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Help and Support Forums => Help and Training => Topic started by: The Fugitive on November 27, 2018, 03:32:23 PM

Title: GV Training Tips and Tricks
Post by: The Fugitive on November 27, 2018, 03:32:23 PM
OK, I talked with Hitech and he said it was ok to open a new thread to talk about learning to GV. PLEASE everyone lets try to keep this ON TOPIC and follow the rules and post what tips and tricks you use when GVin  :rock

OK, so what in games settings do you use when GVin?

I read/heard that cutting down the trees also cuts back on your vis range of other vehicles, is this true?

While a "hull down" position is best for protection how can you "see" other tanks to shoot at them?

Aiming, what are the ranges most of you killers shooting at? If it is long range how are you aiming for vulnerable parts, ex. turret ring, track, engine, driver?

Sound, how do you have yours set? How can you tell the range a vehicle is just by sound. To me it sounds like they are about to drive by for like 5 minutes and my heart just cant take the suspense!

Any other questions/answers would be great. Lets build a good resource here for new players.... and old players alike that are,looking for information on how best to fight in a GV.
Title: Re: GV Training Tips and Tricks
Post by: Puma44 on November 27, 2018, 03:37:25 PM
Agree Fugitive! Bring it on!
Title: Re: GV Training Tips and Tricks
Post by: turt21 on November 27, 2018, 05:14:33 PM
+10
Title: Re: GV Training Tips and Tricks
Post by: Max on November 27, 2018, 06:18:30 PM
WWhiskey was an excellent GV'r and very willing to pass along his knowledge...he was a trainer, I believe, at some point. Alas, he passed a few years ago. Hopefully the guys who know the secrets and mojo will pass it along to us mortal dweeblings.
Title: Re: GV Training Tips and Tricks
Post by: Mongoose on November 27, 2018, 08:25:16 PM
Some years ago there was a pretty comprehensive post about tanking.  I saved it, even though I normally stick to airplanes.  I am attaching the file to this post.  Hope it helps.
Title: Re: GV Training Tips and Tricks
Post by: Puma44 on November 27, 2018, 08:57:55 PM
That’s a good write up.  Thanks for sharing.
Title: Re: GV Training Tips and Tricks
Post by: The Fugitive on November 27, 2018, 10:10:00 PM
WWhiskey was an excellent GV'r and very willing to pass along his knowledge...he was a trainer, I believe, at some point. Alas, he passed a few years ago. Hopefully the guys who know the secrets and mojo will pass it along to us mortal dweeblings.

I was working with WWhiskey. He wanted to use me as a sounding board for how he presented his info. I guess he figure if he could explain something to an old fart like me he was getting the info out right.  :D

Its too bad we didnt get someone else to step up to the training community to take the reigns of GV training.

Some years ago there was a pretty comprehensive post about tanking.  I saved it, even though I normally stick to airplanes.  I am attaching the file to this post.  Hope it helps.

Thanks for posting Mongoose!
Title: Re: GV Training Tips and Tricks
Post by: JimmyD3 on November 28, 2018, 12:57:04 AM
Very nice write up Mongoose, and very accurate. For my style of GVing, sound is very important. Based on where it is, in front or behind, indicates friend or foe, speed of movement indicates the general vehicle type, or are they creeping. If my engine is on, and I can still hear them I know they are no more than  800yds away.

The majority of my shots are 1200 yds or less, however I do enjoy "long ranging" targets. I also enjoying "hunting" the enemy, by that I mean I try to come in behind the enemy at full speed, fire a kill shot, and veer off to a new hiding place. The Zeiss optical write-up from "http://www.75thguards.com/ww2online/downloads/Zheriz_Ziess_Sight_Guide.pdf" is an excellent source of information as well.

There are many nights I never get in a plane, as there is more than enough GVing to keep me happy.
Title: Re: GV Training Tips and Tricks
Post by: The Fugitive on November 28, 2018, 10:18:35 AM
The tanking 101 doc is VERY basic. There isnt really anything in it to help a player IN the game. Basic info on what HE and AP are and what they are used for. Basically a "walk around" for a tank.

Very nice write up Mongoose, and very accurate. For my style of GVing, sound is very important. Based on where it is, in front or behind, indicates friend or foe, speed of movement indicates the general vehicle type, or are they creeping. If my engine is on, and I can still hear them I know they are no more than  800yds away.

The majority of my shots are 1200 yds or less, however I do enjoy "long ranging" targets. I also enjoying "hunting" the enemy, by that I mean I try to come in behind the enemy at full speed, fire a kill shot, and veer off to a new hiding place. The Zeiss optical write-up from "http://www.75thguards.com/ww2online/downloads/Zheriz_Ziess_Sight_Guide.pdf" is an excellent source of information as well.

There are many nights I never get in a plane, as there is more than enough GVing to keep me happy.

That guide took me a while to figure out when I first read it through  :O There is a lot of info and tables that you need to target well, but there are just a couple of problems I see.

1. Tanks are NEVER sitting in a nice strait profile, or head on. This throws off the "mils" you are trying to use to find the range. Along with the guide is from another game and the tanks listed we dont have. As stated in the paper, "most tanks are 2 mils high" this does work in our game so that is the measurement I work with. Also hunting through tables can get you killed  :) so this is what I keep in mind when aiming.

(http://66.189.10.34:8080/pics/tank_range_picture.jpg)

If the height fills the large triangle its 500 out, fills a small triangle 1000 out, is half a small triangle in height its 1500 out. This gets my aim point (the top of the large triangle) pretty close for a hit.

2. This site isnt in the other tanks and seeing the T34 is the most used tank in the game Im thinking there is a bit of an advantage to using it. So what do you do to range your targets then? Im thinking some players may put a mark on their monitors. Personally Im thinking a clear plastic cling sticker would work. Make a few triangles on it and slap it on the screen. This leads to shooting from the commanders view. The same idea could be used to get aim points for a cling sheet for the commanders seat. To me this is a bit unethical but whats to stop a gamer from doing it.

Do some of you guys mark your screen?

How do you aim from the commanders seat?
Title: Re: GV Training Tips and Tricks
Post by: 8thJinx on November 29, 2018, 06:55:01 PM

Do some of you guys mark your screen?

How do you aim from the commanders seat?

My screen is pockmarked with sharpie dots.  I have a big dot in the center (like maybe the size of a chia seed or poppy seed), and then a grid of dots every half inch in the center third of the monitor screen.  The grid dots are very tiny.  Those dots are crucial in tank and wirbl gunnery, at least for me.  The way I mark the big dot is just get in a wirbl gun sight, and put a dot right on the orange dot of the orange gun sight dot.

Regarding the commander's position, 90% of my time in a GV is in the commander's position, standing straight up as if half my torso is out of the hatch.  I'd say about half of my shots are taken in the commander's position.  I use the dot in the center of my monitor as the aim point.

Also regarding wirbls and ostwinds, 100% of my time in those vehicles is spent standing straight up as tall as I can get the head position.  I don't use the gun sights in those vehicles.  Same with the top deck machine guns on tanks, jeeps, and LVT's.  I stand straight up as far as I can get, and use the dot on my monitor as the aim point.
Title: Re: GV Training Tips and Tricks
Post by: JimmyD3 on November 29, 2018, 10:17:08 PM
I also have dots on my screen, many of my shots are from the commanders position as well. To bad there is not a little program you can run on top of the game to put the dots where you want them, instead of putting dots on the screen. :P
Title: Re: GV Training Tips and Tricks
Post by: The Fugitive on December 02, 2018, 09:40:56 AM
Jumped in a vehicle again last night. Saw incoming vehicles on the map and grabbed a T34 and made a run to town. I picked a hill on the far side of the town over looking the town in hopes of covering the whole thing. Vehicles never got close to town as a couple of guys were dropping bombs on them pretty quick. (later learned that it was DR7 and Atlau in the vehicles so I dont think I stood a chance anyway  :P ).

How do you guys "move up"?

I have a hard time "finding" a spawn point, do they all look the same? I try to stay 50 feet or so left or right of a strait line between the spawn and the town/field and move up a bit at a time. Last night it was to a hill closer to the spawn, then to a ridge just before the hills around the town, then once into the woods, Im pretty much lost.

What are some of the strategies you guys use?

Also, when an enemy tank fires its main gun can you tell by the sound which direction it came from? To me its like the sound is all around me and if I dont spot the tracer I dont have a clue as to where it came from.
Title: Re: GV Training Tips and Tricks
Post by: 8thJinx on December 02, 2018, 12:32:30 PM
Jumped in a vehicle again last night. Saw incoming vehicles on the map and grabbed a T34 and made a run to town. I picked a hill on the far side of the town over looking the town in hopes of covering the whole thing.

When I cover a town in a tank, it's from a hill top that I know I have a line of sight on the map room mound.  I also always up with a little HE, in case I need to shoot at the map room to kill troops, or track a perk tank on its way into town.  Sometimes I'll move to a hill closer to the sounds of incoming tanks, but I always try to be in a position to quickly move back to cover the map room with HE.


How do you guys "move up"?

I'm super aggressive and impatient.  I'd rather barrel into the spawn point area or onto a GV base, than sit in the trees waiting.  At least initially. There's actually a couple cases:

1. Running to town from a VH or a spawn to cover it.  Fast, fast, fast.  No stopping.
2. Running to a base to attack.  Spawn in, check sounds and GV dar, then go like gang busters.  Speed, plain and simple.
3. Hunting for GVs at a spawn or in a GV dar.  Start heading over fast, maybe stop and listen a few times.  Once inside their GV dar, I'll move through it 200-400 yards at a time, then stop and shut down and look/listen, until I find them or they find me.

I have a hard time "finding" a spawn point, do they all look the same? I try to stay 50 feet or so left or right of a strait line between the spawn and the town/field and move up a bit at a time. Last night it was to a hill closer to the spawn, then to a ridge just before the hills around the town, then once into the woods, Im pretty much lost.

Spawn areas are circles where the tank pops in randomly.  You're better off covering it from 1k away.  But, if there's a good bush near the tip of the arrow, I'll fight my way to it and set up camp.

Also, when an enemy tank fires its main gun can you tell by the sound which direction it came from? To me its like the sound is all around me and if I dont spot the tracer I dont have a clue as to where it came from.

I can tell what quadrant it's coming from, unless the round is coming from a distance and takes me out.  One quick thing I'll do is hit the view toggle so I can look around quickly with the mouse in commander's position without slewing the turret around. That helps me quickly zero in on the direction of fire.  I try to maneuver at the same time, and not be a stationary target. 

Also, not sure if this was clear, I do all my GVing with a mouse and the key board, not a joy stick.  Here's how I have the keys mapped:

Q - turn left
S - move forward
D - turn right
E - engine
A - stop
C - aim out
V - aim in
Z - zoom
1 - gun sight
2 - commander's position
Shift W - max speed

Mouse left button - primary gun
Mouse right button - coax
Mouse side button by thumb - view pan toggle


Title: Re: GV Training Tips and Tricks
Post by: JimmyD3 on December 02, 2018, 01:33:44 PM
Just a point, if your on the hills overlooking town, or any high ground, make sure you don't get yourself silhouetted against the sky. Makes for a red flag "Here I am".
 
Title: Re: GV Training Tips and Tricks
Post by: The Fugitive on December 02, 2018, 03:21:22 PM
When I cover a town in a tank, it's from a hill top that I know I have a line of sight on the map room mound.  I also always up with a little HE, in case I need to shoot at the map room to kill troops, or track a perk tank on its way into town.  Sometimes I'll move to a hill closer to the sounds of incoming tanks, but I always try to be in a position to quickly move back to cover the map room with HE.


I'm super aggressive and impatient.  I'd rather barrel into the spawn point area or onto a GV base, than sit in the trees waiting.  At least initially. There's actually a couple cases:

1. Running to town from a VH or a spawn to cover it.  Fast, fast, fast.  No stopping.
2. Running to a base to attack.  Spawn in, check sounds and GV dar, then go like gang busters.  Speed, plain and simple.
3. Hunting for GVs at a spawn or in a GV dar.  Start heading over fast, maybe stop and listen a few times.  Once inside their GV dar, I'll move through it 200-400 yards at a time, then stop and shut down and look/listen, until I find them or they find me.

Spawn areas are circles where the tank pops in randomly.  You're better off covering it from 1k away.  But, if there's a good bush near the tip of the arrow, I'll fight my way to it and set up camp.

I can tell what quadrant it's coming from, unless the round is coming from a distance and takes me out.  One quick thing I'll do is hit the view toggle so I can look around quickly with the mouse in commander's position without slewing the turret around. That helps me quickly zero in on the direction of fire.  I try to maneuver at the same time, and not be a stationary target. 

Also, not sure if this was clear, I do all my GVing with a mouse and the key board, not a joy stick.  Here's how I have the keys mapped:

Q - turn left
S - move forward
D - turn right
E - engine
A - stop
C - aim out
V - aim in
Z - zoom
1 - gun sight
2 - commander's position
Shift W - max speed

Mouse left button - primary gun
Mouse right button - coax
Mouse side button by thumb - view pan toggle

All my views are on my joystick, and the button settings are on my throttle and the throttle movement is my site adjustment. Rudder pedals are for turning. Only time I touch my keyboard is to text chat.

I get around ok, but I find myself getting picked off before I spot anyone, maybe running too long between shut downs.

Just a point, if your on the hills overlooking town, or any high ground, make sure you don't get yourself silhouetted against the sky. Makes for a red flag "Here I am".
 

It seems to me that to get a shot from a hill WITHOUT giving a silhouette I would have to park on a downhill side of the hill in full view. Maybe a few screen shots showing how you hide.
Title: Re: GV Training Tips and Tricks
Post by: 8thJinx on December 02, 2018, 03:29:58 PM
All my views are on my joystick, and the button settings are on my throttle and the throttle movement is my site adjustment. Rudder pedals are for turning. Only time I touch my keyboard is to text chat.

You're at a serious disadvantage, right there.
Title: Re: GV Training Tips and Tricks
Post by: The Fugitive on December 02, 2018, 03:37:02 PM
You're at a serious disadvantage, right there.

Can you explain how?

With a flick of a finger and check any view or move forward, stop, reverse or jump to a different gun/seat.
Title: Re: GV Training Tips and Tricks
Post by: 8thJinx on December 02, 2018, 03:55:33 PM
Can you explain how?

With a flick of a finger and check any view or move forward, stop, reverse or jump to a different gun/seat.

You're using throttle to move forward/stop/back, your feet to turn, your joy stick to slew the turret around, and the hat switch to look around.  You're engaging your left hand to move throttle, probably a few fingers on the throttle buttons, both feet, your right hand, and a few fingers on your right hand for the throttle hat switch and buttons.  I use three fingers on my left hand, and the mouse and two of its buttons on my right hand.  If we're on the same terrain moving at full speed, I can search for you, dodge trees, and fire aimed shots at you faster than you can.
Title: Re: GV Training Tips and Tricks
Post by: The Fugitive on December 02, 2018, 04:19:38 PM
No, my throttle is set to change the range on my site. The hat switch on the throttle is for motion, forward back speed up, slow/stop/reverse. The hat on my stick is all the views, and the trigger is guns with a second hat to do extra things like vox and map controls.

So while Im navigating the terrain with my feet, Im viewing all around with one thumb and controlling speed with the other, with a finger hovering over the trigger for my shot. Im doing all the things at once not following up jumping from key to key.

Maybe just a different way to do the same thing.

AS far as settings, nobody has posted, either in this thread or the other that was closed, what setting they use for GVing. Where do you put the sliders? Which settings do you turn off and why?

My computer is good enough to run with all the bells and whistles and I do, but I know this puts me at a disadvantage when GVin.
Title: Re: GV Training Tips and Tricks
Post by: 8thJinx on December 02, 2018, 06:06:03 PM
I don't really mess with the sliders.  I keep them mid range 99% of the time, but slide the detail one out all the way every now and then.

But seriously, you're operating your tank like a one man band.  It doesn't have to be that way.  I only use three fingers on my left hand, thumb and index on my right.  I'll put it to you this way: when I know I'm about take a round from another tank, but I'm also ready to fire, I will maneuver my tank to turn his round into a ricochet or miss, while at the same time accurately firing my main gun at him.
Title: Re: GV Training Tips and Tricks
Post by: bustr on December 03, 2018, 01:17:19 PM
Fugi,

First thing you need is to setup your monitor with a clear overlay or dry erase marker dot aiming aids from commander mode in full zoom. You cannot win against 8th if you are jumping into main gun reticle mode to aim after locating him in full zoom commander mode. Shooting past 2500 you use the gunner mode optics. While you jump, then hunt with your reticle view inside of 2500, he shoots from commander mode as soon as you come into view. Then you need to decide if you set your range in gunner mode to 1200 or 2000 as your center point and learn to wing it off that. Those dots give you range aids after you decide on 1200 or 2000. It's like shooting with a wirble, a lot of the best pushed the gunner position above the rim of the cupola and aimed with the tracer stream.

The next thing you have to learn is GV ACM like he mentioned. He is not sitting still for you to have an ideal shot if his cover is blown. And now the big complaint is usually none of this matters since you just get into the combat zone and you never see the shot that kills you from a hide.

1. - Setting up your commander mode for accurate point shooting.
2. - Learning close range tank ACM to use your armor as you shoot back or run away to reset.
3. - How to read the location to have a feel for ambush hides.
 
You need these questions answered and you have to practice them like all that time it really requires to out fly spits with a jug. Other wise you are just a free kill in your tank. This is why so many liked the AH2 V85 three way spawn fight and the AH2 crater on CraterMA. You just spawned in and half the time you had a hiding place next to you for the night while having the luxury to use the optics for surgical shots. The AH3 trees and clutter eliminated much of that requiring you to learn tank ACM and ambush strategy. I never realized how much strategy the central crater on my BowlMA requires once you are out in the farmland until I've had almost two years of flying storch in there while talking to tankers moving through that terrain. It looks like shooting from commander mode is a primary tactic to over come the trees and clutter.
Title: Re: GV Training Tips and Tricks
Post by: 8thJinx on December 03, 2018, 05:35:29 PM
The AH3 trees and clutter eliminated much of that requiring you to learn tank ACM and ambush strategy. I never realized how much strategy the central crater on my BowlMA requires once you are out in the farmland until I've had almost two years of flying storch in there while talking to tankers moving through that terrain. It looks like shooting from commander mode is a primary tactic to over come the trees and clutter.

Actually tanking in the AH2 open terrain was a lot harder.  It may be harder to find an engagement in the AH3 trees, but tanking out in the open in AH2, on the run or assaulting occupied high ground, was way WAY more difficult.  And ten times more fun.
Title: Re: GV Training Tips and Tricks
Post by: JimmyD3 on December 03, 2018, 11:10:06 PM
No, my throttle is set to change the range on my site. The hat switch on the throttle is for motion, forward back speed up, slow/stop/reverse. The hat on my stick is all the views, and the trigger is guns with a second hat to do extra things like vox and map controls.

So while Im navigating the terrain with my feet, Im viewing all around with one thumb and controlling speed with the other, with a finger hovering over the trigger for my shot. Im doing all the things at once not following up jumping from key to key.

Maybe just a different way to do the same thing.

AS far as settings, nobody has posted, either in this thread or the other that was closed, what setting they use for GVing. Where do you put the sliders? Which settings do you turn off and why?

My computer is good enough to run with all the bells and whistles and I do, but I know this puts me at a disadvantage when GVin.

I also use my HOTAS setup. View is on joystick hat switch, position selection, gun firing, weapon selection, engine start stop, and turret traverse. Throttle, forward/stop/reverse, ranging adjustment, zoom in/out. Foot pedals, steering. I also have a dot on my screen for 400 yds., 800 yds., and 1200 yds.. Much of my shooting is in the commanders position.

I am fairly good at long ranging targets, but that is always in the gunners position, except when I'm in an M4 using HE to take out guns from a high position. The M4 can range out to 8k from the commanders position.
Title: Re: GV Training Tips and Tricks
Post by: JOACH1M on December 04, 2018, 07:49:46 AM
If you aren't using your mouse for aiming and shooting in a tank you are doing it 100% wrong.
Title: Re: GV Training Tips and Tricks
Post by: Puma44 on December 04, 2018, 09:01:37 AM
Bustr and Company, please elaborate on details of of your tank ACM techniques.
Title: Re: GV Training Tips and Tricks
Post by: JimmyD3 on December 04, 2018, 09:58:35 AM
If you aren't using your mouse for aiming and shooting in a tank you are doing it 100% wrong.

Says the flyboy! :rofl :rofl
Title: Re: GV Training Tips and Tricks
Post by: bustr on December 04, 2018, 01:25:28 PM
Bustr and Company, please elaborate on details of of your tank ACM techniques.

I cannot do what 8th pulls off. He lives in tanks and GV's like a muppet lived in the K4. Not sure what his bribe is to explain tank ACM from his perspective. I'm not patient enough and hate the claustrophobia in the trees pretty quick. In the end I up an IL2 and the dork Ole's me at the last moment when I start my guns pass. You can't kill a tank by shooting it's glacius with the IL2 and a number of vets ACM your IL2 to spoil your aim for their engine hatch.

One of my squad mate's tanks in AH3 and WoT and talks about angling his armor to make your shots less effective. That offline terrain I modified so you can put 6 tanks in the drone circle to test how rounds react to tanks on open terrain. I pulled up 1500 to a T34\85 and shot at it's rear right corner from a 45 degree angle to it's center. Most of my rounds slide down the side of the body and flew off into the trees. It took a while to find the rear sweet spot with the rear end angled to my firing line. I was in a panther when I ran into that problem.

8th seems the have a sense of where rounds are coming from and repositioning his armor to his benefit. This may account for so many screeching sessions I've listened to in my storch by guys swearing the T34 they just pumped 8 rounds into has a lheet code. Slider, Ra and 1bspade have lit up the air waves at times for the same reasons and they are good effective tankers.

Download a copy of the offline terrain, put it in the ah3terr folder, fill the 6 drone slots with tanks, then spawn N or E and place yourself at different points of the clock to the drones. It will give you a safe place to setup your commander mode screen while checking out how rounds act hitting armor at different angles. As drones the tanks respond to your rounds the same as a tank online controlled by a player. Maybe commander mode like 8th described his setup of it is how he is able to see where rounds come from to adjust his tank to take advantage of his armor.


Download: ====>   https://drive.google.com/file/d/1i3N1PhAckNls_53ZA4hHPk5UnGK4jY-W/view?usp=sharing


Wonder why no one has wished for commander mode which can be zoomed like binoculars to have WW2 US or German binocular reticles.


US ARMY WW2

(http://www.usmilitariaforum.com/forums/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=850218)


(http://www.usmilitariaforum.com/forums/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=850220)


(http://www.usmilitariaforum.com/forums/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=850221)


WW2 German Military Binocular Reticle


(https://www.cloudynights.com/uploads/monthly_11_2013/post-167013-14074199395074.jpg)
Title: Re: GV Training Tips and Tricks
Post by: JOACH1M on December 26, 2018, 04:16:20 PM
Says the flyboy! :rofl :rofl
True, but I feel I can hold my own a bit in a tank.  :noid
Title: Re: GV Training Tips and Tricks
Post by: JimmyD3 on December 26, 2018, 05:39:48 PM
True, but I feel I can hold my own a bit in a tank.  :noid

No problem, I just have a very difficult time doing it with the mouse, and the mouse does not speed up the turret anyway nothing gained there.  :aok
Title: Re: GV Training Tips and Tricks
Post by: 8thJinx on December 27, 2018, 10:21:49 AM
No problem, I just have a very difficult time doing it with the mouse, and the mouse does not speed up the turret anyway nothing gained there.  :aok

When I'm tanking, first and foremost I'm in commander mode, with my head and torso up out of the turret.  Tanking with a mouse becomes an inherent advantage when you can swipe the mouse right to get the turret slewing right, go immediately to mouse pan with a toggle on your mouse, and then quickly look around in all the other directions as your turret is still slewing from your first move. 
Title: Re: GV Training Tips and Tricks
Post by: 1ijac on December 28, 2018, 01:27:11 PM
When I'm tanking, first and foremost I'm in commander mode, with my head and torso up out of the turret.  Tanking with a mouse becomes an inherent advantage when you can swipe the mouse right to get the turret slewing right, go immediately to mouse pan with a toggle on your mouse, and then quickly look around in all the other directions as your turret is still slewing from your first move.

I also do the same things Jinx does.  I do find it easier for me also, but that is what I am used to.    I suggest you try our method and see what works best fugi.

One-eye