Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hitech on October 12, 2018, 02:16:56 PM

Title: What we have been working on.
Post by: hitech on October 12, 2018, 02:16:56 PM


With the next release some planes will have pilots, both with or without VR.
It is an option that can be disabled.

HiTech
Title: Re: What we have been working on.
Post by: DmonSlyr on October 12, 2018, 02:24:16 PM
Woah that is pretty awesome!
Title: Re: What we have been working on.
Post by: Bizman on October 12, 2018, 02:30:37 PM
Funny guy! The pilot, not you...

Would that mean that we'd someday get a crew in bombers? A gunner, a navigator etc?
Title: Re: What we have been working on.
Post by: CptTrips on October 12, 2018, 04:11:03 PM

A bottle of Glenmorangie if you add a hot-key to make him flip the bird.

 :cool:
Title: Re: What we have been working on.
Post by: puller on October 12, 2018, 06:12:23 PM
Does he grab his chest when he is pilot wounded? :D
Title: Re: What we have been working on.
Post by: scott66 on October 12, 2018, 06:58:59 PM
Is he texting and flying? Tisk tisk tisk  :rofl
Title: Re: What we have been working on.
Post by: AKKuya on October 12, 2018, 07:00:51 PM
We need this for the co-pilot spot.

(https://image.ibb.co/k3gEW9/airplane-autopilot-1.jpg)


Introducing Otto as himself.
Title: Re: What we have been working on.
Post by: Volron on October 12, 2018, 08:08:32 PM
We need this for the co-pilot spot.

(https://image.ibb.co/k3gEW9/airplane-autopilot-1.jpg)


Introducing Otto as himself.

With or without the "assistant"?  :rofl
Title: Re: What we have been working on.
Post by: JimmyC on October 12, 2018, 09:17:20 PM
great pointy dance emote,
 bet its based on Zack..
who ate all the pies?!!
 :cheers:
Title: Re: What we have been working on.
Post by: lyric1 on October 12, 2018, 11:45:52 PM
We need this for the co-pilot spot.

(https://image.ibb.co/k3gEW9/airplane-autopilot-1.jpg)


Introducing Otto as himself.

Your not looking to do this I hope as the image above.

https://www.youtube.com/watch?v=_WQfZYacEAw
Title: Re: What we have been working on.
Post by: TWCAxew on October 13, 2018, 03:39:57 AM
Bang, bang, finger gun!!
Title: Re: What we have been working on.
Post by: Lazerr on October 13, 2018, 05:03:14 AM
.
Title: Re: What we have been working on.
Post by: caldera on October 13, 2018, 05:51:31 AM
Looks like a cross between ET and Arthur Fonzarelli.
Title: Re: What we have been working on.
Post by: Shuffler on October 13, 2018, 07:23:14 AM
Will this mean the pilot will actually be manipulating switches and such when in VR?
Title: Re: What we have been working on.
Post by: Max on October 13, 2018, 07:30:21 AM
Very cool
Title: Re: What we have been working on.
Post by: ONTOS on October 13, 2018, 12:54:56 PM
I don't understand the need for this.  More eye candy for nothing. All this work going in on this, while it could be spent on a new aircraft.   -1  :bhead
Title: Re: What we have been working on.
Post by: The Fugitive on October 13, 2018, 01:29:43 PM
Any advancement is great, but not to sound like an A hole, all this time and energy spent to add something that 30-50 players are using and most likely will turn off once they have seen it a few times. This isnt something that will help new players get hooked to the game.

Again, its pretty, and cool, but pretty much useless for the game. HTC needs to spend more time on finding ways to hook players, or aid them in sticking around longer to get hooked. If they dont have the time/people to do that then maybe they should look into hiring someone who can focus on just that.

Again, great job, a great piece of coding, but like the "starscapes" a lot of time used up on something almost nobody notices anymore. 
Title: Re: What we have been working on.
Post by: CptTrips on October 13, 2018, 02:31:57 PM
Any advancement is great, but not to sound like an A hole

What, you?   :evil:

 Look dude, hitech has been doing this since 1995, I think he knows what he's doing.  So why don't you stop trying to tell him how to run his business!

 I just wanted to be the one to get to say that for a change.  :rofl

 This may come as a shock to you Fugitive, but I don't necessarily agree with you.  :t

 While there might not be many VR players yet, this might be  fertile ground for developing a lot of new players.   This game needs more than just the 160 old geezers who are still playing this game since 1999.  I doubt there are too many more hard-core WWII war PC flightsim enthusiasts left to recruit as well. I think maybe they already have a large percentage of those right now. Or had in the past and lost interests.   It's how I re-found them looking for VR games and decided to give them a try again. I have to say the sensation of space and movement is truly amazing In VR and makes it seem like a totally new game.

 And one thing I've noticed since getting my Vive, is that it seems like there aren't as many great games for it yet as I was expecting. It still seems like early days and like companies are still trying to figure out the gaming grammar on how to work with a VR hardware.   While the immersion was amazing, I did have frustration playing Aces High because so much needed to be done with the keyboard to control flaps and gear and a variety of other things that I had a hard time while working with the Vive.  Flying the WWI planes was awesome as well, but the problem there is ever finding anyone in the arena to play with.

 I guess that's what they're working on, so that I don't have to feel around on the keyboard for the key to lower the gear I just reach out and toggle the actual control In the cockpit.   I'll have to eventually give a flying with the Vive controllers a try like hitech suggested. I just wasn't sure how many hours I wanted to fly while holding my hands out in mid air in front of me.  I'm also not sure if the VR players are ever going to be the top of the line aces. But I can see bombers and ground vehicles and gunners and maybe even someday infantry being the natural role for VR players. And for VR players  you want maximum immersion. And looking down and seeing an empty seat or seeing an empty seat in the copilot just sort of breaks that immersion.

 Getting in on the early days of VR, might be like getting in on the early days of the Internet or multiplayer gaming. So I don't think it is necessarily a waste of time for the long term future of HTC.  Probably at least a good use of their time as producing yet one more variant of P-38.

 As always, your mileage may vary.
Title: Re: What we have been working on.
Post by: Biggamer on October 13, 2018, 04:17:59 PM
opinions will not always not be the same on what you should be doing but the bottom line is you gave the community an update on what is in the works thats a big plus to me and many others im sure Thank you HiTech <<S>>
Title: Re: What we have been working on.
Post by: AAIK on October 13, 2018, 04:19:38 PM
This certainly puts the game at a level other games are not!
Title: Re: What we have been working on.
Post by: ONTOS on October 13, 2018, 04:23:21 PM
How does this put it above other games ?
Title: Re: What we have been working on.
Post by: Vulcan on October 13, 2018, 05:35:17 PM
Any advancement is great, but not to sound like an A hole, all this time and energy spent to add something that 30-50 players are using and most likely will turn off once they have seen it a few times. This isnt something that will help new players get hooked to the game.

I suspect there are more than 30-50 players using VR. And you don't understand who this appeals too, the biggest issue with AH is the controls. You need to have a somewhat decent stick (if not HOTAS) to really get into the game. I'd wager 98% of steam users don't have a decent joystick. But VR users are guaranteed to have the hand controllers. By opening up the hand controllers for input you suddenly open up your potential game player base, this adds to that. iirc Skyrim VR sold 250000 copies when it was launched on steam.

And VR headsets are getting cheaper and cheaper, you can get refurbed Windows MR headets for well under $200 now (the acer was down to $135!).
Title: Re: What we have been working on.
Post by: Ciaphas on October 13, 2018, 05:52:17 PM
comparing any game to this game is like comparing apples tp oranges.




Sent from my iPhone using Tapatalk
Title: Re: What we have been working on.
Post by: Oldman731 on October 13, 2018, 06:47:33 PM
How does this put it above other games ?


Appears to me that, if you have the VR stuff, you can sit in your chair and manipulate the controls just as you would in an aeroplane.  Look around you, just as you would in a real aeroplane.

Assuming that VR is the wave of the future (not always a safe assumption!), it eliminates the need to invest in a joystick and throttle.  Not sure how they're going to deal with the rudder pedals, though.

I'm no expert on all the other aeroplane games, but I think it's a safe bet to say that AH would be ahead of them on this.

- oldman
Title: Re: What we have been working on.
Post by: The Fugitive on October 13, 2018, 07:14:16 PM
I suspect there are more than 30-50 players using VR. And you don't understand who this appeals too, the biggest issue with AH is the controls. You need to have a somewhat decent stick (if not HOTAS) to really get into the game. I'd wager 98% of steam users don't have a decent joystick. But VR users are guaranteed to have the hand controllers. By opening up the hand controllers for input you suddenly open up your potential game player base, this adds to that. iirc Skyrim VR sold 250000 copies when it was launched on steam.

And VR headsets are getting cheaper and cheaper, you can get refurbed Windows MR headets for well under $200 now (the acer was down to $135!).


I agree VR is the future, but will enough of us "old guys" keep the game alive long enough for it to get there?

Im ok with HTC working toward a better VR offering, but they need to address the lack of new subscriptions.
Title: Re: What we have been working on.
Post by: ONTOS on October 13, 2018, 08:04:10 PM
HTC need to work on what is wished for by the people who play the game. I really don't see how what HTC is working will help.
Title: Re: What we have been working on.
Post by: DLXIRON on October 13, 2018, 09:46:20 PM

Wow, thats really going to turn the low participation right around!
Title: Re: What we have been working on.
Post by: 1stpar3 on October 13, 2018, 11:18:41 PM

Appears to me that, if you have the VR stuff, you can sit in your chair and manipulate the controls just as you would in an aeroplane.  Look around you, just as you would in a real aeroplane.

Assuming that VR is the wave of the future (not always a safe assumption!), it eliminates the need to invest in a joystick and throttle.  Not sure how they're going to deal with the rudder pedals, though.

I'm no expert on all the other aeroplane games, but I think it's a safe bet to say that AH would be ahead of them on this.

- oldman
YES! AH is A LOT better for VR than DCS! It is in my opinion anyway. Its not as SIM ofcoarse(AH) but they have better use of VR. Online VR is almost a handicap in most Servers, can hardly see anything...in AH I usually can see "CONS" LONG before Non Vr players can.
Title: Re: What we have been working on.
Post by: FESS67 on October 14, 2018, 12:12:43 AM
Agreed AH VR is probably the best out there.

But a virtual co pilot (no use at all) versus a virtual local time clock (VERY useful in the VR world).  Priorities not toys.
Title: Re: What we have been working on.
Post by: 1stpar3 on October 14, 2018, 01:22:07 AM
Agreed AH VR is probably the best out there.

But a virtual co pilot (no use at all) versus a virtual local time clock (VERY useful in the VR world).  Priorities not toys.
YUP...good thing time shows on my X52 Hotas. Although...look at all the fights I would have missed if I wasnt late on hooking up with folk, at set time!!! Who needs to pick up kids on time anyway...they old enough to make out ok :rofl
Title: Re: What we have been working on.
Post by: Brooke on October 14, 2018, 04:19:46 AM
We need this for the co-pilot spot.

(https://image.ibb.co/k3gEW9/airplane-autopilot-1.jpg)


Introducing Otto as himself.

 :rofl  :aok
Title: Re: What we have been working on.
Post by: FLS on October 14, 2018, 07:07:29 AM
I don't understand the need for this.  More eye candy for nothing. All this work going in on this, while it could be spent on a new aircraft.   -1  :bhead

In VR it can detract from immersion to sit in an empty cockpit vs seeing the pilot's body move when you move.

This is a feature that can help both new and existing players.


 
Title: Re: What we have been working on.
Post by: popeye on October 14, 2018, 09:06:14 AM
This is a feature that can help both new and existing players.

Not sure how this will help keep the 20-minutes-and-out noobs, but hope that it will.
Title: Re: What we have been working on.
Post by: BuckShot on October 14, 2018, 09:10:28 AM
It would have been even more cool if he was at the controls of a newly created or updated plane model.
Title: Re: What we have been working on.
Post by: popeye on October 14, 2018, 10:12:01 AM
It would have been even more cool if he was at the controls of a newly created or updated plane model.

How about the rear seat of an AT-6 to give new players a check ride to sort out controls and basic game play?    :D
Title: Re: What we have been working on.
Post by: Ciaphas on October 14, 2018, 12:13:38 PM
How about the rear seat of an AT-6 to give new players a check ride to sort out controls and basic game play?    :D


+1


Sent from my iPhone using Tapatalk
Title: Re: What we have been working on.
Post by: fuzeman on October 14, 2018, 12:22:01 PM
It might take two bribes to get Mr. Addink to think about old range channel.
Heck, I never did find out what his favorite donut was.  :headscratch:
Title: Re: What we have been working on.
Post by: jimbo71 on October 14, 2018, 12:27:52 PM
For the love of God, Don't look inside Cybro's plane
Title: Re: What we have been working on.
Post by: guncrasher on October 14, 2018, 12:28:46 PM
you guys are never happy.  I remember when you guys used to complain about all the squeekers in the game.  you ran them off.  now you blame Hi-Tech for low numbers. there were people here who's only fun was to make people quit.

I wish you guys would shut up or at least say something productive instead of complaining about every change in the game.

play the game and if you aren't having fun then you have nobody to blame but yourselves.  change and adapt. lots of other players did and they're still having fun.

semp
Title: Re: What we have been working on.
Post by: FLS on October 14, 2018, 04:53:39 PM
Not sure how this will help keep the 20-minutes-and-out noobs, but hope that it will.

It's probably not meant to solve every noob problem, but for those who don't like an empty cockpit when they fly it will be nice.
Title: Re: What we have been working on.
Post by: Ciaphas on October 14, 2018, 05:15:26 PM
It's probably not meant to solve every noob problem, but for those who don't like an empty cockpit when they fly it will be nice.

I'm skeptical on how it will look for non-VR users.
Title: Re: What we have been working on.
Post by: FLS on October 14, 2018, 08:08:36 PM
I'm skeptical on how it will look for non-VR users.

It may be optional like so many other features.
Title: Re: What we have been working on.
Post by: Ciaphas on October 14, 2018, 08:18:21 PM
It may be optional like so many other features.


I'm sure it is


Sent from my iPhone using Tapatalk
Title: Re: What we have been working on.
Post by: The Fugitive on October 14, 2018, 08:59:51 PM
It may be optional like so many other features.

yup



With the next release some planes will have pilots, both with or without VR.
It is an option that can be disabled.

HiTech
Title: Re: What we have been working on.
Post by: Ron on October 15, 2018, 05:48:06 AM
I like the deselection part.  :old:
Title: Re: What we have been working on.
Post by: TequilaChaser on October 15, 2018, 06:05:15 AM
Any advancement is great, but not to sound like an A hole, all this time and energy spent to add something that 30-50 players are using and most likely will turn off once they have seen it a few times. This isnt something that will help new players get hooked to the game.

Again, its pretty, and cool, but pretty much useless for the game. HTC needs to spend more time on finding ways to hook players, or aid them in sticking around longer to get hooked. If they dont have the time/people to do that then maybe they should look into hiring someone who can focus on just that.

Again, great job, a great piece of coding, but like the "starscapes" a lot of time used up on something almost nobody notices anymore. 

I agree with you on the bold underlined text....

I think HTC should do some thinking about what Dale asked for from the Trainers way back in 2000/2001 with regards of Dale desiring a "Training Academy"..... Badboy and I damned near had took it own between the two of us and had all the material/training syllabus completed right about the time that Badboy left then I retired shortly after that....

But you need to have the right people that are serious and dedicated to seeing it through!

HTC knows where I stand on this issue!


TC
Title: Re: What we have been working on.
Post by: zack1234 on October 15, 2018, 06:58:24 AM
comparing any game to this game is like comparing apples tp oranges.




Sent from my iPhone using Tapatalk

I have reported you for using fruit terminology to express your depravity :old:
Title: Re: What we have been working on.
Post by: save on October 15, 2018, 08:15:30 AM
Zack only want to compare black and white sheeps, seedy or not  :old:
Title: Re: What we have been working on.
Post by: Shuffler on October 15, 2018, 12:23:01 PM
For the love of God, Don't look inside Cybro's plane

Sheep innards
Title: Re: What we have been working on.
Post by: hitech on October 15, 2018, 04:31:11 PM
The why.

(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=394868.0;attach=30916)
Title: Re: What we have been working on.
Post by: Lusche on October 15, 2018, 04:37:28 PM
You forgot to label the Y axis  :noid
Title: Re: What we have been working on.
Post by: CptTrips on October 15, 2018, 04:45:12 PM
You forgot to label the Y axis  :noid

He didn't forget.  :D
Title: Re: What we have been working on.
Post by: hitech on October 15, 2018, 04:46:16 PM
You forgot to label the Y axis  :noid

I'm not sure why I think this, but I believe you may have just a tiny bit more interest in charts then I do. But again, that just a guess. :)

I may not have forgotten my eraser.

HiTech
Title: Re: What we have been working on.
Post by: TequilaChaser on October 15, 2018, 04:56:19 PM
Looking pretty good for sure....

I've been noticing an increase of people on the message boards over past few months


Title: Re: What we have been working on.
Post by: Tilt on October 15, 2018, 05:10:01 PM
Nice ……… can our virtual pilot not move his eyes...……….  surely when looking around eyes lead......head follows...…..
Title: Re: What we have been working on.
Post by: The Fugitive on October 15, 2018, 05:33:13 PM
You forgot to label the Y axis  :noid

I noticed the same thing. Should we start a pool on what it might be?  :devil
Title: Re: What we have been working on.
Post by: caldera on October 15, 2018, 05:36:12 PM
I noticed the same thing. Should we start a pool on what it might be?  :devil

1-10?
Title: Re: What we have been working on.
Post by: The Fugitive on October 15, 2018, 05:44:21 PM
1-10?

VR is big and getting bigger, I'd give them 0-100 maybe more. I just dont see a moving pilot as a good "hook" to get even the VR people to subscribe, never mind the non-VR players coming in.
Title: Re: What we have been working on.
Post by: Wiley on October 15, 2018, 05:48:42 PM
VR is big and getting bigger, I'd give them 0-100 maybe more. I just dont see a moving pilot as a good "hook" to get even the VR people to subscribe, never mind the non-VR players coming in.

Is the moving pilot the only thing new in that video?  Is all the hand control stuff there already implemented across the board?  Just curious.  I can't imagine it being better than a HOTAS but if it's well implemented it would be good for the people trying it out with only hand controls and keyboard available to them.

Wiley.
Title: Re: What we have been working on.
Post by: TWCAxew on October 15, 2018, 06:02:41 PM
Normally I am the first to cheer on new improvements to the game. However it looks like this is a low priority feature. Don't get me wrong and all, it looks very cool. But I think there could have been other projects to attract new players to the game. Also VR is pretty niche and we are already in a niche market which makes the players that are interested in using this feature even smaller.

I am just wondering what could make the game better and has a greater impact on gameplay which would be noticed by more players.

- improved interface
- improved MPA (can't choose who to play against and finished tournament options)
- new late war monster plane
- one of the planes that the scenario guys are asking for
- more frequent anoucements on the main website or any other media
- Training for new player course
- A way to come into contact with new players when they first login
- I also would like to have a mech in-game that only I can use

And I am sure there are other things which would be more noticeable than this feature. I am sure it was a challenge coding it and it looks really cool. But are we really gonna use it?

Again I am not hating, I just wanna see this game to do well since it's been my favourite game for over the last 10 years.

DutchVII

Ps: I am not against VR itself. It's a great addition to the game for many players.
Title: Re: What we have been working on.
Post by: FLS on October 15, 2018, 06:07:01 PM
I wonder if the pilot would be more generic with the goggles on, long sleeves, and gloves.
Title: Re: What we have been working on.
Post by: Drano on October 15, 2018, 07:49:56 PM
More items to skin maybe? An RAF fighter pilot would be different from a Japanese bomber pilot. Or gunner! What about them! VR gunners too?
I wonder if the pilot would be more generic with the goggles on, long sleeves, and gloves.

Sent from my Moto Z2 Force using Tapatalk

Title: Re: What we have been working on.
Post by: Lazerr on October 15, 2018, 09:10:56 PM
Looks like 1 more player per weekend is using VR...  that chart is open ended
Title: Re: What we have been working on.
Post by: Puma44 on October 16, 2018, 10:55:31 AM
HiTech, are there any other things you and the gang have been working on?
Title: Re: What we have been working on.
Post by: BuckShot on October 16, 2018, 12:43:33 PM
Please build in a variety of graphic pilot wounds for that fella.