into the island because the ship was doing donuts.

This made me think that a new player would find this very frustrating and wouldn't know how to correct it.  "Auto takeoff" should be just that, get you off the ground. 

Call it easy mode, lazy people or whatever, but the with the current (and very major) problem of losing players within a few minutes of trying out the game, it seems that it should be just as easy taking off from a boat as on land, even if it's not in real life.  This game doesn't need to frustrate potential customers.  It's hard to learn how to fight.  Making it difficult to even get airborne is not an endearing feature and adds nothing to the game.

+1 Should be the same as auto takeoff on land.
Title: Re: auto takeoff on cv
Post by: Skyguns MKII on October 06, 2018, 05:23:02 PM
Make it realistic and code the CV to blow the horn once or twice before a turn to port or star...
Title: Re: auto takeoff on cv
Post by: CptTrips on October 06, 2018, 05:30:54 PM
Maybe override the Captain temporarily to straighten out when a plane is rolling on deck?
Title: Re: auto takeoff on cv
Post by: RODBUSTR on October 06, 2018, 10:15:26 PM
   Talent and skill will overcome that.    Knowledge will help.   If ship is turning. shut throttle down, go full flaps,  ease throttle forward and give  generous rudder application the opposite direction of turn. pull back on stick and You are up.   The Zekes are easiest to lift from a turning CV. They air airborne in  2 or 3 seconds.   Have a blast.
Title: Re: auto takeoff on cv
Post by: CptTrips on October 06, 2018, 10:23:35 PM
   Talent and skill will overcome that.    Knowledge will help.   If ship is turning. shut throttle down, go full flaps,  ease throttle forward and give  generous rudder application the opposite direction of turn. pull back on stick and You are up.   The Zekes are easiest to lift from a turning CV. They air airborne in  2 or 3 seconds.   Have a blast.

I think his concern is a new user trying the game.
To him, it will just appear the game is broken.


Title: Re: auto takeoff on cv
Post by: RODBUSTR on October 07, 2018, 12:10:18 AM
    Correction steer rudder same direction as CV is turning.
Title: Re: auto takeoff on cv
Post by: lunaticfringe on October 07, 2018, 01:09:07 PM
    Correction steer rudder same direction as CV is turning.

^^^ exactly what he^ said, full flaps even past what is automatically set, wep and turn in  direction CV is turning. :airplane:
Title: Re: auto takeoff on cv
Post by: The Fugitive on October 07, 2018, 01:43:26 PM
   Talent and skill will overcome that.    Knowledge will help.   If ship is turning. shut throttle down, go full flaps,  ease throttle forward and give  generous rudder application the opposite direction of turn. pull back on stick and You are up.   The Zekes are easiest to lift from a turning CV. They air airborne in  2 or 3 seconds.   Have a blast.

But a new player trying to up for the first time wouldnt KNOW that. They would try to up 2, 3, 4, times and then say "Screw this!" and that would be the last we see of them.

Todays players are more of a just jump in and wing it type or players. They do no research, they read no instructions, they arent going to listen to anyone else for the most part. While to most of us this is a poor way to jump into this game it is what it is. If HTC is going to keep this game up and running they are going to have to adjust to how new players play, how new players react to things which is all far different than the way we were when we started.

Its a different world, time to admit it and make some adjustments.
Title: auto takeoff on cv
Post by: Ciaphas on October 07, 2018, 05:24:50 PM
perhaps a "can't turn CV while aircraft are on the flight deck" warning would be best here providing that the warning is active, CV lateral movement is nulled.


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Title: Re: auto takeoff on cv
Post by: Mongoose on October 07, 2018, 06:26:59 PM
perhaps a "can't turn CV while aircraft are on the flight deck" warning would be best here providing that the warning is active, CV lateral movement is nulled.

This is a good way to get your CV killed.  Often it is turned to avoid an attack.  Turning the CV to avoid attack is an effective tactic, no matter what some people believe.

Best to make auto takeoff really auto and correcting for turning carriers.
Title: Re: auto takeoff on cv
Post by: CptTrips on October 07, 2018, 06:37:55 PM
This is a good way to get your CV killed.  Often it is turned to avoid an attack.  Turning the CV to avoid attack is an effective tactic, no matter what some people believe.

Best to make auto takeoff really auto and correcting for turning carriers.

Yeah, you're right.  I think that is the better answer.
 :salute
Title: Re: auto takeoff on cv
Post by: Ciaphas on October 07, 2018, 07:12:20 PM
This is a good way to get your CV killed.  Often it is turned to avoid an attack.  Turning the CV to avoid attack is an effective tactic, no matter what some people believe.

Best to make auto takeoff really auto and correcting for turning carriers.

I agree with you, I love it when people keep their CV straight as an arrow. less work for me haha

I was just offering a compromise.


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Title: Re: auto takeoff on cv
Post by: The Fugitive on October 07, 2018, 09:18:54 PM
If not a totally auto take off, a really big friggin sign that says "CV IS TURNING!!! BE PREPARED FOR A TOUGH LAUNCH!!!"
Title: Re: auto takeoff on cv
Post by: BuckShot on October 09, 2018, 07:15:13 AM
Yes, it is easy to take off from a turning cv if you know how. I think it's a fun challenge. This is for noobs.

How about a sign or message in the text "auto take off will not engage when the cv is turning."

That would obviously require a new function that disables the auto take off when the cv is turning.
Title: Re: auto takeoff on cv
Post by: Ciaphas on October 09, 2018, 11:31:13 AM
Yes, it is easy to take off from a turning cv if you know how. I think it's a fun challenge. This is for noobs.

How about a sign or message in the text "auto take off will not engage when the cv is turning."

That would obviously require a new function that disables the auto take off when the cv is turning.

How about adding three Island lights, three lights horizontally aligned. (playing on the airfield light signal concept)

If the carrier is not turning the center light is green and the right and left lights are not illuminated, if it's turning left the center light turns red and the left light turns amber, right light not illuminated, if turning right the center light turns red and the right light turns amber and the left light is not illuminated.
Title: Re: auto takeoff on cv
Post by: RODBUSTR on October 09, 2018, 11:47:47 AM
    As a new player I figured It out on My third try.   1 issue , Most new players go right into the Melee instead of spending a few weeks offline learning.   The offline flight school should be emphasized and probably isn't. I see quite a few veteran players who can't land or take off and cuss the player who turns the ship to avoid bombers of shelling  when They are landing or attempting a takeoff,  but back to the simulator part.  You are not supposed to do It anyway.  Right, This is a game..... Right?   Here is a though about take offs.....  Catapults.