General Forums => Wishlist => Topic started by: CptTrips on November 15, 2018, 11:31:59 AM
Title: Embedded Custom Sounds for Terrains
Post by: CptTrips on November 15, 2018, 11:31:59 AM
When building a terrain, you can override the standard textures by putting a replacement in a special folder. When the terrain is built, your custom texture is used instead of the default.
It would be nice to have something similar for the new model of custom sounds. It would be nice to be able override certain sounds, but only for a specified terrain.
Maybe this is done by placing a "sndsrc" folder under the terrain where sound are placed that you wish to override the defaults. Maybe this done by placing a folder with the terrain name under the Custom Sounds folder.
A WWI terrain might have a different air raid sound, or the base alerts might be an English accent for a BoB terrain. It'd be nice to customize for a given terrain without affecting the normal sounds the user prefers for the MA.
Thanks in advance.
CptTrips
Title: Re: Embedded Custom Sounds for Terrains
Post by: icepac on November 15, 2018, 07:32:47 PM
I think the trains should sound like this.....
Title: Re: Embedded Custom Sounds for Terrains
Post by: CptTrips on November 15, 2018, 08:29:42 PM
Title: Re: Embedded Custom Sounds for Terrains
Post by: hitech on November 16, 2018, 10:14:44 AM
Simply replacing sound files is not doable do to the way fmod creates effect. To do what your asking would require custom fmod sound setup impeded in the mission which would be doable.
But very few people have created custom sound sets with the tools available now, let alone for a mission.
HiTech
Title: Re: Embedded Custom Sounds for Terrains
Post by: CptTrips on November 16, 2018, 10:58:40 AM
Simply replacing sound files is not doable do to the way fmod creates effect. To do what your asking would require custom fmod sound setup impeded in the mission which would be doable.
But very few people have created custom sound sets with the tools available now, let alone for a mission.
HiTech
In the mission or the terrain? I had been thinking terrain. That "world" may have different sounds. But again, we may be thinking at different granularity. Hmm. Can we have both? :D
So to be clear on my intent, say I wanted the air raid siren to sound different in my terrain. I'd want to be that way in both my missions and anyone else's missions they make for that terrain. That "world's" air raid siren just sounds different.
Of course, I guess this is a fairly esoteric feature. So probably a low priority, but I had some possible uses for it.
Hey, I started making a mission pack, then decided I needed a custom terrain for it too, then decided I needed some custom textures and swa definitions for it too, then decided it had to have clouds, then decided I needed a bunch of custom, destroyable shapes for it (learning AC3D and Blender to do it), so I might as well keep following the rabbit hole down and make custom sounds. :rofl
OCD is a terrible burden. ;)
:salute, CptTrips
[edit] I think you were telling me I can't just replace one sound, I have to provide an entire "set". So, is the default set available and could I then alter a single sound in that set and then associate that whole new only with my terrain? So I wouldn't alter a players sounds when they are playing another terrain or in the MA?
Title: Re: Embedded Custom Sounds for Terrains
Post by: hitech on November 16, 2018, 11:47:04 AM
Where it comes from is simple coding I.E. First look mission, then look terrain then look custom, then get default.But it would still have to be put in an fmod effect.
HiTech
Title: Re: Embedded Custom Sounds for Terrains
Post by: CptTrips on November 16, 2018, 12:04:03 PM
Where it comes from is simple coding I.E. First look mission, then look terrain then look custom, then get default.But it would still have to be put in an fmod effect.
HiTech
That flexibility would be awesome.
If it ever looks like a possible feature, I'll start learning the fmod stuff. I have it downloaded but stopped when I realized I would be altering the players normal sounds as it is currently designed.