Aces High Bulletin Board

General Forums => Wishlist => Topic started by: CptTrips on January 11, 2019, 11:44:11 AM

Title: Minimal Support for GV in Mission Editor
Post by: CptTrips on January 11, 2019, 11:44:11 AM

I understand the difficulties of AI path finding and obstacle avoidance for GV missions.  However, I think a minimal amount of support could be provided much simpler.

If the Mission Editor could have a toggle to display trees like the TE does, then the mission designer could map out a static route that avoids obstacles.  The AI would only operate the shooting at any near by enemy.   The AI however would always follow the pre-defined path. (Note: there is a toggle for view "terrain detail" in the MisEd.  Not sure what it does, but it doesn't make trees visible.)

The GV route could have segments like cruise , patrol, attack, that mirror similar segments for aircraft  in controlling how aggressive they are a engaging enemy targets (GV or AC).

Naval vessels could piggyback off the same capability.

This would open up a lot of possibilities for Naval/GV/AC missions.


:salute,
CptTrips
Title: Re: Minimal Support for GV in Mission Editor
Post by: lunaticfringe on January 12, 2019, 09:16:42 AM
people don't do GV mission's, there is no need for mission's drive tank to town/base pound on it until u die or win base, 1 or 2 tanks mostly, shoot most people break their neck to stay out of gv's
Title: Re: Minimal Support for GV in Mission Editor
Post by: CptTrips on January 12, 2019, 10:21:24 AM
people don't do GV mission's, there is no need for mission's drive tank to town/base pound on it until u die or win base, 1 or 2 tanks mostly, shoot most people break their neck to stay out of gv's

This is for offline staged missions against AI.
Title: Re: Minimal Support for GV in Mission Editor
Post by: GrandpaChaps on January 18, 2019, 05:42:58 PM
people don't do GV mission's, there is no need for mission's drive tank to town/base pound on it until u die or win base, 1 or 2 tanks mostly, shoot most people break their neck to stay out of gv's

lol, wow.  ok.

Not true in any shape or form.  I've been involved in many impromptu/organic "missions" to resupply towns, bases, strat.  And, same for attacking... I've also participating in these types of "missions" to help take a town or kill a base, etc.  Can you elaborate further please lunaticfringe?
Title: Re: Minimal Support for GV in Mission Editor
Post by: Shuffler on January 18, 2019, 08:22:34 PM
lol, wow.  ok.

Not true in any shape or form.  I've been involved in many impromptu/organic "missions" to resupply towns, bases, strat.  And, same for attacking... I've also participating in these types of "missions" to help take a town or kill a base, etc.  Can you elaborate further please lunaticfringe?

Careful..... he is already on the fringe. All we need is for someone to set him off again. Last time he went to a crowded mall with a extended bag of cotton balls..... it was horrible.