Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: Devil 505 on December 20, 2018, 05:58:18 PM
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I've never had a such severe bleeding of a color when rendering a bitmap into the game. The red lines are taking on a blurred shade but are large, jagged squares instead of a proper line.
(https://i.postimg.cc/m2YNWPy7/WTF.jpg) (https://postimages.org/)
I've tried making slight alterations to the position and rotation of the marking, with no real difference. Also the same shade of red is used for the Japanese insignia elsewhere on the skin without this effect occurring.
Here is a shot in GIMP of how the marking is intended to look.
(https://i.postimg.cc/VvjMwhnz/WTF-2.jpg) (https://postimages.org/)
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My 52nd FG Mustangs suffer worse than that with yellow on red. Consider yourself lucky.
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My 52nd FG Mustangs suffer worse than that with yellow on red. Consider yourself lucky.
And this was only occurring in areas where yellow bordered red?
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I think the game's texture compression causes this sort of bleeding to happen on the border of certain colour combinations. Playing with brightness and saturation levels of the colours might help a bit but I doubt you'll get rid of it completely.
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And this was only occurring in areas where yellow bordered red?
I think it is any color that red or yellow borders on. My red and yellow also bleed badly into green areas.
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do you have anti alias turned off in your paint program?
* with it off, it will not add a gradient from the color you selected to clear in an adjoining pixel from a strokes edge. basically it will not blend the color.
if you are using the eraser tool with anything other than 100% strength set, the tool lightens the color and if you click on it enough it will eventually erase the color completely.
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It's an aspect of how the game interprets the skin files. It will be perfectly delineated in the art software but will smear in the viewer and in game.
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This even happens with gunsights.
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This even happens with gunsights.
Well, there you go then. It's obviously something in the way the game reads the original files.
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I've eliminated the red from the marking and the bleeding blocks are much less of an issue.
(https://i.postimg.cc/7L33bDHp/WTF-3.jpg) (https://postimages.org/)
I'll just leave it like this.
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The orginal looks fine to me. It's frustrating but you only notice it up close. Most players will never even see it.
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devil, can you give a zoomed n shot from Gimp with the red border in place? I have a theory rolling around in my melon.
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devil, can you give a zoomed n shot from Gimp with the red border in place? I have a theory rolling around in my melon.
How zoomed inn do you want?
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to the point that individual pixels (the pixel grid) can be seen.
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Here you go.
(https://i.postimg.cc/Y9FWqnZD/WTF-4.jpg) (https://postimages.org/)
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Some of what could be causing the "bleed over" bits shown in the picture on the right (#1) are caused by the Anti-Aliasing (feathering) that is occurring in #2 and #3. There might be a hitch somewhere in the reading of the image file on the game side of the house.
Essentially what is happening is your 2D program is calculating the proper blend method between the red (foreground) and the background colors, this can lead to erratic end results depending on your brush/tool and eraser settings. Try turning off "feathering" or "Anti-Aliasing" in the tool that you are using (ie... Paint bucket(fill), Line, Shape, etc...) and in the eraser tool as well. Then see if the problem has been resolved.
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I've tried this pixel by pixel. The smearing still happens. Red is notorious.
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It seems the software is picking up the red in the brown and that is causing the issue.