Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SlipKnt on January 26, 2019, 05:37:02 PM

Title: MA Radar Setting Request
Post by: SlipKnt on January 26, 2019, 05:37:02 PM
Currently, if you have a goon and are trying to sneak it in to a field, lets say you park it.

If an enemy plane flies within 6K of said goon (parked on the ground with engines off), the icon shows up on the map for all enemy to see. 

Instead of fighters fighting, they break from the fight and go kill the goon.  Fly right to it.

My wish is that if you are a plane and parked on the deck, you don't show up on radar. 

 :airplane:
Title: Re: MA Radar Setting Request
Post by: ccvi on January 27, 2019, 09:54:58 AM
Parked? It doesn't need additional rules, just apply the existing ones:

If it wouldn't show on radar-based dot-dar within its area, don't show it on proxy-based dot-dar.
Title: Re: MA Radar Setting Request
Post by: Spikes on January 27, 2019, 10:24:21 AM
Parked? It doesn't need additional rules, just apply the existing ones:

If it wouldn't show on radar-based dot-dar within its area, don't show it on proxy-based dot-dar.

I was going to suggest something like this. I like the range based radar, but if someone is not moving/wheels on the ground they should not show.
Title: Re: MA Radar Setting Request
Post by: caldera on January 27, 2019, 10:40:23 AM
On a related note, did a real C-47 ever land troops in enemy territory?   Troops should not deploy from the ground.
Title: Re: MA Radar Setting Request
Post by: lunaticfringe on January 27, 2019, 04:42:54 PM
Currently, if you have a goon and are trying to sneak it in to a field, lets say you park it.

If an enemy plane flies within 6K of said goon (parked on the ground with engines off), the icon shows up on the map for all enemy to see. 

Instead of fighters fighting, they break from the fight and go kill the goon.  Fly right to it.

My wish is that if you are a plane and parked on the deck, you don't show up on radar. 

 :airplane:
actually it's 3k--6k to see you on Radar-3k if said radar is down and an enemy see's you in the air or on the ground
Title: Re: MA Radar Setting Request
Post by: Chalenge on January 28, 2019, 04:01:16 AM
On a related note, did a real C-47 ever land troops in enemy territory?   Troops should not deploy from the ground.

No, but we don't have the planes that did do this, so . . .
Title: Re: MA Radar Setting Request
Post by: OldNitro on January 28, 2019, 05:49:12 AM
If a plane could land, and the troops walk off, without a risky parachute drop,
which always resulted in a certain % injured or dead, then they would DO THAT..
Ya don't waste elite infantry, when ya don't have to!

A parachute drop, despite how cool it is, was NOT the preferred method of deployment!
Besides, not carrying parachutes, allowed the plane to carry more troops or useful equipment..
in the CBI, troops were often transported by air, and landed the conventional way..

In the battle for Moskow, the Red Army reinforced Tula, by conventionally landing troops,
and their tiny airborne tanks, right in the faces of the German troops.. Second wave took a
beating, but they were successful in pushing the Germans back, delaying their advance..

+1 if a plane is on the ground, it shouldn't show on dar, like it's in the air!
seems like simple common sense to me!

Title: Re: MA Radar Setting Request
Post by: Driver on January 29, 2019, 11:07:51 AM
good request makes sense!  :aok

Driver
Title: Re: MA Radar Setting Request
Post by: atlau on January 31, 2019, 06:09:10 AM
Show up as gv dar instead?
Title: Re: MA Radar Setting Request
Post by: 100Coogn on January 31, 2019, 07:25:30 AM
Show up as gv dar instead?

 :aok  That makes sense.

Coogan
Title: Re: MA Radar Setting Request
Post by: puller on January 31, 2019, 10:23:47 AM
+1

Don't show C-47s on the ground...or storches
Title: Re: MA Radar Setting Request
Post by: 100Coogn on January 31, 2019, 10:36:02 AM
+1

Don't show C-47s on the ground...or storches

Actually, no plane should show up on dar if they are on the ground.  Maybe have them show up on GV dar, as atlau mentioned.

Coogan
Title: Re: MA Radar Setting Request
Post by: popeye on January 31, 2019, 10:57:04 AM
Nothing below 65 feet (as currently set) shows up on radar.  Landed aircraft show up as "proximity icons" when an enemy is within range (currently 6000 yards).  The problem is that the "proximity icon" shows up even though the pilot can't see the landed plane (or isn't looking for it).  Maybe a solution is to disable the proximity icon, or reduce its range for landed aircraft.
Title: Re: MA Radar Setting Request
Post by: OldNitro on January 31, 2019, 11:31:23 AM
Nothing below 65 feet (as currently set) shows up on radar.  Landed aircraft show up as "proximity icons" when an enemy is within range (currently 6000 yards).  The problem is that the "proximity icon" shows up even though the pilot can't see the landed plane (or isn't looking for it).  Maybe a solution is to disable the proximity icon, or reduce its range for landed aircraft.


Thx Exactly! :aok   "Proximity Icon" is the term that escaped me.. (I will remember it)


Title: Re: MA Radar Setting Request
Post by: bustr on January 31, 2019, 06:38:55 PM
I thought proximity had a bottom the same as the NOE 65ft minimum. The one task in this game that takes the most guts is sneaking a c47 into a hot field to kick out troops. Even the M3 is not "pinpointed" by the GVDAR and has a slightly better chance of getting through. I know c47 are processed the same as bombers when it comes to being shown by proximity. Wonder if the proximity dar needs a bottom like 65ft since I watch c47's get slaughtered more so now than even in AH1 and 2 before M3 town captures became so convenient?

Might even make it less of a slaughter for the usual scenario, everyone can see the lone red guy on proximity going around with one green guy in the bushes which ends up with 12 green guys on one red guy. Proximity higher up works to keep our lower numbers at each other but, there are downsides like c47 once again loosing popularity due to the high risk of being located and lone red guys getting jumped by outrageous numbers of green guys while trying to 1v1 on the deck away from the local field.

Proximity dar may well be damping the interest for NOE missions since it does not appear to have a bottom like regular radar minimums. Maybe add a bottom to it and set that to 250ft AGL while leaving regular radar at 65ft AGL. That would give c47, lone 1v1 in the bushes, and NOE attacks some wiggle room.

If there are settings in the arena setup for proximity dar I'm not recognizing the variables.

Title: Re: MA Radar Setting Request
Post by: ccvi on February 01, 2019, 12:47:21 PM
... there are downsides like c47 once again loosing popularity due to ...

Can popularity become negative? I don't think there's any of it left to lose.
Title: Re: MA Radar Setting Request
Post by: Shuffler on February 01, 2019, 01:07:59 PM
People just need to take the time to learn how to fly it. The gun package is really weak so it takes skillful flying to get kills.
Title: Re: MA Radar Setting Request
Post by: SlipKnt on February 01, 2019, 02:01:16 PM
The other thing I notice is lets say a CAPed field. 

Realistically, there is almost zero chance getting off the ground when your icon appears on the runway the moment you spawn on the runway.  The circling aircraft are closely monitoring the radar.  See icon, dive in and vulch.

I am all for a good vulching.  But giving a CAP an advantage of knowing how many planes are trying to roll at any given time by watching radar instead of the field I think is yielding negative results.

I am seeing more deaths on runways than before. 

I know there are advantages of it, however, I just think it is silly for a radar to show an icon when you haven't left the ground. 

I think the unintended consequence is less attempts flying a C47 into a hot field and more vulching of runways (higher kill percentage). 

I am an average stick at best and I can't resist a cheap kill on a runway if I see an opportunity.  But lately, I won't up and rarely attempt C47s unless I know I have at least some chance of making it in.  Otherwise, all I am doing is giving someone a scalp. 

Few of us know how to fly a goon under the treetops.  But what is the fun if all you have to do is get within the 6k range, they see you and swoop in?  I'm trying to not sound like a negative nancy here so I'll leave it here. 

Just my wish!

 :cheesy:       
Title: Re: MA Radar Setting Request
Post by: Shuffler on February 01, 2019, 03:34:17 PM
The other thing I notice is lets say a CAPed field. 

Realistically, there is almost zero chance getting off the ground when your icon appears on the runway the moment you spawn on the runway.  The circling aircraft are closely monitoring the radar.  See icon, dive in and vulch.

I am all for a good vulching.  But giving a CAP an advantage of knowing how many planes are trying to roll at any given time by watching radar instead of the field I think is yielding negative results.

I am seeing more deaths on runways than before. 

I know there are advantages of it, however, I just think it is silly for a radar to show an icon when you haven't left the ground. 

I think the unintended consequence is less attempts flying a C47 into a hot field and more vulching of runways (higher kill percentage). 

I am an average stick at best and I can't resist a cheap kill on a runway if I see an opportunity.  But lately, I won't up and rarely attempt C47s unless I know I have at least some chance of making it in.  Otherwise, all I am doing is giving someone a scalp. 

Few of us know how to fly a goon under the treetops.  But what is the fun if all you have to do is get within the 6k range, they see you and swoop in?  I'm trying to not sound like a negative nancy here so I'll leave it here. 

Just my wish!

 :cheesy:     

If the aircraft are circling.... they can see you without dar.
Title: Re: MA Radar Setting Request
Post by: SlipKnt on February 06, 2019, 08:54:58 PM
If the aircraft are circling.... they can see you without dar.

Not my goon...   We use leaves and branches to hide...     :devil
Title: Re: MA Radar Setting Request
Post by: Shuffler on February 07, 2019, 12:25:21 PM
Not my goon...   We use leaves and branches to hide...     :devil

You evil cad you.

 :rofl
Title: Re: MA Radar Setting Request
Post by: Mongoose on February 07, 2019, 02:34:49 PM
Not my goon...   We use leaves and branches to hide...     :devil

That explains the flying bush I saw he other day.  :banana:
Title: Re: MA Radar Setting Request
Post by: novice on March 01, 2019, 08:58:58 AM
Second the above, it is so easy to find the goon hiding in the trees now.
Title: Re: MA Radar Setting Request
Post by: icepac on March 05, 2019, 11:55:37 AM

I used to love landing a storch on the hills of a town (damaged, of course) and then bail from it to stand on the highest hill.   

So many times, I have seen or heard a c47 land and hide near a town and walked down the hill with a pistol to shoot them up.   

I really miss that.
Title: Re: MA Radar Setting Request
Post by: JoyFul on March 06, 2019, 08:47:19 AM
Proximity dar may well be damping the interest for NOE missions since it does not appear to have a bottom like regular radar minimums. Maybe add a bottom to it and set that to 250ft AGL while leaving regular radar at 65ft AGL. That would give c47, lone 1v1 in the bushes, and NOE attacks some wiggle room.

Agreed

JagPaw
Title: Re: MA Radar Setting Request
Post by: hitech on March 06, 2019, 10:26:38 AM
I used to love landing a storch on the hills of a town (damaged, of course) and then bail from it to stand on the highest hill.   

So many times, I have seen or heard a c47 land and hide near a town and walked down the hill with a pistol to shoot them up.   

I really miss that.

What has changed?

HiTech
Title: Re: MA Radar Setting Request
Post by: ccvi on March 08, 2019, 02:08:40 AM
What has changed?

The C47s that land and hide no longer exist. Because they are no longer hidden when landed, proxy-dar reveals them.
Title: Re: MA Radar Setting Request
Post by: Lusche on March 08, 2019, 03:06:38 AM
The C47s that land and hide no longer exist. Because they are no longer hidden when landed, proxy-dar reveals them.

Don't bailed pilots on the ground show up on proxy dar too? Or was that just a glitch on a few maps I had seen when I played in January?
Title: Re: MA Radar Setting Request
Post by: ccvi on March 09, 2019, 01:02:01 PM
Don't bailed pilots on the ground show up on proxy dar too? Or was that just a glitch on a few maps I had seen when I played in January?

That was the case during all-seeing-dar test IIRC, not with the current settings. Bailed pilots defending the map-room is still an option.

Maybe what you saw is landed Storchs. Its much more convenient to land and to F5 than to try to find GVs form the air. Even with that method its sometimes close to impossible.
Title: Re: MA Radar Setting Request
Post by: 1ijac on March 13, 2019, 02:22:50 AM
But, how will we find cybro sitting in a zeke deep in the trees blinking the base for hours on end?   :)

One-eye
Title: Re: MA Radar Setting Request
Post by: SlipKnt on June 04, 2019, 04:27:29 PM
What has changed?

HiTech

The change is as follows:

BEFORE:  A landed aircraft flashes a base when within the dar circle but never shows up on radar.  Forcing planes to actually search.  Add a couple dogfights and the defender is forced to look and fight to maintain SA. 

NOW:  A landed aircraft will show up on DAR when an enemy flies within 6K range even when landed and engines turned off.  A GV at the MR will display the bomber icon parked near town for everyone on country to see. 

Goon hunting has turned into a slaughter.  I personally think it takes away the element of sneaking a goon into a situation while a fight is going on.  I used to fly goons into hot fields all the time trying to slip through the enemy to attempt a take.  To me, now that an enemy can simply search the radar, one just needs to fly straight to the bomber icon that isn't moving and strafe them on the ground. 

I liked the model where you stay below 65 feet you don't show up as a blip.  However if a plane flies within 6K, you should show up if you are not on the ground.  But if parked on the ground, you don't show up at all.  You simply flash the base. 

Thank you for reading my OP.

 :rock
Title: Re: MA Radar Setting Request
Post by: Shuffler on June 04, 2019, 04:45:27 PM
What if I am parked at 6K?
Title: Re: MA Radar Setting Request
Post by: popeye on June 05, 2019, 08:55:00 AM
What if I am parked at 6K?

Then you are not in a Goon, you are in a Corsair with the hover flaps extended.   :D
Title: Re: MA Radar Setting Request
Post by: Chalenge on June 05, 2019, 11:24:00 PM
. . .
A parachute drop, despite how cool it is, was NOT the preferred method of deployment!
Besides, not carrying parachutes, allowed the plane to carry more troops or useful equipment..
in the CBI, troops were often transported by air, and landed the conventional way..
. . .

On a related note: Today in Normandy.

https://www.stripes.com/news/us/97-year-old-wwii-veteran-parachutes-over-normandy-1.584604
Title: Re: MA Radar Setting Request
Post by: 1ijac on June 06, 2019, 11:50:13 PM
The change is as follows:

BEFORE:  A landed aircraft flashes a base when within the dar circle but never shows up on radar.  Forcing planes to actually search.  Add a couple dogfights and the defender is forced to look and fight to maintain SA. 

NOW:  A landed aircraft will show up on DAR when an enemy flies within 6K range even when landed and engines turned off.  A GV at the MR will display the bomber icon parked near town for everyone on country to see. 

Goon hunting has turned into a slaughter.  I personally think it takes away the element of sneaking a goon into a situation while a fight is going on.  I used to fly goons into hot fields all the time trying to slip through the enemy to attempt a take.  To me, now that an enemy can simply search the radar, one just needs to fly straight to the bomber icon that isn't moving and strafe them on the ground. 

I liked the model where you stay below 65 feet you don't show up as a blip.  However if a plane flies within 6K, you should show up if you are not on the ground.  But if parked on the ground, you don't show up at all.  You simply flash the base. 

Thank you for reading my OP.

 :rock

Unfortunately, you have players who park a plane in the trees and blink the base for hours until they are found.  Fortunately, that doesn't happen anymore because we can see their icon.  I get what you are saying though slip.

One-eye
Title: Re: MA Radar Setting Request
Post by: icepac on June 07, 2019, 12:41:47 PM
I enjoyed hunting those guys down.    I regularly pistol whipped spybro. 

With the changes, people still flash bases but now they can see you coming to get them and they end sortie......because they know exactly how close their hunters are. 

At least the changes have helped the scores and saved a lot of time for the people willing to watch films or bail to see if a proxy kill shows up in their zeal to take the easy route.

Title: Re: MA Radar Setting Request
Post by: Lazerr on June 07, 2019, 01:46:35 PM
Don't bailed pilots on the ground show up on proxy dar too? Or was that just a glitch on a few maps I had seen when I played in January?

As of a few weeks ago they still did.  You have to zoom way in on the map to see them.  It is a mini fighter plane icon.
Title: Re: MA Radar Setting Request
Post by: SlipKnt on July 10, 2019, 08:23:47 PM
Unfortunately, you have players who park a plane in the trees and blink the base for hours until they are found.  Fortunately, that doesn't happen anymore because we can see their icon.  I get what you are saying though slip.

One-eye

I get your point too.  But to me, it is more frustrating that you can not hide a goon anymore or attempt to sneak it in than it is when certain players land and hide planes just for the sake of base flashing.  Personally, I would rather log out and find him on film and come back to kill him rather than having a plane out goon hunting get radar contact  on a parked hiding goon.  More fun hunting.  Especially if there is an ongoing fight.  Forces better SA IMHO. 

If I am white flagged and there is a fight going on and suddenly I see a bomber icon, I will go to the bomber icon every time because I suspect goon.  Not worth fighting if I am about to lose my base.  So I am killing the goon before I engage any fighter or bomber. 

I still wish for this!!!  No icons on planes that are parked on the ground.   :pray
Title: Re: MA Radar Setting Request
Post by: haggerty on July 11, 2019, 08:36:18 AM
If you zoom close to maprooms you get the bailed pilots to show on dar.  If you zoom your map in you can usually get a good guess where they are hiding.  Goons and Storches dont show up 6k out on the ground.  Distances are cut drastically when near or on the ground.  You still have to get close to them for it to show on dar, but they will eventually show even if you cant see an icon.
Title: Re: MA Radar Setting Request
Post by: lunaticfringe on July 15, 2019, 01:51:55 PM
Currently, if you have a goon and are trying to sneak it in to a field, lets say you park it.

If an enemy plane flies within 6K of said goon (parked on the ground with engines off), the icon shows up on the map for all enemy to see. 

Instead of fighters fighting, they break from the fight and go kill the goon.  Fly right to it.

My wish is that if you are a plane and parked on the deck, you don't show up on radar. 

 :airplane:

if main radar is down the view is 3k- but still even at 6k with main radar is down if the enemy  see's you your busted
Title: Re: MA Radar Setting Request
Post by: lunaticfringe on July 16, 2019, 09:25:00 AM
What has changed?

HiTech

well start playing again
Title: Re: MA Radar Setting Request
Post by: lunaticfringe on July 16, 2019, 09:26:10 AM
But, how will we find cybro sitting in a zeke deep in the trees blinking the base for hours on end?   :)

One-eye

that can be cured by using the film viewer
Title: Re: MA Radar Setting Request
Post by: lunaticfringe on July 16, 2019, 09:28:23 AM
Don't bailed pilots on the ground show up on proxy dar too? Or was that just a glitch on a few maps I had seen when I played in January?

bailed pilots show as a plane icon
Title: Re: MA Radar Setting Request
Post by: lunaticfringe on July 16, 2019, 09:34:34 AM
did you ever notice when approaching a field in flight bombers-fighters something on the base will start flashing before you even get to the radar ring-SB-AF TWN? I thought they weren't supposed to flash until you hit the radar ring.
Title: Re: MA Radar Setting Request
Post by: lunaticfringe on July 16, 2019, 09:36:12 AM
But talking about the RADAR is playing with fire. remember what happened the last time people complained about the RADAR.
Title: Re: MA Radar Setting Request
Post by: diaster on July 20, 2019, 12:21:56 AM
If the aircraft are circling.... they can see you without dar.
except when that circling guy flys out of line of sight (low) and then comes racing back in when he see you on the runway (proxi-dar), watched a N1K1 do that the other day, got three guys that way, he knew they were their but they didn't know he was till they spawned in to die. Radar should not detect DEFINED ENEMY ground objects unless its ground based. They didn't have LDSD in WWII
Title: Re: MA Radar Setting Request
Post by: diaster on July 20, 2019, 02:52:49 AM
.

My wish is that if you are a plane and parked on the deck, you don't show up on radar. 

 :airplane:
Completely agree
Title: Re: MA Radar Setting Request
Post by: diaster on July 20, 2019, 02:54:09 AM
.

My wish is that if you are a plane and parked on the deck, you don't show up on radar. 

 :airplane:
Completely agree