Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: toddbobe on January 31, 2019, 12:01:28 AM

Title: A suggestion
Post by: toddbobe on January 31, 2019, 12:01:28 AM
If I may make a suggestion. GV dar has never been popular.... I really dont like it... but I understand why it was installed.
My suggestion is this... to kill GV dar we give the old HQ a use. Bomb the enemy HQ and they lose GV dar for a set amount of time.

What does everyone think?
Todd
Title: Re: A suggestion
Post by: Shuffler on January 31, 2019, 01:16:44 AM
If I may make a suggestion. GV dar has never been popular.... I really dont like it... but I understand why it was installed.
My suggestion is this... to kill GV dar we give the old HQ a use. Bomb the enemy HQ and they lose GV dar for a set amount of time.

What does everyone think?
Todd

GV dar is not popular?
Title: Re: A suggestion
Post by: ccvi on January 31, 2019, 02:22:25 AM
GV dar seems to be the work-around for invisible GVs. While they are often hard to spot, sometimes it feels like they are invisible from certain angles. I'm trying to wait for a chance to take a screenshot of an invisible vehicle, but the problem is that the shot of the correct tree with the invisible vehicle needs to be taken before the shot from another angle showing the GV.

The problem isn't that a single GV is hard to spot. The problem is that things are too binary. War isn't about single hidden GVs. Where forces collide, there is too many targets to hide. The task of aircraft is never to find the one last remaining enemy. It's even difficult to find a single lost friendly who wants to be found.
Title: Re: A suggestion
Post by: DubiousKB on January 31, 2019, 09:57:28 AM
The HQ is so lonely it's been broadcasting enemy intelligence with impunity!

I like the idea because it is an attempt to bring back deep bomber missions. So long as the hour long sortie to the HQ isn't met with a repair within 10minutes, otherwise the juice isn't worth the squeeze.

I like it. (Mainly because nothing will change)  :salute todd
Title: Re: A suggestion
Post by: Chris79 on January 31, 2019, 09:58:41 AM
Kill GV dar along with all the trees and I’m in
Title: Re: A suggestion
Post by: Vraciu on January 31, 2019, 10:18:29 AM
If I may make a suggestion. GV dar has never been popular.... I really dont like it... but I understand why it was installed.
My suggestion is this... to kill GV dar we give the old HQ a use. Bomb the enemy HQ and they lose GV dar for a set amount of time.

What does everyone think?
Todd

It’s not radar.   It’s eyes on the ground.   
Title: Re: A suggestion
Post by: mako04 on January 31, 2019, 01:04:09 PM
Who is Vraciu?

#ButtHurt

Long time no see!  :(

Title: Re: A suggestion
Post by: guncrasher on January 31, 2019, 02:55:26 PM
It’s not radar.   It’s eyes on the ground.

if I remember correctly hitec called it gv dar.


semp
Title: Re: A suggestion
Post by: Vraciu on January 31, 2019, 03:20:20 PM
Who is Vraciu?

#ButtHurt

Long time no see!  :(

Bruh!  :banana:

Been busy busy.   Doing an Initial Course for a new jet.   How ya been?

#BUTTHURT  :rofl
Title: Re: A suggestion
Post by: Vraciu on January 31, 2019, 03:21:48 PM
if I remember correctly hitec called it gv dar.


semp

Hitech says "DAR" is a term that encompasses all forms of intelligence gathering, not just literal radar. 
Title: Re: A suggestion
Post by: Skuzzy on January 31, 2019, 03:29:03 PM
DAR = Distance Augmented Report :)
Title: Re: A suggestion
Post by: DLXIRON on January 31, 2019, 04:02:25 PM


The hardest pill for me to swallow when it comes to GVDAR is a plane has a map showing the exact location of our spawn points.  Why does the "enemy" get a pin point location of our start point?
Then planes also have the advantage of seeing GVDAR.  Now they know if you are actually there or not.
Now if it has not been easy enough for them at this point they get our icon and drop a bomb right on the neon sign of which GVs have absolutely no defense against.  I have no idea how you could make that any easier for a plane to kill a GV.
If we are going to continue with this GVDAR thing could we at least narrow it down to only GVs can see the GVDAR?  Not in a plane or in the tower.

Dougie
 


 
Title: Re: A suggestion
Post by: Shuffler on January 31, 2019, 04:31:48 PM
DAR = Distance Augmented Report :)

Drums & symbols.....  :cheers:
Title: Re: A suggestion
Post by: Shuffler on January 31, 2019, 04:36:00 PM

The hardest pill for me to swallow when it comes to GVDAR is a plane has a map showing the exact location of our spawn points.  Why does the "enemy" get a pin point location of our start point?
Then planes also have the advantage of seeing GVDAR.  Now they know if you are actually there or not.
Now if it has not been easy enough for them at this point they get our icon and drop a bomb right on the neon sign of which GVs have absolutely no defense against.  I have no idea how you could make that any easier for a plane to kill a GV.
If we are going to continue with this GVDAR thing could we at least narrow it down to only GVs can see the GVDAR?  Not in a plane or in the tower.

Dougie

How exact is YOUR exact?
Title: Re: A suggestion
Post by: The Fugitive on January 31, 2019, 05:26:01 PM
Hitech put the enemy distance markers on the bottom when viewing them instead of the top like the friendlies, because on GVs that big ol' neon maker on top of them made it pretty easy to find them. Then they changed vis range on the GVs because at many angles you could spot them pretty easily and the GV guys were getting slaughtered.

Then we got our little spotter plane with the better range viewing. Not long after that we got speed trees and the ability to disappear under a tree even to that.

Then came the GV "dar" and the tankers that had built a bit of a community with in the AH community began to leave. Why? Well its kinda like have a big ol' neon sign over your tank saying here I am!

I'd like to see two changes to bring back the balance that has tip way too far off from the GVs.

1. remove at least 40% of the trees! Especially around fields, bases, towns and strats. Keep the heavy forest out away from the built up areas, maybe 5 miles out. When building up an area the first thing to go is the trees, why do we still have so many?

2. Make GV dar only come on for a gv a mile or so outside fields, bases, towns and strats. This will more accurately the "spotters" spotting the vehicles as there would more likely be more people closer to the bases/fields and such to spot them. Also more and more fight should and most likely would be around the bases and such so it would make it easier for the new guys to "find a fight" which the new GV dar was for in the first place.

This would give the GVs some ability to "hide" while traveling to..... where ever. It would still give players a chance to find a fight, yet not make it so GVers can completely avoid a fight. I think this would be a decent compromise between what we have and what a better balance would be.
Title: Re: A suggestion
Post by: bustr on January 31, 2019, 06:04:47 PM
You mean manually thin trees out in the tank combat 6 mile diameter area around feilds like I did on my three terrains?

If Hitech gives me access to the files I'll do a clean out on older terrains up to the open vista levels I did on BowlMA, Oceania, Riftval. You just set the circle for GroupMaster objects to 3mile radius and thin out the trees, then drive offline tests to insure balance. 98% of GV combat takes place within a 3mile radius of the map room or capture able field. Nothing else needs to be touched. Granted some older terrains have a few spawns 5miles and more from the town. That's why on riftval the tank combat hill and gully  micro terrain exists in only the 6mile diameter around every field. There is no point to texturing or painting anywhere else to that detail since everything else is long distance eye candy for environment theme cohesion.
Title: Re: A suggestion
Post by: ccvi on February 01, 2019, 01:02:12 PM
Add AI GVs. Lot's of them. Spawn them and let them fight in the middle between fields. When something dies, it spawns back in a bit further home, moving the front.

That provides targets to planes. Targets for player controlled GVs.
Distraction for planes, the probability to hit a player is reduced.
And it creates something that feels like an actual fight, not a binary drop-troops-the-right second battle.

If a single GV hides or not, can be found or not, no longer matters. Hiding is still possible, but not effective (can't follow the moving fight while hiding).
Title: Re: A suggestion
Post by: fuzeman on February 01, 2019, 09:34:27 PM
Instead of a thousand words.....

(https://i.postimg.cc/7ZCNsHCM/GV-Dar.png) (https://postimages.org/)
Title: Re: A suggestion
Post by: BBQsam on February 02, 2019, 01:24:05 AM
Instead of a thousand words.....

(https://i.postimg.cc/7ZCNsHCM/GV-Dar.png) (https://postimages.org/)


Dear Hitech,

Fuseman above is recommending bicycle troops dresses as civilians be added to Aces High.
Title: Re: A suggestion
Post by: Oldman731 on February 02, 2019, 11:44:30 AM

Dear Hitech,

Fuseman above is recommending bicycle troops dresses as civilians be added to Aces High.


We need the bike modeled accurately, though.

- oldman
Title: Re: A suggestion
Post by: eddiek on February 02, 2019, 12:10:11 PM
Set icon range for ground-to-air and air-to-ground to 3K and do away with GV dar altogether.
Title: Re: A suggestion
Post by: fuzeman on February 02, 2019, 03:58:12 PM
Vanna White, give that man a 'z' please  :)    And as far as my requests they spend less than a nanosecond in HiTech's coconut before being bit bucketed.
old range channel      :D


Dear Hitech,

Fuseman above is recommending bicycle troops dresses as civilians be added to Aces High.
Title: Re: A suggestion
Post by: zack1234 on February 03, 2019, 03:56:19 AM

Dear Hitech,

Fuseman above is recommending bicycle troops dresses as civilians be added to Aces High.

Best idea of 2019
Title: Re: A suggestion
Post by: toddbobe on February 04, 2019, 01:55:11 AM

Dear Hitech,

Fuseman above is recommending bicycle troops dresses as civilians be added to Aces High.

Fuseman is right that is the real world GV Dar... But In my humble opinion wht makes a good game is anything representing can be defeated.... While I dont have a picture... think of a smoking hole in the ground where that guy on the bike reported to....the maps and the people are all in 1000 pieces and cant relay the message.

Todd