Aces High Bulletin Board
General Forums => Wishlist => Topic started by: pembquist on December 11, 2018, 02:57:57 PM
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Like a vario for gliding. User enabled. Pitch goes up with G and down with negative G. Silent at 0 G. For the loads that don't cause the tunnel to appear. My rationale is that you feel G forces so it would be nice to get a clue on the lower end of the scale.
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Didn't some games put a vertical bar on one side of the screen with green positive, red negative and a line at zero? Adding more sound for many people may end up being more noise than help, especially if it's more constant than the stall horn. You already have a G digital display you can pull in front of your face with Heading, IAS and Alt. A hybrid of sorts could be the HUD ladder varying out from a center white with shades of red and green as you pull G negative or positive as the ladder cycles in front of your view.
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Bustr you must have skimmed past where I said "user enabled". I mean that you have to check a box to make it happen so it isn't inflicted on everybody whilly nilly. The reason I ask for a tone is that I don't want to look at a number or a gauge. The rationale for this feature not being a complete distortion of reality is that you can feel real G forces so in the real world you have a better sense of loading and unloading the airplane, (also a better sense of what puke tastes like!,) than you can right now playing this game. Right now we only have visual and audio cues, (the AH centrifuge flight sim is still in development,) visual is pretty full what with maneuvering aircraft and such, the only flight info we get from audio is high AOA with the stall buzzer and an idea of speed with the wind. I personally think there is a little more room in the audio channel than the visual, you may well disagree.
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The tone should be about 392 Hz. :aok :D
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The tone should be about 392 Hz. :aok :D
How about grunts or farts from the pilot pulling G's? And if he blacks out - he sharts himself?
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Bustr you must have skimmed past where I said "user enabled". I mean that you have to check a box to make it happen so it isn't inflicted on everybody whilly nilly. The reason I ask for a tone is that I don't want to look at a number or a gauge. The rationale for this feature not being a complete distortion of reality is that you can feel real G forces so in the real world you have a better sense of loading and unloading the airplane, (also a better sense of what puke tastes like!,) than you can right now playing this game. Right now we only have visual and audio cues, (the AH centrifuge flight sim is still in development,) visual is pretty full what with maneuvering aircraft and such, the only flight info we get from audio is high AOA with the stall buzzer and an idea of speed with the wind. I personally think there is a little more room in the audio channel than the visual, you may well disagree.
I grew up with a pilot my father and all his friends around the world. I've flown in many parts of the world from places like Dunstable Downs, Peshawar, Kelley AFB, Ft. Meade, BWI up and down the Eastern Seaboard. I've tasted puke. Under stress humans visual cortex narrows and clarifies in that narrow FOV, while conscious response to audio goes away. Sense of your body under those conditions retards and why some pilots in WW2 didn't know they were wounded until the fight was over. Under stress the average player is more likely to see the ladder in front of them than remember the sound of the stall horn or even a conversation with a squad mate. Police and Military have mountains of research and after action reports about visual and auditory distortion under stress. It's one of the reasons a dot is probably the best reticle for fighters because no one I've met in almost 20 years playing this game has spent the time I have researching and training with the historically accurate optical gunsight reticles I made for AH3. Under the stress of gaining a sight picture, most people in this game cannot remember each radius of the reticle ring is 100mph at 100yds meaning lead by three for a 300yd con like they were taught and practiced in WW2. But, they can see everything happening inside of that sight picture which the ladder is part of when it's enabled.
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Bustr everything you have written is fine but I don't quite understand if you are trying to argue me out of my wish or are just saying my wish is stupid because you know better?
I just want a way to tell if I am pulling 2 gs without having to look at something I don't want to use the hud. Realistically it is never going to happen because realistically nobody gives a ...... about eccentric add ons.
A variometer is a wonderful device for flying sailplanes and the like. It uses audio tone to convey information simply and efficiently.
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A fighter is not a sailplane and will make the variometer howl constantly during ACM and even normal crappy handling in the game. Versus the stall horn triggers during a very narrow event cycle at a very important decision time during ACM. Most players would turn it off while many have not disabled the ladder while placing the HUD digital read outs in their combat field of vision. Under stress they will more likely notice the ladder as it changed color. Still only a small number know enough about ACM that the stall horn is even useful.
You probably shouldn't have mentioned knowing about puke which was you slipping in a superior perspective. There is no way to duplicate puking from stress in this kiddy game unless you already have a serious cardiac condition or, horrible blood pressure which elevated adrenaline from a white knuckle 1v1 could induce puking as a side effect. My Dr. is also a cardiologist. I've experienced it a number of times in real life while my auditory and vision were distorted by stress. Still, it took real life for that kind of stress and our gaming environment is not yet the Holodeck on the Enterprise.
Most males are visual kinisthetic auditory not auditory visual kinisthetic. Under stress they will sense the computer environment more through their eyes while using practiced muscle memory to manipulate their controllers. Sounds will have to be very intrusive at that point say like the stall horn to even get through to their conscious during a stressed state. Your wish is for a very narrow following of people. By any chance are you an auditory visual kinisthetic?
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I personally don't understand the need for such a precise need for load on the airplane during ACM.
I do want some kind of indication of being near stall so that I'm not creating too much drag since we have no tactile feedback. I can tell by stick position if I'm pulling too hard. Blackout/redout should give you a clue about load limit (one would hope anyway).
I tend to use a visual cue of where the nose is and where I want it to be along with a bit of the feel and sound of my airplane.
They were saying on the news tonight that we might be getting F-22s and F35s here in Alaska to augment our F-15/F22 crop. The route to the training areas goes right over the house so quite often get a good view.
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did WWII planes have this tone?
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No they didn't have the tone. I don't believe they had stall horns either although I am sure somebody will correct me if I am wrong.
https://lemelson.mit.edu/resources/leonard-michael-greene (https://lemelson.mit.edu/resources/leonard-michael-greene)
https://www.flightsafetyaustralia.com/2017/01/friday-flashback-stall-warning-1940s-style/ (https://www.flightsafetyaustralia.com/2017/01/friday-flashback-stall-warning-1940s-style/)
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did WWII planes have this tone?
Probably not but I believe over 90 percent of the pilots had a nervous system that allowed them to feel G forces. +1 as an option.
Wiley.
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What they did have was being able to feel the buffet/how the airplane was reacting to the airflow. Very, very useful indication of what is going on.
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g
did WWII planes have this tone?
No. They didn't have HUDs, pitch ladders, or digits floating in space either.
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What they did have was being able to feel the buffet/how the airplane was reacting to the airflow. Very, very useful indication of what is going on.
I do not think any WWII planes had a buffet. I had a friend who had a sister who lived at the buffet. In fact the only way to get her away from the buffet was to hook a rope to the trailer hitch in her belly button and drag her away.
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What they did have was being able to feel the buffet/how the airplane was reacting to the airflow. Very, very useful indication of what is going on.
This.
As for hearing, I landed once with a failed hydraulic system #1 in Phoenix. I was almost at a dead stop before I realized my F/O was yelling at me that I was still in reverse. (We go idle at 60 and stowed at 40.) The howl of the air screeching backwards over the cockpit was the first thing I heard, that’s how focused I was on making sure I got the sucker stopped.
Your hearing is the first thing that your brain shuts off under stress in my experience. FWIW.
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What they did have was being able to feel the buffet/how the airplane was reacting to the airflow. Very, very useful indication of what is going on.
True, the basics of flight: pebbles, rocks, and boulders before the stall.
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you have a G-guage on the screen why do you need a tone?
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you have a G-guage on the screen why do you need a tone?
Because it's better to have something you don't need to look at while you're trying to keep an eye on bandits.
Wiley.
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The other advantage is you can play tunes by stick stirring. :devil
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The other advantage is you can play tunes by stick stirring. :devil
Like a country ho down :)
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The other advantage is you can play tunes by stick stirring. :devil
LOL first thing I'd try is the theremin part of the Star Trek theme.
Wiley.
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LOL first thing I'd try is the theremin part of the Star Trek theme.
Wiley.
...and Dr. Who!
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No. They didn't have HUDs, pitch ladders, or digits floating in space either.
No, but if it is sound related it could be physical strain like any fighter pilot would make in reality. Just another environment variable really.
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you have a G-guage on the screen why do you need a tone?
Need is a strong word.
There is a big difference between an aural signal and a screen display. You could say "you have an airspeed indicator on the screen why do you do you need wind sound effects?" While we have a G-meter the important way that G forces are represented to us is the blackout tunnel, the red out and airframe creaking. All of these begin at higher G forces. I would like to see what it would be like to use an aural signal to give an instant feedback on what the G forces are. Forces that in real life would be quite apparent without reference to cockpit instruments. The vario is a real instrument that works extremely well so I think just copying it's tone for this purpose might work well. I imagine this feature would not be everybody's cup of tea just as stall preventer, tracers, reflections etc. etc are not so it is an opt in feature and not a default.
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You can put the g meter HUD in the center of your view so you don't have to look at your instruments and you can use it in aircraft without accelerometers so we do have some options already. The meter is more precise than a tone for those occasions when you want to know your radial g.
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There is a big difference between an aural signal and a screen display. I would like to see what it would be like to use an aural signal to give an instant feedback on what the G forces are.
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I understand the wish I just don't see a vario tone being easily informative if you don't have perfect pitch.
One beep for each g up to 5g would be easier to keep track of. :aok
However, you really already know if you can ease up in a turn or you have to turn harder, the bandit is telling you that by their position.
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The game at one time had a creaking noise of wing stress as you pulled G’s. It would start out low and get louder as you pulled more G’s up to the point your wings would depart the plane. This has been gone for quite a while.
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The game at one time had a creaking noise of wing stress as you pulled G’s. It would start out low and get louder as you pulled more G’s up to the point your wings would depart the plane. This has been gone for quite a while.
:headscratch: My wings creak as I get close to G limit on the plane.
Wiley.