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General Forums => Wishlist => Topic started by: JimmyD3 on November 02, 2018, 10:04:09 AM

Title: O2 damage to Reduce altitude
Post by: JimmyD3 on November 02, 2018, 10:04:09 AM
Just a thought, with the stratospheric bombers lately, why not have a potential damage to the Hi altitude aircraft's oxygen system to force it to a lower altitude?
Title: Re: O2 damage to Reduce altitude
Post by: Ciaphas on November 02, 2018, 10:21:57 AM
Just a thought, with the stratospheric bombers lately, why not have a potential damage to the Hi altitude aircraft's oxygen system to force it to a lower altitude?


should be for all aircraft not just bombers and it's not just for super high alt but anything over 12.5k ft.


Sent from my iPhone using Tapatalk
Title: Re: O2 damage to Reduce altitude
Post by: JimmyD3 on November 02, 2018, 10:39:21 AM

should be for all aircraft not just bombers and it's not just for super high alt but anything over 12.5k ft.


Sent from my iPhone using Tapatalk

Agreed.  :aok
Title: Re: O2 damage to Reduce altitude
Post by: Zimme83 on November 02, 2018, 11:52:08 AM
Just a thought, with the stratospheric bombers lately, why not have a potential damage to the Hi altitude aircraft's oxygen system to force it to a lower altitude?

There are several oxygen bottles in different places in a bomber so it would be very hard to destroy them. It would be like a PW or a kill on a gunner, you can kill one or a few of the crew members but it wont affect the performance of the plane. In any case it would be just as easy to kill the pilot by shooting him rather than hit his oxygen tank.
Title: Re: O2 damage to Reduce altitude
Post by: bustr on November 02, 2018, 12:52:18 PM
Why not create a master list of everything you want Hitech to change in his game.

1. - force everyone to stay below 15k.
2. - not vulch runways.
3. - get in line to wait for 1v1 no matter how huge the hoard vs 1.
4. - get rid of auto ack and manned ack.
5. - increase icon range for GVs.
6. - remove squirrlyness of fighters and make easier to hit and make the MK108 a slow lazer beam again.
7. - return all fighters to their pre La7 dumb down states while dumbing down the Yak3, magic brewster and A6m.
8. - give the IL2 back F3.
9. - get rid of wirbles, even GV's in general.
10. - get rid of town resupply by vehical.
11. - code complex limitation algorithms to keep customers from doing anything clever in their own personal interests.
12. - code punishments for customers who are more motivated to be successful at pushing the limits of the game to succeed.   
Title: Re: O2 damage to Reduce altitude
Post by: JimmyD3 on November 02, 2018, 01:00:24 PM
Why not create a master list of everything you want Hitech to change in his game.

1. - force everyone to stay below 15k.
2. - not vulch runways.
3. - get in line to wait for 1v1 no matter how huge the hoard vs 1.
4. - get rid of auto ack and manned ack.
5. - increase icon range for GVs.
6. - remove squirrlyness of fighters and make easier to hit and make the MK108 a slow lazer beam again.
7. - return all fighters to their pre La7 dumb down states while dumbing down the Yak3, magic brewster and A6m.
8. - give the IL2 back F3.
9. - get rid of wirbles, even GV's in general.
10. - get rid of town resupply by vehical.
11. - code complex limitation algorithms to keep customers from doing anything clever in their own personal interests.
12. - code punishments for customers who are more motivated to be successful at pushing the limits of the game to succeed.   

Dang Bustr didn't realize this would flip your switch. Go back to your closet and meditate again. :rolleyes:
Title: Re: O2 damage to Reduce altitude
Post by: Devil 505 on November 02, 2018, 01:21:26 PM
There are several oxygen bottles in different places in a bomber so it would be very hard to destroy them. It would be like a PW or a kill on a gunner, you can kill one or a few of the crew members but it wont affect the performance of the plane. In any case it would be just as easy to kill the pilot by shooting him rather than hit his oxygen tank.

There are planes with multiple radiators for a single engine(109's and SpitIX,VIII,XIV,XVI) In reality, the pilots could isolate a damaged radiator and continue operating without completely running out of coolant. In AH, a single hit to the cooling system takes out the entire thing. So there is precedent for complex systems with single-point failures in AH.
Title: Re: O2 damage to Reduce altitude
Post by: Wiley on November 02, 2018, 01:54:36 PM
There are planes with multiple radiators for a single engine(109's and SpitIX,VIII,XIV,XVI) In reality, the pilots could isolate a damaged radiator and continue operating without completely running out of coolant. In AH, a single hit to the cooling system takes out the entire thing. So there is precedent for complex systems with single-point failures in AH.

Or alternately, improve the DM to take those designs into account.  :devil

If they implemented O2, I think they'd also need to get rid of autopilot when you're blacked out, which would certainly make blacking out from pilot wounds a much more significant problem.

Wiley.
Title: Re: O2 damage to Reduce altitude
Post by: lunatic1 on November 02, 2018, 02:36:31 PM
Bustr is right, seems like no one wants to work for a kill-they want it easy-peasy
, i have responded to a few of those listed^.
Title: Re: O2 damage to Reduce altitude
Post by: Wiley on November 02, 2018, 02:42:09 PM
Well, it would basically function as a slightly modified pilot wound, right?  You'd pass out until you lost enough alt.  It would likely spell death fairly often in something that compresses like a 38 or 262.  Regardless, you'd still have to get up to the guy to do the damage.

More DM fidelity is a good thing in my world.

Wiley.
Title: Re: O2 damage to Reduce altitude
Post by: The Fugitive on November 02, 2018, 04:24:07 PM
I just find it funny that the first two posters in this thread are from the guys that have said the rest of us are trying to force other to play the way we want them to, and yet here they are making a suggestions to force players not to always fly so high.   :devil

But I agree, anything the causes more conflict in the game is a GOOD thing. If players dont want conflict/combat they might as well save themselves $15 a month and just fly the missions or run the training arena off line.
Title: Re: O2 damage to Reduce altitude
Post by: BuckShot on November 02, 2018, 04:42:47 PM
Funny how some think that wishes always have alternative motive like 'make is easier' or 'maker it harder for type x players.' I immediately had the simple thought, cool wish!

I like this wish for the sake of realism. In Fighter Ace you had to turn on o2 at alt. Folks would just turn it on when taking off and forget about it. This would better than that.

If you got o2 supply damage up high the pilot wound counter could start...black out to many times at alt without o2 and die of hypoxia.

Maybe we could have (2) o2 damage zones for bombers, one for the pilots and another for the rest of the crew.
Title: Re: O2 damage to Reduce altitude
Post by: ccvi on November 02, 2018, 04:49:57 PM
should be for all aircraft not just bombers and it's not just for super high alt but anything over 12.5k ft.

Just because current regulations require use of oxygen at a precisely defined altitude it is not the case that the human body suddenly starts not functioning at all above that arbitrarily choose threshold. Simulated abilities (max stick forces, ability to sustain gees) may start to decrease slowly at that point though.
Title: Re: O2 damage to Reduce altitude
Post by: Wiley on November 02, 2018, 05:25:38 PM
Just because current regulations require use of oxygen at a precisely defined altitude it is not the case that the human body suddenly starts not functioning at all above that arbitrarily choose threshold. Simulated abilities (max stick forces, ability to sustain gees) may start to decrease slowly at that point though.

That would be interesting in terms of gameplay as would the same thing applying to PWs.  Based on a lot of other gameplay decisions they've made, I don't think HTC likes the idea of damage impacting performance.  To me it would add so much to gameplay, but they seem to feel differently.

I've often theorized pulling G's has a chance to make you black out when you're PW'ed, and I am utterly convinced no matter what anybody says that there is some code that makes it a very high chance for you to black out when you're within a mile from the end of the runway on final.

Wiley.
Title: Re: O2 damage to Reduce altitude
Post by: ONTOS on November 02, 2018, 05:51:28 PM
Agree with  Wiley on both accounts. It seems that 90% of the time I'm landing pw'd, I black out and usually end up crashing.
Title: Re: O2 damage to Reduce altitude
Post by: guncrasher on November 02, 2018, 06:04:32 PM
this is another wish to push buttons just for the sake of pushing buttons.  i cant kill x at x altitude so let's see if a golden bb will get his oxygen and he dies.

this realism that you guys talk about is just a fantasy.  we play a fantasy game where we are able to pretend that we are fighter pilots.  the realistic part of it is just in your head and i consider that a good thing.  you ever hold your breath while pulling g's while turning in a black out and you can feel your heart beating.  that's realism, but only in your head, that's the fun part of the game.  shooting an o2 canister is not, it's just a golden bb. a lucky shot.

semp

Title: Re: O2 damage to Reduce altitude
Post by: bustr on November 02, 2018, 06:18:54 PM
Wishes like this are about trying to have Hitech force other players to change their play habits to suit the person making the post. They are always presented as benign and innocent suggestions to Hitech as a how to enhance some aspect of the game. Implemented, this wish gets bombers down from 30k where players are avoiding being slaughtered by the vets who mostly dominate our roster looking for something to shoot at. Down at the altitudes most of them want to play this game, I've watched bombers for 16 years be slaughtered in minutes as a rule. I've taken part in that slaughter when some player didn't want to get altitude with his bombers before entering where I was operating. So lately bomber players have been violating 1. and in the mind of the poster he wants a 12. from Hitech to force them to lower altitudes. All in the name of adding some form of realism to the game, benignly and innocently. In this case the bomber players do not benefit, only the fighter players who don't want to expend the time and effort to intercept the 30k bombers do.


Just a thought, with the stratospheric bombers lately, why not have a potential damage to the Hi altitude aircraft's oxygen system to force it to a lower altitude?

The list I made are at the core of wishes for the last 16 years trying to get Hitech to limit other players to suit those who posted the wishes.

1. - force everyone to stay below 15k.
2. - not vulch runways.
3. - get in line to wait for 1v1 no matter how huge the hoard vs 1.
4. - get rid of auto ack and manned ack.
5. - increase icon range for GVs.
6. - remove squirrlyness of fighters and make easier to hit and make the MK108 a slow lazer beam again.
7. - return all fighters to their pre La7 dumb down states while dumbing down the Yak3, magic brewster and A6m.
8. - give the IL2 back F3.
9. - get rid of wirbles, even GV's in general.
10. - get rid of town resupply by vehical.
11. - code complex limitation algorithms to keep customers from doing anything clever in their own personal interests.
12. - code punishments for customers who are more motivated to be successful at pushing the limits of the game to succeed.   
Title: Re: O2 damage to Reduce altitude
Post by: lunaticfringe on November 03, 2018, 11:04:25 AM
hehe 15k eh? the Rooks climb to 20k before they ever get to a base to fight=dead bombers.
there are a lot of fighters that can climb to 15k very fast=dead bombers.
heck the last high alt bomber run I made was 32k and a fighter still chased me down and killed my planes :-(.
if you don't want to lose bombers then don't take them up.
if someone wants to kill you're bombers they will chase you down no matter the alt.
and if you don't want to climb to 35k then don't.
but don't try to restrict others game play.
Title: Re: O2 damage to Reduce altitude
Post by: JimmyD3 on November 03, 2018, 11:09:07 AM
Wishes like this are about trying to have Hitech force other players to change their play habits to suit the person making the post. They are always presented as benign and innocent suggestions to Hitech as a how to enhance some aspect of the game. Implemented, this wish gets bombers down from 30k where players are avoiding being slaughtered by the vets who mostly dominate our roster looking for something to shoot at. Down at the altitudes most of them want to play this game, I've watched bombers for 16 years be slaughtered in minutes as a rule. I've taken part in that slaughter when some player didn't want to get altitude with his bombers before entering where I was operating. So lately bomber players have been violating 1. and in the mind of the poster he wants a 12. from Hitech to force them to lower altitudes. All in the name of adding some form of realism to the game, benignly and innocently. In this case the bomber players do not benefit, only the fighter players who don't want to expend the time and effort to intercept the 30k bombers do.


The list I made are at the core of wishes for the last 16 years trying to get Hitech to limit other players to suit those who posted the wishes.

1. - force everyone to stay below 15k.
2. - not vulch runways.
3. - get in line to wait for 1v1 no matter how huge the hoard vs 1.
4. - get rid of auto ack and manned ack.
5. - increase icon range for GVs.
6. - remove squirrlyness of fighters and make easier to hit and make the MK108 a slow lazer beam again.
7. - return all fighters to their pre La7 dumb down states while dumbing down the Yak3, magic brewster and A6m.
8. - give the IL2 back F3.
9. - get rid of wirbles, even GV's in general.
10. - get rid of town resupply by vehical.
11. - code complex limitation algorithms to keep customers from doing anything clever in their own personal interests.
12. - code punishments for customers who are more motivated to be successful at pushing the limits of the game to succeed.   

All this from the person that manipulates the maps to accomplish his perception of what the games is supposed to be.

Now don't get me wrong Bustr, I appreciate all the work you have put into your maps, they are great. That being said, it does not mean your the de-facto Standard for the game. Lighten up, suggestions are just that, suggestions. If they are invalid so be it, as a matter of fact it would be interesting to know how many suggestions over the years have been implemented. Not many I would assume.

The O2 suggestion is valid, if damaged it would force the aircraft to a lower altitude.
Title: Re: O2 damage to Reduce altitude
Post by: ccvi on November 03, 2018, 01:30:27 PM
I think pulling gees when bleeding reduces the time between black outs. Try to fly the last turn to final more smoothly...
Title: Re: O2 damage to Reduce altitude
Post by: asterix on November 04, 2018, 02:27:32 AM
The O2 suggestion is valid, if damaged it would force the aircraft to a lower altitude.

But if I engage autopilot or trim out the aircraft they should continue on flying at high altitude even if every crewmember dies of O2 starvation. Were there any emergency oxygen bottles on the bombers that could be used in case of a main system damage? Was there anything on the bombers that could be used to repair the damaged oxygen system?
Title: Re: O2 damage to Reduce altitude
Post by: ccvi on November 04, 2018, 03:00:20 AM
But if I engage autopilot or trim out the aircraft they should continue on flying at high altitude even if every crewmember dies of O2 starvation.

Trim yes, AP no, unless the aircraft indeed had AP (did any  at all?). The AP takes workload of the player, not of the simulated pilot. Turning on AP  does't tell the plane to fly on its own but the virtual pilot. And that one of course requires virtual oxygen.
Title: Re: O2 damage to Reduce altitude
Post by: pembquist on November 04, 2018, 11:47:54 AM
Remember the phrase “the madness of Il2?”
Title: Re: O2 damage to Reduce altitude
Post by: 100Coogn on November 04, 2018, 12:26:14 PM
Trim yes, AP no, unless the aircraft indeed had AP (did any  at all?). The AP takes workload of the player, not of the simulated pilot. Turning on AP  does't tell the plane to fly on its own but the virtual pilot. And that one of course requires virtual oxygen.

Auto-pilot does tell the plane to fly on it's own.  It's available to everyone and on all planes.
So if the pilot is O2 deprived and manages to hit auto-pilot, before he/she blacks out then so be it.  You now have an easy target flying straight and level (since auto-pilot was engaged) and now the pilot is passed out.

Coogan
Title: Re: O2 damage to Reduce altitude
Post by: icepac on November 04, 2018, 01:10:48 PM
I've shot down B17s at 30k with an I16, got PW and landed before I bled out.   

You only get one pass and you have to plan your intercept properly.   

My goal was to down a b29 at 30k but have only landed a few rounds on anything that high. 

The point is that almost every single fighter in aces high can intercept planes at and above 30k.

If you see a B17 at 32.5k going over 300, then the raging clue is that he has already dropped most or all of his ord and not worthy of the risk to shoot him down.    Let him enjoy his 1.3 hour trip home.
Title: Re: O2 damage to Reduce altitude
Post by: ccvi on November 04, 2018, 04:09:06 PM
Auto-pilot does tell the plane to fly on it's own.  It's available to everyone and on all planes.

If you pull back the stick fully it doesn't move the elevator to full deflection. It just tells the simulated pilot to try to pull back fully. He may or may not succeed depending on the situation.

Most of the real planes did not have an AP. X cannot turn on the AP that the plane doesn't have. From the point of view of the player of course the plane flies on its own, but it's the simulated pilot doing the job. Loss of oxygen should affect that pilot, and with it the thong that feels like an AP.

On the selected few aircraft that did have an AP I do agree with your description of course.
Title: Re: O2 damage to Reduce altitude
Post by: bozon on November 05, 2018, 02:17:04 AM
Many of the Russian planes did not carry oxigen. This should be hilarious  :devil
Title: Re: O2 damage to Reduce altitude
Post by: Shuffler on November 05, 2018, 10:44:16 AM
I would like a bag of spare parts to carry in.my PJ. I have perks to spend.
Title: Re: O2 damage to Reduce altitude
Post by: Dundee on November 18, 2018, 01:24:57 AM
Why not create a master list of everything you want Hitech to change in his game.

1. - force everyone to stay below 15k.
2. - not vulch runways.
3. - get in line to wait for 1v1 no matter how huge the hoard vs 1.
4. - get rid of auto ack and manned ack.
5. - increase icon range for GVs.
6. - remove squirrlyness of fighters and make easier to hit and make the MK108 a slow lazer beam again.
7. - return all fighters to their pre La7 dumb down states while dumbing down the Yak3, magic brewster and A6m.
8. - give the IL2 back F3.
9. - get rid of wirbles, even GV's in general.
10. - get rid of town resupply by vehical.
11. - code complex limitation algorithms to keep customers from doing anything clever in their own personal interests.
12. - code punishments for customers who are more motivated to be successful at pushing the limits of the game to succeed.   

11 & 12 killed off the 49ers.............
Title: Re: O2 damage to Reduce altitude
Post by: Shuffler on November 18, 2018, 09:57:09 AM
11 & 12 killed off the 49ers.............

So 11 and 12 on an imaginary list made the 49ers take their ball and go home..     perplexing.
Title: Re: O2 damage to Reduce altitude
Post by: Arlo on November 18, 2018, 10:49:04 AM
I used to support this idea but have since discovered how robust the oxygen system of the B-17 was. Even fighters would so rarely be affected that the addition of this option is meaningless (I anticipate less than 1%).

http://1.airwar.z8.ru/transfer/manual/[aviation]%20-%20[manuals]%20-%20B-17%20Pilots%20Manual.pdf
Title: Re: O2 damage to Reduce altitude
Post by: lunaticfringe on November 18, 2018, 02:10:08 PM
hmmm O2 damage to reduce altitude aka make it easier to catch bombers to destroy them. OP thinking cartoon pilot breathing cartoon oxygen will make cartoon plane fly lower 10,000 feet. :rofl  come on Kenaii its a cartoon game. :rofl. do like everyone else does climb to 30k shoot at bombers maybe hit one or to get shot down for you're trouble. :x  nobody said you had to chase bombers, but if you limit a players game he/she's not going to be playing much longer. if you don't want to fly to 30k then don't, but don't try to make a player play you're way.
Title: Re: O2 damage to Reduce altitude
Post by: Vinkman on November 28, 2018, 09:36:09 AM
In any case it would be just as easy to kill the pilot by shooting him rather than hit his oxygen tank.

I'm not sure about that. Strafing the fuselage of a buff is pretty easy. the bombs don't explode however and the amount damage the fuselage can absorb is very large. You will probably run out of ammo before you kill a buff by shooting it in the fuselage. A8, Typhie, P-47, 262 are exceptions.

If you could damage an O2 bottle and it would act like pilot wound that would be easier than maneuvering to kill the pilot in my opinion. 

Interesting Idea but I think Buff pilots have a tough enough time as it is and this would inhibit buff use. Unless it were compensated by making gas tanks tougher.  :salute
Title: Re: O2 damage to Reduce altitude
Post by: Wiley on November 28, 2018, 09:47:53 AM
I'm not sure about that. Strafing the fuselage of a buff is pretty easy. the bombs don't explode however and the amount damage the fuselage can absorb is very large. You will probably run out of ammo before you kill a buff by shooting it in the fuselage. A8, Typhie, P-47, 262 are exceptions.

If you could damage an O2 bottle and it would act like pilot wound that would be easier than maneuvering to kill the pilot in my opinion. 

Interesting Idea but I think Buff pilots have a tough enough time as it is and this would inhibit buff use. Unless it were compensated by making gas tanks tougher.  :salute

Actually it's not that bad to take a bomber down shooting the fuselage.  It's not the most efficient way, but even 6x.50 will get the job done with an extended, but not insanely long burst.

More detail on damage is always a good thing as far as I'm concerned.

Wiley.
Title: Re: O2 damage to Reduce altitude
Post by: Vinkman on November 28, 2018, 11:34:08 AM
Actually it's not that bad to take a bomber down shooting the fuselage.  It's not the most efficient way, but even 6x.50 will get the job done with an extended, but not insanely long burst.

More detail on damage is always a good thing as far as I'm concerned.

Wiley.

I’m almost always in a 109. Which has a small gun package so maybe you more correct than me Wiley  :salute
Title: Re: O2 damage to Reduce altitude
Post by: save on November 28, 2018, 02:54:32 PM
I’m almost always in a 109. Which has a small gun package so maybe you more correct than me Wiley  :salute

Not when I fly it  :old: