Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Easyscor on December 14, 2018, 01:19:30 PM

Title: New players are baby seals looking for some fun
Post by: Easyscor on December 14, 2018, 01:19:30 PM
I know this will meet some initial resistance but please bear with me. I'll explain and the changes can be temporary.

Premise: New players are nothing more then baby seals without skill. Engaging them in aerial combat too soon dose nothing but drive them out of the game. They need something fun while they gain skill.
A herd of unskilled baby seals have little chance of capturing a field even if only a few people up to defend. Yes, they will move to another side of the map and try again, rinse and repeat. But this has provided plenty of action and kills for semi-competent defenders in the game.

I understand, no one wants to fight a massive hoard that suddenly flashes a base but I suggest this can be limited by reducing the number of players allowed on the 100-199 and mission channels the same way the squad channel is limited to 32 iirc. (Not sure what changes were brought to the tower based vox, if any.)

Then raise the dar bar altitude back to 200' to allow the old noe attacks the new players would find fun even if their feelings of success are false.

Yes, it holds the possibility for abuse, but the cries against the tactic as eliminating any chance of a fight are balanced against no chance for a good fight if player numbers continue to stagnate.


Title: Re: New players are baby seals looking for some fun
Post by: CptTrips on December 14, 2018, 01:57:42 PM
+1.  You can adjust the warning range a little if needed to get up to defend.

I never understood the logic that bases changing hands was a bad thing.  That is activity.  The worse problem is everything grinding to a stalemate.

The harder you make a base to take, the larger the hoard they will simply bring to do it.

If you make it possible for an 8 man team to take a base, you will have a lot more 8 man teams scattered around the map giving it a try.  And since they will be heavy, you can stop them with 4 planes.  Now you got a bunch of little fights popping up all over the map.

Would you rather have that, or a 50 plane cloud-of-death moving from field to field?

:salute,
CptTrips
Title: Re: New players are baby seals looking for some fun
Post by: bustr on December 14, 2018, 02:38:27 PM
I agree with 200ft and what it would do for NOE and activity generation by groups. And the downsides are real and we know what they are or can be from experience. Might even be entertaining if the MA daily randomized the minimum between 65ft or 200ft so no one would know what to expect each day. The current radar where being in proximity to an enemy plane shows enemy dots would be a strong modifier to some of the old time game play issues from 200ft minimum NOE.

I'm not sure if you have seen recently, several times I've posited from observing my three terrain building experiments. That with our current numbers, 5x5 terrains would work in the MA on a limited basis. Say a Titanic Tuesday event format. I don't think as the next stage in our lower numbers, resorting full time to 5x5 should be considered. But, as a once a week throw 170 players into the equivalent of a 10x10 with 270-300 players for 24hours. NOE at 200ft would spice up activity on a 5x5. Maybe even turn off GVDAR for that 24 hours and let the shadow war play out that GVers love so much. As much as players argue for consistency in their rabid attacks on change in the MA. When Hitech suddenly throws in an all free perk rides day or, Claw day, for that 24hours people have fun becasue of the change and it being something different. A 5x5, 200ft NOE and no GVDAR once a week would not have enough time to allow familiarity to generate the old social problems. One day would be just long enough for players to get in each others faces all day due to the close proximity while never reaching social problem critical mass 5x5 would turn into as the standard terrain size.

When I gradually condensed field distances down so 85% of feilds were 19 miles apart, condensing produced activity by removing 6 additional miles\time between combat locations. A 5x5 would be the closest to turning the MA into an instant action venue without resorting to air spawns or queued up matches while maintaining capture the flag. I'm not trying to get Hitech to create a whole new MA game. Back in the bad old days I remember a few times the CT\AvA on small terrains hosted large numbers from the MA for a few hours and those tiny venues with numbers rocked. It helped that everyone was playing by that arena's rules so the crowds were a blast. A one day occurrence of a 5x5 would replace everyone being on their best behavior like the AvA demands.
Title: Re: New players are baby seals looking for some fun
Post by: guncrasher on December 14, 2018, 02:41:45 PM
one thing about new guys is you cant tell who is a new guy and who is an experienced guy coming back under a new id.


semp
Title: Re: New players are baby seals looking for some fun
Post by: DmonSlyr on December 14, 2018, 02:58:07 PM
For new players it's not about dying over and over again. It's about flying 10 minutes to a base to Jabo a field and getting drilled by AAA so badly on the first and second pass that they die instantly or their plane is unflyable. Or they fly 10 minutes to fight only to die very quckily. Its not dying quickly that is the problem, it's the time it takes to die quickly.

I die over and over again in BF4 as a noob, but it doesnt take me 10 minutes to find an enemy.   

When I started the game, the MA was way to big for me and took too long for action. That's when I found H2H and it really helped me learn the game being able to fight people quickly. I wanted to know how to be good. So I took the time to learn how to be good. Most people in AH don't take the time. Being a newb in the MA is very hard because its harder to learn how to fight as you have to wait 10 minutes getting back to the fight to go again.

I love the MA now, but until some big changes to match play happen, new players simply don't have a place where they can just fool around and get into quick fights.

Title: Re: New players are baby seals looking for some fun
Post by: guncrasher on December 14, 2018, 03:04:35 PM
what changes to match play you think would be good for the game?


semp
Title: Re: New players are baby seals looking for some fun
Post by: Shuffler on December 14, 2018, 03:48:38 PM
This is why I changed my ID to shuffler.
Title: Re: New players are baby seals looking for some fun
Post by: bustr on December 14, 2018, 03:58:04 PM
Time to target and turn around time overall was my primary concern on my three MA terrains. The sense of every activity being long on getting there, and too short of duration to have any satisfaction for $14.95, is one I understood personally after all these years. Without resorting to wishing to Hitech that he fundamentally change the MA. My terrains were an experiment in solving the issue with the rules Hitech limited me by. From that, I believe a 5x5 terrain once a week will enhance the customer experience with our current numbers.
Title: Re: New players are baby seals looking for some fun
Post by: flippz on December 14, 2018, 09:51:24 PM
I think new players should have a insignia attached to there name for a few weeks that can only be seen by country men, then we can help and give better advise. 
Title: Re: New players are baby seals looking for some fun
Post by: Shuffler on December 14, 2018, 10:45:29 PM
I think new players should have a insignia attached to there name for a few weeks that can only be seen by country men, then we can help and give better advise.

Some would probably send them in as scouts to draw the enemy down.  :bhead
Title: Re: New players are baby seals looking for some fun
Post by: DmonSlyr on December 14, 2018, 11:49:43 PM
what changes to match play you think would be good for the game?


semp

Dump it.

1 arena as a fighter bowl in a 4 square radius with air spawns. All green, no teams. No bases. Easy

1 arena as the "DA/match play which uses the map we have now, but allows to pick teams and choose your dueling partner. And choose where you want to  fight on the map. keep the tournament setup in there also. Easy

Having "match play" and "free fight" and "dueling" in the same arena is just too confusing and the current set up is too complicated. The map is too big for "free fight" and   It's just not working becuase it doesn't point people to the action like a simple fighter bowl would.


Time to target and turn around time overall was my primary concern on my three MA terrains. The sense of every activity being long on getting there, and too short of duration to have any satisfaction for $14.95, is one I understood personally after all these years. Without resorting to wishing to Hitech that he fundamentally change the MA. My terrains were an experiment in solving the issue with the rules Hitech limited me by. From that, I believe a 5x5 terrain once a week will enhance the customer experience with our current numbers.

The map that was on tonight. (One of the newer ones) is a great example of a fun smaller map with bases that aren't too far but keeps the fights in compact areas on the map which makes the fights feel bigger. Had a lot of fun in the 30 minutes I got to play. Definitely keep the emphasis on this kind of layout.
Title: Re: New players are baby seals looking for some fun
Post by: Zimme83 on December 15, 2018, 06:55:39 AM
But you also misses the fact that players might want to do the other stuff as well. I know that you want a better version of WT but a lot of players doesnt. I miss the very large maps with all strats at the city where you could fight your way in with the heavy bombers. It is fun to furball, but its also fun to do a strategic bombing run or sneak a goon in. If you remove all those aspects then its not AH anymore.
Title: Re: New players are baby seals looking for some fun
Post by: popeye on December 15, 2018, 09:19:04 AM
I think new players should have a insignia attached to there name for a few weeks that can only be seen by country men, then we can help and give better advise.

Yes.

Also, maybe new players could have access to a "trainer" plane (Spit9?) with a modified damage model that would make it very hard to shoot down.  The trainer would have a special icon visible to friendlies and enemies.  This would let the new player experience the MA without being immediately shot down, and hopefully get him hooked on the game.  To minimize griefing by returning vets, the new player would lose access to the trainer after 3 kills (in any plane).
Title: Re: New players are baby seals looking for some fun
Post by: Zimme83 on December 15, 2018, 10:23:02 AM
Yes.

Also, maybe new players could have access to a "trainer" plane (Spit9?) with a modified damage model that would make it very hard to shoot down.  The trainer would have a special icon visible to friendlies and enemies.  This would let the new player experience the MA without being immediately shot down, and hopefully get him hooked on the game.  To minimize griefing by returning vets, the new player would lose access to the trainer after 3 kills (in any plane).

That would lead to the newbie being gang banged as soon as he/she entered any contested area. Each and everyone of the older players would go for the free kill..
Title: Re: New players are baby seals looking for some fun
Post by: DmonSlyr on December 15, 2018, 12:18:08 PM
Y'all remember the days of "NewUs" lol   :D
Title: Re: New players are baby seals looking for some fun
Post by: flippz on December 15, 2018, 03:04:27 PM
That would lead to the newbie being gang banged as soon as he/she entered any contested area. Each and everyone of the older players would go for the free kill..
That’s why I said only to friendly country men. And honestly I don’t think a lot of guys here “club” seals. I see on 200 many times folks saying he rooms help xxxx out I think he’s new. Or so and so may need a little coaching on the troop drop.
There are many many good guys in here that go out of there way to help new people.  It’s just a few times that I have heard and not even seen new guys being mutilated. I hear on country a lot of times 5 guys helping newbs get air borne and answering questions for them.
I would like for a new guy to have a insignia assigned to them that only friendlies see and also have the aim calculator on for two weeks or so. I would give up a few deaths to a new guy if it meant hooking a new player. I let Yamamoto shoot at me all night one night in the MA to get him hooked.
Title: Re: New players are baby seals looking for some fun
Post by: bustr on December 17, 2018, 01:26:52 PM
How does Hitech tell the difference between a real new guy and a returning vet making a two week account getting the short term lead comp sight? And the same if the requirement to get the short term lead comp sight was opening a new subscriber account?

He would do better to introduce a 140Mil ghost ring on a toggle like the ladder, that lights up when the current target is at an angle inside of the 140Mil ring for average lead solutions. While inside of the convergence you set for that plane. Most reflector plates equal a 140Mil lead ring while the radius of a 140Mil ring is about a 30degree lead at 600 for 30cal, 50cal, 20mm. Include a horizontal line 18Mil below the gunsight center which acts as a visual plane reference to your own wings. Slip it in line with the target's wings, then hold lead and shoot. Offline it's a 100% guide while online due to player maneuvering and the Internet, it's a superior reference to the new and inexperienced than a ring and dot. In most cases while you lead or even chase 6, you also elevate by about 18Mil to throw rounds where the con will be in .4sec. How many years does it take the average casual player to even guess this when the majority put the dot on the con's tail every time?

If you want something that makes it fair for everyone, Hitech should have made this the "default.bmp", it works as a gunnery aid for all the fighters in the game. It's the lines of Precession and bullet drop from the K14 gyro compsight. It's up to your eyes and brain to be the active component, which would keep Hitech from having to enable the lead comp sight in the MA.


(https://i.postimg.cc/0QPrfdQL/acm8.jpg)
Title: Re: New players are baby seals looking for some fun
Post by: Vraciu on December 17, 2018, 05:25:30 PM
It’s the what?   :headscratch:
Title: Re: New players are baby seals looking for some fun
Post by: bustr on December 17, 2018, 07:09:17 PM
Vraciu,

It's the angular position path of a gyroscope controlled reticle as you pull a low angle off constant speed turn with your target. The K14 mirror projects a reticle behind the harmonized centered point on your reflector plate so that the gunsight is calculating your hold over for a shot as your turn effects a gyroscope. You keep the plane in the turn while holding the gyroscopic precession oriented reticle on top of your target. The effective area of use can be described in static vector lines across the reflector plate. It's not a K14 doing all the work for you but, it's close if you understand the basic 100mph ring reticle in most WW2 fighters. One radius of lead for every 100mph your target is traveling 90 degrees to your path at 1200ft. I thought even jet age military flyers were expected to know these basics as part of their fixed air to air gunnery training.

You have a 140Mil ring for up to 30 degree off with precession vector lines covering 45-70. The 18Mil horizontal line covers bullet drop to 1200ft inserted inline with the target's wings. Except for the fact the lead comp offline site won't lock up and quit under high G maneuvering like the real K14 suffered. Playback of offline films with trails enabled shows how the vector lines and horizontal line emulates the K14 as an analog aid. You still have to put in some effort offline with the drones to see how the sight relates to the drones. And if you aren't being your normal perverse cuteness to setup being offended, and really don't know all of this already being a military aviator. It will probably just confuse the heck out of everyone else. The historic sights I made for AH3 usually do for most players I've talked to. Sadly the 100mph principal works perfectly in this game.   
Title: Re: New players are baby seals looking for some fun
Post by: Shuffler on December 17, 2018, 09:33:58 PM
It’s the what?   :headscratch:

In short... it's the dohickey.
Title: Re: New players are baby seals looking for some fun
Post by: flippz on December 17, 2018, 10:00:23 PM
In reply to busters book,  we are a very small community. We can tell by how guys fly if they are a returning under a new name. I know that don’t help with a lead computing sight but he would be judged very hard for a stunt like that and dowsed accordingly to that manuever.
Most new guys can’t get off the ground in this game you think they can use a 140mil sight with angular drop? 
Today there was a new guy on I asked on 200 for the rooks to help him three times. I have no idea if any did but I saw him alone in about every encounter. On the other hand there was returning player with a new name that in two turns you could tell he was a seasoned player so I see your delima. This a very dangerous ocean for new guys, we all made it but we do t have the mega squads and trainers any more that’s willing to take in new guys and teach them.
Title: Re: New players are baby seals looking for some fun
Post by: GrandpaChaps on January 18, 2019, 05:58:15 PM
I never understood the logic that bases changing hands was a bad thing.  That is activity.  The worse problem is everything grinding to a stalemate.

And maps changing.... I never understood how that was bad either.  And, yes, stalemates and a map dragging on and on and on.... we have two extremes (at times).  Small maps that go fast and large maps that take forever to change.

Sorry, don't mean to "hijack" the original discussion, but I think it's a difficult place for HiTech.  You have to find middle ground for your customer base.  Can't please everyone.   :bhead