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Help and Support Forums => Aces High Bug Reports => Topic started by: Darkdiz on January 13, 2019, 08:22:38 PM

Title: Setting Up key mapping for views
Post by: Darkdiz on January 13, 2019, 08:22:38 PM
Hey folks:
Trying to use the alt, ctrl and shift keys to map alternate views (up and down) to the keypad, and by extension my TM Cougar.  However, when I try to set it up, the alt, ctrl and shift keys disappear on the picture of the keyboard on the keymapping screen, so those particular keys cannot be selected.  If memory serves me, this was a bug that was fixed in AH2, looks like it snuk back in ;)

Cheers
Title: Re: Setting Up key mapping for views
Post by: Bizman on January 14, 2019, 04:41:51 AM
I can confirm that.

The three keys are visible even in the View section of the key mapper but disappear as soon as you click "Look <direction>.
Title: Re: Setting Up key mapping for views
Post by: TequilaChaser on January 14, 2019, 05:35:15 AM
I'm pretty sure that Aces High, uses the Ctrl, Alt, Shift and DEL keys for commands such as Shift G to lower/raise tail hook, or Ctrl D to display the Damage List, or like Alt S for Screenshots of Alt R to turn on/off film recording.... ALt X, Ctrl X, Shift X to set auto climb/speed combat trim etc etc etc...

Edit: there are more commands, I just listed several...

But this is why you don't have access to use them in the "key mapping" portion of controllers setup/settings

Hope this helps

TC
Title: Re: Setting Up key mapping for views
Post by: TequilaChaser on January 14, 2019, 05:54:38 AM
Hey folks:
Trying to use the alt, ctrl and shift keys to map alternate views (up and down) to the keypad, and by extension my TM Cougar.  However, when I try to set it up, the alt, ctrl and shift keys disappear on the picture of the keyboard on the keymapping screen, so those particular keys cannot be selected.  If memory serves me, this was a bug that was fixed in AH2, looks like it snuk back in ;)

Cheers

Keyboard NumPad :  5 = up view,  0 = down view

You can use these keys in combination with up to 3 numbers like a combination of 5,2,3 would be upwards back right view or 0,2,3 would be downwards back right view...

You would be better off going into the controllers setup and use your mouse to select the controller you want to map, then use the drop-down box and look through all of the options across Global, Flight, Views etc....then just simply pressing a hat-switch, button, lever or pad button should easily allow you to program just about anything er any type of alternate views you want...

Hope this helps

TC
Title: Re: Setting Up key mapping for views
Post by: Bizman on January 14, 2019, 10:12:37 AM
Heh, TC, you fell for the same as I did before re-reading the post! I had all that almost finished before double checking what he wrote.

There's no issue in using the three buttons in conjunction with other buttons for mostly any function. Only when you go to Map Keys, choose View and try to configure a Look function, the three buttons suddenly disappear from the map.

Title: Re: Setting Up key mapping for views
Post by: hitech on January 14, 2019, 11:03:58 AM
Shift,Ctrl and Alt keys can not be mapped to functions. They are modifier keys to other non hold down key combinations.

Hold down functions are different then normal functions in that when you release them something happens.

And example of non hold down is start engine Pressing the E key starts the engine, but letting the key up does nothing.

A hold down key example is a view keys, when you press the Left arrow you look left and when you release it you look forward again.

HiTech
Title: Re: Setting Up key mapping for views
Post by: TequilaChaser on January 14, 2019, 11:52:39 AM
I should have researched for the "modifier" portion I left out of my 1st reply

I thought that the arrow keys moved your view(s) while you are holding down, lets use the NumPad 4 to look left...and the page-up/page-down to raise or lower your view (head position) until you get your desired effect then hit F10 to save

TC
Title: Re: Setting Up key mapping for views
Post by: Darkdiz on January 14, 2019, 07:01:17 PM
Way back when... I used to have my Cougar use the ctl and alt keys to map the view function to my POV hat.  So when I want to look, say up/left, I move my pov hat to the left, and hit alt (mapped to my paddle switch through TARGET, the Thrustmaster software), causing the view to move up and left.  The same is true to map the CTL function to any of the down views.  The problem is that the actual keys on the keyboard image used in AH to map key assignments disappears when you try to select any view.  If you look in, say GLOBAL, sure enough all of the shift, alt and ctl keys are visible, and selectable.  Even in VIEW, the keys are initially visible, but disappear when you try and select a view that you want mapped.  They are there one minute, but disappear when you physically click on any of the view keys (for example look left).  Not sure if they remain visible and selectable for any of the padlock functions).
Like I mentioned earlier in my initial post, this was a bug in AH2, I mentioned it, it was fixed in VERY quick order (good job guys!!!).  Patch came out, lo and behold, shift, alt and ctl were visible in the view section of the keymapping function section of the game.
Title: Re: Setting Up key mapping for views
Post by: TequilaChaser on January 14, 2019, 07:09:13 PM
DarkDiz,

Was you using the same AH message boards user name back then in AH2 when you reported it before? If not, what was your AH message boards user name when you posted about it back then?

Or if you search through all your posts on the boards, could you find the thread link from back then and post it here, please


TC
Title: Re: Setting Up key mapping for views
Post by: Darkdiz on January 14, 2019, 09:29:40 PM
DarkDiz,

Was you using the same AH message boards user name back then in AH2 when you reported it before? If not, what was your AH message boards user name when you posted about it back then?

Or if you search through all your posts on the boards, could you find the thread link from back then and post it here, please


TC

I was using the same alias.  It showed up as soon as I searched for Darkdiz.  Not sure how to repost it here though  :embarrassed:
I think this will work though
https://bbs.hitechcreations.com/smf/index.php/topic,328072.msg4324825.html#msg4324825
Title: Re: Setting Up key mapping for views
Post by: TequilaChaser on January 14, 2019, 10:06:23 PM
Yes, that worked... Are you not able to set your controllers up, like you posted in the provided link?

Or, from what I'm interpreting from this current thread you posted last night, that you are trying to use the Alt/Ctrl/Shift keys in a different way?

The 2012 thread you have referred to, it appears that the Alt/Ctrl/Shift keys are still "modifier keys", the same as they are still in AH3 and were way back in AH1.... Going on my failing memory here...

Wanting to try to help you get your desired setup for your controllers...

What all are you using?
 (ex: I use CH products fighterstick, Pro Throttle and 1st edition gameport with gameport-to-usb adapter rudder pedals -not the Pro version, Logitech G510 programmable keyboard with LED/LCD screen, Gigabyte GM-8800 optical 9 functions programmable mouse)

Your 2012 post/thread only refer to jumping planes or positions or switching different fields of view, with the use of the modifier keys

Your new thread/post you started last night seems to be completely different ie:  2012 Global/Flight vs current thread Views

Hmm.... Do you understand how Ive presented how they are different?

Hope this helps.... If I've missed something, or explanation is wrong, someone correct me please

TC
Title: Re: Setting Up key mapping for views
Post by: Bizman on January 15, 2019, 01:31:05 AM
As a side note, I just tried to take a screenshot of the keymap. Well, because it involves pressing buttons, Alt+S didn't work. PrtSc worked, sort of: It created a pasteable blank image the size of the screen. So I tried filming the procedure. The film viewer works fine but it doesn't show the key mapping procedure at all! Only the inside of the Tower. Needless to say that I also tried all of this without having the key mapper open with no issues.

Anyhow, there's several things where you can't choose Ctrl, Alt or Del. The View>Look have already been mentioned, Global>Chk6, Fire, Map Zoom; Flight>Brakes,Trim, RPM; Chute>Move except for Run; Vehicle>Turn L/R etc.

What I find curious is that Voice Transmit Channel allows using those modifier buttons but Voice Transmit Range doesn't!
Title: Re: Setting Up key mapping for views
Post by: hitech on January 15, 2019, 12:27:51 PM
What I find curious is that Voice Transmit Channel allows using those modifier buttons but Voice Transmit Range doesn't!

I just fixed the bug, Transmit channel was not set up correctly.
Title: Re: Setting Up key mapping for views
Post by: Bizman on January 15, 2019, 01:19:45 PM
Wow! Something good came from digressing!  :cheers:
Title: Re: Setting Up key mapping for views
Post by: Darkdiz on January 15, 2019, 03:58:01 PM
Thanks for the help TC, nice to see someone interested in actually helping a noob ;)
If you have an emaill addrfess, I can send you my files from AH2, when Foxy was the Thrustmaster software used to set up the Cougar.  Don't worry, it is WELL documented.  The problem was when I updated to W10, Foxy no longer worked for me, and so I had to re-code everything from TARGET, not a small task.  Probably the main reason I stopped playing AH, couldn't figure out how to get TARGET to give me what Foxy did.
As for setting up my TM Cougar, I have it set up, it is workable, flyable, but not tweaked 100% to my liking.  As I find time, I tweak it here and there, it is a work in progress.
My idea is to have 3 sets of views.  The first set, non-shifted, mapped to the POV hat, gives normal views (look left, look right, look back left etc).  The second set, the "up" views are the same keypad assignments, but alt-shifted.  So look up-left would be alt KP4.  The alt shift is mapped to either my paddle switch (S4) or to the pinky button, S3.  This allows me to say press POV L (KP4), giving me the normal left wing view, then presing in the paddle switch on the joystick (S4), shifting the view up.  Releasing the S4 switch returns the view to POV L, releasing the POV returns the view to forward.
The third set of views is similar, only it is CTL shifted, and would correspond to the down views.
If memory serves me, that was pretty much what I had programmed in Foxy, and it worked quite well.  TARGET though, another story, I find the instruction that come with it very incomplete, no command list etc (another rant for another day).
If you want to see what I HAD in Foxy, drop me an email to darkdiz@hotmail.com, I'll zip up the files and send them direct to you.
Title: Re: Setting Up key mapping for views
Post by: FLS on January 15, 2019, 04:39:51 PM
You can have 3 sets of views using modes. Copy mode 1 to two other modes and set your hat views. Set buttons to toggle modes.
Title: Re: Setting Up key mapping for views
Post by: Darkdiz on January 15, 2019, 04:46:57 PM
Thanks FLS, I'll give it a try.  Always more than one way to skin a cat ;)
Title: Re: Setting Up key mapping for views
Post by: TequilaChaser on January 15, 2019, 05:04:39 PM
I'm glad to help you and anyone when I can and have time...

As FLS has pointed out that you can use modes to get your views you desire...but have you tried just using Aces High's Controller(s) setup instead of going through key mapping and programming all your desired views

They are all listed....if memory serves me right there are 26 different views available, including around/over the nose of the plane

The game should recognize all of your controllers and analog to, can be used... If I remember correctly all you have to do is hit a button, hat-switch, press a paddle or whichever and it will pop up a list of things that you can select for that device input (Windows allows up to 256 device inputs same as Aces High, iirc..)

To get around not using mode switching, so you can use it for things like GVs, etc, talking about modes now....

On those paddles. Program the up modifier keys from the NumPad 5 and the down from the 0 on the NumPad...

^^^ is the easiest way to go, I think


All of this can be found on the Aces High help pages and Trainer's website

TC
Title: Re: Setting Up key mapping for views
Post by: FLS on January 15, 2019, 06:01:54 PM
Thanks FLS, I'll give it a try.  Always more than one way to skin a cat ;)

I just add an up view (pinkie button) to my regular hat views.

I used to use two hats, the hat on my throttle was forward view, back, up, down. I combined up and down with the stick hat and could also check 6 with either hand.
Forward is your alternate front view which defaults to your regular front view.
Title: Re: Setting Up key mapping for views
Post by: Bizman on January 16, 2019, 02:20:55 AM
Darkdiz, I have somewhat similar views you described on my stick and it's mapped directly in AH. The hat gives the default view. A button in my throttle is mapped for Look Up. Pressing that button and moving the hat gives all the upper directions. Same can be done by mapping a button for Look Down. Or, if you want to use the keyboard, Keypad 5 is the default for Look Up and Kp 0 is for Look Down. Combine those with your hat for all the directions.
Title: Re: Setting Up key mapping for views
Post by: hitech on January 16, 2019, 10:46:17 AM
Thanks for the help TC, nice to see someone interested in actually helping a noob ;)
If you have an emaill addrfess, I can send you my files from AH2, when Foxy was the Thrustmaster software used to set up the Cougar.  Don't worry, it is WELL documented.  The problem was when I updated to W10, Foxy no longer worked for me, and so I had to re-code everything from TARGET, not a small task.  Probably the main reason I stopped playing AH, couldn't figure out how to get TARGET to give me what Foxy did.
As for setting up my TM Cougar, I have it set up, it is workable, flyable, but not tweaked 100% to my liking.  As I find time, I tweak it here and there, it is a work in progress.
My idea is to have 3 sets of views.  The first set, non-shifted, mapped to the POV hat, gives normal views (look left, look right, look back left etc).  The second set, the "up" views are the same keypad assignments, but alt-shifted.  So look up-left would be alt KP4.  The alt shift is mapped to either my paddle switch (S4) or to the pinky button, S3.  This allows me to say press POV L (KP4), giving me the normal left wing view, then presing in the paddle switch on the joystick (S4), shifting the view up.  Releasing the S4 switch returns the view to POV L, releasing the POV returns the view to forward.
The third set of views is similar, only it is CTL shifted, and would correspond to the down views.
If memory serves me, that was pretty much what I had programmed in Foxy, and it worked quite well.  TARGET though, another story, I find the instruction that come with it very incomplete, no command list etc (another rant for another day).
If you want to see what I HAD in Foxy, drop me an email to darkdiz@hotmail.com, I'll zip up the files and send them direct to you.

You can do exactly as you wish, except you need to choose different keys besides shift , ctrl and alt.

HiTech
Title: Re: Setting Up key mapping for views
Post by: Darkdiz on January 16, 2019, 09:20:46 PM
Just a quick shout out to TC, FLS, Bizman et al...
You guys are clearly ROCK STARS!  Merci muchly for all of the help, I THINK I have it all sorted out, at least it SEEMS to work.  More tweaks to be done, but it ended up being a combo of TARGET and AH control mode maps.  If anyone is running a TM Cougar and would like a copy of the TARGET file, I would be honoured to provide it.
Now to practice before getting back to the on-line arena world...
 :airplane: