Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Slade on October 31, 2018, 01:49:20 PM

Title: AI Planes During Low Number Times
Post by: Slade on October 31, 2018, 01:49:20 PM
:salute Gentlemen,

WISH
Could we please have AI planes spawn when numbers are so low that there are nearly no targets to engage ACM with?

During the day it seems near impossible to get much over 30 players showing online at one time.  Of those 30 feels like only 10 are flying.  Many times we have to fly 3+ sectors to find a fight with a good chance it will be gone by the time we get there.


Sincere thanks,

Slade  :salute
Title: Re: AI Planes During Low Number Times
Post by: ccvi on October 31, 2018, 02:01:38 PM
That AI might fail the Turing test. Better hire some "players" in some low-cost country (10 cents an hour or something) to play target drone. Make sure that their contracts forbid them to become too proficient from playing 14 hours a day, otherwise they won't be fun opponents for the median paying customer population.
Title: Re: AI Planes During Low Number Times
Post by: Slade on October 31, 2018, 02:22:35 PM
ccvi,

Thank you for your post.

Was that a yes or no vote for the wish?


Thank you,

Slade  :salute
Title: Re: AI Planes During Low Number Times
Post by: lunaticfringe on October 31, 2018, 08:48:53 PM
I know I'm not playing right now-but even in the early day- say 7am to ohh 3pm, I have never seen anybody ever fly 3 sectors to find a fight. unless they were chasing bombers. up from 1 of you're bases next to 1 of there bases and I'm sure you WILL find a fight. change sides to find a fight. I know I know 6hr side change, but if its as dead as you say it is-I can all most guarantee Bish have more people on every day. if you are a bish, change to Knight or rook, give it a shot. see how good you're countrymen are or are not.

-1 to part time drones
Title: Re: AI Planes During Low Number Times
Post by: lunaticfringe on October 31, 2018, 08:54:48 PM
oh and if I remember right-I read it somewhere-AI planes are more accurate then some of the best pilots.
Title: Re: AI Planes During Low Number Times
Post by: Devil 505 on October 31, 2018, 09:19:49 PM
oh and if I remember right-I read it somewhere-AI planes are more accurate then some of the best pilots.

Yes. They will also always perform at 100% max ability. And when you destroy one's wing, it will continue flying for a few moments(around 30 seconds) as if it were still attached.
Title: Re: AI Planes During Low Number Times
Post by: lunaticfringe on November 01, 2018, 08:13:43 PM
yep hehe you have to be careful what you wish for.
Title: Re: AI Planes During Low Number Times
Post by: Slade on November 02, 2018, 05:24:43 PM
I dont mind if the AI are harder than human targets.  I dont mind if they hurt my score.  I dont mind if they are in perk planes.  I dont mind if I get shot down by AI most of the time.  I just want something to shoot down when I login or get better trying.

I dont expect the wish to be perfect out of the gate.  As a programmer for a living, one puts out a change then naturally refines it.


Thank you all for your posts.  :salute

Title: Re: AI Planes During Low Number Times
Post by: guncrasher on November 02, 2018, 06:08:46 PM
a couple of years ago when we used to have the ai missions think during the conversion to ah3 I was never able to even get my sights on an ai plane.  never shot one down and I would die everytime.  you get those in the ma arena and what little players you have would quit in frustration.  I have never played another ai mission since then.  and I would rather log off than fight something i cant possible shoot down.

semp
Title: Re: AI Planes During Low Number Times
Post by: CptTrips on November 02, 2018, 06:23:45 PM
a couple of years ago when we used to have the ai missions think during the conversion to ah3 I was never able to even get my sights on an ai plane.  never shot one down and I would die everytime.  you get those in the ma arena and what little players you have would quit in frustration.  I have never played another ai mission since then.  and I would rather log off than fight something i cant possible shoot down.

semp

Bombers and goons would not be a problem.  The current fighter AI needs to be moderated. 

And it's way worse with WWI planes than WWII.  In WWII planes it's only like fighting the Arnold Terminator.  In a WWI plane it's like fighting that liquid metal futhermucker.  :O


Title: Re: AI Planes During Low Number Times
Post by: bustr on November 02, 2018, 06:36:05 PM
When I beta tested the AI missions for AH3, there were times I thought I was being greifed by really hot sticks who waiting until 30 seconds from launch to enter the arena and choose the other side. One time I thought MntMan was flying one of the AI F4u while other times in an F4u on WEP the A6m could stay with me at speed until the mission ended. Same kinds of uber flight performance happened when I tested the giant ETO bomber stream mission. The AI fighters are perfect at all speeds and make no mistakes. I've never met the supposed lower end skill spectrum they could be set to. And the bomber gunners are all 999000 clones that only the AI fighters seemed good enough to evade in the intercept groups I was populated to flying axis. Who knows, being it was beta testing, Hitech probably had the AI set to BFG9000 Massacre mode. Also the AI fighters all piled on if you were in their sensor area. I think about that today and it must have been a warm up preview of the MA 3 years later since that is how we hoard fight in our furballs now.
Title: Re: AI Planes During Low Number Times
Post by: Oldman731 on November 02, 2018, 07:17:43 PM
a couple of years ago when we used to have the ai missions think during the conversion to ah3 I was never able to even get my sights on an ai plane.  never shot one down and I would die everytime.  you get those in the ma arena and what little players you have would quit in frustration.  I have never played another ai mission since then.  and I would rather log off than fight something i cant possible shoot down.


Having flown against the AI, I suspect this sentiment would reflect the views of many.  The AI planes are Really. Very. Good.

That said, there are those who likely would be enticed into an arena where the AI filled in for Absent Real People.  Scenario-type situations would be perfect.  The AvA people, Jimson in particular, worked very hard on this.  There are still bugs in the system, but there will be a day when it works.

- oldman
Title: Re: AI Planes During Low Number Times
Post by: lunaticfringe on November 03, 2018, 10:48:45 AM
Bombers and goons would not be a problem.  The current fighter AI needs to be moderated. 

And it's way worse with WWI planes than WWII.  In WWII planes it's only like fighting the Arnold Terminator.  In a WWI plane it's like fighting that liquid metal futhermucker.  :O

AI bombers will shred you like you weren't even there, because of the amount of guns shooting at you.
and I've never heard of there being a AI fighter in the MA/Melee arena.
Title: Re: AI Planes During Low Number Times
Post by: Slade on November 03, 2018, 04:34:38 PM
Quote
AI planes...never shot one down and I would die everytime.

I hear you.  Good point.  However, when there are less than 15 planes functionally active I say bring it!

Quote
As a programmer for a living, one puts out a change then naturally refines it.

Who remembers Microsoft Windows 2.0? or 3.0?  I do. At 3.1 they got it "good enough" for millions of people to accept it.


So if it takes AH a few patch cycles to get it where most players are glad they are there just during low number times, why not give them a chance at it?


If this is a reasonable request please give this post a +1.


Thanks,

Slade  :salute
Title: Re: AI Planes During Low Number Times
Post by: atlau on November 03, 2018, 05:26:36 PM
They should have an AI option in the matchplay...
Title: Re: AI Planes During Low Number Times
Post by: Bruv119 on November 04, 2018, 01:44:53 AM
There is definitely a case for and against.

Matchplay is a good idea to start 1vs1 fighter combat and the AI is much more believable in terms of fighting.  HTC probably could make that happen with minimal work as the AI I have fought in the past here have been a challenge.  On crazy mode they are hackers, No G loss and aimbot but I still killed them.  Your forgetting the running missions already have all this happening!

It's when we start talking about mass formations and the various roles we do in combat without a second thought.   AI Situational awareness is much harder to code.   Up until now most AI I've fought in other games and here tend to all gravitate to the nearest person to them and do not make the best choices when faced with multiple human / AI opponents.   So the MA might be harder to implement.   Especially as airspawns have to be in-built to the map and then you have other problems like someone captured the base that the mission was pre-scripted to attack etc etc. 

AH advantage has always been the live human combat and changing that really effects our live multiplayer gaming experience.   

Stats how do we differentiate between a guy who has just clocked up 200 bomber kills against AI vs someone who has killed 200 random human opponents?   :headscratch:
Title: Re: AI Planes During Low Number Times
Post by: CptTrips on November 04, 2018, 08:22:05 AM
On crazy mode they are hackers, No G loss and aimbot but I still killed them.

I agree with you on how over the top they are.  There doesn't appear to be any way of adjusting AI in the Mission editor.  Is there?  I'd give you a dollar if you'd show me.  :D I'm fighting how to make reasonable missions right now.  Best approach I've found is to have even numbers of AI fighting each other and you be the odd man out and can separate and cherry pick.  But 1v1 in WWI crates?  Forget about it.

Care to take my WWI challenge?  https://bbs.hitechcreations.com/smf/index.php/topic,394820.0.html (https://bbs.hitechcreations.com/smf/index.php/topic,394820.0.html) Other than an initial HO, or getting them to crash, 1v1, I just don't think they can be shot down.  WWII planes it's not quite as bad, but in WWI crates, there is literally no way to shake them.  You can delay, but they just keep crawling up your six until they ram you from behind.  If with a slower plane.  Record it and watch from the AI point of view.  They have instant roll rate, even at prop hanging speeds.   Their really needs to be a difficulty slider so you can have an ace or a newbie.

I don't see stats as being a special problem.  You simply wouldn't record hits or kills against AI.  And you wouldn't record their hits or kill against you. 

The main thing is you would have to show some indicator on the enemy icon that it is AI, so people can choose to chase after it or not.  Someone would throw a fit if they spent 20 min stalking a bomber to shoot it down only to find it was AI.  Truth in advertising.  ;)

:salute,
CptTrips
Title: Re: AI Planes During Low Number Times
Post by: Slade on November 07, 2018, 07:21:52 AM
17 people on this morning. Seventeen.

Is there an option to create my own mission and fight AI planes?  Thanks for steering me in the right direction on this.

Thanks also for supporting this wish.  There have been some good ideas posted on how to enable it and make it work for most everyone.

Slade  :salute
Title: Re: AI Planes During Low Number Times
Post by: CptTrips on November 07, 2018, 09:16:44 AM
17 people on this morning. Seventeen.

Is there an option to create my own mission and fight AI planes?  Thanks for steering me in the right direction on this.

Thanks also for supporting this wish.  There have been some good ideas posted on how to enable it and make it work for most everyone.

Slade  :salute

Go to the online arena tab and create a custom arena, many of the maps have some AI missions you can invoke.  Once you are in the custom arena you can load and start a mission from the Staged Mission dialog.  NDisles I know has some mission.  You can choose to download any of those locally to play offline.

Alternatively, you have a Mission Editor in your folder where the game is. "AHEdMiss".  That is a bit more work, but you can customize what you want.  The best way to get up to speed on that, IMHO, go through BBosen's most excellent offline mission tutorials at: https://www.youtube.com/watch?v=lxAxy14q4Ns&t=13s (https://www.youtube.com/watch?v=lxAxy14q4Ns&t=13s).  But I just use the current version and not the previous version he recommended.   The editor hasn't really changed since he made those videos.

Warning.  The AI is both unstoppable and retarded. ;)  I've found the best fights are to have equal AI on either side plus you as the extra plane so your wingmen can keep the AI busy and you can cherry pick.  No matter what height you engage at, the fight ends up on the deck in seconds.  But it can be amusing.

Good luck.

:salute,
CptTrips

Title: Re: AI Planes During Low Number Times
Post by: Shuffler on November 07, 2018, 03:36:30 PM
Just so it is clear..... when the MA is full of folks there is quite a bit of AI in there.

 :aok
Title: Re: AI Planes During Low Number Times
Post by: Ramesis on November 08, 2018, 02:31:55 PM
They should have an AI option in the matchplay...

+1 on match play... -1 on the low number thing

 :salute
Title: Re: AI Planes During Low Number Times
Post by: APDrone on November 10, 2018, 08:30:09 AM
AI, as is any feature of an application, can be coded to be more or less brutal.  Ok.. if it's vile now, that can be tweaked. Ultimately.

I really like the idea of swarms of AI formations conducting operations during low number times.  Mass bomber missions beelining to a strat somewhere. Nothing says their bombs will affect game play. 

 Perhaps color code the icons to indicate the skill level of the AI so you can practice on formations based on your own skill level.  So,.. you encounter a formation of 6 b17s at 15k.. with a blue icon .. indicating 999000 skill level. You're going to die.

Conversely, a .. say, pink icon would be the level of a pure n00b. You can harvest those pretty easily.

Guage the skill level of the escorts accordingly, so you can practice against similar level fighters, also.


Putting these in the MA allows team mates to work on coordinating attacks and wingman  tactics.

As real player numbers increase during the day, the AI missions can decrease, or remove the lower-skill formations to encourage fighting against real players.. or.. any number of other variations.

Point is, it's a program. It can be altered to do these types of things. It's 'just' convincing the powers-that-be to do so.

Again, I like the idea of AI operations .. perhaps even some train busting missions going on also.

+1
 :salute