Aces High Bulletin Board

Help and Support Forums => All things VR => Topic started by: danny76 on December 01, 2018, 04:33:04 AM

Title: New to VR
Post by: danny76 on December 01, 2018, 04:33:04 AM
Having not played for 3 years I returned a few weeks ago. I have been messing around with a Dk2. After much tweaking I have finally managed to get it to function with an outdated FX6300 and a 7800 card. I'm getting consistent 80fps at reasonable settings and I am genuinely amazed at the experience. I have to take my hat off to HTC, it is easily the most user friendly VR access I have found, including DCS and Elite Dangerous. The WW1 aircraft are an absolute revelation.  :banana:
Title: Re: New to VR
Post by: FLS on December 01, 2018, 07:16:19 AM
Welcome back.   :aok
Title: Re: New to VR
Post by: DaddyAce on December 01, 2018, 10:06:58 AM
Having not played for 3 years I returned a few weeks ago. I have been messing around with a Dk2. After much tweaking I have finally managed to get it to function with an outdated FX6300 and a 7800 card. I'm getting consistent 80fps at reasonable settings and I am genuinely amazed at the experience. I have to take my hat off to HTC, it is easily the most user friendly VR access I have found, including DCS and Elite Dangerous. The WW1 aircraft are an absolute revelation.  :banana:

Yes, the VR here is amazing IMHO!  Welcome back to the game!   :salute
Title: Re: New to VR
Post by: BTPommyB on December 27, 2018, 06:40:06 AM
Just got A Vive Pro. Do I need to subscribe to AH via Steam for it to worK?
Title: Re: New to VR
Post by: Skuzzy on December 27, 2018, 07:05:59 AM
Just got A Vive Pro. Do I need to subscribe to AH via Steam for it to worK?

You have to create an account, but you do not need to subscribe.
Title: Re: New to VR
Post by: BTPommyB on December 27, 2018, 07:11:48 AM
I have an account.
Title: Re: New to VR
Post by: BTPommyB on December 27, 2018, 07:14:29 AM
I just saw a post that DX11 was required. I am on DX9. Graphics card is 1080ti.
Title: Re: New to VR
Post by: Bizman on December 27, 2018, 07:35:58 AM
I just saw a post that DX11 was required. I am on DX9. Graphics card is 1080ti.

If your operating system is Windows 7 or later, you'll have Dx11 as well. Just choose the right icon on your desktop or if you don't see the Dx11 version, go to the game folder, right click the Dx11 version and Send an icon for it to the Desktop.
Title: Re: New to VR
Post by: The Fugitive on December 27, 2018, 09:09:10 AM
I got an Oculus for Christmas.  My question is in the placement of the sensors. I  built myself a corner desk some time ago. They say to place them 6 feet apart. Well on a corner desk 6 feet apart also means 3 feet closer to where I sit.

Should I have them further apart or less because I'm close?

Should I have them pointing at me/ converging at my seat, or pointing parallel to each other past me?

The first day they worked great,  but the next day I got an error that one of my sensors had a weak connection to the headset. Any help would be great.
Title: Re: New to VR
Post by: DaddyAce on December 27, 2018, 10:06:19 AM
Mine both point slightly down but directly at my head.   They each are about 3 feet away from my head.  One on either side, about 30 degrees to the front and either side of where I sit.  I fussed with them some during the set-up routine, but in practice, sitting at my desk and flying in AH3 they don't seem too fussy about placement.

I've never got the weak signal error, USB issue as a guess?  Hope you get it up running and it works well for you Fugi!
Title: Re: New to VR
Post by: FLS on December 27, 2018, 10:48:53 AM
Sensor placement is not critical like with TIR. You only need one sensor to see the headset. Put them where it's convenient and don't worry about it. The error was likely from the USB connection.

Title: Re: New to VR
Post by: fd ski on December 27, 2018, 10:55:34 AM
i use only one sensor, placed about 4 feet away from my face at 30deg angle. Works just fine.
Title: Re: New to VR
Post by: 1stpar3 on December 27, 2018, 01:16:58 PM
I got an Oculus for Christmas.  My question is in the placement of the sensors. I  built myself a corner desk some time ago. They say to place them 6 feet apart. Well on a corner desk 6 feet apart also means 3 feet closer to where I sit.

Should I have them further apart or less because I'm close?

Should I have them pointing at me/ converging at my seat, or pointing parallel to each other past me?

The first day they worked great,  but the next day I got an error that one of my sensors had a weak connection to the headset. Any help would be great.
Oculus has a SET UP program for sensors. It walks you through everything, safe zone,sensor setup, distance and checks for PROPER distances and angles for tracking. This was first thing i HAD TO DO(meaning a lot of this was un skip able, when I got mine). Any time I move things around I still run this setup. Might be why I have never had a "re centering" or tracking problem :uhoh     I am starting to understand more about how this community operates. does no one read directions or follow set up programs? :headscratch: It has pictures even :old:
Title: Re: New to VR
Post by: The Fugitive on December 27, 2018, 07:56:50 PM
Oculus has a SET UP program for sensors. It walks you through everything, safe zone,sensor setup, distance and checks for PROPER distances and angles for tracking. This was first thing i HAD TO DO(meaning a lot of this was un skip able, when I got mine). Any time I move things around I still run this setup. Might be why I have never had a "re centering" or tracking problem :uhoh     I am starting to understand more about how this community operates. does no one read directions or follow set up programs? :headscratch: It has pictures even :old:

Yes I ran through those setup procedures, and everything worked fine the first day. I turned it on the following day and I got a "weak signal" error on one of my sensors. It displayer that the USB was connected, but had a yellow light for a weak signal and wouldn't let me start Oculus until I fixed that issue. I haven't had time to mess with it, nor will I until this weekend, but I was posting hoping to have some good tips to try out.

This is the error...…

(http://66.189.10.34:8080/pics/sensor_error.jpg)

…and when you click on "reset Sensor Tracking" It doesnt seem to do anything.
Title: Re: New to VR
Post by: FLS on December 27, 2018, 11:09:30 PM
Try swapping the other sensor, if it has the same issue try a different USB port.
Title: Re: New to VR
Post by: BTPommyB on December 28, 2018, 05:07:15 AM
Thanks Bizman. That worked.
Title: Re: New to VR
Post by: Bizman on December 28, 2018, 06:59:55 AM
 :aok
Title: Re: New to VR
Post by: 1stpar3 on December 28, 2018, 03:39:21 PM
Sorry Fugi, I just figured you had missed that. Must have been the "Where do I put sensors", as set up "Shows" where. One fix....forget where I saw it, Oculus forum maybe...said sometimes having one sensor/usb3 and other usb2 works around that issue. Unless you play other..FULL ROOM games, I find just 1 sensor works absolutely fine. I didnt even set up my second sensor after I moved. Not enough space for "Full Room" games so didnt need it. Its 3 ft on edge of my desk,45 degrees from center. Oh, biggest tracking effect/fix is the "Center Height" on sensor set up, since you will be seated..around 3' 6" ish. If you plan on using the Oculu Touch controlers though, using 2 sensors is almost a must  :salute
Title: Re: New to VR
Post by: flippz on December 28, 2018, 07:32:15 PM
I got an Oculus for Christmas.  My question is in the placement of the sensors. I  built myself a corner desk some time ago. They say to place them 6 feet apart. Well on a corner desk 6 feet apart also means 3 feet closer to where I sit.

Should I have them further apart or less because I'm close?

Should I have them pointing at me/ converging at my seat, or pointing parallel to each other past me?

The first day they worked great,  but the next day I got an error that one of my sensors had a weak connection to the headset. Any help would be great.
Fugi. I ordered wall mounts for mine and works great. I use a flight sim chair so that was my only option. They were cheap also.
Title: Re: New to VR
Post by: The Fugitive on December 30, 2018, 12:47:42 PM
OK, heres what I did. I made my own mount out of cardboard and mounted the sensors to the back of my extra monitors. With them on the "stands" that they come with I think the view was partially blocked due to the FOV of the camera being set back a couple of inches from the front. Even with more height it would give me the error. Now with the sensors face mounted just forward of the front edge of the monitor (see in red circles on picture) I have no issues.

(http://66.189.10.34:8080/pics/desk.jpg)

NEW QUESTION!

How do I move the clipboard? It opens about 8 inches in front of my nose and makes it hard to guide that little "mouse ball" around.

Also, when setting up a "centering" button, do you do that in AH, or Oculus?
Title: Re: New to VR
Post by: FLS on December 30, 2018, 02:21:41 PM
The sensors have a std 1/4 20 camera mount so it's easy to get something to hold them on top of the monitors.

I mapped mouse button presses to a hat on the stick. That makes menus etc easier. My center button is set in AH.

The resize -+ on the clipboard move the clipboard with one button, resize the map with the other.
Title: Re: New to VR
Post by: BTPommyB on January 03, 2019, 08:29:06 AM
Vive Pro Experience

Resolution is awful, and my 1080ti graphics  card just gives up  occasionally (frustrating  when carrying kills). Flying in the dark is impossible as you can only  see icons not planes, so  I just log for a while.

Not  being able to see the keyboard is an  issue too. Everything has to be mapped to controllers and messaging is not possible.

Despite the buggyness and poor visibility, the immersiveness is stunning. I will live with the problems and look forward to hardware and software improvements.

VR is the future.
Title: Re: New to VR
Post by: DaddyAce on January 06, 2019, 09:45:47 PM
Vive Pro Experience
......
Not  being able to see the keyboard is an  issue too. Everything has to be mapped to controllers and messaging is not possible.
.....

I find this part frustrating too, sometimes just pull off my headset briefly to type.   As I recall 1stpar found a better solution, and uses software called Voice Attack to speak commands.  You may want to check it out.  I have most things mapped to my throttle and joystick so have been getting by well enough without so far.  But all things considered I love VR!
Title: Re: New to VR
Post by: Pluto on January 07, 2019, 01:14:37 AM
I find this part frustrating too, sometimes just pull off my headset briefly to type.   As I recall 1stpar found a better solution, and uses software called Voice Attack to speak commands.  You may want to check it out.  I have most things mapped to my throttle and joystick so have been getting by well enough without so far.  But all things considered I love VR!


Voice attack is great for commands you would normally map to your joystick or macros, but as far as typing messages not so much, unless its some generic message.  It is very useful in bombers for switching positions, planes, etc. I also have it mapped to do a complete calibration by saying "calibrate". A lot less stuff to fumble with.
There is alot more you can do with it but it way over my skill set
Title: Re: New to VR
Post by: 1stpar3 on January 07, 2019, 02:06:59 AM
 :aok Yup...I love Voice Attack for alot of the "joystick mapped" comands! ONE BIG tip....go through the windows voice recognition program. That way you can get "salvo 6" but it recognized "Solve sex". My hill billy Yiddish must be hard to understand :uhoh
Title: Re: New to VR
Post by: GrandpaChaps on February 23, 2019, 12:58:56 PM
I find this part frustrating too, sometimes just pull off my headset briefly to type.   As I recall 1stpar found a better solution, and uses software called Voice Attack to speak commands.  You may want to check it out.  I have most things mapped to my throttle and joystick so have been getting by well enough without so far.  But all things considered I love VR!

For those of us who learned to type on a typewriter back in the day, this isn't a problem!  lol

Although, I have not ventured to the VR world yet.  Waiting for costs to come down and technology to mature.
Title: Re: New to VR
Post by: DaddyAce on February 24, 2019, 01:51:08 PM
For those of us who learned to type on a typewriter back in the day, this isn't a problem!  lol
.....

I barely passed typing in high school, 'twas never a strong point for me....

I too was waiting for the tech to mature until my son bought me a Rift.  Now I'm happy he pushed me "over the edge".
Title: Re: New to VR
Post by: Vulcan on February 24, 2019, 06:36:28 PM
Got one of my boys a cheap Dell Visor - the inside-out tracking works surprisingly well.